AR Design
UBC EML collab with UBC SALA - visualizing IoT data in AR
ICursor.cs
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License. See LICENSE in the project root for license information.
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using
UnityEngine
;
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namespace
HoloToolkit
.Unity.InputModule
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{
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public
interface
ICursor
:
IInputHandler
,
IInputClickHandler
,
ISourceStateHandler
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{
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IPointingSource
Pointer {
get
; }
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Vector3
Position
{
get
; }
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Quaternion
Rotation
{
get
; }
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Vector3 LocalScale {
get
; }
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void
SetVisibility(
bool
visible);
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}
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}
HoloToolkit.Unity.InputModule.ICursor
Cursor Interface for handling input events and setting visibility.
Definition:
ICursor.cs:11
HoloToolkit.Unity.InputModule.IInputClickHandler
Interface to implement to react to simple click input.
Definition:
IInputClickHandler.cs:11
HoloToolkit.Unity.InputModule.ISourceStateHandler
Interface to implement to react to source state changes, such as when an input source is detected or ...
Definition:
ISourceStateHandler.cs:11
HoloToolkit.Unity.InputModule.SupportedInputInfo.Rotation
HoloToolkit.Unity.InputModule.IInputHandler
Interface to implement to react to simple pointer-like input.
Definition:
IInputHandler.cs:11
HoloToolkit.Unity.InputModule.IPointingSource
Implement this interface to register your pointer as a pointing source. This could be gaze based or m...
Definition:
IPointingSource.cs:13
HoloToolkit
UnityEngine
HoloToolkit.Unity.InputModule.SupportedInputInfo.Position
Assets
HoloToolkit
Input
Scripts
Cursor
ICursor.cs
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