_SceneObjectType enum name (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
ActivateScript(int func_type, const string &precode, const string &postcode) | ParaEngine::CBaseObject | |
ActivateScript(int func_type, const string &precode) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
ActivateScript(int func_type) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
AddChild(CBaseObject *pObject) | ParaEngine::CBaseObject | virtual |
AddChildAttributeObject(IAttributeFields *pChild, int nRowIndex=-1, int nColumnIndex=0) | ParaEngine::CBaseObject | virtual |
AddDynamicField(const std::string &sName, ATTRIBUTE_FIELDTYPE dwType) | ParaEngine::IAttributeFields | virtual |
addref() const | ParaEngine::CRefCounted | inline |
AddReference(IRefObject *maker, int nTag=0) | ParaEngine::IRefObject | |
AddScriptCallback(int func_type, const string &script_func) | ParaEngine::IObjectScriptingInterface | virtual |
AddToAutoReleasePool() | ParaEngine::CRefCounted | |
AddToDeadObjectPool() | ParaEngine::CBaseObject | virtual |
AddWayPoint(const BipedWayPoint &pt) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | |
Animate(double dTimeDelta, int nRenderNumber=0) | ParaEngine::CBipedObject | virtual |
AnimateBiped(double dTimeDelta, bool bSharpTurning=false) | ParaEngine::CBipedObject | virtual |
AnimateIdle(double dTimeDelta) | ParaEngine::CBipedObject | protected |
AnimateMoving(double dTimeDelta, bool bSharpTurning=false) | ParaEngine::CBipedObject | protected |
AnimateUserControl(double dTimeDelta) | ParaEngine::CBipedObject | protected |
AntiPortalNode enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
ATTRIBUTE_DEFINE_CLASS(CTileObject) (defined in ParaEngine::CTileObject) | ParaEngine::CTileObject | |
ATTRIBUTE_METHOD(CBipedObject, DumpBVHAnimations_s) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
ATTRIBUTE_METHOD(CBipedObject, ForceStop_s) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
ATTRIBUTE_METHOD(CBipedObject, ForceMove_s) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
ATTRIBUTE_METHOD(IGameObject, SaveToDB_s) (defined in ParaEngine::IGameObject) | ParaEngine::IGameObject | inline |
ATTRIBUTE_METHOD(CBaseObject, Reset_s) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD(CBaseObject, DestroyChildren_s) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD(IAttributeFields, PrintObject_s) (defined in ParaEngine::IAttributeFields) | ParaEngine::IAttributeFields | inline |
ATTRIBUTE_METHOD(IAttributeFields, AddRef_s) (defined in ParaEngine::IAttributeFields) | ParaEngine::IAttributeFields | inline |
ATTRIBUTE_METHOD(IAttributeFields, Release_s) (defined in ParaEngine::IAttributeFields) | ParaEngine::IAttributeFields | inline |
ATTRIBUTE_METHOD1(CRpgCharacter, GetCharacterID_s, int *) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | inline |
ATTRIBUTE_METHOD1(CRpgCharacter, SetCharacterID_s, int) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | inline |
ATTRIBUTE_METHOD1(CRpgCharacter, GetCharacterType_s, int *) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | inline |
ATTRIBUTE_METHOD1(CRpgCharacter, SetCharacterType_s, int) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | inline |
ATTRIBUTE_METHOD1(CRpgCharacter, GetMentalState0_s, int *) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | inline |
ATTRIBUTE_METHOD1(CRpgCharacter, SetMentalState0_s, int) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | inline |
ATTRIBUTE_METHOD1(CRpgCharacter, GetMentalState1_s, int *) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | inline |
ATTRIBUTE_METHOD1(CRpgCharacter, SetMentalState1_s, int) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | inline |
ATTRIBUTE_METHOD1(CRpgCharacter, GetMentalState2_s, int *) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | inline |
ATTRIBUTE_METHOD1(CRpgCharacter, SetMentalState2_s, int) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | inline |
ATTRIBUTE_METHOD1(CRpgCharacter, GetMentalState3_s, int *) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | inline |
ATTRIBUTE_METHOD1(CRpgCharacter, SetMentalState3_s, int) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | inline |
ATTRIBUTE_METHOD1(CRpgCharacter, GetCharacterID_s, int *) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | inline |
ATTRIBUTE_METHOD1(CRpgCharacter, SetCharacterID_s, int) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | inline |
ATTRIBUTE_METHOD1(CRpgCharacter, GetCharacterType_s, int *) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | inline |
ATTRIBUTE_METHOD1(CRpgCharacter, SetCharacterType_s, int) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | inline |
ATTRIBUTE_METHOD1(CRpgCharacter, GetMentalState0_s, int *) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | inline |
ATTRIBUTE_METHOD1(CRpgCharacter, SetMentalState0_s, int) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | inline |
ATTRIBUTE_METHOD1(CRpgCharacter, GetMentalState1_s, int *) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | inline |
ATTRIBUTE_METHOD1(CRpgCharacter, SetMentalState1_s, int) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | inline |
ATTRIBUTE_METHOD1(CRpgCharacter, GetMentalState2_s, int *) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | inline |
ATTRIBUTE_METHOD1(CRpgCharacter, SetMentalState2_s, int) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | inline |
ATTRIBUTE_METHOD1(CRpgCharacter, GetMentalState3_s, int *) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | inline |
ATTRIBUTE_METHOD1(CRpgCharacter, SetMentalState3_s, int) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | inline |
ATTRIBUTE_METHOD1(CBipedObject, GetPhysicsRadius_s, float *) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
ATTRIBUTE_METHOD1(CBipedObject, SetPhysicsRadius_s, float) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
ATTRIBUTE_METHOD1(CBipedObject, GetPhysicsHeight_s, float *) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
ATTRIBUTE_METHOD1(CBipedObject, SetPhysicsHeight_s, float) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
ATTRIBUTE_METHOD1(CBipedObject, GetSizeScale_s, float *) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
ATTRIBUTE_METHOD1(CBipedObject, SetSizeScale_s, float) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
ATTRIBUTE_METHOD1(CBipedObject, GetDensity_s, float *) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
ATTRIBUTE_METHOD1(CBipedObject, SetDensity_s, float) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
ATTRIBUTE_METHOD1(CBipedObject, GetSpeedScale_s, float *) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
ATTRIBUTE_METHOD1(CBipedObject, SetSpeedScale_s, float) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
ATTRIBUTE_METHOD1(CBipedObject, GetCurrentAnimation_s, int *) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
ATTRIBUTE_METHOD1(CBipedObject, PlayAnimation_s, int) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
ATTRIBUTE_METHOD1(CBipedObject, GetHeadTurningAngle_s, float *) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
ATTRIBUTE_METHOD1(CBipedObject, SetHeadTurningAngle_s, float) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
ATTRIBUTE_METHOD1(CBipedObject, GetHeadUpdownAngle_s, float *) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
ATTRIBUTE_METHOD1(CBipedObject, SetHeadUpdownAngle_s, float) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
ATTRIBUTE_METHOD1(CBipedObject, GetBootHeight_s, float *) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
ATTRIBUTE_METHOD1(CBipedObject, SetBootHeight_s, float) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
ATTRIBUTE_METHOD1(CBipedObject, GetMovementStyle_s, int *) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
ATTRIBUTE_METHOD1(CBipedObject, SetMovementStyle_s, int) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
ATTRIBUTE_METHOD1(CBipedObject, GetSpeed_s, float *) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
ATTRIBUTE_METHOD1(CBipedObject, SetSpeed_s, float) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
ATTRIBUTE_METHOD1(CBipedObject, GetLastSpeed_s, float *) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
ATTRIBUTE_METHOD1(CBipedObject, SetLastSpeed_s, float) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
ATTRIBUTE_METHOD1(CBipedObject, GetAccelerationDist_s, float *) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
ATTRIBUTE_METHOD1(CBipedObject, SetAccelerationDist_s, float) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
ATTRIBUTE_METHOD1(CBipedObject, GetVerticalSpeed_s, float *) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
ATTRIBUTE_METHOD1(CBipedObject, SetVerticalSpeed_s, float) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
ATTRIBUTE_METHOD1(CBipedObject, GetPhysicsGroupSensorMask_s, DWORD *) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
ATTRIBUTE_METHOD1(CBipedObject, SetPhysicsGroupSensorMask_s, DWORD) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
ATTRIBUTE_METHOD1(CBipedObject, GetMaxSpeed_s, float *) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
ATTRIBUTE_METHOD1(CBipedObject, GetIsAlwaysAboveTerrain_s, bool *) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
ATTRIBUTE_METHOD1(CBipedObject, SetIsAlwaysAboveTerrain_s, bool) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
ATTRIBUTE_METHOD1(CBipedObject, GetIsAnimPaused_s, bool *) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
ATTRIBUTE_METHOD1(CBipedObject, SetIsAnimPaused_s, bool) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
ATTRIBUTE_METHOD1(CBipedObject, SetBlendingFactor_s, float) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
ATTRIBUTE_METHOD1(CBipedObject, GetLastWayPointType_s, int *) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
ATTRIBUTE_METHOD1(CBipedObject, GetLastWayPointPos_s, Vector3 *) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
ATTRIBUTE_METHOD1(CBipedObject, GetGravity_s, float *) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
ATTRIBUTE_METHOD1(CBipedObject, SetGravity_s, float) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
ATTRIBUTE_METHOD1(CBipedObject, GetIgnoreSlopeCollision_s, bool *) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
ATTRIBUTE_METHOD1(CBipedObject, SetIgnoreSlopeCollision_s, bool) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
ATTRIBUTE_METHOD1(CBipedObject, GetCanFly_s, bool *) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
ATTRIBUTE_METHOD1(CBipedObject, SetCanFly_s, bool) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
ATTRIBUTE_METHOD1(CBipedObject, GetAlwaysFlying_s, bool *) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
ATTRIBUTE_METHOD1(CBipedObject, SetAlwaysFlying_s, bool) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
ATTRIBUTE_METHOD1(CBipedObject, GetIsFlying_s, bool *) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
ATTRIBUTE_METHOD1(CBipedObject, GetFlyUsingCameraDir_s, bool *) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
ATTRIBUTE_METHOD1(CBipedObject, SetFlyUsingCameraDir_s, bool) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
ATTRIBUTE_METHOD1(CBipedObject, IsAutoWalkupBlock_s, bool *) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
ATTRIBUTE_METHOD1(CBipedObject, SetAutoWalkupBlock_s, bool) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
ATTRIBUTE_METHOD1(CBipedObject, IsControlledExternally_s, bool *) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
ATTRIBUTE_METHOD1(CBipedObject, SetIsControlledExternally_s, bool) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
ATTRIBUTE_METHOD1(IGameObject, IsModified_s, bool *) (defined in ParaEngine::IGameObject) | ParaEngine::IGameObject | inline |
ATTRIBUTE_METHOD1(IGameObject, SetModified_s, bool) (defined in ParaEngine::IGameObject) | ParaEngine::IGameObject | inline |
ATTRIBUTE_METHOD1(IGameObject, GetOnLoadScript_s, const char **) (defined in ParaEngine::IGameObject) | ParaEngine::IGameObject | inline |
ATTRIBUTE_METHOD1(IGameObject, SetOnLoadScript_s, const char *) (defined in ParaEngine::IGameObject) | ParaEngine::IGameObject | inline |
ATTRIBUTE_METHOD1(IGameObject, IsLoaded_s, bool *) (defined in ParaEngine::IGameObject) | ParaEngine::IGameObject | inline |
ATTRIBUTE_METHOD1(IGameObject, SetLoaded_s, bool) (defined in ParaEngine::IGameObject) | ParaEngine::IGameObject | inline |
ATTRIBUTE_METHOD1(IGameObject, IsGlobal_s, bool *) (defined in ParaEngine::IGameObject) | ParaEngine::IGameObject | inline |
ATTRIBUTE_METHOD1(IGameObject, MakeGlobal_s, bool) (defined in ParaEngine::IGameObject) | ParaEngine::IGameObject | inline |
ATTRIBUTE_METHOD1(IGameObject, IsSentient_s, bool *) (defined in ParaEngine::IGameObject) | ParaEngine::IGameObject | inline |
ATTRIBUTE_METHOD1(IGameObject, MakeSentient_s, bool) (defined in ParaEngine::IGameObject) | ParaEngine::IGameObject | inline |
ATTRIBUTE_METHOD1(IGameObject, IsAlwaysSentient_s, bool *) (defined in ParaEngine::IGameObject) | ParaEngine::IGameObject | inline |
ATTRIBUTE_METHOD1(IGameObject, SetAlwaysSentient_s, bool) (defined in ParaEngine::IGameObject) | ParaEngine::IGameObject | inline |
ATTRIBUTE_METHOD1(IGameObject, GetSentientRadius_s, float *) (defined in ParaEngine::IGameObject) | ParaEngine::IGameObject | inline |
ATTRIBUTE_METHOD1(IGameObject, SetSentientRadius_s, float) (defined in ParaEngine::IGameObject) | ParaEngine::IGameObject | inline |
ATTRIBUTE_METHOD1(IGameObject, GetPerceptiveRadius_s, float *) (defined in ParaEngine::IGameObject) | ParaEngine::IGameObject | inline |
ATTRIBUTE_METHOD1(IGameObject, SetPerceptiveRadius_s, float) (defined in ParaEngine::IGameObject) | ParaEngine::IGameObject | inline |
ATTRIBUTE_METHOD1(IGameObject, GetGroupID_s, int *) (defined in ParaEngine::IGameObject) | ParaEngine::IGameObject | inline |
ATTRIBUTE_METHOD1(IGameObject, SetGroupID_s, int) (defined in ParaEngine::IGameObject) | ParaEngine::IGameObject | inline |
ATTRIBUTE_METHOD1(IGameObject, GetSentientField_s, int *) (defined in ParaEngine::IGameObject) | ParaEngine::IGameObject | inline |
ATTRIBUTE_METHOD1(IGameObject, SetSentientField_s, int) (defined in ParaEngine::IGameObject) | ParaEngine::IGameObject | inline |
ATTRIBUTE_METHOD1(IGameObject, GetFrameMoveInterval_s, int *) (defined in ParaEngine::IGameObject) | ParaEngine::IGameObject | inline |
ATTRIBUTE_METHOD1(IGameObject, SetFrameMoveInterval_s, int) (defined in ParaEngine::IGameObject) | ParaEngine::IGameObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, GetID_s, int *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, IsGlobal_s, bool *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, GetFacing_s, float *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetFacing_s, float) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, GetYaw_s, float *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetYaw_s, float) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, GetPitch_s, float *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetPitch_s, float) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, GetRoll_s, float *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetRoll_s, float) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, GetHeight_s, float *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetHeight_s, float) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, GetWidth_s, float *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetWidth_s, float) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, GetDepth_s, float *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetDepth_s, float) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, GetRadius_s, float *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetRadius_s, float) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, GetPosition_s, DVector3 *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetPosition_s, DVector3) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, GetAssetFileName_s, const char **) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetAssetFileName_s, const char *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, GetTechHandle_s, int *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetTechHandle_s, int) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, GetCtorPercentage_s, float *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetCtorPercentage_s, float) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, GetHomeZone_s, const char **) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetHomeZone_s, const char *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, GetShowBoundingBox_s, bool *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetShowBoundingBox_s, bool) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, GetPhysicsGroup_s, int *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetPhysicsGroup_s, int) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, GetPhysicsGroupMask_s, DWORD *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetPhysicsGroupMask_s, DWORD) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, GetSelectGroupIndex_s, int *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetSelectGroupIndex_s, int) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetOnAssetLoaded_s, const char *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, GetRenderOrder_s, float *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetRenderOrder_s, float) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, GetRenderImportance_s, int *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetRenderImportance_s, int) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, GetRenderDistance_s, float *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetRenderDistance_s, float) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, GetAnimation_s, int *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetAnimation_s, int) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, GetAnimFrame_s, int *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetAnimFrame_s, int) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, IsAnimEnabled_s, bool *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, EnableAnim_s, bool) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, IsUseGlobalTime_s, bool *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetUseGlobalTime_s, bool) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, GetChildCount_s, int *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, GetNormal_s, Vector3 *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetNormal_s, Vector3) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, IsTransparent_s, bool *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetTransparent_s, bool) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, IsVisible_s, bool *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetVisibility_s, bool) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, IsShadowCaster_s, bool *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetShadowCaster_s, bool) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, IsShadowReceiver_s, bool *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetShadowReceiver_s, bool) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, IsBillboarded_s, bool *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetBillboarded_s, bool) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, IsSkipRender_s, bool *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetSkipRender_s, bool) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, IsSkipPicking_s, bool *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetSkipPicking_s, bool) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, IsSkipTerrainNormal_s, bool *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetSkipTerrainNormal_s, bool) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, GetSelectionEffect_s, int *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetSelectionEffect_s, int) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, IsHeadOnZEnabled_s, bool *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetHeadOnZEnabled_s, bool) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, IsHeadOn3DScalingEnabled_s, bool *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetHeadOn3DScalingEnabled_s, bool) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, IsHeadOnUseGlobal3DScaling_s, bool *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetHeadOnUseGlobal3DScaling_s, bool) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, GetHeadOnNearZoomDist_s, float *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetHeadOnNearZoomDist_s, float) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, GetHeadOnFarZoomDist_s, float *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetHeadOnFarZoomDist_s, float) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, GetHeadOnMinUIScaling_s, float *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetHeadOnMinUIScaling_s, float) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, GetHeadOnMaxUIScaling_s, float *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetHeadOnMaxUIScaling_s, float) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, GetHeadOnAlphaFadePercentage_s, float *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetHeadOnAlphaFadePercentage_s, float) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, GetHeadOn3DFacing_s, float *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetHeadOn3DFacing_s, float) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, IsPersistent_s, bool *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetPersistent_s, bool) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, IsDead_s, bool *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetDead_s, bool) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, IsTileObject_s, bool *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetTileObject_s, bool) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, GetFrameNumber_s, int *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetFrameNumber_s, int) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, GetOpacity_s, float *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetOpacity_s, float) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, IsLastFrameRendered_s, bool *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, GetRenderMatrix_s, Matrix4 *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetLocalTransform_s, const Matrix4 &) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, GetLocalTransform_s, Matrix4 *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, IsPhysicsEnabled_s, bool *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, EnablePhysics_s, bool) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, IsLODEnabled_s, bool *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, EnableLOD_s, bool) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(IAttributeFields, GetName_s, const char **) (defined in ParaEngine::IAttributeFields) | ParaEngine::IAttributeFields | inline |
ATTRIBUTE_METHOD1(IAttributeFields, SetName_s, const char *) (defined in ParaEngine::IAttributeFields) | ParaEngine::IAttributeFields | inline |
ATTRIBUTE_METHOD1(IAttributeFields, GetRefCount_s, int *) (defined in ParaEngine::IAttributeFields) | ParaEngine::IAttributeFields | inline |
ATTRIBUTE_METHOD1(IAttributeFields, SetTime_s, int) (defined in ParaEngine::IAttributeFields) | ParaEngine::IAttributeFields | inline |
ATTRIBUTE_METHOD1(IAttributeFields, GetTime_s, int *) (defined in ParaEngine::IAttributeFields) | ParaEngine::IAttributeFields | inline |
AutoSelectTechnique() | ParaEngine::CBaseObject | virtual |
BaseObject enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
BeginPaint(SceneState *pSceneState, bool b3DTextPass, bool bZEnablePass) | ParaEngine::IHeadOn3D | static |
BipedObject enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
BuildShadowVolume(SceneState *sceneState, ShadowVolume *pShadowVolume, LightParams *pLight) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | virtual |
CadObject enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
CallBackType enum name | ParaEngine::CBaseObject | |
CanAnimOpacity() const (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | |
CanHasPhysics() | ParaEngine::CBipedObject | virtual |
CanPick() | ParaEngine::CBaseObject | |
CBaseObject(void) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
CBipedObject(void) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | |
CChildObjectList_Type typedef (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
CHAR_BOSS enum value (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
CHAR_HERO enum value (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
CHAR_NONE enum value (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
CHAR_NPC enum value (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
CHAR_SPAWN enum value (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
CHARACTER_TYPE enum name | ParaEngine::CRpgCharacter | |
CHARACTER_TYPE enum name | ParaEngine::CRpgCharacter | |
CheckAttribute(DWORD attribute) | ParaEngine::CBaseObject | inline |
CheckBlockWorld(DVector3 &vMovePos, Vector3 &vMinPos, Vector3 &vMaxPos, bool &bUseGlobalTerrainNorm, bool &bReachPos, Vector3 &vBipedFacing, float fDeltaTime) | ParaEngine::CBipedObject | protected |
CheckFrameNumber(int nFrameNumber) | ParaEngine::CBaseObject | |
CheckVolumnField(DWORD volType) | ParaEngine::CBaseObject | inline |
ChooseNewLocation(Vector3 *pV) | ParaEngine::CBipedObject | virtual |
Cleanup() | ParaEngine::CBipedObject | virtual |
Clone(CBaseObject *obj) | ParaEngine::CBaseObject | virtual |
Clone() | ParaEngine::CBaseObject | virtual |
ParaEngine::IViewClippingObject::Clone(IObject *obj) const | ParaEngine::IObject | virtual |
ParaEngine::IViewClippingObject::Clone() const | ParaEngine::IObject | virtual |
CompressObject(CompressOption option=(CompressOption) 0xffff) | ParaEngine::CBaseObject | virtual |
CompressOption enum name (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
ContainerObject enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
COPCBiped(void) (defined in ParaEngine::COPCBiped) | ParaEngine::COPCBiped | |
CreateAttributeClass() | ParaEngine::IAttributeFields | protectedvirtual |
CreateCharTracker(const char *sName=NULL) | ParaEngine::ICharacterTrackerContainer | |
CRefCounted() (defined in ParaEngine::CRefCounted) | ParaEngine::CRefCounted | protected |
CRpgCharacter(void) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
CRpgCharacter(void) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
CTileObject() (defined in ParaEngine::CTileObject) | ParaEngine::CTileObject | |
DebugDraw(IBatchedElementDraw *pDebugDraw) | ParaEngine::IViewClippingObject | virtual |
DEFINE_ATTRIBUTE_METHODS_DND(float, LifePoint) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
DEFINE_ATTRIBUTE_METHODS_DND(float, Age) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
DEFINE_ATTRIBUTE_METHODS_DND(float, BodyHeight) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
DEFINE_ATTRIBUTE_METHODS_DND(float, Weight) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
DEFINE_ATTRIBUTE_METHODS_DND(int, Occupation) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
DEFINE_ATTRIBUTE_METHODS_DND(int, RaceSex) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
DEFINE_ATTRIBUTE_METHODS_DND(float, Strength) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
DEFINE_ATTRIBUTE_METHODS_DND(float, Dexterity) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
DEFINE_ATTRIBUTE_METHODS_DND(float, Intelligence) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
DEFINE_ATTRIBUTE_METHODS_DND(float, BaseDefense) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
DEFINE_ATTRIBUTE_METHODS_DND(float, Defense) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
DEFINE_ATTRIBUTE_METHODS_DND(float, Defenseflat) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
DEFINE_ATTRIBUTE_METHODS_DND(float, DefenseMental) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
DEFINE_ATTRIBUTE_METHODS_DND(float, BaseAttack) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
DEFINE_ATTRIBUTE_METHODS_DND(float, AttackMelee) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
DEFINE_ATTRIBUTE_METHODS_DND(float, AttackRanged) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
DEFINE_ATTRIBUTE_METHODS_DND(float, AttackMental) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
DEFINE_ATTRIBUTE_METHODS_DND(float, MaxLifeLoad) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
DEFINE_ATTRIBUTE_METHODS_DND(int, HeroPoints) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
DEFINE_ATTRIBUTE_METHODS_DND(float, LifePoint) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
DEFINE_ATTRIBUTE_METHODS_DND(float, Age) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
DEFINE_ATTRIBUTE_METHODS_DND(float, BodyHeight) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
DEFINE_ATTRIBUTE_METHODS_DND(float, Weight) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
DEFINE_ATTRIBUTE_METHODS_DND(int, Occupation) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
DEFINE_ATTRIBUTE_METHODS_DND(int, RaceSex) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
DEFINE_ATTRIBUTE_METHODS_DND(float, Strength) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
DEFINE_ATTRIBUTE_METHODS_DND(float, Dexterity) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
DEFINE_ATTRIBUTE_METHODS_DND(float, Intelligence) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
DEFINE_ATTRIBUTE_METHODS_DND(float, BaseDefense) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
DEFINE_ATTRIBUTE_METHODS_DND(float, Defense) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
DEFINE_ATTRIBUTE_METHODS_DND(float, Defenseflat) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
DEFINE_ATTRIBUTE_METHODS_DND(float, DefenseMental) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
DEFINE_ATTRIBUTE_METHODS_DND(float, BaseAttack) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
DEFINE_ATTRIBUTE_METHODS_DND(float, AttackMelee) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
DEFINE_ATTRIBUTE_METHODS_DND(float, AttackRanged) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
DEFINE_ATTRIBUTE_METHODS_DND(float, AttackMental) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
DEFINE_ATTRIBUTE_METHODS_DND(float, MaxLifeLoad) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
DEFINE_ATTRIBUTE_METHODS_DND(int, HeroPoints) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
DEFINE_CLASS_ATTRIBUTE_DND(float, LifePoint, m_fLifePoint, 1) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
DEFINE_CLASS_ATTRIBUTE_DND(float, Age, m_fAge, 1) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
DEFINE_CLASS_ATTRIBUTE_DND(float, BodyHeight, m_fHeight, 1) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
DEFINE_CLASS_ATTRIBUTE_DND(float, Weight, m_fWeight, 1) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
DEFINE_CLASS_ATTRIBUTE_DND(int, Occupation, m_nOccupation, 1) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
DEFINE_CLASS_ATTRIBUTE_DND(int, RaceSex, m_nRaceSex, 1) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
DEFINE_CLASS_ATTRIBUTE_DND(float, Strength, m_fStrength, 1) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
DEFINE_CLASS_ATTRIBUTE_DND(float, Dexterity, m_fDexterity, 1) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
DEFINE_CLASS_ATTRIBUTE_DND(float, Intelligence, m_fIntelligence, 1) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
DEFINE_CLASS_ATTRIBUTE_DND(float, BaseDefense, m_fBaseDefense, 1) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
DEFINE_CLASS_ATTRIBUTE_DND(float, Defense, m_fDefense, 1) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
DEFINE_CLASS_ATTRIBUTE_DND(float, Defenseflat, m_fDefenseflat, 1) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
DEFINE_CLASS_ATTRIBUTE_DND(float, DefenseMental, m_fDefenseMental, 1) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
DEFINE_CLASS_ATTRIBUTE_DND(float, BaseAttack, m_fBaseAttack, 1) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
DEFINE_CLASS_ATTRIBUTE_DND(float, AttackMelee, m_fAttackMelee, 1) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
DEFINE_CLASS_ATTRIBUTE_DND(float, AttackRanged, m_fAttackRanged, 1) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
DEFINE_CLASS_ATTRIBUTE_DND(float, AttackMental, m_fAttackMental, 1) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
DEFINE_CLASS_ATTRIBUTE_DND(float, MaxLifeLoad, m_fMaxLifeLoad, 1) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
DEFINE_CLASS_ATTRIBUTE_DND(int, HeroPoints, m_nHeroPoints, 1) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
DEFINE_CLASS_ATTRIBUTE_DND(float, LifePoint, m_fLifePoint, 1) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
DEFINE_CLASS_ATTRIBUTE_DND(float, Age, m_fAge, 1) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
DEFINE_CLASS_ATTRIBUTE_DND(float, BodyHeight, m_fHeight, 1) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
DEFINE_CLASS_ATTRIBUTE_DND(float, Weight, m_fWeight, 1) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
DEFINE_CLASS_ATTRIBUTE_DND(int, Occupation, m_nOccupation, 1) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
DEFINE_CLASS_ATTRIBUTE_DND(int, RaceSex, m_nRaceSex, 1) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
DEFINE_CLASS_ATTRIBUTE_DND(float, Strength, m_fStrength, 1) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
DEFINE_CLASS_ATTRIBUTE_DND(float, Dexterity, m_fDexterity, 1) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
DEFINE_CLASS_ATTRIBUTE_DND(float, Intelligence, m_fIntelligence, 1) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
DEFINE_CLASS_ATTRIBUTE_DND(float, BaseDefense, m_fBaseDefense, 1) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
DEFINE_CLASS_ATTRIBUTE_DND(float, Defense, m_fDefense, 1) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
DEFINE_CLASS_ATTRIBUTE_DND(float, Defenseflat, m_fDefenseflat, 1) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
DEFINE_CLASS_ATTRIBUTE_DND(float, DefenseMental, m_fDefenseMental, 1) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
DEFINE_CLASS_ATTRIBUTE_DND(float, BaseAttack, m_fBaseAttack, 1) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
DEFINE_CLASS_ATTRIBUTE_DND(float, AttackMelee, m_fAttackMelee, 1) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
DEFINE_CLASS_ATTRIBUTE_DND(float, AttackRanged, m_fAttackRanged, 1) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
DEFINE_CLASS_ATTRIBUTE_DND(float, AttackMental, m_fAttackMental, 1) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
DEFINE_CLASS_ATTRIBUTE_DND(float, MaxLifeLoad, m_fMaxLifeLoad, 1) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
DEFINE_CLASS_ATTRIBUTE_DND(int, HeroPoints, m_nHeroPoints, 1) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
DEFINE_SCRIPT_EVENT(IGameObject, EnterSentientArea) (defined in ParaEngine::IGameObject) | ParaEngine::IGameObject | |
DEFINE_SCRIPT_EVENT(IGameObject, LeaveSentientArea) (defined in ParaEngine::IGameObject) | ParaEngine::IGameObject | |
DEFINE_SCRIPT_EVENT(IGameObject, Click) (defined in ParaEngine::IGameObject) | ParaEngine::IGameObject | |
DEFINE_SCRIPT_EVENT(IGameObject, Event) (defined in ParaEngine::IGameObject) | ParaEngine::IGameObject | |
DEFINE_SCRIPT_EVENT(IGameObject, Perception) (defined in ParaEngine::IGameObject) | ParaEngine::IGameObject | |
DEFINE_SCRIPT_EVENT(IGameObject, FrameMove) (defined in ParaEngine::IGameObject) | ParaEngine::IGameObject | |
DEFINE_SCRIPT_EVENT(IGameObject, Net_Send) (defined in ParaEngine::IGameObject) | ParaEngine::IGameObject | |
DEFINE_SCRIPT_EVENT(IGameObject, Net_Receive) (defined in ParaEngine::IGameObject) | ParaEngine::IGameObject | |
DEFINE_SCRIPT_EVENT_GET(CBaseObject, OnAssetLoaded) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
DeleteAllRefs() | ParaEngine::IRefObject | |
DeleteAllRefsByTag(int nTag=0) | ParaEngine::IRefObject | |
DeleteAnimInstance() | ParaEngine::CBipedObject | |
DeleteDeviceObjects() (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | virtual |
DeleteReference(IRefObject *ref) | ParaEngine::IRefObject | |
delref() const | ParaEngine::CRefCounted | inline |
DestroyChildByName(const string &name, bool bRecursive=false) | ParaEngine::CBaseObject | |
DestroyChildren() | ParaEngine::CBaseObject | virtual |
Draw(SceneState *sceneState) | ParaEngine::CBipedObject | virtual |
DrawBoundingBox(SceneState *sceneState, DWORD color) | ParaEngine::IViewClippingObject | virtual |
DrawHeadOnUI(CBaseObject *pObj, int &nCounter, SceneState *pSceneState=NULL, CGUIText **ppObjUITextDefault=NULL, bool bZEnablePass=true, bool b3DTextPass=false) | ParaEngine::IHeadOn3D | static |
DrawOcclusionObject(SceneState *sceneState) | ParaEngine::IViewClippingObject | virtual |
DumpBVHAnimations() | ParaEngine::CBipedObject | |
DynamicObject enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
EnableAnim(bool bAnimated) | ParaEngine::CBipedObject | virtual |
EnableLOD(bool val) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
EnablePhysics(bool bEnable) | ParaEngine::CBipedObject | virtual |
EndPaint(SceneState *pSceneState, bool b3DTextPass) (defined in ParaEngine::IHeadOn3D) | ParaEngine::IHeadOn3D | static |
Equals(const IObject *obj) const | ParaEngine::IObject | virtual |
FacingTarget(const Vector3 *pV) | ParaEngine::CBipedObject | |
FacingTarget(float fTargetFacing) | ParaEngine::CBipedObject | |
FacingTargetImmediately() | ParaEngine::CBipedObject | |
FacingTowards(double dTimeDelta, float fTargetFacing) | ParaEngine::CBipedObject | protected |
FallDown() | ParaEngine::CBipedObject | |
FlyTowards(double dTimeDelta, const DVector3 &vPosTarget, float fStopDistance, bool *pIsSlidingWall) | ParaEngine::CBipedObject | protected |
ForceMove() | ParaEngine::CBipedObject | |
ForceSentient(bool bSentient=true) | ParaEngine::IGameObject | |
ForceStop() | ParaEngine::CBipedObject | |
g_nObjectSelectionEffect | ParaEngine::CBaseObject | protectedstatic |
GameObject enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
GetAABB(CShapeAABB *aabb) (defined in ParaEngine::CTileObject) | ParaEngine::CTileObject | virtual |
GetAbsoluteSpeed() | ParaEngine::CBipedObject | |
GetAccelerationDist() | ParaEngine::CBipedObject | |
GetAIModule() | ParaEngine::CBipedObject | virtual |
GetAlwaysFlying() const (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | |
GetAnimation() | ParaEngine::CBipedObject | virtual |
GetAnimFrame() | ParaEngine::CBipedObject | virtual |
GetAnimInstance() | ParaEngine::CBipedObject | |
GetAssetFileName() | ParaEngine::CBaseObject | virtual |
GetAssetHeight() | ParaEngine::CBipedObject | |
GetAttachmentMatrix(Matrix4 &pOut, int nAttachmentID=0, int nRenderNumber=0) | ParaEngine::CBipedObject | virtual |
GetAttachmentPosition(Vector3 &pOut, int nAttachmentID=0, int nRenderNumber=0) | ParaEngine::CBaseObject | virtual |
GetAttributeClass() | ParaEngine::IAttributeFields | |
GetAttributeClassDescription() | ParaEngine::CRpgCharacter | inlinevirtual |
GetAttributeClassDescription() | ParaEngine::CRpgCharacter | inlinevirtual |
GetAttributeClassID() | ParaEngine::CRpgCharacter | inlinevirtual |
GetAttributeClassID() | ParaEngine::CRpgCharacter | inlinevirtual |
GetAttributeClassID_s(IAttributeFields *cls, int *p1) (defined in ParaEngine::IAttributeFields) | ParaEngine::IAttributeFields | inlinestatic |
GetAttributeClassName() | ParaEngine::CRpgCharacter | inlinevirtual |
GetAttributeClassName() | ParaEngine::CRpgCharacter | inlinevirtual |
GetAttributeClassName_s(IAttributeFields *cls, const char **p1) (defined in ParaEngine::IAttributeFields) | ParaEngine::IAttributeFields | inlinestatic |
GetAttributeObject() (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | virtual |
GetBipedStateManager(bool bCreateOnDemand=true) | ParaEngine::CBipedObject | virtual |
GetBootHeight() | ParaEngine::CBipedObject | |
GetBoundingBox(float *fOBB_X, float *fOBB_Y, float *fOBB_Z, float *fFacing) | ParaEngine::CTileObject | virtual |
GetBoundRect(float *fWidth, float *fHeight, float *fFacing) | ParaEngine::CTileObject | virtual |
GetCanFly() (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | |
GetCharacterID() | ParaEngine::CRpgCharacter | inline |
GetCharacterID() | ParaEngine::CRpgCharacter | inline |
GetCharacterType() | ParaEngine::CRpgCharacter | inline |
GetCharacterType() | ParaEngine::CRpgCharacter | inline |
GetCharModelInstance() | ParaEngine::CBipedObject | |
GetCharTracker(const char *sName=NULL) | ParaEngine::ICharacterTrackerContainer | |
GetChildAttributeColumnCount() | ParaEngine::CBipedObject | virtual |
GetChildAttributeObject(const std::string &sName) | ParaEngine::CBipedObject | virtual |
GetChildAttributeObject(int nRowIndex, int nColumnIndex=0) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | virtual |
GetChildAttributeObjectCount(int nColumnIndex=0) | ParaEngine::CBipedObject | virtual |
GetChildByName(const string &name, bool bRecursive=false) | ParaEngine::CBaseObject | |
GetChildren() | ParaEngine::CBaseObject | inline |
GetCtorPercentage() | ParaEngine::CBaseObject | inlinevirtual |
GetCurrentAnimation() | ParaEngine::CBipedObject | |
GetDefaultReplaceableTexture(int ReplaceableTextureID) | ParaEngine::CBipedObject | virtual |
GetDensity() | ParaEngine::CBipedObject | |
GetDepth() | ParaEngine::CTileObject | virtual |
GetDistanceSq2D(IGameObject *pObj) | ParaEngine::IGameObject | |
GetDynamicAttributes(bool bCreateIfNotExist=false) (defined in ParaEngine::IAttributeFields) | ParaEngine::IAttributeFields | protectedvirtual |
GetDynamicField(const std::string &sName) | ParaEngine::IAttributeFields | virtual |
GetDynamicField(int nIndex) | ParaEngine::IAttributeFields | virtual |
GetDynamicFieldCount() | ParaEngine::IAttributeFields | virtual |
GetDynamicFieldNameByIndex(int nIndex) | ParaEngine::IAttributeFields | virtual |
GetEffectParamBlock(bool bCreateIfNotExist=false) | ParaEngine::CBaseObject | virtual |
GetFacing() | ParaEngine::IViewClippingObject | inline |
GetFacing3D(Vector3 *pV) | ParaEngine::IViewClippingObject | virtual |
GetFlyUsingCameraDir() const (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | |
GetFrameMoveInterval() (defined in ParaEngine::IGameObject) | ParaEngine::IGameObject | inline |
GetFrameNumber() | ParaEngine::CBaseObject | |
GetGravity() (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | |
GetGroupID() | ParaEngine::IGameObject | |
GetHeadFacing() | ParaEngine::CBipedObject | |
GetHeadOn3DFacing(int nIndex=0) (defined in ParaEngine::IHeadOn3D) | ParaEngine::IHeadOn3D | |
GetHeadOnAlphaFadePercentage(int nIndex=0) (defined in ParaEngine::IHeadOn3D) | ParaEngine::IHeadOn3D | |
GetHeadOnFarZoomDist(int nIndex=0) (defined in ParaEngine::IHeadOn3D) | ParaEngine::IHeadOn3D | |
GetHeadOnMaxUIScaling(int nIndex=0) (defined in ParaEngine::IHeadOn3D) | ParaEngine::IHeadOn3D | |
GetHeadOnMinUIScaling(int nIndex=0) (defined in ParaEngine::IHeadOn3D) | ParaEngine::IHeadOn3D | |
GetHeadOnNearZoomDist(int nIndex=0) (defined in ParaEngine::IHeadOn3D) | ParaEngine::IHeadOn3D | |
GetHeadOnOffset(Vector3 *pOut, int nIndex=0) | ParaEngine::IHeadOn3D | |
GetHeadOnText(int nIndex=0) | ParaEngine::IHeadOn3D | |
GetHeadOnTextColor(int nIndex=0) | ParaEngine::IHeadOn3D | |
GetHeadOnUIObject(int nIndex=0) (defined in ParaEngine::IHeadOn3D) | ParaEngine::IHeadOn3D | virtual |
GetHeadOnUITemplateName(int nIndex=0) | ParaEngine::IHeadOn3D | |
GetHeadOnUITemplateNameS(int nIndex=0) (defined in ParaEngine::IHeadOn3D) | ParaEngine::IHeadOn3D | |
GetHeadTurningAngle() | ParaEngine::CBipedObject | |
GetHeadUpdownAngle() | ParaEngine::CBipedObject | |
GetHeight() | ParaEngine::CTileObject | virtual |
GetHomeZone() | ParaEngine::CBaseObject | |
GetHomeZoneName() (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
GetID() | ParaEngine::CBaseObject | |
GetIdentifier() | ParaEngine::IRefObject | virtual |
GetIgnoreSlopeCollision() (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | |
GetIsAlwaysAboveTerrain() | ParaEngine::CBipedObject | inlineprotected |
GetIsAnimPaused() | ParaEngine::CBipedObject | inlineprotected |
GetIsFlying() (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | |
GetLastSpeed() | ParaEngine::CBipedObject | |
GetLastTrackerGCTime() | ParaEngine::ICharacterTrackerContainer | inline |
GetLastWayPoint() | ParaEngine::CBipedObject | |
GetLocalAABBCenter() (defined in ParaEngine::CTileObject) | ParaEngine::CTileObject | virtual |
GetLocalTransform(Matrix4 *localTransform) | ParaEngine::CBipedObject | virtual |
GetMaxSpeed() | ParaEngine::CBipedObject | |
GetMentalState(int nIndex) | ParaEngine::CRpgCharacter | |
GetMentalState(int nIndex) | ParaEngine::CRpgCharacter | |
GetMeshTriangleList(std::vector< Vector3 > &output, int nOption=0) | ParaEngine::CBaseObject | virtual |
GetMovableRegion() | ParaEngine::IGameObject | virtual |
GetMovementStyle() | ParaEngine::CBipedObject | inline |
GetMyType() (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
GetName() | ParaEngine::IRefObject | |
GetNameW(std::u16string &out) | ParaEngine::IRefObject | |
GetNormal() (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | virtual |
GetNumOfPerceivedObject() | ParaEngine::IGameObject | |
GetNumReplaceableTextures() | ParaEngine::CBipedObject | virtual |
GetOBB(CShapeOBB *obb) | ParaEngine::CBipedObject | virtual |
GetObjectByID(int nID) | ParaEngine::CBaseObject | static |
GetObjectCenter() | ParaEngine::CTileObject | virtual |
GetObjectCollisionDepth(IViewClippingObject *pObj) | ParaEngine::IViewClippingObject | virtual |
GetObjectShape() | ParaEngine::CBaseObject | virtual |
GetObjectToPointDistance(const Vector3 *pPoint) | ParaEngine::IViewClippingObject | virtual |
GetOnLoadScript() | ParaEngine::IGameObject | inline |
GetOpacity() (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | virtual |
GetParaXAnimInstance() | ParaEngine::CBipedObject | |
GetParaXEntity() | ParaEngine::CBipedObject | protected |
GetParent() (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inlinevirtual |
GetPerceivedObject(int nIndex) | ParaEngine::IGameObject | |
GetPerceiveList() | ParaEngine::IGameObject | inline |
GetPerceptiveRadius() | ParaEngine::IGameObject | |
GetPhysicsBBObj() | ParaEngine::CBipedObject | |
GetPhysicsGroup() | ParaEngine::CBipedObject | virtual |
GetPhysicsGroupMask() | ParaEngine::CBipedObject | virtual |
GetPhysicsHeight() | ParaEngine::CBipedObject | |
GetPhysicsRadius() | ParaEngine::CBipedObject | virtual |
GetPitch() | ParaEngine::CBipedObject | virtual |
GetPosition() | ParaEngine::CTileObject | virtual |
GetPrimaryAsset() | ParaEngine::CBipedObject | virtual |
GetPrimaryTechniqueHandle() | ParaEngine::CBaseObject | virtual |
GetRadius() | ParaEngine::CTileObject | virtual |
GetRefCount() const | ParaEngine::CRefCounted | inline |
GetRefList() | ParaEngine::IRefObject | inline |
GetRefObject(int nIndex) | ParaEngine::IRefObject | |
GetRefObjectByName(const char *sName) | ParaEngine::IRefObject | |
GetRefObjectByTag(int nTag) | ParaEngine::IRefObject | |
GetRefObjNum() | ParaEngine::IRefObject | |
GetRenderDistance() | ParaEngine::CBaseObject | virtual |
GetRenderImportance() (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
GetRenderMatrix(Matrix4 &pOut, int nRenderNumber=0) | ParaEngine::CBipedObject | virtual |
GetRenderOffset() | ParaEngine::IViewClippingObject | virtual |
GetRenderOrder() const | ParaEngine::CBaseObject | inline |
GetRenderVertices(Vector3 *pVertices, int *nNumber) | ParaEngine::IViewClippingObject | virtual |
GetReplaceableTexture(int ReplaceableTextureID) | ParaEngine::CBipedObject | virtual |
GetRoll() | ParaEngine::CBipedObject | virtual |
GetRotation(Quaternion *quat) | ParaEngine::IViewClippingObject | virtual |
GetScaling() | ParaEngine::CBipedObject | virtual |
GetScriptCallback(int func_type) | ParaEngine::IObjectScriptingInterface | virtual |
GetSelectGroupIndex() | ParaEngine::CBaseObject | |
GetSelectionEffect() | ParaEngine::CBaseObject | virtual |
GetSentientField() | ParaEngine::IGameObject | |
GetSentientObjCount() | ParaEngine::IGameObject | inline |
GetSentientRadius() | ParaEngine::IGameObject | |
GetSimTag() | ParaEngine::IGameObject | inline |
GetSizeScale() | ParaEngine::CBipedObject | virtual |
GetSkill(int nIndex) | ParaEngine::CRpgCharacter | |
GetSkill(int nIndex) | ParaEngine::CRpgCharacter | |
GetSpeed() | ParaEngine::CBipedObject | |
GetSpeedAngle() | ParaEngine::CBipedObject | |
GetSpeedDirection(Vector3 *pV) | ParaEngine::CBipedObject | |
GetSpeedScale() | ParaEngine::CBipedObject | virtual |
GetSphereCollisionDepth(Vector3 *pvCenter, float radius, bool bSolveDepth=false) | ParaEngine::IViewClippingObject | virtual |
GetStaticActorCount() | ParaEngine::CBipedObject | |
GetStringHashValue(const char *str) | ParaEngine::COPCBiped | static |
GetTexture() (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | virtual |
GetTileContainer() | ParaEngine::CBaseObject | |
GetTime() | ParaEngine::CBipedObject | virtual |
GetTimeLag() | ParaEngine::ICharacterTrackerContainer | inline |
GetTool(int nIndex) | ParaEngine::CRpgCharacter | |
GetTool(int nIndex) | ParaEngine::CRpgCharacter | |
GetType() (defined in ParaEngine::COPCBiped) | ParaEngine::COPCBiped | inlinevirtual |
GetType() const (defined in ParaEngine::IObject) | ParaEngine::IObject | inlinevirtual |
GetValidationMessage() | ParaEngine::IAttributeFields | inlinevirtual |
GetVerticalSpeed() | ParaEngine::CBipedObject | |
GetVertices(Vector3 *pVertices, int *nNumber) | ParaEngine::IViewClippingObject | virtual |
GetVerticesWithOrigin(const Vector3 *vOrigin, Vector3 *pVertices, int *nNumber) (defined in ParaEngine::CTileObject) | ParaEngine::CTileObject | virtual |
GetViewClippingObject() | ParaEngine::CBaseObject | virtual |
GetWayPoint(BipedWayPoint *pOut) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | |
GetWeakReference() | ParaEngine::IObject | |
GetWidth() | ParaEngine::CTileObject | virtual |
GetWorldTransform(Matrix4 &pOut, int nRenderNumber=0) | ParaEngine::IViewClippingObject | virtual |
GetYaw() | ParaEngine::CTileObject | virtual |
HasAlphaBlendedObjects() | ParaEngine::CBipedObject | virtual |
HasAnimation(int nAnimID) | ParaEngine::CBipedObject | virtual |
HasAnimId(int nAnimID) | ParaEngine::CBipedObject | |
HasAttachmentPoint(int nAttachmentID=0) | ParaEngine::CBipedObject | virtual |
hash_code | ParaEngine::COPCBiped | |
HasHeadOnDisplay(int nIndex=0) | ParaEngine::IHeadOn3D | virtual |
HasReferences() | ParaEngine::IRefObject | inline |
IAttributeFields(void) (defined in ParaEngine::IAttributeFields) | ParaEngine::IAttributeFields | |
ICharacterTrackerContainer() (defined in ParaEngine::ICharacterTrackerContainer) | ParaEngine::ICharacterTrackerContainer | |
IGameObject() (defined in ParaEngine::IGameObject) | ParaEngine::IGameObject | |
IHeadOn3D(void) (defined in ParaEngine::IHeadOn3D) | ParaEngine::IHeadOn3D | |
InitDeviceObjects() (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | virtual |
InitObject(AssetEntity *pMAE) | ParaEngine::CBipedObject | |
InstallFields(CAttributeClass *pClass, bool bOverride) | ParaEngine::CRpgCharacter | virtual |
InstallFields(CAttributeClass *pClass, bool bOverride) | ParaEngine::CRpgCharacter | virtual |
InvalidateDeviceObjects() (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | virtual |
InvokeEditor(int nFieldID, const string &sParameters) | ParaEngine::IGameObject | virtual |
ParaEngine::CTileObject::InvokeEditor(int nFieldID, const std::string &sParameters) | ParaEngine::IAttributeFields | inlinevirtual |
IObjectScriptingInterface() (defined in ParaEngine::IObjectScriptingInterface) | ParaEngine::IObjectScriptingInterface | |
IRefObject() (defined in ParaEngine::IRefObject) | ParaEngine::IRefObject | inline |
IsActive() | ParaEngine::COPCBiped | inline |
IsAlwaysSentient() const | ParaEngine::IGameObject | |
IsAnimEnabled() (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | virtual |
IsAutoWalkupBlock() | ParaEngine::CBipedObject | |
IsBillboarded() | ParaEngine::CBaseObject | inline |
IsBiped() (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
IsBipedBlocked() | ParaEngine::CBipedObject | |
IsControlledExternally() const | ParaEngine::CBipedObject | |
IsDead() | ParaEngine::CBaseObject | virtual |
IsGeometryDirty() const | ParaEngine::CBaseObject | inline |
IsGlobal() | ParaEngine::IGameObject | inlinevirtual |
IsHeadOn3DScalingEnabled(int nIndex=0) | ParaEngine::IHeadOn3D | |
IsHeadOnDisplayShown(int nIndex=0) | ParaEngine::IHeadOn3D | |
IsHeadOnUseGlobal3DScaling(int nIndex=0) | ParaEngine::IHeadOn3D | |
IsHeadOnZEnabled(int nIndex=0) | ParaEngine::IHeadOn3D | |
IsLastFrameRendered() | ParaEngine::CBaseObject | |
IsLoaded() | ParaEngine::IGameObject | inline |
IsLODEnabled() const | ParaEngine::CBaseObject | |
IsModified() | ParaEngine::IGameObject | inlinevirtual |
IsPersistent() | ParaEngine::IGameObject | virtual |
IsPhysicsEnabled() (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | virtual |
IsRenderable() | ParaEngine::CBaseObject | inline |
IsSentient() | ParaEngine::IGameObject | virtual |
IsSentientWith(const IGameObject *pObj) | ParaEngine::IGameObject | |
IsShadowCaster() | ParaEngine::CBaseObject | inline |
IsShadowEnabled() (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inlinevirtual |
IsShadowReceiver() | ParaEngine::CBaseObject | inline |
IsShowBoundingBox() | ParaEngine::CBaseObject | inline |
IsSkipPicking() | ParaEngine::CBaseObject | inline |
IsSkipRender() | ParaEngine::CBaseObject | inline |
IsSkipTerrainNormal() | ParaEngine::CBaseObject | |
IsStanding() (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | virtual |
IsStandingIntentioned() | ParaEngine::CBipedObject | |
IsTileObject() | ParaEngine::CTileObject | inlinevirtual |
IsTransparent() | ParaEngine::CBaseObject | inlinevirtual |
IsUseGlobalTime() | ParaEngine::CBipedObject | virtual |
IsVegetation() | ParaEngine::CBaseObject | inline |
IsVisible() | ParaEngine::CBaseObject | |
JumpUpward(float fVerticalSpeed, bool bJumpFromGround) | ParaEngine::CBipedObject | |
LightObject enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
LoadDynamicFieldsFromString(const std::string &input) | ParaEngine::IAttributeFields | virtual |
LoadOnLoadScriptIfNot() | ParaEngine::IGameObject | |
LoadPhysics() | ParaEngine::CBipedObject | virtual |
LoadStoredModel(int nModelSetID) | ParaEngine::CBipedObject | |
m_aabb | ParaEngine::CTileObject | protected |
m_bEnableLOD | ParaEngine::CBaseObject | protected |
m_bGeometryDirty | ParaEngine::CBaseObject | protected |
m_callback_scripts | ParaEngine::IObjectScriptingInterface | protected |
m_children | ParaEngine::CBaseObject | protected |
m_dwAttribute | ParaEngine::CBaseObject | protected |
m_fRadius | ParaEngine::CTileObject | protected |
m_fRenderDistance | ParaEngine::CBaseObject | protected |
m_fRenderOrder | ParaEngine::CBaseObject | protected |
m_fYaw | ParaEngine::CTileObject | protected |
m_nFrameNumber | ParaEngine::CBaseObject | protected |
m_nID | ParaEngine::CBaseObject | protected |
m_nRenderImportance | ParaEngine::CBaseObject | protected |
m_nSelectGroupIndex | ParaEngine::CBaseObject | protected |
m_nSimTag (defined in ParaEngine::IGameObject) | ParaEngine::IGameObject | protected |
m_nTechniqueHandle | ParaEngine::CBaseObject | protected |
m_objType | ParaEngine::CBaseObject | protected |
m_pAttributes (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
m_pDnDAttribute (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
m_pEffectParamBlock | ParaEngine::CBaseObject | protected |
m_refcount (defined in ParaEngine::CRefCounted) | ParaEngine::CRefCounted | mutableprotected |
m_references | ParaEngine::IRefObject | protected |
m_sIdentifer | ParaEngine::IRefObject | protected |
m_tileContainer (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | protected |
m_vPos | ParaEngine::CTileObject | protected |
m_weak_reference (defined in ParaEngine::IObject) | ParaEngine::IObject | protected |
MakeGlobal(bool bGlobal) | ParaEngine::IGameObject | virtual |
MakeSentient(bool bSentient=true) | ParaEngine::IGameObject | virtual |
ManagedLoader enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
MDXObject enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
MeshObject enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
MeshPhysicsObject enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
MiniSceneGraph enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
MissileObject enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
MountOn(CBaseObject *pTarget, int nMountID=-1) | ParaEngine::CBipedObject | |
MOVESTYLE_ABOVETERRAIN enum value | ParaEngine::CBipedObject | |
MOVESTYLE_HEIGHTONLY enum value | ParaEngine::CBipedObject | |
MOVESTYLE_LINEAR enum value | ParaEngine::CBipedObject | |
MOVESTYLE_OPC enum value | ParaEngine::CBipedObject | |
MOVESTYLE_SLIDINGWALL enum value | ParaEngine::CBipedObject | |
MoveTowards(double dTimeDelta, const DVector3 &vPosTarget, float fStopDistance, bool *pIsSlidingWall=NULL) | ParaEngine::CBipedObject | protected |
MoveTowards_Linear(double dTimeDelta, const DVector3 &vPosTarget) | ParaEngine::CBipedObject | protected |
MoveTowards_OPC(double dTimeDelta, const DVector3 &vPosTarget, float fQuickMoveDistance=15.f) | ParaEngine::CBipedObject | protected |
NPL_CREATE enum value | ParaEngine::CBaseObject | |
NPL_CREATE_IN_LOADER enum value | ParaEngine::CBaseObject | |
NPL_DELETE enum value | ParaEngine::CBaseObject | |
NPL_DONOT_OUTPUT_ASSET enum value | ParaEngine::CBaseObject | |
NPL_STRING enum name | ParaEngine::CBaseObject | |
NPL_UPDATE enum value | ParaEngine::CBaseObject | |
ObjectCallbackPool_Type typedef (defined in ParaEngine::IObjectScriptingInterface) | ParaEngine::IObjectScriptingInterface | |
ObjectEventList_Type typedef (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
On_Attached() | ParaEngine::IGameObject | virtual |
On_Click(DWORD nMouseKey, DWORD dwParam1, DWORD dwParam2) | ParaEngine::CBipedObject | virtual |
On_Detached() | ParaEngine::IGameObject | virtual |
On_EnterSentientArea() | ParaEngine::CBipedObject | virtual |
On_Event(DWORD nEventType, DWORD dwParam1, DWORD dwParam2) | ParaEngine::CBipedObject | virtual |
On_FrameMove() | ParaEngine::CBipedObject | virtual |
On_LeaveSentientArea() | ParaEngine::CBipedObject | virtual |
On_Net_Receive(DWORD dwNetType, DWORD dwParam1, DWORD dwParam2) | ParaEngine::CBipedObject | virtual |
On_Net_Send(DWORD dwNetType, DWORD dwParam1, DWORD dwParam2) | ParaEngine::CBipedObject | virtual |
On_Perception() | ParaEngine::CBipedObject | virtual |
OnDeSelect() | ParaEngine::CBaseObject | virtual |
OneObstaclePathFinding(CBaseObject *pSolid) | ParaEngine::CBipedObject | |
OnRefAdded(IRefObject *rm, int nTag=0) | ParaEngine::IRefObject | virtual |
OnRefDeleted(IRefObject *rm) | ParaEngine::IRefObject | virtual |
OnSelect(int nGroupID) | ParaEngine::CBaseObject | virtual |
OPCBiped enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
OpenWithDefaultEditor(const char *sFilename, bool bWaitOnReturn=false) | ParaEngine::IAttributeFields | static |
PathFinding(double dTimeDelta) | ParaEngine::CBipedObject | virtual |
PhysicsMoveStyle enum name | ParaEngine::CBipedObject | |
PlayAnimation(DWORD nIndex, bool bUpdateSpeed=true, bool bAppend=false) | ParaEngine::CBipedObject | |
PlayAnimation(const char *sName, bool bUpdateSpeed=true, bool bAppend=false) | ParaEngine::CBipedObject | |
PlayDeathDecayAnim() | ParaEngine::CBipedObject | |
PopParam() | ParaEngine::CBipedObject | virtual |
PortalNode enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
PrepareRender(CBaseCamera *pCamera, SceneState *sceneState) | ParaEngine::CBaseObject | virtual |
PrintObject() | ParaEngine::IAttributeFields | |
ProcessObjectEvent(const ObjectEvent &event) | ParaEngine::CBipedObject | virtual |
PushParam() | ParaEngine::CBipedObject | virtual |
QueryIGameObject() | ParaEngine::CBipedObject | virtual |
QueryObject(int nObjectType) | ParaEngine::CBaseObject | virtual |
QueryObjectByName(const std::string &sObjectType) | ParaEngine::CBaseObject | virtual |
ReComputeHashcode() (defined in ParaEngine::COPCBiped) | ParaEngine::COPCBiped | |
Release() (defined in ParaEngine::CRefCounted) | ParaEngine::CRefCounted | virtual |
ReleaseDevices enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
ReleaseEvents enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
ReleasePhysics enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
RemoveAllDynamicFields() | ParaEngine::IAttributeFields | virtual |
RemoveCharTracker(const char *sName) | ParaEngine::ICharacterTrackerContainer | |
RemoveCharTracker(int nBeforePerceivedTime) | ParaEngine::ICharacterTrackerContainer | |
RemoveChild(const CBaseObject *pObj, bool bRecursive=false) | ParaEngine::CBaseObject | |
RemoveChildByName(const string &name, bool bRecursive=false) | ParaEngine::CBaseObject | |
RemoveScriptCallback(int func_type) | ParaEngine::IObjectScriptingInterface | virtual |
RemoveWayPoint() (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | |
RemoveWayPointByType(BipedWayPoint::MyType nType=BipedWayPoint::COMMAND_POINT) | ParaEngine::CBipedObject | |
RendererRecreated() (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | virtual |
RenderSelectionStyle enum name | ParaEngine::CBipedObject | |
RenderSelectionStyle_border enum value | ParaEngine::CBipedObject | |
RenderSelectionStyle_flash enum value | ParaEngine::CBipedObject | |
RenderSelectionStyle_unlit enum value | ParaEngine::CBipedObject | |
ReplaceAIModule(CAIBase *pNew) | ParaEngine::CBipedObject | |
Report(vector< string > &v_sReport) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | virtual |
Reset() | ParaEngine::CBipedObject | virtual |
ResetBaseModel(AssetEntity *assetCharBaseModel) | ParaEngine::CBipedObject | |
ResetBipedPosition(const Vector3 *pV, bool bIgnoreHeight=true) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | |
ResetCharTrackers() | ParaEngine::ICharacterTrackerContainer | |
ResetField(int nFieldID) | ParaEngine::IGameObject | virtual |
ResetTime() (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | virtual |
RestoreDeviceObjects() (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | virtual |
Rotate(float x, float y, float z) | ParaEngine::CBipedObject | virtual |
RPGBiped enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
SaveDynamicFieldsToString(std::string &output) | ParaEngine::IAttributeFields | virtual |
SaveToDB() | ParaEngine::IGameObject | virtual |
SceneRoot enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
SetAABB(const Vector3 *vMin, const Vector3 *vMax) | ParaEngine::CTileObject | virtual |
SetAccelerationDist(float fAccelerationDist=0.f) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | |
SetActive(bool bActive) | ParaEngine::COPCBiped | inline |
SetAlwaysFlying(bool val) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | |
SetAlwaysLoadPhysics(bool bEnable) | ParaEngine::CBaseObject | virtual |
SetAlwaysSentient(bool bAlways) | ParaEngine::IGameObject | |
SetAnimation(int nAnimID) | ParaEngine::CBipedObject | virtual |
SetAnimFrame(int nFrame) | ParaEngine::CBipedObject | virtual |
SetAssetFileName(const std::string &sFilename) | ParaEngine::CBipedObject | virtual |
SetAttribute(DWORD dwAtt, bool bTurnOn=true) | ParaEngine::CBaseObject | inline |
SetAutoWalkupBlock(bool bAutoWalkup) | ParaEngine::CBipedObject | |
SetBillboarded(bool bBillboarded) | ParaEngine::CBaseObject | inline |
SetBlendingFactor(float fBlendingFactor) | ParaEngine::CBipedObject | protected |
SetBootHeight(float fBootHeight) | ParaEngine::CBipedObject | |
SetBoundingBox(float fOBB_X, float fOBB_Y, float fOBB_Z, float fFacing) | ParaEngine::CTileObject | virtual |
SetBoundRect(float fWidth, float fHeight, float fFacing) | ParaEngine::CTileObject | virtual |
SetCanFly(bool canFly) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | |
SetCharacterID(int nID) | ParaEngine::CRpgCharacter | inline |
SetCharacterID(int nID) | ParaEngine::CRpgCharacter | inline |
SetCharacterType(int nType) | ParaEngine::CRpgCharacter | |
SetCharacterType(int nType) | ParaEngine::CRpgCharacter | |
SetCtorPercentage(float fPercentage) | ParaEngine::CBaseObject | inlinevirtual |
SetDead() (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | virtual |
SetDensity(float fDensity) | ParaEngine::CBipedObject | |
SetDepth(float fDepth) (defined in ParaEngine::CTileObject) | ParaEngine::CTileObject | virtual |
SetDynamicField(const std::string &sName, const CVariable &value) | ParaEngine::IAttributeFields | virtual |
SetFacing(float fFacing) (defined in ParaEngine::IViewClippingObject) | ParaEngine::IViewClippingObject | inline |
SetFlyingDirection(const Vector3 *dir) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | |
SetFlyUsingCameraDir(bool val) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | |
SetFrameMoveInterval(int nFrameMoveInterval) | ParaEngine::IGameObject | inline |
SetFrameNumber(int nFrameNumber) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
SetGeometryDirty(bool bDirty=true) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
SetGravity(float gravity) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | |
SetGroupID(int nGroup) | ParaEngine::IGameObject | |
SetHashCode(size_t hashvalue) | ParaEngine::COPCBiped | |
SetHeadOn3DFacing(float fValue, int nIndex=0) | ParaEngine::IHeadOn3D | |
SetHeadOn3DScalingEnabled(bool bZnabled, int nIndex=0) | ParaEngine::IHeadOn3D | |
SetHeadOnAlphaFadePercentage(float fValue, int nIndex=0) (defined in ParaEngine::IHeadOn3D) | ParaEngine::IHeadOn3D | |
SetHeadOnFarZoomDist(float fValue, int nIndex=0) (defined in ParaEngine::IHeadOn3D) | ParaEngine::IHeadOn3D | |
SetHeadOnMaxUIScaling(float fValue, int nIndex=0) (defined in ParaEngine::IHeadOn3D) | ParaEngine::IHeadOn3D | |
SetHeadOnMinUIScaling(float fValue, int nIndex=0) (defined in ParaEngine::IHeadOn3D) | ParaEngine::IHeadOn3D | |
SetHeadOnNearZoomDist(float fValue, int nIndex=0) (defined in ParaEngine::IHeadOn3D) | ParaEngine::IHeadOn3D | |
SetHeadOnOffest(const Vector3 &vOffset, int nIndex=0) | ParaEngine::IHeadOn3D | |
SetHeadOnText(const char *sText, int nIndex=0) | ParaEngine::IHeadOn3D | |
SetHeadOnTextColor(DWORD color, int nIndex=0) | ParaEngine::IHeadOn3D | |
SetHeadOnUITemplateName(const char *sUIName, int nIndex=0) | ParaEngine::IHeadOn3D | |
SetHeadOnUseGlobal3DScaling(bool bZnabled, int nIndex=0) | ParaEngine::IHeadOn3D | |
SetHeadOnZEnabled(bool bZnabled, int nIndex=0) | ParaEngine::IHeadOn3D | |
SetHeadTurningAngle(float fFacing) | ParaEngine::CBipedObject | |
SetHeadUpdownAngle(float fFacing) | ParaEngine::CBipedObject | |
SetHeight(float fHeight) (defined in ParaEngine::CTileObject) | ParaEngine::CTileObject | virtual |
SetHomeZone(CZoneNode *pZone) | ParaEngine::CBaseObject | |
SetHomeZoneName(const char *sName) | ParaEngine::CBaseObject | |
SetIdentifier(const std::string &sID) (defined in ParaEngine::IRefObject) | ParaEngine::IRefObject | virtual |
SetIgnoreSlopeCollision(bool ignoreSlope) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | |
SetIsAlwaysAboveTerrain(bool bEnable) | ParaEngine::CBipedObject | inlineprotected |
SetIsAnimPaused(bool bPaused) | ParaEngine::CBipedObject | inlineprotected |
SetIsControlledExternally(bool val) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | |
SetLastSpeed(float fSpeed) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | |
SetLastTrackerGCTime(int nLag) | ParaEngine::ICharacterTrackerContainer | inline |
SetLoaded(bool bLoaded) | ParaEngine::IGameObject | inline |
SetLocalTransform(const Matrix4 &mXForm) | ParaEngine::CBipedObject | virtual |
SetMentalState(int nIndex, DWORD data) | ParaEngine::CRpgCharacter | |
SetMentalState(int nIndex, DWORD data) | ParaEngine::CRpgCharacter | |
SetModified(bool bModified) | ParaEngine::IGameObject | inlinevirtual |
SetMovableRegion(const CShapeAABB *aabb) | ParaEngine::IGameObject | virtual |
SetMovementStyle(PhysicsMoveStyle nValue) | ParaEngine::CBipedObject | inline |
SetMyType(ObjectType t) | ParaEngine::CBaseObject | |
SetNextTargetPosition(const DVector3 &pV, bool bIgnoreHeight=true) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | |
SetNormal(const Vector3 &pNorm) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | virtual |
SetObjectCenter(const DVector3 &v) | ParaEngine::CTileObject | virtual |
SetObjectShape(ObjectShape shape) | ParaEngine::CBaseObject | virtual |
SetOnAssetLoaded(const char *sCallbackScript) | ParaEngine::CBipedObject | virtual |
SetOnLoadScript(const string &str) | ParaEngine::IGameObject | |
SetOpacity(float fOpacity) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | virtual |
SetParamsFromAsset() | ParaEngine::CBipedObject | protected |
SetParent(CBaseObject *pParent) | ParaEngine::CBaseObject | inlinevirtual |
SetPerceptiveRadius(float fNewRaduis) | ParaEngine::IGameObject | |
SetPersistent(bool bPersistent) | ParaEngine::IGameObject | virtual |
SetPhysicsGroup(int nGroup) | ParaEngine::CBipedObject | virtual |
SetPhysicsGroupMask(DWORD dwValue) | ParaEngine::CBipedObject | virtual |
SetPhysicsHeight(float fH) | ParaEngine::CBipedObject | |
SetPhysicsRadius(float fR) | ParaEngine::CBipedObject | |
SetPitch(float fValue) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | virtual |
SetPosition(const DVector3 &v) | ParaEngine::CBipedObject | virtual |
SetPrimaryTechniqueHandle(int nHandle) | ParaEngine::CBipedObject | virtual |
SetRadius(float fRadius) | ParaEngine::CTileObject | virtual |
SetRenderDistance(float fDist) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | virtual |
SetRenderImportance(int nRenderImportance) | ParaEngine::CBaseObject | inline |
SetRenderOrder(float val) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
SetReplaceableTexture(int ReplaceableTextureID, TextureEntity *pTextureEntity) | ParaEngine::CBipedObject | virtual |
SetRoll(float fValue) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | virtual |
SetRotation(const Quaternion &quat) | ParaEngine::IViewClippingObject | virtual |
SetScaling(float s) | ParaEngine::CBipedObject | virtual |
SetSelectGroupIndex(int nGroupIndex=-1) | ParaEngine::CBaseObject | |
SetSelectionEffect(int nStyle) | ParaEngine::CBaseObject | virtual |
SetSentientField(DWORD dwFieldOrGroup, bool bIsGroup=false) | ParaEngine::IGameObject | |
SetSentientObjCount(int nCount) (defined in ParaEngine::IGameObject) | ParaEngine::IGameObject | inline |
SetSentientRadius(float fR) | ParaEngine::IGameObject | |
SetShadowCaster(bool bEnable) | ParaEngine::CBaseObject | inline |
SetShadowReceiver(bool bEnable) | ParaEngine::CBaseObject | inline |
SetSimTag(int nTag) | ParaEngine::IGameObject | inline |
SetSizeScale(float dScale) | ParaEngine::CBipedObject | virtual |
SetSkill(int nIndex, int nSkillID) | ParaEngine::CRpgCharacter | |
SetSkill(int nIndex, int nSkillID) | ParaEngine::CRpgCharacter | |
SetSkipPicking(bool bSkipPicking) | ParaEngine::CBaseObject | inline |
SetSkipRender(bool bSkipRender) | ParaEngine::CBaseObject | inline |
SetSkipTerrainNormal(bool bSkip) | ParaEngine::CBaseObject | |
SetSpeed(float fSpeed) | ParaEngine::CBipedObject | |
SetSpeedAngle(float fSpeedAngle) | ParaEngine::CBipedObject | |
SetSpeedScale(float dScale) | ParaEngine::CBipedObject | virtual |
SetStandingState() | ParaEngine::CBipedObject | |
SetTileContainer(CTerrainTile *pTile) (defined in ParaEngine::IGameObject) | ParaEngine::IGameObject | virtual |
SetTileObject(bool bIsTileObject) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | virtual |
SetTime(int nTime) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | virtual |
SetTimeLag(int nLag) | ParaEngine::ICharacterTrackerContainer | inline |
SetTool(int nIndex, int ntoolID) | ParaEngine::CRpgCharacter | |
SetTool(int nIndex, int ntoolID) | ParaEngine::CRpgCharacter | |
SetTransform(Matrix4 *pLocalTransform, const DVector3 &pGlobalPos, float *pRotation) | ParaEngine::IViewClippingObject | virtual |
SetTransform(Matrix4 *pWorldTransform) (defined in ParaEngine::IViewClippingObject) | ParaEngine::IViewClippingObject | virtual |
SetTransparent(bool bIsTransparent) | ParaEngine::CBaseObject | inlinevirtual |
SetUseGlobalTime(bool bUseGlobalTime) | ParaEngine::CBipedObject | virtual |
SetUserControl() | ParaEngine::CBipedObject | virtual |
SetVegetation(bool bIsVegetation) | ParaEngine::CBaseObject | inline |
SetVerticalSpeed(float fSpeed) | ParaEngine::CBipedObject | |
SetVisibility(bool bVisible) | ParaEngine::CBaseObject | |
SetWalkingState(const char *sName=NULL) | ParaEngine::CBipedObject | |
SetWidth(float fWidth) (defined in ParaEngine::CTileObject) | ParaEngine::CTileObject | virtual |
SetYaw(float fFacing) | ParaEngine::CBipedObject | virtual |
ShowBoundingBox(bool bShowBoundingBox) | ParaEngine::CBaseObject | inline |
ShowHeadOnDisplay(bool bShow, int nIndex=0) | ParaEngine::IHeadOn3D | |
SkyMesh enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
SnapToTerrainSurface(bool bUseNorm=true) | ParaEngine::CBaseObject | |
SPEED_NORM_TURN (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | static |
SPEED_TURN (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | static |
SPEED_WALK (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | static |
SpriteObject enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
TestCollision(CBaseCamera *pCamera) | ParaEngine::IViewClippingObject | virtual |
TestCollisionObject(IViewClippingObject *pObj) | ParaEngine::IViewClippingObject | virtual |
TestCollisionRay(const Vector3 &vPickRayOrig, const Vector3 &vPickRayDir, float *fDistance) | ParaEngine::IViewClippingObject | virtual |
TestCollisionSphere(const Vector3 *pvCenter, float radius, BYTE nMethod=1) | ParaEngine::IViewClippingObject | virtual |
TestCollisionSphere(CBaseCamera *pCamera, float fFarPlaneDistance) | ParaEngine::IViewClippingObject | virtual |
TestShadowSweptSphere(CBaseCamera *pCamera, const Vector3 *pvDirection) | ParaEngine::IViewClippingObject | virtual |
ToNpcDbItem(CNpcDbItem &npc) | ParaEngine::CRpgCharacter | |
ToNpcDbItem(CNpcDbItem &npc) | ParaEngine::CRpgCharacter | |
ToString(DWORD nMethod) | ParaEngine::CBipedObject | virtual |
ToString() const (defined in ParaEngine::IObject) | ParaEngine::IObject | virtual |
Type_Click enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
Type_EnterSentientArea enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
Type_Event enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
Type_FrameMove enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
Type_LeaveSentientArea enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
Type_Net_Receive enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
Type_Net_Send enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
Type_OnAssetLoaded enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
Type_OnLoadScript enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
Type_Paint enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
Type_Perception enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
Type_Unknown enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
UnloadPhysics() | ParaEngine::CBipedObject | virtual |
UpdateFrameNumber(int nFrameNumber) | ParaEngine::CBaseObject | virtual |
UpdateFromNPCDbItem(const CNpcDbItem &npc, DWORD dwFields) | ParaEngine::CRpgCharacter | |
UpdateFromNPCDbItem(const CNpcDbItem &npc, DWORD dwFields) | ParaEngine::CRpgCharacter | |
UpdateGeometry() | ParaEngine::CBipedObject | virtual |
UpdateSpeed(float fSpeed) | ParaEngine::CBipedObject | |
UpdateState(float fTimeDelta) | ParaEngine::CBipedObject | protected |
UpdateTileContainer() | ParaEngine::IGameObject | virtual |
UseAIModule(const string &sAIType) | ParaEngine::CBipedObject | |
UseSpeedFromAnimation(int nIndex) | ParaEngine::CBipedObject | |
UseSpeedFromAnimation(const char *sName) | ParaEngine::CBipedObject | |
ValidateFields() | ParaEngine::IAttributeFields | inlinevirtual |
ViewCullingObject enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
ViewTouch() | ParaEngine::CBipedObject | virtual |
VoxelMesh enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
WalkTo(const DVector3 &pV, bool bIgnoreHeight=true) | ParaEngine::CBipedObject | |
WayPointList_type typedef (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | |
WeakPtr_type typedef (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | |
ZoneNode enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
~CBaseObject(void) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | virtual |
~CBipedObject(void) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | virtual |
~COPCBiped(void) (defined in ParaEngine::COPCBiped) | ParaEngine::COPCBiped | virtual |
~CRefCounted() (defined in ParaEngine::CRefCounted) | ParaEngine::CRefCounted | protectedvirtual |
~CRpgCharacter(void) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | virtual |
~CRpgCharacter(void) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | virtual |
~CTileObject() (defined in ParaEngine::CTileObject) | ParaEngine::CTileObject | virtual |
~IAttributeFields(void) (defined in ParaEngine::IAttributeFields) | ParaEngine::IAttributeFields | virtual |
~ICharacterTrackerContainer() (defined in ParaEngine::ICharacterTrackerContainer) | ParaEngine::ICharacterTrackerContainer | virtual |
~IGameObject() (defined in ParaEngine::IGameObject) | ParaEngine::IGameObject | virtual |
~IHeadOn3D(void) (defined in ParaEngine::IHeadOn3D) | ParaEngine::IHeadOn3D | virtual |
~IObject() (defined in ParaEngine::IObject) | ParaEngine::IObject | protectedvirtual |
~IRefObject() (defined in ParaEngine::IRefObject) | ParaEngine::IRefObject | virtual |
~IViewClippingObject() (defined in ParaEngine::IViewClippingObject) | ParaEngine::IViewClippingObject | inlinevirtual |