AR Design
UBC EML collab with UBC SALA - visualizing IoT data in AR
ICursor.cs
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1 // Copyright (c) Microsoft Corporation. All rights reserved.
2 // Licensed under the MIT License. See LICENSE in the project root for license information.
3 
4 using UnityEngine;
5 
6 namespace HoloToolkit.Unity.InputModule
7 {
12  {
16  IPointingSource Pointer { get; }
17 
21  Vector3 Position { get; }
22 
26  Quaternion Rotation { get; }
27 
31  Vector3 LocalScale { get; }
32 
37  void SetVisibility(bool visible);
38  }
39 }
Cursor Interface for handling input events and setting visibility.
Definition: ICursor.cs:11
Interface to implement to react to simple click input.
Interface to implement to react to source state changes, such as when an input source is detected or ...
Interface to implement to react to simple pointer-like input.
Implement this interface to register your pointer as a pointing source. This could be gaze based or m...