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ParaEngine::CBipedObject Member List

This is the complete list of members for ParaEngine::CBipedObject, including all inherited members.

_SceneObjectType enum name (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
ActivateScript(int func_type, const string &precode, const string &postcode)ParaEngine::CBaseObject
ActivateScript(int func_type, const string &precode) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
ActivateScript(int func_type) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
AddChild(CBaseObject *pObject)ParaEngine::CBaseObjectvirtual
AddChildAttributeObject(IAttributeFields *pChild, int nRowIndex=-1, int nColumnIndex=0)ParaEngine::CBaseObjectvirtual
AddDynamicField(const std::string &sName, ATTRIBUTE_FIELDTYPE dwType)ParaEngine::IAttributeFieldsvirtual
addref() constParaEngine::CRefCountedinline
AddReference(IRefObject *maker, int nTag=0)ParaEngine::IRefObject
AddScriptCallback(int func_type, const string &script_func)ParaEngine::IObjectScriptingInterfacevirtual
AddToAutoReleasePool()ParaEngine::CRefCounted
AddToDeadObjectPool()ParaEngine::CBaseObjectvirtual
AddWayPoint(const BipedWayPoint &pt) (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObject
Animate(double dTimeDelta, int nRenderNumber=0)ParaEngine::CBipedObjectvirtual
AnimateBiped(double dTimeDelta, bool bSharpTurning=false)ParaEngine::CBipedObjectvirtual
AnimateIdle(double dTimeDelta)ParaEngine::CBipedObjectprotected
AnimateMoving(double dTimeDelta, bool bSharpTurning=false)ParaEngine::CBipedObjectprotected
AnimateUserControl(double dTimeDelta)ParaEngine::CBipedObjectprotected
AntiPortalNode enum value (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
ATTRIBUTE_DEFINE_CLASS(CTileObject) (defined in ParaEngine::CTileObject)ParaEngine::CTileObject
ATTRIBUTE_METHOD(CBipedObject, DumpBVHAnimations_s) (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObjectinline
ATTRIBUTE_METHOD(CBipedObject, ForceStop_s) (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObjectinline
ATTRIBUTE_METHOD(CBipedObject, ForceMove_s) (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObjectinline
ATTRIBUTE_METHOD(IGameObject, SaveToDB_s) (defined in ParaEngine::IGameObject)ParaEngine::IGameObjectinline
ATTRIBUTE_METHOD(CBaseObject, Reset_s) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD(CBaseObject, DestroyChildren_s) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD(IAttributeFields, PrintObject_s) (defined in ParaEngine::IAttributeFields)ParaEngine::IAttributeFieldsinline
ATTRIBUTE_METHOD(IAttributeFields, AddRef_s) (defined in ParaEngine::IAttributeFields)ParaEngine::IAttributeFieldsinline
ATTRIBUTE_METHOD(IAttributeFields, Release_s) (defined in ParaEngine::IAttributeFields)ParaEngine::IAttributeFieldsinline
ATTRIBUTE_METHOD1(CBipedObject, GetPhysicsRadius_s, float *) (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObjectinline
ATTRIBUTE_METHOD1(CBipedObject, SetPhysicsRadius_s, float) (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObjectinline
ATTRIBUTE_METHOD1(CBipedObject, GetPhysicsHeight_s, float *) (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObjectinline
ATTRIBUTE_METHOD1(CBipedObject, SetPhysicsHeight_s, float) (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObjectinline
ATTRIBUTE_METHOD1(CBipedObject, GetSizeScale_s, float *) (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObjectinline
ATTRIBUTE_METHOD1(CBipedObject, SetSizeScale_s, float) (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObjectinline
ATTRIBUTE_METHOD1(CBipedObject, GetDensity_s, float *) (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObjectinline
ATTRIBUTE_METHOD1(CBipedObject, SetDensity_s, float) (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObjectinline
ATTRIBUTE_METHOD1(CBipedObject, GetSpeedScale_s, float *) (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObjectinline
ATTRIBUTE_METHOD1(CBipedObject, SetSpeedScale_s, float) (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObjectinline
ATTRIBUTE_METHOD1(CBipedObject, GetCurrentAnimation_s, int *) (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObjectinline
ATTRIBUTE_METHOD1(CBipedObject, PlayAnimation_s, int) (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObjectinline
ATTRIBUTE_METHOD1(CBipedObject, GetHeadTurningAngle_s, float *) (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObjectinline
ATTRIBUTE_METHOD1(CBipedObject, SetHeadTurningAngle_s, float) (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObjectinline
ATTRIBUTE_METHOD1(CBipedObject, GetHeadUpdownAngle_s, float *) (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObjectinline
ATTRIBUTE_METHOD1(CBipedObject, SetHeadUpdownAngle_s, float) (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObjectinline
ATTRIBUTE_METHOD1(CBipedObject, GetBootHeight_s, float *) (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObjectinline
ATTRIBUTE_METHOD1(CBipedObject, SetBootHeight_s, float) (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObjectinline
ATTRIBUTE_METHOD1(CBipedObject, GetMovementStyle_s, int *) (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObjectinline
ATTRIBUTE_METHOD1(CBipedObject, SetMovementStyle_s, int) (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObjectinline
ATTRIBUTE_METHOD1(CBipedObject, GetSpeed_s, float *) (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObjectinline
ATTRIBUTE_METHOD1(CBipedObject, SetSpeed_s, float) (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObjectinline
ATTRIBUTE_METHOD1(CBipedObject, GetLastSpeed_s, float *) (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObjectinline
ATTRIBUTE_METHOD1(CBipedObject, SetLastSpeed_s, float) (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObjectinline
ATTRIBUTE_METHOD1(CBipedObject, GetAccelerationDist_s, float *) (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObjectinline
ATTRIBUTE_METHOD1(CBipedObject, SetAccelerationDist_s, float) (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObjectinline
ATTRIBUTE_METHOD1(CBipedObject, GetVerticalSpeed_s, float *) (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObjectinline
ATTRIBUTE_METHOD1(CBipedObject, SetVerticalSpeed_s, float) (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObjectinline
ATTRIBUTE_METHOD1(CBipedObject, GetPhysicsGroupSensorMask_s, DWORD *) (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObjectinline
ATTRIBUTE_METHOD1(CBipedObject, SetPhysicsGroupSensorMask_s, DWORD) (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObjectinline
ATTRIBUTE_METHOD1(CBipedObject, GetMaxSpeed_s, float *) (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObjectinline
ATTRIBUTE_METHOD1(CBipedObject, GetIsAlwaysAboveTerrain_s, bool *) (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObjectinline
ATTRIBUTE_METHOD1(CBipedObject, SetIsAlwaysAboveTerrain_s, bool) (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObjectinline
ATTRIBUTE_METHOD1(CBipedObject, GetIsAnimPaused_s, bool *) (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObjectinline
ATTRIBUTE_METHOD1(CBipedObject, SetIsAnimPaused_s, bool) (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObjectinline
ATTRIBUTE_METHOD1(CBipedObject, SetBlendingFactor_s, float) (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObjectinline
ATTRIBUTE_METHOD1(CBipedObject, GetLastWayPointType_s, int *) (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObjectinline
ATTRIBUTE_METHOD1(CBipedObject, GetLastWayPointPos_s, Vector3 *) (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObjectinline
ATTRIBUTE_METHOD1(CBipedObject, GetGravity_s, float *) (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObjectinline
ATTRIBUTE_METHOD1(CBipedObject, SetGravity_s, float) (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObjectinline
ATTRIBUTE_METHOD1(CBipedObject, GetIgnoreSlopeCollision_s, bool *) (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObjectinline
ATTRIBUTE_METHOD1(CBipedObject, SetIgnoreSlopeCollision_s, bool) (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObjectinline
ATTRIBUTE_METHOD1(CBipedObject, GetCanFly_s, bool *) (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObjectinline
ATTRIBUTE_METHOD1(CBipedObject, SetCanFly_s, bool) (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObjectinline
ATTRIBUTE_METHOD1(CBipedObject, GetAlwaysFlying_s, bool *) (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObjectinline
ATTRIBUTE_METHOD1(CBipedObject, SetAlwaysFlying_s, bool) (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObjectinline
ATTRIBUTE_METHOD1(CBipedObject, GetIsFlying_s, bool *) (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObjectinline
ATTRIBUTE_METHOD1(CBipedObject, GetFlyUsingCameraDir_s, bool *) (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObjectinline
ATTRIBUTE_METHOD1(CBipedObject, SetFlyUsingCameraDir_s, bool) (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObjectinline
ATTRIBUTE_METHOD1(CBipedObject, IsAutoWalkupBlock_s, bool *) (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObjectinline
ATTRIBUTE_METHOD1(CBipedObject, SetAutoWalkupBlock_s, bool) (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObjectinline
ATTRIBUTE_METHOD1(CBipedObject, IsControlledExternally_s, bool *) (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObjectinline
ATTRIBUTE_METHOD1(CBipedObject, SetIsControlledExternally_s, bool) (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObjectinline
ATTRIBUTE_METHOD1(IGameObject, IsModified_s, bool *) (defined in ParaEngine::IGameObject)ParaEngine::IGameObjectinline
ATTRIBUTE_METHOD1(IGameObject, SetModified_s, bool) (defined in ParaEngine::IGameObject)ParaEngine::IGameObjectinline
ATTRIBUTE_METHOD1(IGameObject, GetOnLoadScript_s, const char **) (defined in ParaEngine::IGameObject)ParaEngine::IGameObjectinline
ATTRIBUTE_METHOD1(IGameObject, SetOnLoadScript_s, const char *) (defined in ParaEngine::IGameObject)ParaEngine::IGameObjectinline
ATTRIBUTE_METHOD1(IGameObject, IsLoaded_s, bool *) (defined in ParaEngine::IGameObject)ParaEngine::IGameObjectinline
ATTRIBUTE_METHOD1(IGameObject, SetLoaded_s, bool) (defined in ParaEngine::IGameObject)ParaEngine::IGameObjectinline
ATTRIBUTE_METHOD1(IGameObject, IsGlobal_s, bool *) (defined in ParaEngine::IGameObject)ParaEngine::IGameObjectinline
ATTRIBUTE_METHOD1(IGameObject, MakeGlobal_s, bool) (defined in ParaEngine::IGameObject)ParaEngine::IGameObjectinline
ATTRIBUTE_METHOD1(IGameObject, IsSentient_s, bool *) (defined in ParaEngine::IGameObject)ParaEngine::IGameObjectinline
ATTRIBUTE_METHOD1(IGameObject, MakeSentient_s, bool) (defined in ParaEngine::IGameObject)ParaEngine::IGameObjectinline
ATTRIBUTE_METHOD1(IGameObject, IsAlwaysSentient_s, bool *) (defined in ParaEngine::IGameObject)ParaEngine::IGameObjectinline
ATTRIBUTE_METHOD1(IGameObject, SetAlwaysSentient_s, bool) (defined in ParaEngine::IGameObject)ParaEngine::IGameObjectinline
ATTRIBUTE_METHOD1(IGameObject, GetSentientRadius_s, float *) (defined in ParaEngine::IGameObject)ParaEngine::IGameObjectinline
ATTRIBUTE_METHOD1(IGameObject, SetSentientRadius_s, float) (defined in ParaEngine::IGameObject)ParaEngine::IGameObjectinline
ATTRIBUTE_METHOD1(IGameObject, GetPerceptiveRadius_s, float *) (defined in ParaEngine::IGameObject)ParaEngine::IGameObjectinline
ATTRIBUTE_METHOD1(IGameObject, SetPerceptiveRadius_s, float) (defined in ParaEngine::IGameObject)ParaEngine::IGameObjectinline
ATTRIBUTE_METHOD1(IGameObject, GetGroupID_s, int *) (defined in ParaEngine::IGameObject)ParaEngine::IGameObjectinline
ATTRIBUTE_METHOD1(IGameObject, SetGroupID_s, int) (defined in ParaEngine::IGameObject)ParaEngine::IGameObjectinline
ATTRIBUTE_METHOD1(IGameObject, GetSentientField_s, int *) (defined in ParaEngine::IGameObject)ParaEngine::IGameObjectinline
ATTRIBUTE_METHOD1(IGameObject, SetSentientField_s, int) (defined in ParaEngine::IGameObject)ParaEngine::IGameObjectinline
ATTRIBUTE_METHOD1(IGameObject, GetFrameMoveInterval_s, int *) (defined in ParaEngine::IGameObject)ParaEngine::IGameObjectinline
ATTRIBUTE_METHOD1(IGameObject, SetFrameMoveInterval_s, int) (defined in ParaEngine::IGameObject)ParaEngine::IGameObjectinline
ATTRIBUTE_METHOD1(CBaseObject, GetID_s, int *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, IsGlobal_s, bool *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, GetFacing_s, float *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetFacing_s, float) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, GetYaw_s, float *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetYaw_s, float) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, GetPitch_s, float *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetPitch_s, float) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, GetRoll_s, float *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetRoll_s, float) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, GetHeight_s, float *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetHeight_s, float) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, GetWidth_s, float *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetWidth_s, float) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, GetDepth_s, float *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetDepth_s, float) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, GetRadius_s, float *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetRadius_s, float) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, GetPosition_s, DVector3 *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetPosition_s, DVector3) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, GetAssetFileName_s, const char **) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetAssetFileName_s, const char *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, GetTechHandle_s, int *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetTechHandle_s, int) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, GetCtorPercentage_s, float *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetCtorPercentage_s, float) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, GetHomeZone_s, const char **) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetHomeZone_s, const char *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, GetShowBoundingBox_s, bool *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetShowBoundingBox_s, bool) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, GetPhysicsGroup_s, int *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetPhysicsGroup_s, int) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, GetPhysicsGroupMask_s, DWORD *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetPhysicsGroupMask_s, DWORD) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, GetSelectGroupIndex_s, int *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetSelectGroupIndex_s, int) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetOnAssetLoaded_s, const char *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, GetRenderOrder_s, float *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetRenderOrder_s, float) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, GetRenderImportance_s, int *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetRenderImportance_s, int) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, GetRenderDistance_s, float *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetRenderDistance_s, float) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, GetAnimation_s, int *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetAnimation_s, int) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, GetAnimFrame_s, int *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetAnimFrame_s, int) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, IsAnimEnabled_s, bool *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, EnableAnim_s, bool) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, IsUseGlobalTime_s, bool *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetUseGlobalTime_s, bool) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, GetChildCount_s, int *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, GetNormal_s, Vector3 *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetNormal_s, Vector3) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, IsTransparent_s, bool *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetTransparent_s, bool) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, IsVisible_s, bool *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetVisibility_s, bool) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, IsShadowCaster_s, bool *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetShadowCaster_s, bool) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, IsShadowReceiver_s, bool *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetShadowReceiver_s, bool) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, IsBillboarded_s, bool *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetBillboarded_s, bool) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, IsSkipRender_s, bool *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetSkipRender_s, bool) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, IsSkipPicking_s, bool *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetSkipPicking_s, bool) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, IsSkipTerrainNormal_s, bool *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetSkipTerrainNormal_s, bool) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, GetSelectionEffect_s, int *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetSelectionEffect_s, int) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, IsHeadOnZEnabled_s, bool *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetHeadOnZEnabled_s, bool) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, IsHeadOn3DScalingEnabled_s, bool *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetHeadOn3DScalingEnabled_s, bool) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, IsHeadOnUseGlobal3DScaling_s, bool *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetHeadOnUseGlobal3DScaling_s, bool) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, GetHeadOnNearZoomDist_s, float *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetHeadOnNearZoomDist_s, float) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, GetHeadOnFarZoomDist_s, float *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetHeadOnFarZoomDist_s, float) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, GetHeadOnMinUIScaling_s, float *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetHeadOnMinUIScaling_s, float) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, GetHeadOnMaxUIScaling_s, float *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetHeadOnMaxUIScaling_s, float) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, GetHeadOnAlphaFadePercentage_s, float *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetHeadOnAlphaFadePercentage_s, float) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, GetHeadOn3DFacing_s, float *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetHeadOn3DFacing_s, float) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, IsPersistent_s, bool *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetPersistent_s, bool) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, IsDead_s, bool *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetDead_s, bool) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, IsTileObject_s, bool *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetTileObject_s, bool) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, GetFrameNumber_s, int *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetFrameNumber_s, int) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, GetOpacity_s, float *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetOpacity_s, float) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, IsLastFrameRendered_s, bool *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, GetRenderMatrix_s, Matrix4 *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetLocalTransform_s, const Matrix4 &) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, GetLocalTransform_s, Matrix4 *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, IsPhysicsEnabled_s, bool *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, EnablePhysics_s, bool) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, IsLODEnabled_s, bool *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, EnableLOD_s, bool) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(IAttributeFields, GetName_s, const char **) (defined in ParaEngine::IAttributeFields)ParaEngine::IAttributeFieldsinline
ATTRIBUTE_METHOD1(IAttributeFields, SetName_s, const char *) (defined in ParaEngine::IAttributeFields)ParaEngine::IAttributeFieldsinline
ATTRIBUTE_METHOD1(IAttributeFields, GetRefCount_s, int *) (defined in ParaEngine::IAttributeFields)ParaEngine::IAttributeFieldsinline
ATTRIBUTE_METHOD1(IAttributeFields, SetTime_s, int) (defined in ParaEngine::IAttributeFields)ParaEngine::IAttributeFieldsinline
ATTRIBUTE_METHOD1(IAttributeFields, GetTime_s, int *) (defined in ParaEngine::IAttributeFields)ParaEngine::IAttributeFieldsinline
AutoSelectTechnique()ParaEngine::CBaseObjectvirtual
BaseObject enum value (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
BeginPaint(SceneState *pSceneState, bool b3DTextPass, bool bZEnablePass)ParaEngine::IHeadOn3Dstatic
BipedObject enum value (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
BuildShadowVolume(SceneState *sceneState, ShadowVolume *pShadowVolume, LightParams *pLight) (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObjectvirtual
CadObject enum value (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
CallBackType enum nameParaEngine::CBaseObject
CanAnimOpacity() const (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObject
CanHasPhysics()ParaEngine::CBipedObjectvirtual
CanPick()ParaEngine::CBaseObject
CBaseObject(void) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
CBipedObject(void) (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObject
CChildObjectList_Type typedef (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
CheckAttribute(DWORD attribute)ParaEngine::CBaseObjectinline
CheckBlockWorld(DVector3 &vMovePos, Vector3 &vMinPos, Vector3 &vMaxPos, bool &bUseGlobalTerrainNorm, bool &bReachPos, Vector3 &vBipedFacing, float fDeltaTime)ParaEngine::CBipedObjectprotected
CheckFrameNumber(int nFrameNumber)ParaEngine::CBaseObject
CheckVolumnField(DWORD volType)ParaEngine::CBaseObjectinline
ChooseNewLocation(Vector3 *pV)ParaEngine::CBipedObjectvirtual
Cleanup()ParaEngine::CBipedObjectvirtual
Clone(CBaseObject *obj)ParaEngine::CBaseObjectvirtual
Clone()ParaEngine::CBaseObjectvirtual
ParaEngine::IViewClippingObject::Clone(IObject *obj) constParaEngine::IObjectvirtual
ParaEngine::IViewClippingObject::Clone() constParaEngine::IObjectvirtual
CompressObject(CompressOption option=(CompressOption) 0xffff)ParaEngine::CBaseObjectvirtual
CompressOption enum name (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
ContainerObject enum value (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
CreateAttributeClass()ParaEngine::IAttributeFieldsprotectedvirtual
CRefCounted() (defined in ParaEngine::CRefCounted)ParaEngine::CRefCountedprotected
CTileObject() (defined in ParaEngine::CTileObject)ParaEngine::CTileObject
DebugDraw(IBatchedElementDraw *pDebugDraw)ParaEngine::IViewClippingObjectvirtual
DEFINE_SCRIPT_EVENT(IGameObject, EnterSentientArea) (defined in ParaEngine::IGameObject)ParaEngine::IGameObject
DEFINE_SCRIPT_EVENT(IGameObject, LeaveSentientArea) (defined in ParaEngine::IGameObject)ParaEngine::IGameObject
DEFINE_SCRIPT_EVENT(IGameObject, Click) (defined in ParaEngine::IGameObject)ParaEngine::IGameObject
DEFINE_SCRIPT_EVENT(IGameObject, Event) (defined in ParaEngine::IGameObject)ParaEngine::IGameObject
DEFINE_SCRIPT_EVENT(IGameObject, Perception) (defined in ParaEngine::IGameObject)ParaEngine::IGameObject
DEFINE_SCRIPT_EVENT(IGameObject, FrameMove) (defined in ParaEngine::IGameObject)ParaEngine::IGameObject
DEFINE_SCRIPT_EVENT(IGameObject, Net_Send) (defined in ParaEngine::IGameObject)ParaEngine::IGameObject
DEFINE_SCRIPT_EVENT(IGameObject, Net_Receive) (defined in ParaEngine::IGameObject)ParaEngine::IGameObject
DEFINE_SCRIPT_EVENT_GET(CBaseObject, OnAssetLoaded) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
DeleteAllRefs()ParaEngine::IRefObject
DeleteAllRefsByTag(int nTag=0)ParaEngine::IRefObject
DeleteAnimInstance()ParaEngine::CBipedObject
DeleteDeviceObjects() (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectvirtual
DeleteReference(IRefObject *ref)ParaEngine::IRefObject
delref() constParaEngine::CRefCountedinline
DestroyChildByName(const string &name, bool bRecursive=false)ParaEngine::CBaseObject
DestroyChildren()ParaEngine::CBaseObjectvirtual
Draw(SceneState *sceneState)ParaEngine::CBipedObjectvirtual
DrawBoundingBox(SceneState *sceneState, DWORD color)ParaEngine::IViewClippingObjectvirtual
DrawHeadOnUI(CBaseObject *pObj, int &nCounter, SceneState *pSceneState=NULL, CGUIText **ppObjUITextDefault=NULL, bool bZEnablePass=true, bool b3DTextPass=false)ParaEngine::IHeadOn3Dstatic
DrawOcclusionObject(SceneState *sceneState)ParaEngine::IViewClippingObjectvirtual
DumpBVHAnimations()ParaEngine::CBipedObject
DynamicObject enum value (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
EnableAnim(bool bAnimated)ParaEngine::CBipedObjectvirtual
EnableLOD(bool val) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
EnablePhysics(bool bEnable)ParaEngine::CBipedObjectvirtual
EndPaint(SceneState *pSceneState, bool b3DTextPass) (defined in ParaEngine::IHeadOn3D)ParaEngine::IHeadOn3Dstatic
Equals(const IObject *obj) constParaEngine::IObjectvirtual
FacingTarget(const Vector3 *pV)ParaEngine::CBipedObject
FacingTarget(float fTargetFacing)ParaEngine::CBipedObject
FacingTargetImmediately()ParaEngine::CBipedObject
FacingTowards(double dTimeDelta, float fTargetFacing)ParaEngine::CBipedObjectprotected
FallDown()ParaEngine::CBipedObject
FlyTowards(double dTimeDelta, const DVector3 &vPosTarget, float fStopDistance, bool *pIsSlidingWall)ParaEngine::CBipedObjectprotected
ForceMove()ParaEngine::CBipedObject
ForceSentient(bool bSentient=true)ParaEngine::IGameObject
ForceStop()ParaEngine::CBipedObject
g_nObjectSelectionEffectParaEngine::CBaseObjectprotectedstatic
GameObject enum value (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
GetAABB(CShapeAABB *aabb) (defined in ParaEngine::CTileObject)ParaEngine::CTileObjectvirtual
GetAbsoluteSpeed()ParaEngine::CBipedObject
GetAccelerationDist()ParaEngine::CBipedObject
GetAIModule()ParaEngine::CBipedObjectvirtual
GetAlwaysFlying() const (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObject
GetAnimation()ParaEngine::CBipedObjectvirtual
GetAnimFrame()ParaEngine::CBipedObjectvirtual
GetAnimInstance()ParaEngine::CBipedObject
GetAssetFileName()ParaEngine::CBaseObjectvirtual
GetAssetHeight()ParaEngine::CBipedObject
GetAttachmentMatrix(Matrix4 &pOut, int nAttachmentID=0, int nRenderNumber=0)ParaEngine::CBipedObjectvirtual
GetAttachmentPosition(Vector3 &pOut, int nAttachmentID=0, int nRenderNumber=0)ParaEngine::CBaseObjectvirtual
GetAttributeClass()ParaEngine::IAttributeFields
GetAttributeClassDescription()ParaEngine::CBipedObjectinlinevirtual
GetAttributeClassID()ParaEngine::CBipedObjectinlinevirtual
GetAttributeClassID_s(IAttributeFields *cls, int *p1) (defined in ParaEngine::IAttributeFields)ParaEngine::IAttributeFieldsinlinestatic
GetAttributeClassName()ParaEngine::CBipedObjectinlinevirtual
GetAttributeClassName_s(IAttributeFields *cls, const char **p1) (defined in ParaEngine::IAttributeFields)ParaEngine::IAttributeFieldsinlinestatic
GetAttributeObject() (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectvirtual
GetBipedStateManager(bool bCreateOnDemand=true)ParaEngine::CBipedObjectvirtual
GetBootHeight()ParaEngine::CBipedObject
GetBoundingBox(float *fOBB_X, float *fOBB_Y, float *fOBB_Z, float *fFacing)ParaEngine::CTileObjectvirtual
GetBoundRect(float *fWidth, float *fHeight, float *fFacing)ParaEngine::CTileObjectvirtual
GetCanFly() (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObject
GetCharModelInstance()ParaEngine::CBipedObject
GetChildAttributeColumnCount()ParaEngine::CBipedObjectvirtual
GetChildAttributeObject(const std::string &sName)ParaEngine::CBipedObjectvirtual
GetChildAttributeObject(int nRowIndex, int nColumnIndex=0) (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObjectvirtual
GetChildAttributeObjectCount(int nColumnIndex=0)ParaEngine::CBipedObjectvirtual
GetChildByName(const string &name, bool bRecursive=false)ParaEngine::CBaseObject
GetChildren()ParaEngine::CBaseObjectinline
GetCtorPercentage()ParaEngine::CBaseObjectinlinevirtual
GetCurrentAnimation()ParaEngine::CBipedObject
GetDefaultReplaceableTexture(int ReplaceableTextureID)ParaEngine::CBipedObjectvirtual
GetDensity()ParaEngine::CBipedObject
GetDepth()ParaEngine::CTileObjectvirtual
GetDistanceSq2D(IGameObject *pObj)ParaEngine::IGameObject
GetDynamicAttributes(bool bCreateIfNotExist=false) (defined in ParaEngine::IAttributeFields)ParaEngine::IAttributeFieldsprotectedvirtual
GetDynamicField(const std::string &sName)ParaEngine::IAttributeFieldsvirtual
GetDynamicField(int nIndex)ParaEngine::IAttributeFieldsvirtual
GetDynamicFieldCount()ParaEngine::IAttributeFieldsvirtual
GetDynamicFieldNameByIndex(int nIndex)ParaEngine::IAttributeFieldsvirtual
GetEffectParamBlock(bool bCreateIfNotExist=false)ParaEngine::CBaseObjectvirtual
GetFacing()ParaEngine::IViewClippingObjectinline
GetFacing3D(Vector3 *pV)ParaEngine::IViewClippingObjectvirtual
GetFlyUsingCameraDir() const (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObject
GetFrameMoveInterval() (defined in ParaEngine::IGameObject)ParaEngine::IGameObjectinline
GetFrameNumber()ParaEngine::CBaseObject
GetGravity() (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObject
GetGroupID()ParaEngine::IGameObject
GetHeadFacing()ParaEngine::CBipedObject
GetHeadOn3DFacing(int nIndex=0) (defined in ParaEngine::IHeadOn3D)ParaEngine::IHeadOn3D
GetHeadOnAlphaFadePercentage(int nIndex=0) (defined in ParaEngine::IHeadOn3D)ParaEngine::IHeadOn3D
GetHeadOnFarZoomDist(int nIndex=0) (defined in ParaEngine::IHeadOn3D)ParaEngine::IHeadOn3D
GetHeadOnMaxUIScaling(int nIndex=0) (defined in ParaEngine::IHeadOn3D)ParaEngine::IHeadOn3D
GetHeadOnMinUIScaling(int nIndex=0) (defined in ParaEngine::IHeadOn3D)ParaEngine::IHeadOn3D
GetHeadOnNearZoomDist(int nIndex=0) (defined in ParaEngine::IHeadOn3D)ParaEngine::IHeadOn3D
GetHeadOnOffset(Vector3 *pOut, int nIndex=0)ParaEngine::IHeadOn3D
GetHeadOnText(int nIndex=0)ParaEngine::IHeadOn3D
GetHeadOnTextColor(int nIndex=0)ParaEngine::IHeadOn3D
GetHeadOnUIObject(int nIndex=0) (defined in ParaEngine::IHeadOn3D)ParaEngine::IHeadOn3Dvirtual
GetHeadOnUITemplateName(int nIndex=0)ParaEngine::IHeadOn3D
GetHeadOnUITemplateNameS(int nIndex=0) (defined in ParaEngine::IHeadOn3D)ParaEngine::IHeadOn3D
GetHeadTurningAngle()ParaEngine::CBipedObject
GetHeadUpdownAngle()ParaEngine::CBipedObject
GetHeight()ParaEngine::CTileObjectvirtual
GetHomeZone()ParaEngine::CBaseObject
GetHomeZoneName() (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
GetID()ParaEngine::CBaseObject
GetIdentifier()ParaEngine::IRefObjectvirtual
GetIgnoreSlopeCollision() (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObject
GetIsAlwaysAboveTerrain()ParaEngine::CBipedObjectinlineprotected
GetIsAnimPaused()ParaEngine::CBipedObjectinlineprotected
GetIsFlying() (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObject
GetLastSpeed()ParaEngine::CBipedObject
GetLastWayPoint()ParaEngine::CBipedObject
GetLocalAABBCenter() (defined in ParaEngine::CTileObject)ParaEngine::CTileObjectvirtual
GetLocalTransform(Matrix4 *localTransform)ParaEngine::CBipedObjectvirtual
GetMaxSpeed()ParaEngine::CBipedObject
GetMeshTriangleList(std::vector< Vector3 > &output, int nOption=0)ParaEngine::CBaseObjectvirtual
GetMovableRegion()ParaEngine::IGameObjectvirtual
GetMovementStyle()ParaEngine::CBipedObjectinline
GetMyType() (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
GetName()ParaEngine::IRefObject
GetNameW(std::u16string &out)ParaEngine::IRefObject
GetNormal() (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObjectvirtual
GetNumOfPerceivedObject()ParaEngine::IGameObject
GetNumReplaceableTextures()ParaEngine::CBipedObjectvirtual
GetOBB(CShapeOBB *obb)ParaEngine::CBipedObjectvirtual
GetObjectByID(int nID)ParaEngine::CBaseObjectstatic
GetObjectCenter()ParaEngine::CTileObjectvirtual
GetObjectCollisionDepth(IViewClippingObject *pObj)ParaEngine::IViewClippingObjectvirtual
GetObjectShape()ParaEngine::CBaseObjectvirtual
GetObjectToPointDistance(const Vector3 *pPoint)ParaEngine::IViewClippingObjectvirtual
GetOnLoadScript()ParaEngine::IGameObjectinline
GetOpacity() (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectvirtual
GetParaXAnimInstance()ParaEngine::CBipedObject
GetParaXEntity()ParaEngine::CBipedObjectprotected
GetParent() (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinlinevirtual
GetPerceivedObject(int nIndex)ParaEngine::IGameObject
GetPerceiveList()ParaEngine::IGameObjectinline
GetPerceptiveRadius()ParaEngine::IGameObject
GetPhysicsBBObj()ParaEngine::CBipedObject
GetPhysicsGroup()ParaEngine::CBipedObjectvirtual
GetPhysicsGroupMask()ParaEngine::CBipedObjectvirtual
GetPhysicsHeight()ParaEngine::CBipedObject
GetPhysicsRadius()ParaEngine::CBipedObjectvirtual
GetPitch()ParaEngine::CBipedObjectvirtual
GetPosition()ParaEngine::CTileObjectvirtual
GetPrimaryAsset()ParaEngine::CBipedObjectvirtual
GetPrimaryTechniqueHandle()ParaEngine::CBaseObjectvirtual
GetRadius()ParaEngine::CTileObjectvirtual
GetRefCount() constParaEngine::CRefCountedinline
GetRefList()ParaEngine::IRefObjectinline
GetRefObject(int nIndex)ParaEngine::IRefObject
GetRefObjectByName(const char *sName)ParaEngine::IRefObject
GetRefObjectByTag(int nTag)ParaEngine::IRefObject
GetRefObjNum()ParaEngine::IRefObject
GetRenderDistance()ParaEngine::CBaseObjectvirtual
GetRenderImportance() (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
GetRenderMatrix(Matrix4 &pOut, int nRenderNumber=0)ParaEngine::CBipedObjectvirtual
GetRenderOffset()ParaEngine::IViewClippingObjectvirtual
GetRenderOrder() constParaEngine::CBaseObjectinline
GetRenderVertices(Vector3 *pVertices, int *nNumber)ParaEngine::IViewClippingObjectvirtual
GetReplaceableTexture(int ReplaceableTextureID)ParaEngine::CBipedObjectvirtual
GetRoll()ParaEngine::CBipedObjectvirtual
GetRotation(Quaternion *quat)ParaEngine::IViewClippingObjectvirtual
GetScaling()ParaEngine::CBipedObjectvirtual
GetScriptCallback(int func_type)ParaEngine::IObjectScriptingInterfacevirtual
GetSelectGroupIndex()ParaEngine::CBaseObject
GetSelectionEffect()ParaEngine::CBaseObjectvirtual
GetSentientField()ParaEngine::IGameObject
GetSentientObjCount()ParaEngine::IGameObjectinline
GetSentientRadius()ParaEngine::IGameObject
GetSimTag()ParaEngine::IGameObjectinline
GetSizeScale()ParaEngine::CBipedObjectvirtual
GetSpeed()ParaEngine::CBipedObject
GetSpeedAngle()ParaEngine::CBipedObject
GetSpeedDirection(Vector3 *pV)ParaEngine::CBipedObject
GetSpeedScale()ParaEngine::CBipedObjectvirtual
GetSphereCollisionDepth(Vector3 *pvCenter, float radius, bool bSolveDepth=false)ParaEngine::IViewClippingObjectvirtual
GetStaticActorCount()ParaEngine::CBipedObject
GetTexture() (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectvirtual
GetTileContainer()ParaEngine::CBaseObject
GetTime()ParaEngine::CBipedObjectvirtual
GetType() (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObjectinlinevirtual
GetType() const (defined in ParaEngine::IObject)ParaEngine::IObjectinlinevirtual
GetValidationMessage()ParaEngine::IAttributeFieldsinlinevirtual
GetVerticalSpeed()ParaEngine::CBipedObject
GetVertices(Vector3 *pVertices, int *nNumber)ParaEngine::IViewClippingObjectvirtual
GetVerticesWithOrigin(const Vector3 *vOrigin, Vector3 *pVertices, int *nNumber) (defined in ParaEngine::CTileObject)ParaEngine::CTileObjectvirtual
GetViewClippingObject()ParaEngine::CBaseObjectvirtual
GetWayPoint(BipedWayPoint *pOut) (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObject
GetWeakReference()ParaEngine::IObject
GetWidth()ParaEngine::CTileObjectvirtual
GetWorldTransform(Matrix4 &pOut, int nRenderNumber=0)ParaEngine::IViewClippingObjectvirtual
GetYaw()ParaEngine::CTileObjectvirtual
HasAlphaBlendedObjects()ParaEngine::CBipedObjectvirtual
HasAnimation(int nAnimID)ParaEngine::CBipedObjectvirtual
HasAnimId(int nAnimID)ParaEngine::CBipedObject
HasAttachmentPoint(int nAttachmentID=0)ParaEngine::CBipedObjectvirtual
HasHeadOnDisplay(int nIndex=0)ParaEngine::IHeadOn3Dvirtual
HasReferences()ParaEngine::IRefObjectinline
IAttributeFields(void) (defined in ParaEngine::IAttributeFields)ParaEngine::IAttributeFields
IGameObject() (defined in ParaEngine::IGameObject)ParaEngine::IGameObject
IHeadOn3D(void) (defined in ParaEngine::IHeadOn3D)ParaEngine::IHeadOn3D
InitDeviceObjects() (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectvirtual
InitObject(AssetEntity *pMAE)ParaEngine::CBipedObject
InstallFields(CAttributeClass *pClass, bool bOverride)ParaEngine::CBipedObjectvirtual
InvalidateDeviceObjects() (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectvirtual
InvokeEditor(int nFieldID, const string &sParameters)ParaEngine::IGameObjectvirtual
ParaEngine::CTileObject::InvokeEditor(int nFieldID, const std::string &sParameters)ParaEngine::IAttributeFieldsinlinevirtual
IObjectScriptingInterface() (defined in ParaEngine::IObjectScriptingInterface)ParaEngine::IObjectScriptingInterface
IRefObject() (defined in ParaEngine::IRefObject)ParaEngine::IRefObjectinline
IsAlwaysSentient() constParaEngine::IGameObject
IsAnimEnabled() (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObjectvirtual
IsAutoWalkupBlock()ParaEngine::CBipedObject
IsBillboarded()ParaEngine::CBaseObjectinline
IsBiped() (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
IsBipedBlocked()ParaEngine::CBipedObject
IsControlledExternally() constParaEngine::CBipedObject
IsDead()ParaEngine::CBaseObjectvirtual
IsGeometryDirty() constParaEngine::CBaseObjectinline
IsGlobal()ParaEngine::IGameObjectinlinevirtual
IsHeadOn3DScalingEnabled(int nIndex=0)ParaEngine::IHeadOn3D
IsHeadOnDisplayShown(int nIndex=0)ParaEngine::IHeadOn3D
IsHeadOnUseGlobal3DScaling(int nIndex=0)ParaEngine::IHeadOn3D
IsHeadOnZEnabled(int nIndex=0)ParaEngine::IHeadOn3D
IsLastFrameRendered()ParaEngine::CBaseObject
IsLoaded()ParaEngine::IGameObjectinline
IsLODEnabled() constParaEngine::CBaseObject
IsModified()ParaEngine::IGameObjectinlinevirtual
IsPersistent()ParaEngine::IGameObjectvirtual
IsPhysicsEnabled() (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObjectvirtual
IsRenderable()ParaEngine::CBaseObjectinline
IsSentient()ParaEngine::IGameObjectvirtual
IsSentientWith(const IGameObject *pObj)ParaEngine::IGameObject
IsShadowCaster()ParaEngine::CBaseObjectinline
IsShadowEnabled() (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObjectinlinevirtual
IsShadowReceiver()ParaEngine::CBaseObjectinline
IsShowBoundingBox()ParaEngine::CBaseObjectinline
IsSkipPicking()ParaEngine::CBaseObjectinline
IsSkipRender()ParaEngine::CBaseObjectinline
IsSkipTerrainNormal()ParaEngine::CBaseObject
IsStanding() (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObjectvirtual
IsStandingIntentioned()ParaEngine::CBipedObject
IsTileObject()ParaEngine::CTileObjectinlinevirtual
IsTransparent()ParaEngine::CBaseObjectinlinevirtual
IsUseGlobalTime()ParaEngine::CBipedObjectvirtual
IsVegetation()ParaEngine::CBaseObjectinline
IsVisible()ParaEngine::CBaseObject
JumpUpward(float fVerticalSpeed, bool bJumpFromGround)ParaEngine::CBipedObject
LightObject enum value (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
LoadDynamicFieldsFromString(const std::string &input)ParaEngine::IAttributeFieldsvirtual
LoadOnLoadScriptIfNot()ParaEngine::IGameObject
LoadPhysics()ParaEngine::CBipedObjectvirtual
LoadStoredModel(int nModelSetID)ParaEngine::CBipedObject
m_aabbParaEngine::CTileObjectprotected
m_bEnableLODParaEngine::CBaseObjectprotected
m_bGeometryDirtyParaEngine::CBaseObjectprotected
m_callback_scriptsParaEngine::IObjectScriptingInterfaceprotected
m_childrenParaEngine::CBaseObjectprotected
m_dwAttributeParaEngine::CBaseObjectprotected
m_fRadiusParaEngine::CTileObjectprotected
m_fRenderDistanceParaEngine::CBaseObjectprotected
m_fRenderOrderParaEngine::CBaseObjectprotected
m_fYawParaEngine::CTileObjectprotected
m_nFrameNumberParaEngine::CBaseObjectprotected
m_nIDParaEngine::CBaseObjectprotected
m_nRenderImportanceParaEngine::CBaseObjectprotected
m_nSelectGroupIndexParaEngine::CBaseObjectprotected
m_nSimTag (defined in ParaEngine::IGameObject)ParaEngine::IGameObjectprotected
m_nTechniqueHandleParaEngine::CBaseObjectprotected
m_objTypeParaEngine::CBaseObjectprotected
m_pEffectParamBlockParaEngine::CBaseObjectprotected
m_refcount (defined in ParaEngine::CRefCounted)ParaEngine::CRefCountedmutableprotected
m_referencesParaEngine::IRefObjectprotected
m_sIdentiferParaEngine::IRefObjectprotected
m_tileContainer (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectprotected
m_vPosParaEngine::CTileObjectprotected
m_weak_reference (defined in ParaEngine::IObject)ParaEngine::IObjectprotected
MakeGlobal(bool bGlobal)ParaEngine::IGameObjectvirtual
MakeSentient(bool bSentient=true)ParaEngine::IGameObjectvirtual
ManagedLoader enum value (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
MDXObject enum value (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
MeshObject enum value (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
MeshPhysicsObject enum value (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
MiniSceneGraph enum value (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
MissileObject enum value (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
MountOn(CBaseObject *pTarget, int nMountID=-1)ParaEngine::CBipedObject
MOVESTYLE_ABOVETERRAIN enum valueParaEngine::CBipedObject
MOVESTYLE_HEIGHTONLY enum valueParaEngine::CBipedObject
MOVESTYLE_LINEAR enum valueParaEngine::CBipedObject
MOVESTYLE_OPC enum valueParaEngine::CBipedObject
MOVESTYLE_SLIDINGWALL enum valueParaEngine::CBipedObject
MoveTowards(double dTimeDelta, const DVector3 &vPosTarget, float fStopDistance, bool *pIsSlidingWall=NULL)ParaEngine::CBipedObjectprotected
MoveTowards_Linear(double dTimeDelta, const DVector3 &vPosTarget)ParaEngine::CBipedObjectprotected
MoveTowards_OPC(double dTimeDelta, const DVector3 &vPosTarget, float fQuickMoveDistance=15.f)ParaEngine::CBipedObjectprotected
NPL_CREATE enum valueParaEngine::CBaseObject
NPL_CREATE_IN_LOADER enum valueParaEngine::CBaseObject
NPL_DELETE enum valueParaEngine::CBaseObject
NPL_DONOT_OUTPUT_ASSET enum valueParaEngine::CBaseObject
NPL_STRING enum nameParaEngine::CBaseObject
NPL_UPDATE enum valueParaEngine::CBaseObject
ObjectCallbackPool_Type typedef (defined in ParaEngine::IObjectScriptingInterface)ParaEngine::IObjectScriptingInterface
ObjectEventList_Type typedef (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
On_Attached()ParaEngine::IGameObjectvirtual
On_Click(DWORD nMouseKey, DWORD dwParam1, DWORD dwParam2)ParaEngine::CBipedObjectvirtual
On_Detached()ParaEngine::IGameObjectvirtual
On_EnterSentientArea()ParaEngine::CBipedObjectvirtual
On_Event(DWORD nEventType, DWORD dwParam1, DWORD dwParam2)ParaEngine::CBipedObjectvirtual
On_FrameMove()ParaEngine::CBipedObjectvirtual
On_LeaveSentientArea()ParaEngine::CBipedObjectvirtual
On_Net_Receive(DWORD dwNetType, DWORD dwParam1, DWORD dwParam2)ParaEngine::CBipedObjectvirtual
On_Net_Send(DWORD dwNetType, DWORD dwParam1, DWORD dwParam2)ParaEngine::CBipedObjectvirtual
On_Perception()ParaEngine::CBipedObjectvirtual
OnDeSelect()ParaEngine::CBaseObjectvirtual
OneObstaclePathFinding(CBaseObject *pSolid)ParaEngine::CBipedObject
OnRefAdded(IRefObject *rm, int nTag=0)ParaEngine::IRefObjectvirtual
OnRefDeleted(IRefObject *rm)ParaEngine::IRefObjectvirtual
OnSelect(int nGroupID)ParaEngine::CBaseObjectvirtual
OPCBiped enum value (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
OpenWithDefaultEditor(const char *sFilename, bool bWaitOnReturn=false)ParaEngine::IAttributeFieldsstatic
PathFinding(double dTimeDelta)ParaEngine::CBipedObjectvirtual
PhysicsMoveStyle enum nameParaEngine::CBipedObject
PlayAnimation(DWORD nIndex, bool bUpdateSpeed=true, bool bAppend=false)ParaEngine::CBipedObject
PlayAnimation(const char *sName, bool bUpdateSpeed=true, bool bAppend=false)ParaEngine::CBipedObject
PlayDeathDecayAnim()ParaEngine::CBipedObject
PopParam()ParaEngine::CBipedObjectvirtual
PortalNode enum value (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
PrepareRender(CBaseCamera *pCamera, SceneState *sceneState)ParaEngine::CBaseObjectvirtual
PrintObject()ParaEngine::IAttributeFields
ProcessObjectEvent(const ObjectEvent &event)ParaEngine::CBipedObjectvirtual
PushParam()ParaEngine::CBipedObjectvirtual
QueryIGameObject()ParaEngine::CBipedObjectvirtual
QueryObject(int nObjectType)ParaEngine::CBaseObjectvirtual
QueryObjectByName(const std::string &sObjectType)ParaEngine::CBaseObjectvirtual
Release() (defined in ParaEngine::CRefCounted)ParaEngine::CRefCountedvirtual
ReleaseDevices enum value (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
ReleaseEvents enum value (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
ReleasePhysics enum value (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
RemoveAllDynamicFields()ParaEngine::IAttributeFieldsvirtual
RemoveChild(const CBaseObject *pObj, bool bRecursive=false)ParaEngine::CBaseObject
RemoveChildByName(const string &name, bool bRecursive=false)ParaEngine::CBaseObject
RemoveScriptCallback(int func_type)ParaEngine::IObjectScriptingInterfacevirtual
RemoveWayPoint() (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObject
RemoveWayPointByType(BipedWayPoint::MyType nType=BipedWayPoint::COMMAND_POINT)ParaEngine::CBipedObject
RendererRecreated() (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectvirtual
RenderSelectionStyle enum nameParaEngine::CBipedObject
RenderSelectionStyle_border enum valueParaEngine::CBipedObject
RenderSelectionStyle_flash enum valueParaEngine::CBipedObject
RenderSelectionStyle_unlit enum valueParaEngine::CBipedObject
ReplaceAIModule(CAIBase *pNew)ParaEngine::CBipedObject
Report(vector< string > &v_sReport) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectvirtual
Reset()ParaEngine::CBipedObjectvirtual
ResetBaseModel(AssetEntity *assetCharBaseModel)ParaEngine::CBipedObject
ResetBipedPosition(const Vector3 *pV, bool bIgnoreHeight=true) (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObject
ResetField(int nFieldID)ParaEngine::IGameObjectvirtual
ResetTime() (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectvirtual
RestoreDeviceObjects() (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectvirtual
Rotate(float x, float y, float z)ParaEngine::CBipedObjectvirtual
RPGBiped enum value (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
SaveDynamicFieldsToString(std::string &output)ParaEngine::IAttributeFieldsvirtual
SaveToDB()ParaEngine::IGameObjectvirtual
SceneRoot enum value (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
SetAABB(const Vector3 *vMin, const Vector3 *vMax)ParaEngine::CTileObjectvirtual
SetAccelerationDist(float fAccelerationDist=0.f) (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObject
SetAlwaysFlying(bool val) (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObject
SetAlwaysLoadPhysics(bool bEnable)ParaEngine::CBaseObjectvirtual
SetAlwaysSentient(bool bAlways)ParaEngine::IGameObject
SetAnimation(int nAnimID)ParaEngine::CBipedObjectvirtual
SetAnimFrame(int nFrame)ParaEngine::CBipedObjectvirtual
SetAssetFileName(const std::string &sFilename)ParaEngine::CBipedObjectvirtual
SetAttribute(DWORD dwAtt, bool bTurnOn=true)ParaEngine::CBaseObjectinline
SetAutoWalkupBlock(bool bAutoWalkup)ParaEngine::CBipedObject
SetBillboarded(bool bBillboarded)ParaEngine::CBaseObjectinline
SetBlendingFactor(float fBlendingFactor)ParaEngine::CBipedObjectprotected
SetBootHeight(float fBootHeight)ParaEngine::CBipedObject
SetBoundingBox(float fOBB_X, float fOBB_Y, float fOBB_Z, float fFacing)ParaEngine::CTileObjectvirtual
SetBoundRect(float fWidth, float fHeight, float fFacing)ParaEngine::CTileObjectvirtual
SetCanFly(bool canFly) (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObject
SetCtorPercentage(float fPercentage)ParaEngine::CBaseObjectinlinevirtual
SetDead() (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectvirtual
SetDensity(float fDensity)ParaEngine::CBipedObject
SetDepth(float fDepth) (defined in ParaEngine::CTileObject)ParaEngine::CTileObjectvirtual
SetDynamicField(const std::string &sName, const CVariable &value)ParaEngine::IAttributeFieldsvirtual
SetFacing(float fFacing) (defined in ParaEngine::IViewClippingObject)ParaEngine::IViewClippingObjectinline
SetFlyingDirection(const Vector3 *dir) (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObject
SetFlyUsingCameraDir(bool val) (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObject
SetFrameMoveInterval(int nFrameMoveInterval)ParaEngine::IGameObjectinline
SetFrameNumber(int nFrameNumber) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
SetGeometryDirty(bool bDirty=true) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
SetGravity(float gravity) (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObject
SetGroupID(int nGroup)ParaEngine::IGameObject
SetHeadOn3DFacing(float fValue, int nIndex=0)ParaEngine::IHeadOn3D
SetHeadOn3DScalingEnabled(bool bZnabled, int nIndex=0)ParaEngine::IHeadOn3D
SetHeadOnAlphaFadePercentage(float fValue, int nIndex=0) (defined in ParaEngine::IHeadOn3D)ParaEngine::IHeadOn3D
SetHeadOnFarZoomDist(float fValue, int nIndex=0) (defined in ParaEngine::IHeadOn3D)ParaEngine::IHeadOn3D
SetHeadOnMaxUIScaling(float fValue, int nIndex=0) (defined in ParaEngine::IHeadOn3D)ParaEngine::IHeadOn3D
SetHeadOnMinUIScaling(float fValue, int nIndex=0) (defined in ParaEngine::IHeadOn3D)ParaEngine::IHeadOn3D
SetHeadOnNearZoomDist(float fValue, int nIndex=0) (defined in ParaEngine::IHeadOn3D)ParaEngine::IHeadOn3D
SetHeadOnOffest(const Vector3 &vOffset, int nIndex=0)ParaEngine::IHeadOn3D
SetHeadOnText(const char *sText, int nIndex=0)ParaEngine::IHeadOn3D
SetHeadOnTextColor(DWORD color, int nIndex=0)ParaEngine::IHeadOn3D
SetHeadOnUITemplateName(const char *sUIName, int nIndex=0)ParaEngine::IHeadOn3D
SetHeadOnUseGlobal3DScaling(bool bZnabled, int nIndex=0)ParaEngine::IHeadOn3D
SetHeadOnZEnabled(bool bZnabled, int nIndex=0)ParaEngine::IHeadOn3D
SetHeadTurningAngle(float fFacing)ParaEngine::CBipedObject
SetHeadUpdownAngle(float fFacing)ParaEngine::CBipedObject
SetHeight(float fHeight) (defined in ParaEngine::CTileObject)ParaEngine::CTileObjectvirtual
SetHomeZone(CZoneNode *pZone)ParaEngine::CBaseObject
SetHomeZoneName(const char *sName)ParaEngine::CBaseObject
SetIdentifier(const std::string &sID) (defined in ParaEngine::IRefObject)ParaEngine::IRefObjectvirtual
SetIgnoreSlopeCollision(bool ignoreSlope) (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObject
SetIsAlwaysAboveTerrain(bool bEnable)ParaEngine::CBipedObjectinlineprotected
SetIsAnimPaused(bool bPaused)ParaEngine::CBipedObjectinlineprotected
SetIsControlledExternally(bool val) (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObject
SetLastSpeed(float fSpeed) (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObject
SetLoaded(bool bLoaded)ParaEngine::IGameObjectinline
SetLocalTransform(const Matrix4 &mXForm)ParaEngine::CBipedObjectvirtual
SetModified(bool bModified)ParaEngine::IGameObjectinlinevirtual
SetMovableRegion(const CShapeAABB *aabb)ParaEngine::IGameObjectvirtual
SetMovementStyle(PhysicsMoveStyle nValue)ParaEngine::CBipedObjectinline
SetMyType(ObjectType t)ParaEngine::CBaseObject
SetNextTargetPosition(const DVector3 &pV, bool bIgnoreHeight=true) (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObject
SetNormal(const Vector3 &pNorm) (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObjectvirtual
SetObjectCenter(const DVector3 &v)ParaEngine::CTileObjectvirtual
SetObjectShape(ObjectShape shape)ParaEngine::CBaseObjectvirtual
SetOnAssetLoaded(const char *sCallbackScript)ParaEngine::CBipedObjectvirtual
SetOnLoadScript(const string &str)ParaEngine::IGameObject
SetOpacity(float fOpacity) (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObjectvirtual
SetParamsFromAsset()ParaEngine::CBipedObjectprotected
SetParent(CBaseObject *pParent)ParaEngine::CBaseObjectinlinevirtual
SetPerceptiveRadius(float fNewRaduis)ParaEngine::IGameObject
SetPersistent(bool bPersistent)ParaEngine::IGameObjectvirtual
SetPhysicsGroup(int nGroup)ParaEngine::CBipedObjectvirtual
SetPhysicsGroupMask(DWORD dwValue)ParaEngine::CBipedObjectvirtual
SetPhysicsHeight(float fH)ParaEngine::CBipedObject
SetPhysicsRadius(float fR)ParaEngine::CBipedObject
SetPitch(float fValue) (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObjectvirtual
SetPosition(const DVector3 &v)ParaEngine::CBipedObjectvirtual
SetPrimaryTechniqueHandle(int nHandle)ParaEngine::CBipedObjectvirtual
SetRadius(float fRadius)ParaEngine::CTileObjectvirtual
SetRenderDistance(float fDist) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectvirtual
SetRenderImportance(int nRenderImportance)ParaEngine::CBaseObjectinline
SetRenderOrder(float val) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
SetReplaceableTexture(int ReplaceableTextureID, TextureEntity *pTextureEntity)ParaEngine::CBipedObjectvirtual
SetRoll(float fValue) (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObjectvirtual
SetRotation(const Quaternion &quat)ParaEngine::IViewClippingObjectvirtual
SetScaling(float s)ParaEngine::CBipedObjectvirtual
SetSelectGroupIndex(int nGroupIndex=-1)ParaEngine::CBaseObject
SetSelectionEffect(int nStyle)ParaEngine::CBaseObjectvirtual
SetSentientField(DWORD dwFieldOrGroup, bool bIsGroup=false)ParaEngine::IGameObject
SetSentientObjCount(int nCount) (defined in ParaEngine::IGameObject)ParaEngine::IGameObjectinline
SetSentientRadius(float fR)ParaEngine::IGameObject
SetShadowCaster(bool bEnable)ParaEngine::CBaseObjectinline
SetShadowReceiver(bool bEnable)ParaEngine::CBaseObjectinline
SetSimTag(int nTag)ParaEngine::IGameObjectinline
SetSizeScale(float dScale)ParaEngine::CBipedObjectvirtual
SetSkipPicking(bool bSkipPicking)ParaEngine::CBaseObjectinline
SetSkipRender(bool bSkipRender)ParaEngine::CBaseObjectinline
SetSkipTerrainNormal(bool bSkip)ParaEngine::CBaseObject
SetSpeed(float fSpeed)ParaEngine::CBipedObject
SetSpeedAngle(float fSpeedAngle)ParaEngine::CBipedObject
SetSpeedScale(float dScale)ParaEngine::CBipedObjectvirtual
SetStandingState()ParaEngine::CBipedObject
SetTileContainer(CTerrainTile *pTile) (defined in ParaEngine::IGameObject)ParaEngine::IGameObjectvirtual
SetTileObject(bool bIsTileObject) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectvirtual
SetTime(int nTime) (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObjectvirtual
SetTransform(Matrix4 *pLocalTransform, const DVector3 &pGlobalPos, float *pRotation)ParaEngine::IViewClippingObjectvirtual
SetTransform(Matrix4 *pWorldTransform) (defined in ParaEngine::IViewClippingObject)ParaEngine::IViewClippingObjectvirtual
SetTransparent(bool bIsTransparent)ParaEngine::CBaseObjectinlinevirtual
SetUseGlobalTime(bool bUseGlobalTime)ParaEngine::CBipedObjectvirtual
SetUserControl()ParaEngine::CBipedObjectvirtual
SetVegetation(bool bIsVegetation)ParaEngine::CBaseObjectinline
SetVerticalSpeed(float fSpeed)ParaEngine::CBipedObject
SetVisibility(bool bVisible)ParaEngine::CBaseObject
SetWalkingState(const char *sName=NULL)ParaEngine::CBipedObject
SetWidth(float fWidth) (defined in ParaEngine::CTileObject)ParaEngine::CTileObjectvirtual
SetYaw(float fFacing)ParaEngine::CBipedObjectvirtual
ShowBoundingBox(bool bShowBoundingBox)ParaEngine::CBaseObjectinline
ShowHeadOnDisplay(bool bShow, int nIndex=0)ParaEngine::IHeadOn3D
SkyMesh enum value (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
SnapToTerrainSurface(bool bUseNorm=true)ParaEngine::CBaseObject
SPEED_NORM_TURN (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObjectstatic
SPEED_TURN (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObjectstatic
SPEED_WALK (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObjectstatic
SpriteObject enum value (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
TestCollision(CBaseCamera *pCamera)ParaEngine::IViewClippingObjectvirtual
TestCollisionObject(IViewClippingObject *pObj)ParaEngine::IViewClippingObjectvirtual
TestCollisionRay(const Vector3 &vPickRayOrig, const Vector3 &vPickRayDir, float *fDistance)ParaEngine::IViewClippingObjectvirtual
TestCollisionSphere(const Vector3 *pvCenter, float radius, BYTE nMethod=1)ParaEngine::IViewClippingObjectvirtual
TestCollisionSphere(CBaseCamera *pCamera, float fFarPlaneDistance)ParaEngine::IViewClippingObjectvirtual
TestShadowSweptSphere(CBaseCamera *pCamera, const Vector3 *pvDirection)ParaEngine::IViewClippingObjectvirtual
ToString(DWORD nMethod)ParaEngine::CBipedObjectvirtual
ToString() const (defined in ParaEngine::IObject)ParaEngine::IObjectvirtual
Type_Click enum value (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
Type_EnterSentientArea enum value (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
Type_Event enum value (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
Type_FrameMove enum value (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
Type_LeaveSentientArea enum value (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
Type_Net_Receive enum value (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
Type_Net_Send enum value (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
Type_OnAssetLoaded enum value (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
Type_OnLoadScript enum value (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
Type_Paint enum value (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
Type_Perception enum value (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
Type_Unknown enum value (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
UnloadPhysics()ParaEngine::CBipedObjectvirtual
UpdateFrameNumber(int nFrameNumber)ParaEngine::CBaseObjectvirtual
UpdateGeometry()ParaEngine::CBipedObjectvirtual
UpdateSpeed(float fSpeed)ParaEngine::CBipedObject
UpdateState(float fTimeDelta)ParaEngine::CBipedObjectprotected
UpdateTileContainer()ParaEngine::IGameObjectvirtual
UseAIModule(const string &sAIType)ParaEngine::CBipedObject
UseSpeedFromAnimation(int nIndex)ParaEngine::CBipedObject
UseSpeedFromAnimation(const char *sName)ParaEngine::CBipedObject
ValidateFields()ParaEngine::IAttributeFieldsinlinevirtual
ViewCullingObject enum value (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
ViewTouch()ParaEngine::CBipedObjectvirtual
VoxelMesh enum value (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
WalkTo(const DVector3 &pV, bool bIgnoreHeight=true)ParaEngine::CBipedObject
WayPointList_type typedef (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObject
WeakPtr_type typedef (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObject
ZoneNode enum value (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
~CBaseObject(void) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectvirtual
~CBipedObject(void) (defined in ParaEngine::CBipedObject)ParaEngine::CBipedObjectvirtual
~CRefCounted() (defined in ParaEngine::CRefCounted)ParaEngine::CRefCountedprotectedvirtual
~CTileObject() (defined in ParaEngine::CTileObject)ParaEngine::CTileObjectvirtual
~IAttributeFields(void) (defined in ParaEngine::IAttributeFields)ParaEngine::IAttributeFieldsvirtual
~IGameObject() (defined in ParaEngine::IGameObject)ParaEngine::IGameObjectvirtual
~IHeadOn3D(void) (defined in ParaEngine::IHeadOn3D)ParaEngine::IHeadOn3Dvirtual
~IObject() (defined in ParaEngine::IObject)ParaEngine::IObjectprotectedvirtual
~IRefObject() (defined in ParaEngine::IRefObject)ParaEngine::IRefObjectvirtual
~IViewClippingObject() (defined in ParaEngine::IViewClippingObject)ParaEngine::IViewClippingObjectinlinevirtual