AR Design
UBC EML collab with UBC SALA - visualizing IoT data in AR
DictationEventData.cs
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1 // Copyright (c) Microsoft Corporation. All rights reserved.
2 // Licensed under the MIT License. See LICENSE in the project root for license information.
3 
4 using UnityEngine;
5 using UnityEngine.EventSystems;
6 
7 namespace HoloToolkit.Unity.InputModule
8 {
10  {
14  public string DictationResult { get; private set; }
18  public AudioClip DictationAudioClip { get; private set; }
19 
20  public DictationEventData(EventSystem eventSystem) : base(eventSystem) { }
21 
22  public void Initialize(IInputSource inputSource, uint sourceId, object tag, string dictationResult, AudioClip dictationAudioClip = null)
23  {
24  BaseInitialize(inputSource, sourceId, tag);
25  DictationResult = dictationResult;
26  DictationAudioClip = dictationAudioClip;
27  }
28  }
29 }
void Initialize(IInputSource inputSource, uint sourceId, object tag, string dictationResult, AudioClip dictationAudioClip=null)
Interface for an input source. An input source can be anything that a user can use to interact with a...
Definition: IInputSource.cs:12
Describes an input event that has a source id and a press kind.