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HoloToolkit.Unity.SolverInBetween Class Reference

InBetween solver positions an object in-between two tracked transforms. More...

Inheritance diagram for HoloToolkit.Unity.SolverInBetween:
HoloToolkit.Unity.Solver

Public Member Functions

override void SolverUpdate ()
 
void AttachSecondTransformToNewTrackedObject ()
 This should only be called from the SolverInBetweenEditor to cause the secondary SolverHandler to reattach this solver. More...
 
- Public Member Functions inherited from HoloToolkit.Unity.Solver
void SolverUpdateEntry ()
 Tracks lifetime of the solver, disabling it when expired, and finally runs the orientation update logic More...
 
virtual void SnapTo (Vector3 position, Quaternion rotation)
 SnapTo may be used to bypass smoothing to a certain position if the object is teleported or spawned More...
 
virtual void SnapGoalTo (Vector3 position, Quaternion rotation)
 SnapGoalTo only sets the goal orientation. Not really useful. More...
 
virtual void AddOffset (Vector3 offset)
 
void UpdateWorkingToGoal ()
 Updates the Working orientation (which may be the object, or the shared orientation) to the goal, with smoothing accounted for More...
 
void UpdateWorkingPosToGoal ()
 Updates only the working position to goal with smoothing More...
 
void UpdateWorkingRotToGoal ()
 Updates only the working rotation to goal with smoothing More...
 
void UpdateWorkingScaleToGoal ()
 Updates only the working scale to goal with smoothing More...
 

Protected Member Functions

void Start ()
 
- Protected Member Functions inherited from HoloToolkit.Unity.Solver
virtual void Awake ()
 
virtual void OnEnable ()
 Typically when a solver becomes enabled, it should update its internal state to the system, in case it was disabled far away More...
 
void UpdateTransformToGoal ()
 Updates all object orientations to the goal orientation for this solver, with smoothing accounted for (smoothing may be off) More...
 

Properties

float PartwayOffset [get, set]
 Distance along the center line the object will be located. 0.5 is halfway, 1.0 is at the second transform, 0.0 is at the first transform. More...
 
SolverHandler.TrackedObjectToReferenceEnum TrackedObjectForSecondTransform [get, set]
 Tracked object to calculate position and orientation for the second object. If you want to manually override and use a scene object, use the TransformTarget field. More...
 
- Properties inherited from HoloToolkit.Unity.Solver
Vector3 WorkingPos [get, set]
 WorkingPos automatically uses the shared position if the solver is set to use the 'linked transform'. UpdateLinkedTransform may be set to false, and a solver will automatically update the object directly, and not inherit work done by other solvers to the shared position More...
 
Quaternion WorkingRot [get, set]
 Rotation version of WorkingPos More...
 
Vector3 WorkingScale [get, set]
 Scale version of WorkingPos More...
 

Additional Inherited Members

- Static Public Member Functions inherited from HoloToolkit.Unity.Solver
static Vector3 SmoothTo (Vector3 source, Vector3 goal, float deltaTime, float lerpTime)
 Lerps Vector3 source to goal, handles lerpTime of 0 More...
 
static Quaternion SmoothTo (Quaternion source, Quaternion goal, float deltaTime, float lerpTime)
 Slerps Quaternion source to goal, handles lerpTime of 0 More...
 
- Public Attributes inherited from HoloToolkit.Unity.Solver
bool UpdateLinkedTransform = false
 
float MoveLerpTime = 0.1f
 
float RotateLerpTime = 0.1f
 
float ScaleLerpTime = 0
 
bool MaintainScale = true
 
Vector3 GoalPosition
 
Quaternion GoalRotation
 
Vector3 GoalScale
 
bool Smoothing = true
 
float Lifetime = 0
 
- Protected Attributes inherited from HoloToolkit.Unity.Solver
SolverHandler solverHandler
 

Detailed Description

InBetween solver positions an object in-between two tracked transforms.

Definition at line 11 of file SolverInBetween.cs.

Member Function Documentation

§ AttachSecondTransformToNewTrackedObject()

void HoloToolkit.Unity.SolverInBetween.AttachSecondTransformToNewTrackedObject ( )

This should only be called from the SolverInBetweenEditor to cause the secondary SolverHandler to reattach this solver.

Definition at line 107 of file SolverInBetween.cs.

§ SolverUpdate()

override void HoloToolkit.Unity.SolverInBetween.SolverUpdate ( )
virtual

Implements HoloToolkit.Unity.Solver.

Definition at line 68 of file SolverInBetween.cs.

§ Start()

void HoloToolkit.Unity.SolverInBetween.Start ( )
protected

Definition at line 60 of file SolverInBetween.cs.

Property Documentation

§ PartwayOffset

float HoloToolkit.Unity.SolverInBetween.PartwayOffset
getset

Distance along the center line the object will be located. 0.5 is halfway, 1.0 is at the second transform, 0.0 is at the first transform.

Definition at line 22 of file SolverInBetween.cs.

§ TrackedObjectForSecondTransform

SolverHandler.TrackedObjectToReferenceEnum HoloToolkit.Unity.SolverInBetween.TrackedObjectForSecondTransform
getset

Tracked object to calculate position and orientation for the second object. If you want to manually override and use a scene object, use the TransformTarget field.

Definition at line 36 of file SolverInBetween.cs.


The documentation for this class was generated from the following file: