HatchitGraphics
IPipeline Class Reference

Hatchit Engine Copyright(c) 2015-2016ThirdDegree. More...

#include <ht_pipeline.h>

Detailed Description

Hatchit Engine Copyright(c) 2015-2016ThirdDegree.

GNU Lesser General Public License This file may be used under the terms of the GNU Lesser General Public License version 3 as published by the Free Software Foundation and appearing in the file LICENSE.LGPLv3 included in the packaging of this file. Please review the following information to ensure the GNU Lesser General Public License requirements will be met: https://www.gnu.org/licenses/lgpl.html

An interface to a pipeline that should be extended and implemented by a graphics language

A pipeline contains all sort of information about how the renderer should render subsequent render passes. This includes things like topology, MSAA, shaders etc.

Shader variables set in this class will be sent via PushConstants in Vulkan.


The documentation for this class was generated from the following file: