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D3DX11Effects::SEffectInvalidPass Struct Reference
Inheritance diagram for D3DX11Effects::SEffectInvalidPass:
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Collaboration diagram for D3DX11Effects::SEffectInvalidPass:
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Public Member Functions

 STDMETHOD_ (bool, IsValid)() override
 
STDMETHOD() GetDesc (_Out_ D3DX11_PASS_DESC *pDesc) override
 
STDMETHOD() GetVertexShaderDesc (_Out_ D3DX11_PASS_SHADER_DESC *pDesc) override
 
STDMETHOD() GetGeometryShaderDesc (_Out_ D3DX11_PASS_SHADER_DESC *pDesc) override
 
STDMETHOD() GetPixelShaderDesc (_Out_ D3DX11_PASS_SHADER_DESC *pDesc) override
 
STDMETHOD() GetHullShaderDesc (_Out_ D3DX11_PASS_SHADER_DESC *pDesc) override
 
STDMETHOD() GetDomainShaderDesc (_Out_ D3DX11_PASS_SHADER_DESC *pDesc) override
 
STDMETHOD() GetComputeShaderDesc (_Out_ D3DX11_PASS_SHADER_DESC *pDesc) override
 
 STDMETHOD_ (ID3DX11EffectVariable *, GetAnnotationByIndex)(_In_ uint32_t Index) override
 
 STDMETHOD_ (ID3DX11EffectVariable *, GetAnnotationByName)(_In_z_ LPCSTR Name) override
 
STDMETHOD() Apply (_In_ uint32_t Flags, _In_ ID3D11DeviceContext *pContext) override
 
STDMETHOD() ComputeStateBlockMask (_Inout_ D3DX11_STATE_BLOCK_MASK *pStateBlockMask) override
 
 IUNKNOWN_IMP (SEffectInvalidPass, ID3DX11EffectPass, IUnknown)
 

The documentation for this struct was generated from the following file: