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| ShaderVariableChunk (std::vector< Resource::ShaderVariable * > variables) |
| Constructs a ShaderVariableChunk. More...
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bool | SetInt (size_t offset, uint32_t data) |
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bool | SetDouble (size_t offset, double data) |
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bool | SetFloat (size_t offset, float data) |
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bool | SetFloat2 (size_t offset, Math::Vector2 data) |
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bool | SetFloat3 (size_t offset, Math::Vector3 data) |
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bool | SetFloat4 (size_t offset, Math::Vector4 data) |
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bool | SetMatrix4 (size_t offset, Math::Matrix4 data) |
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const BYTE * | GetByteData () |
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size_t | GetSize () |
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ShaderVariableChunk::ShaderVariableChunk |
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std::vector< Resource::ShaderVariable * > |
variables | ) |
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Constructs a ShaderVariableChunk.
- Parameters
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variables | A vector of pointers to ShaderVariables to insert into this chunk |
The documentation for this class was generated from the following files: