kodi
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a group of controls within a list/panel container More...
#include <GUIListGroup.h>
Public Member Functions | |
CGUIListGroup (int parentID, int controlID, float posX, float posY, float width, float height) | |
CGUIListGroup (const CGUIListGroup &right) | |
CGUIListGroup * | Clone () const override |
void | AddControl (CGUIControl *control, int position=-1) override |
void | Process (unsigned int currentTime, CDirtyRegionList &dirtyregions) override |
void | ResetAnimation (ANIMATION_TYPE type) override |
void | UpdateVisibility (const CGUIListItem *item=NULL) override |
void | UpdateInfo (const CGUIListItem *item) override |
void | SetInvalid () override |
void | EnlargeWidth (float difference) |
void | EnlargeHeight (float difference) |
void | SetFocusedItem (unsigned int subfocus) |
unsigned int | GetFocusedItem () const |
bool | MoveLeft () |
bool | MoveRight () |
void | SetState (bool selected, bool focused) |
void | SelectItemFromPoint (const CPoint &point) |
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CGUIControlGroup (int parentID, int controlID, float posX, float posY, float width, float height) | |
CGUIControlGroup (const CGUIControlGroup &from) | |
void | Render () override |
void | RenderEx () override |
bool | OnAction (const CAction &action) override |
bool | OnMessage (CGUIMessage &message) override |
virtual bool | SendControlMessage (CGUIMessage &message) |
bool | HasFocus () const override |
void | AllocResources () override |
void | FreeResources (bool immediately=false) override |
void | DynamicResourceAlloc (bool bOnOff) override |
bool | CanFocus () const override |
EVENT_RESULT | SendMouseEvent (const CPoint &point, const KODI::MOUSE::CMouseEvent &event) override |
React to a mouse event. More... | |
void | UnfocusFromPoint (const CPoint &point) override |
Unfocus the control if the given point on screen is not within it's boundary. More... | |
void | SetInitialVisibility () override |
bool | IsAnimating (ANIMATION_TYPE anim) override |
bool | HasAnimation (ANIMATION_TYPE anim) override |
void | QueueAnimation (ANIMATION_TYPE anim) override |
void | ResetAnimations () override |
int | GetFocusedControlID () const |
CGUIControl * | GetFocusedControl () const |
virtual CGUIControl * | GetFirstFocusableControl (int id) |
bool | InsertControl (CGUIControl *control, const CGUIControl *insertPoint) |
virtual bool | RemoveControl (const CGUIControl *control) |
virtual void | ClearAll () |
void | SetDefaultControl (int id, bool always) |
void | SetRenderFocusedLast (bool renderLast) |
void | SaveStates (std::vector< CControlState > &states) override |
bool | IsGroup () const override |
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CGUIControlLookup (int parentID, int controlID, float posX, float posY, float width, float height) | |
CGUIControlLookup (const CGUIControlLookup &from) | |
CGUIControl * | GetControl (int id, std::vector< CGUIControl *> *idCollector=nullptr) override |
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CGUIControl (int parentID, int controlID, float posX, float posY, float width, float height) | |
CGUIControl (const CGUIControl &) | |
virtual void | DoProcess (unsigned int currentTime, CDirtyRegionList &dirtyregions) |
virtual void | DoRender () |
bool | HasProcessed () const |
Returns whether or not we have processed. | |
virtual void | OnUp () |
virtual void | OnDown () |
virtual void | OnLeft () |
virtual void | OnRight () |
virtual bool | OnBack () |
virtual bool | OnInfo () |
virtual void | OnNextControl () |
virtual void | OnPrevControl () |
virtual void | OnFocus () |
virtual void | OnUnFocus () |
virtual EVENT_RESULT | OnMouseEvent (const CPoint &point, const KODI::MOUSE::CMouseEvent &event) |
Perform a mouse action. More... | |
virtual bool | HitTest (const CPoint &point) const |
Used to test whether the point is inside a control. More... | |
virtual int | GetID (void) const |
virtual void | SetID (int id) |
int | GetParentID () const |
virtual bool | IsDynamicallyAllocated () |
virtual bool | IsVisible () const |
bool | IsVisibleFromSkin () const |
virtual bool | IsDisabled () const |
virtual void | SetPosition (float posX, float posY) |
virtual void | SetHitRect (const CRect &rect, const UTILS::COLOR::Color &color) |
virtual void | SetCamera (const CPoint &camera) |
virtual void | SetStereoFactor (const float &factor) |
bool | SetColorDiffuse (const KODI::GUILIB::GUIINFO::CGUIInfoColor &color) |
CPoint | GetRenderPosition () const |
virtual float | GetXPosition () const |
virtual float | GetYPosition () const |
virtual float | GetWidth () const |
virtual float | GetHeight () const |
void | MarkDirtyRegion (const unsigned int dirtyState=DIRTY_STATE_CONTROL) |
bool | IsControlDirty () const |
const CRect & | GetRenderRegion () const |
return the render region in screen coordinates of this control | |
virtual CRect | CalcRenderRegion () const |
calculate the render region in parentcontrol coordinates of this control Called during process to update m_renderRegion | |
void | SetActions (const ActionMap &actions) |
void | SetAction (int actionID, const CGUIAction &action, bool replace=true) |
Set actions to perform on navigation Navigations are set if replace is true or if there is no previously set action. More... | |
CGUIAction | GetAction (int actionID) const |
Get an action the control can be perform. More... | |
bool | Navigate (int direction) const |
Start navigating in given direction. | |
virtual void | SetFocus (bool focus) |
virtual void | SetWidth (float width) |
virtual void | SetHeight (float height) |
virtual void | SetVisible (bool bVisible, bool setVisState=false) |
void | SetVisibleCondition (const std::string &expression, const std::string &allowHiddenFocus="") |
bool | HasVisibleCondition () const |
void | SetEnableCondition (const std::string &expression) |
virtual void | SetEnabled (bool bEnable) |
virtual void | SetPulseOnSelect (bool pulse) |
virtual std::string | GetDescription () const |
virtual std::string | GetDescriptionByIndex (int index) const |
void | SetAnimations (const std::vector< CAnimation > &animations) |
const std::vector< CAnimation > & | GetAnimations () const |
CAnimation * | GetAnimation (ANIMATION_TYPE type, bool checkConditions=true) |
virtual void | SetPushUpdates (bool pushUpdates) |
virtual bool | IsContainer () const |
virtual bool | GetCondition (int condition, int data) const |
void | SetParentControl (CGUIControl *control) |
CGUIControl * | GetParentControl (void) const |
void | SetControlStats (GUICONTROLSTATS *controlStats) |
virtual void | UpdateControlStats () |
GUICONTROLTYPES | GetControlType () const |
bool | IsControlRenderable () |
Test whether the control is "drawable" (not a group or similar) More... | |
Protected Attributes | |
const CGUIListItem * | m_item |
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std::vector< CGUIControl * > | m_children |
int | m_defaultControl |
bool | m_defaultAlways |
int | m_focusedControl |
bool | m_renderFocusedLast |
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ActionMap | m_actions |
float | m_posX |
float | m_posY |
float | m_height |
float | m_width |
CRect | m_hitRect |
UTILS::COLOR::Color | m_hitColor = 0xffffffff |
KODI::GUILIB::GUIINFO::CGUIInfoColor | m_diffuseColor |
int | m_controlID |
int | m_parentID |
bool | m_bHasFocus |
bool | m_bInvalidated |
bool | m_bAllocated |
bool | m_pulseOnSelect |
GUICONTROLTYPES | ControlType |
GUICONTROLSTATS * | m_controlStats |
CGUIControl * | m_parentControl |
INFO::InfoPtr | m_visibleCondition |
GUIVISIBLE | m_visible |
bool | m_visibleFromSkinCondition |
bool | m_forceHidden |
KODI::GUILIB::GUIINFO::CGUIInfoBool | m_allowHiddenFocus |
bool | m_hasProcessed |
INFO::InfoPtr | m_enableCondition |
bool | m_enabled |
bool | m_pushedUpdates |
std::vector< CAnimation > | m_animations |
CPoint | m_camera |
bool | m_hasCamera |
float | m_stereo |
TransformMatrix | m_transform |
TransformMatrix | m_cachedTransform |
bool | m_isCulled {true} |
unsigned int | m_controlDirtyState |
CRect | m_renderRegion |
Additional Inherited Members | |
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enum | GUICONTROLTYPES { GUICONTROL_UNKNOWN, GUICONTAINER_EPGGRID, GUICONTAINER_FIXEDLIST, GUICONTAINER_LIST, GUICONTAINER_PANEL, GUICONTAINER_WRAPLIST, GUICONTROL_BORDEREDIMAGE, GUICONTROL_BUTTON, GUICONTROL_COLORBUTTON, GUICONTROL_EDIT, GUICONTROL_FADELABEL, GUICONTROL_GAME, GUICONTROL_GAMECONTROLLER, GUICONTROL_GAMECONTROLLERLIST, GUICONTROL_GROUP, GUICONTROL_GROUPLIST, GUICONTROL_IMAGE, GUICONTROL_LABEL, GUICONTROL_LISTGROUP, GUICONTROL_LISTLABEL, GUICONTROL_MOVER, GUICONTROL_MULTI_IMAGE, GUICONTROL_PROGRESS, GUICONTROL_RADIO, GUICONTROL_RANGES, GUICONTROL_RENDERADDON, GUICONTROL_RESIZE, GUICONTROL_RSS, GUICONTROL_SCROLLBAR, GUICONTROL_SETTINGS_SLIDER, GUICONTROL_SLIDER, GUICONTROL_SPIN, GUICONTROL_SPINEX, GUICONTROL_TEXTBOX, GUICONTROL_TOGGLEBUTTON, GUICONTROL_VIDEO, GUICONTROL_VISUALISATION } |
enum | GUIVISIBLE { HIDDEN = 0, DELAYED, VISIBLE } |
enum | GUISCROLLVALUE { FOCUS = 0, NEVER, ALWAYS } |
typedef std::map< int, CGUIAction > | ActionMap |
Set actions to perform on navigation. More... | |
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typedef std::vector< CGUIControl * >::iterator | iControls |
typedef std::vector< CGUIControl * >::const_iterator | ciControls |
typedef std::vector< CGUIControl * >::reverse_iterator | rControls |
typedef std::vector< CGUIControl * >::const_reverse_iterator | crControls |
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typedef std::multimap< int, CGUIControl * > | LookupMap |
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bool | IsValidControl (const CGUIControl *control) const |
Check whether a given control is valid Runs through controls and returns whether this control is valid. Only functional for controls with non-zero id. More... | |
std::pair< LookupMap::const_iterator, LookupMap::const_iterator > | GetLookupControls (int controlId) const |
void | AddLookup (CGUIControl *control) |
void | RemoveLookup (CGUIControl *control) |
void | RemoveLookup () |
const LookupMap & | GetLookup () const |
void | ClearLookup () |
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virtual CPoint | GetPosition () const |
Return the coordinates of the top left of the control, in the control's parent coordinates. More... | |
virtual bool | OnMouseOver (const CPoint &point) |
Called when the mouse is over the control. Default implementation selects the control. More... | |
virtual bool | CanFocusFromPoint (const CPoint &point) const |
Test whether we can focus a control from a point on screen. More... | |
virtual bool | UpdateColors (const CGUIListItem *item) |
virtual bool | Animate (unsigned int currentTime) |
virtual bool | CheckAnimation (ANIMATION_TYPE animType) |
void | UpdateStates (ANIMATION_TYPE type, ANIMATION_PROCESS currentProcess, ANIMATION_STATE currentState) |
bool | SendWindowMessage (CGUIMessage &message) const |
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static const unsigned int | DIRTY_STATE_CONTROL = 1 |
static const unsigned int | DIRTY_STATE_CHILD = 2 |
a group of controls within a list/panel container