kodi
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Public Member Functions | |
STDMETHOD_ (bool, IsValid)() override | |
STDMETHOD() | GetDesc (_Out_ D3DX11_PASS_DESC *pDesc) override |
STDMETHOD() | GetVertexShaderDesc (_Out_ D3DX11_PASS_SHADER_DESC *pDesc) override |
STDMETHOD() | GetGeometryShaderDesc (_Out_ D3DX11_PASS_SHADER_DESC *pDesc) override |
STDMETHOD() | GetPixelShaderDesc (_Out_ D3DX11_PASS_SHADER_DESC *pDesc) override |
STDMETHOD() | GetHullShaderDesc (_Out_ D3DX11_PASS_SHADER_DESC *pDesc) override |
STDMETHOD() | GetDomainShaderDesc (_Out_ D3DX11_PASS_SHADER_DESC *pDesc) override |
STDMETHOD() | GetComputeShaderDesc (_Out_ D3DX11_PASS_SHADER_DESC *pDesc) override |
STDMETHOD_ (ID3DX11EffectVariable *, GetAnnotationByIndex)(_In_ uint32_t Index) override | |
STDMETHOD_ (ID3DX11EffectVariable *, GetAnnotationByName)(_In_z_ LPCSTR Name) override | |
STDMETHOD() | Apply (_In_ uint32_t Flags, _In_ ID3D11DeviceContext *pContext) override |
STDMETHOD() | ComputeStateBlockMask (_Inout_ D3DX11_STATE_BLOCK_MASK *pStateBlockMask) override |
IUNKNOWN_IMP (SEffectInvalidPass, ID3DX11EffectPass, IUnknown) | |