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AR Design
UBC EML collab with UBC SALA - visualizing IoT data in AR
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Renders the UI and handles update logic for HoloToolkit/Configure/Apply Mixed Reality Capability Settings. More...
Protected Member Functions | |
| override void | ApplySettings () |
| Called when settings should be applied. More... | |
| override void | LoadSettings () |
| Called when settings should be loaded. More... | |
| override void | OnGuiChanged () |
| Called when a toggle has been flipped and a change has been detected. More... | |
| override void | LoadStrings () |
| Called when string names and descriptions should be loaded. More... | |
| override void | OnEnable () |
Protected Member Functions inherited from HoloToolkit.Unity.AutoConfigureWindow< PlayerSettings.WSACapability > | |
| virtual void | Awake () |
| Called when the window is created. More... | |
| virtual void | OnGUI () |
| Renders the GUI More... | |
Additional Inherited Members | |
Properties inherited from HoloToolkit.Unity.AutoConfigureWindow< PlayerSettings.WSACapability > | |
| Dictionary< TSetting, string > | Descriptions [get, set] |
| Gets the descriptions of the settings. More... | |
| Dictionary< TSetting, string > | Names [get, set] |
| Gets the names of the settings. More... | |
| Dictionary< TSetting, bool > | Values [get, set] |
| Gets the values of the settings. More... | |
Renders the UI and handles update logic for HoloToolkit/Configure/Apply Mixed Reality Capability Settings.
Definition at line 13 of file CapabilitySettingsWindow.cs.
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protectedvirtual |
Called when settings should be applied.
Implements HoloToolkit.Unity.AutoConfigureWindow< PlayerSettings.WSACapability >.
Definition at line 79 of file CapabilitySettingsWindow.cs.
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protectedvirtual |
Called when settings should be loaded.
Implements HoloToolkit.Unity.AutoConfigureWindow< PlayerSettings.WSACapability >.
Definition at line 84 of file CapabilitySettingsWindow.cs.
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protectedvirtual |
Called when string names and descriptions should be loaded.
Implements HoloToolkit.Unity.AutoConfigureWindow< PlayerSettings.WSACapability >.
Definition at line 106 of file CapabilitySettingsWindow.cs.
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protectedvirtual |
Reimplemented from HoloToolkit.Unity.AutoConfigureWindow< PlayerSettings.WSACapability >.
Definition at line 150 of file CapabilitySettingsWindow.cs.
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protectedvirtual |
Called when a toggle has been flipped and a change has been detected.
Implements HoloToolkit.Unity.AutoConfigureWindow< PlayerSettings.WSACapability >.
Definition at line 94 of file CapabilitySettingsWindow.cs.