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HoloToolkit.Unity.SolverBodyLock Class Reference

SolverBodyLock provides a solver that follows the TrackedObject/TargetTransform. Adjusting "LerpTime" properties changes how quickly the object moves to the TrackedObject/TargetTransform's position. More...

Inheritance diagram for HoloToolkit.Unity.SolverBodyLock:
HoloToolkit.Unity.Solver

Public Types

enum  OrientationReference { OrientationReference.Default, OrientationReference.CameraFacing }
 

Public Member Functions

override void SolverUpdate ()
 
- Public Member Functions inherited from HoloToolkit.Unity.Solver
void SolverUpdateEntry ()
 Tracks lifetime of the solver, disabling it when expired, and finally runs the orientation update logic More...
 
virtual void SnapTo (Vector3 position, Quaternion rotation)
 SnapTo may be used to bypass smoothing to a certain position if the object is teleported or spawned More...
 
virtual void SnapGoalTo (Vector3 position, Quaternion rotation)
 SnapGoalTo only sets the goal orientation. Not really useful. More...
 
virtual void AddOffset (Vector3 offset)
 
void UpdateWorkingToGoal ()
 Updates the Working orientation (which may be the object, or the shared orientation) to the goal, with smoothing accounted for More...
 
void UpdateWorkingPosToGoal ()
 Updates only the working position to goal with smoothing More...
 
void UpdateWorkingRotToGoal ()
 Updates only the working rotation to goal with smoothing More...
 
void UpdateWorkingScaleToGoal ()
 Updates only the working scale to goal with smoothing More...
 

Public Attributes

OrientationReference Orientation = OrientationReference.Default
 
Vector3 offset
 
bool RotationTether = false
 
int TetherAngleSteps = 6
 
- Public Attributes inherited from HoloToolkit.Unity.Solver
bool UpdateLinkedTransform = false
 
float MoveLerpTime = 0.1f
 
float RotateLerpTime = 0.1f
 
float ScaleLerpTime = 0
 
bool MaintainScale = true
 
Vector3 GoalPosition
 
Quaternion GoalRotation
 
Vector3 GoalScale
 
bool Smoothing = true
 
float Lifetime = 0
 

Additional Inherited Members

- Static Public Member Functions inherited from HoloToolkit.Unity.Solver
static Vector3 SmoothTo (Vector3 source, Vector3 goal, float deltaTime, float lerpTime)
 Lerps Vector3 source to goal, handles lerpTime of 0 More...
 
static Quaternion SmoothTo (Quaternion source, Quaternion goal, float deltaTime, float lerpTime)
 Slerps Quaternion source to goal, handles lerpTime of 0 More...
 
- Protected Member Functions inherited from HoloToolkit.Unity.Solver
virtual void Awake ()
 
virtual void OnEnable ()
 Typically when a solver becomes enabled, it should update its internal state to the system, in case it was disabled far away More...
 
void UpdateTransformToGoal ()
 Updates all object orientations to the goal orientation for this solver, with smoothing accounted for (smoothing may be off) More...
 
- Protected Attributes inherited from HoloToolkit.Unity.Solver
SolverHandler solverHandler
 
- Properties inherited from HoloToolkit.Unity.Solver
Vector3 WorkingPos [get, set]
 WorkingPos automatically uses the shared position if the solver is set to use the 'linked transform'. UpdateLinkedTransform may be set to false, and a solver will automatically update the object directly, and not inherit work done by other solvers to the shared position More...
 
Quaternion WorkingRot [get, set]
 Rotation version of WorkingPos More...
 
Vector3 WorkingScale [get, set]
 Scale version of WorkingPos More...
 

Detailed Description

SolverBodyLock provides a solver that follows the TrackedObject/TargetTransform. Adjusting "LerpTime" properties changes how quickly the object moves to the TrackedObject/TargetTransform's position.

Definition at line 14 of file SolverBodyLock.cs.

Member Enumeration Documentation

§ OrientationReference

Enumerator
Default 

Orient towards SolverHandler's tracked object or TargetTransform

CameraFacing 

Orient toward Camera.main instead of SolverHandler's properties.

Definition at line 17 of file SolverBodyLock.cs.

Member Function Documentation

§ SolverUpdate()

override void HoloToolkit.Unity.SolverBodyLock.SolverUpdate ( )
virtual

Implements HoloToolkit.Unity.Solver.

Definition at line 44 of file SolverBodyLock.cs.

Member Data Documentation

§ offset

Vector3 HoloToolkit.Unity.SolverBodyLock.offset

Definition at line 34 of file SolverBodyLock.cs.

§ Orientation

OrientationReference HoloToolkit.Unity.SolverBodyLock.Orientation = OrientationReference.Default

Definition at line 32 of file SolverBodyLock.cs.

§ RotationTether

bool HoloToolkit.Unity.SolverBodyLock.RotationTether = false

Definition at line 36 of file SolverBodyLock.cs.

§ TetherAngleSteps

int HoloToolkit.Unity.SolverBodyLock.TetherAngleSteps = 6

Definition at line 39 of file SolverBodyLock.cs.


The documentation for this class was generated from the following file: