| _SceneObjectType enum name (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
| ActivateScript(int func_type, const string &precode, const string &postcode) | ParaEngine::CBaseObject | |
| ActivateScript(int func_type, const string &precode) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
| ActivateScript(int func_type) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
| AddChild(CBaseObject *pObject) | ParaEngine::CBaseObject | virtual |
| AddChildAttributeObject(IAttributeFields *pChild, int nRowIndex=-1, int nColumnIndex=0) | ParaEngine::CBaseObject | virtual |
| AddDynamicField(const std::string &sName, ATTRIBUTE_FIELDTYPE dwType) | ParaEngine::IAttributeFields | virtual |
| addref() const | ParaEngine::CRefCounted | inline |
| AddReference(IRefObject *maker, int nTag=0) | ParaEngine::IRefObject | |
| AddScriptCallback(int func_type, const string &script_func) | ParaEngine::IObjectScriptingInterface | virtual |
| AddToAutoReleasePool() | ParaEngine::CRefCounted | |
| AddToDeadObjectPool() | ParaEngine::CBaseObject | virtual |
| AddWayPoint(const BipedWayPoint &pt) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | |
| Animate(double dTimeDelta, int nRenderNumber=0) | ParaEngine::CBipedObject | virtual |
| AnimateBiped(double dTimeDelta, bool bSharpTurning=false) | ParaEngine::CBipedObject | virtual |
| AnimateIdle(double dTimeDelta) | ParaEngine::CBipedObject | protected |
| AnimateMoving(double dTimeDelta, bool bSharpTurning=false) | ParaEngine::CBipedObject | protected |
| AnimateUserControl(double dTimeDelta) | ParaEngine::CBipedObject | protected |
| AntiPortalNode enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
| ATTRIBUTE_DEFINE_CLASS(CTileObject) (defined in ParaEngine::CTileObject) | ParaEngine::CTileObject | |
| ATTRIBUTE_METHOD(CBipedObject, DumpBVHAnimations_s) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
| ATTRIBUTE_METHOD(CBipedObject, ForceStop_s) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
| ATTRIBUTE_METHOD(CBipedObject, ForceMove_s) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
| ATTRIBUTE_METHOD(IGameObject, SaveToDB_s) (defined in ParaEngine::IGameObject) | ParaEngine::IGameObject | inline |
| ATTRIBUTE_METHOD(CBaseObject, Reset_s) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD(CBaseObject, DestroyChildren_s) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD(IAttributeFields, PrintObject_s) (defined in ParaEngine::IAttributeFields) | ParaEngine::IAttributeFields | inline |
| ATTRIBUTE_METHOD(IAttributeFields, AddRef_s) (defined in ParaEngine::IAttributeFields) | ParaEngine::IAttributeFields | inline |
| ATTRIBUTE_METHOD(IAttributeFields, Release_s) (defined in ParaEngine::IAttributeFields) | ParaEngine::IAttributeFields | inline |
| ATTRIBUTE_METHOD1(CRpgCharacter, GetCharacterID_s, int *) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | inline |
| ATTRIBUTE_METHOD1(CRpgCharacter, SetCharacterID_s, int) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | inline |
| ATTRIBUTE_METHOD1(CRpgCharacter, GetCharacterType_s, int *) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | inline |
| ATTRIBUTE_METHOD1(CRpgCharacter, SetCharacterType_s, int) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | inline |
| ATTRIBUTE_METHOD1(CRpgCharacter, GetMentalState0_s, int *) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | inline |
| ATTRIBUTE_METHOD1(CRpgCharacter, SetMentalState0_s, int) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | inline |
| ATTRIBUTE_METHOD1(CRpgCharacter, GetMentalState1_s, int *) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | inline |
| ATTRIBUTE_METHOD1(CRpgCharacter, SetMentalState1_s, int) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | inline |
| ATTRIBUTE_METHOD1(CRpgCharacter, GetMentalState2_s, int *) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | inline |
| ATTRIBUTE_METHOD1(CRpgCharacter, SetMentalState2_s, int) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | inline |
| ATTRIBUTE_METHOD1(CRpgCharacter, GetMentalState3_s, int *) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | inline |
| ATTRIBUTE_METHOD1(CRpgCharacter, SetMentalState3_s, int) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | inline |
| ATTRIBUTE_METHOD1(CRpgCharacter, GetCharacterID_s, int *) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | inline |
| ATTRIBUTE_METHOD1(CRpgCharacter, SetCharacterID_s, int) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | inline |
| ATTRIBUTE_METHOD1(CRpgCharacter, GetCharacterType_s, int *) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | inline |
| ATTRIBUTE_METHOD1(CRpgCharacter, SetCharacterType_s, int) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | inline |
| ATTRIBUTE_METHOD1(CRpgCharacter, GetMentalState0_s, int *) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | inline |
| ATTRIBUTE_METHOD1(CRpgCharacter, SetMentalState0_s, int) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | inline |
| ATTRIBUTE_METHOD1(CRpgCharacter, GetMentalState1_s, int *) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | inline |
| ATTRIBUTE_METHOD1(CRpgCharacter, SetMentalState1_s, int) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | inline |
| ATTRIBUTE_METHOD1(CRpgCharacter, GetMentalState2_s, int *) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | inline |
| ATTRIBUTE_METHOD1(CRpgCharacter, SetMentalState2_s, int) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | inline |
| ATTRIBUTE_METHOD1(CRpgCharacter, GetMentalState3_s, int *) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | inline |
| ATTRIBUTE_METHOD1(CRpgCharacter, SetMentalState3_s, int) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | inline |
| ATTRIBUTE_METHOD1(CBipedObject, GetPhysicsRadius_s, float *) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
| ATTRIBUTE_METHOD1(CBipedObject, SetPhysicsRadius_s, float) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
| ATTRIBUTE_METHOD1(CBipedObject, GetPhysicsHeight_s, float *) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
| ATTRIBUTE_METHOD1(CBipedObject, SetPhysicsHeight_s, float) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
| ATTRIBUTE_METHOD1(CBipedObject, GetSizeScale_s, float *) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
| ATTRIBUTE_METHOD1(CBipedObject, SetSizeScale_s, float) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
| ATTRIBUTE_METHOD1(CBipedObject, GetDensity_s, float *) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
| ATTRIBUTE_METHOD1(CBipedObject, SetDensity_s, float) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
| ATTRIBUTE_METHOD1(CBipedObject, GetSpeedScale_s, float *) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
| ATTRIBUTE_METHOD1(CBipedObject, SetSpeedScale_s, float) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
| ATTRIBUTE_METHOD1(CBipedObject, GetCurrentAnimation_s, int *) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
| ATTRIBUTE_METHOD1(CBipedObject, PlayAnimation_s, int) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
| ATTRIBUTE_METHOD1(CBipedObject, GetHeadTurningAngle_s, float *) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
| ATTRIBUTE_METHOD1(CBipedObject, SetHeadTurningAngle_s, float) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
| ATTRIBUTE_METHOD1(CBipedObject, GetHeadUpdownAngle_s, float *) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
| ATTRIBUTE_METHOD1(CBipedObject, SetHeadUpdownAngle_s, float) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
| ATTRIBUTE_METHOD1(CBipedObject, GetBootHeight_s, float *) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
| ATTRIBUTE_METHOD1(CBipedObject, SetBootHeight_s, float) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
| ATTRIBUTE_METHOD1(CBipedObject, GetMovementStyle_s, int *) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
| ATTRIBUTE_METHOD1(CBipedObject, SetMovementStyle_s, int) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
| ATTRIBUTE_METHOD1(CBipedObject, GetSpeed_s, float *) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
| ATTRIBUTE_METHOD1(CBipedObject, SetSpeed_s, float) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
| ATTRIBUTE_METHOD1(CBipedObject, GetLastSpeed_s, float *) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
| ATTRIBUTE_METHOD1(CBipedObject, SetLastSpeed_s, float) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
| ATTRIBUTE_METHOD1(CBipedObject, GetAccelerationDist_s, float *) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
| ATTRIBUTE_METHOD1(CBipedObject, SetAccelerationDist_s, float) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
| ATTRIBUTE_METHOD1(CBipedObject, GetVerticalSpeed_s, float *) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
| ATTRIBUTE_METHOD1(CBipedObject, SetVerticalSpeed_s, float) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
| ATTRIBUTE_METHOD1(CBipedObject, GetPhysicsGroupSensorMask_s, DWORD *) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
| ATTRIBUTE_METHOD1(CBipedObject, SetPhysicsGroupSensorMask_s, DWORD) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
| ATTRIBUTE_METHOD1(CBipedObject, GetMaxSpeed_s, float *) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
| ATTRIBUTE_METHOD1(CBipedObject, GetIsAlwaysAboveTerrain_s, bool *) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
| ATTRIBUTE_METHOD1(CBipedObject, SetIsAlwaysAboveTerrain_s, bool) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
| ATTRIBUTE_METHOD1(CBipedObject, GetIsAnimPaused_s, bool *) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
| ATTRIBUTE_METHOD1(CBipedObject, SetIsAnimPaused_s, bool) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
| ATTRIBUTE_METHOD1(CBipedObject, SetBlendingFactor_s, float) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
| ATTRIBUTE_METHOD1(CBipedObject, GetLastWayPointType_s, int *) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
| ATTRIBUTE_METHOD1(CBipedObject, GetLastWayPointPos_s, Vector3 *) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
| ATTRIBUTE_METHOD1(CBipedObject, GetGravity_s, float *) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
| ATTRIBUTE_METHOD1(CBipedObject, SetGravity_s, float) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
| ATTRIBUTE_METHOD1(CBipedObject, GetIgnoreSlopeCollision_s, bool *) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
| ATTRIBUTE_METHOD1(CBipedObject, SetIgnoreSlopeCollision_s, bool) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
| ATTRIBUTE_METHOD1(CBipedObject, GetCanFly_s, bool *) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
| ATTRIBUTE_METHOD1(CBipedObject, SetCanFly_s, bool) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
| ATTRIBUTE_METHOD1(CBipedObject, GetAlwaysFlying_s, bool *) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
| ATTRIBUTE_METHOD1(CBipedObject, SetAlwaysFlying_s, bool) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
| ATTRIBUTE_METHOD1(CBipedObject, GetIsFlying_s, bool *) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
| ATTRIBUTE_METHOD1(CBipedObject, GetFlyUsingCameraDir_s, bool *) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
| ATTRIBUTE_METHOD1(CBipedObject, SetFlyUsingCameraDir_s, bool) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
| ATTRIBUTE_METHOD1(CBipedObject, IsAutoWalkupBlock_s, bool *) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
| ATTRIBUTE_METHOD1(CBipedObject, SetAutoWalkupBlock_s, bool) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
| ATTRIBUTE_METHOD1(CBipedObject, IsControlledExternally_s, bool *) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
| ATTRIBUTE_METHOD1(CBipedObject, SetIsControlledExternally_s, bool) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inline |
| ATTRIBUTE_METHOD1(IGameObject, IsModified_s, bool *) (defined in ParaEngine::IGameObject) | ParaEngine::IGameObject | inline |
| ATTRIBUTE_METHOD1(IGameObject, SetModified_s, bool) (defined in ParaEngine::IGameObject) | ParaEngine::IGameObject | inline |
| ATTRIBUTE_METHOD1(IGameObject, GetOnLoadScript_s, const char **) (defined in ParaEngine::IGameObject) | ParaEngine::IGameObject | inline |
| ATTRIBUTE_METHOD1(IGameObject, SetOnLoadScript_s, const char *) (defined in ParaEngine::IGameObject) | ParaEngine::IGameObject | inline |
| ATTRIBUTE_METHOD1(IGameObject, IsLoaded_s, bool *) (defined in ParaEngine::IGameObject) | ParaEngine::IGameObject | inline |
| ATTRIBUTE_METHOD1(IGameObject, SetLoaded_s, bool) (defined in ParaEngine::IGameObject) | ParaEngine::IGameObject | inline |
| ATTRIBUTE_METHOD1(IGameObject, IsGlobal_s, bool *) (defined in ParaEngine::IGameObject) | ParaEngine::IGameObject | inline |
| ATTRIBUTE_METHOD1(IGameObject, MakeGlobal_s, bool) (defined in ParaEngine::IGameObject) | ParaEngine::IGameObject | inline |
| ATTRIBUTE_METHOD1(IGameObject, IsSentient_s, bool *) (defined in ParaEngine::IGameObject) | ParaEngine::IGameObject | inline |
| ATTRIBUTE_METHOD1(IGameObject, MakeSentient_s, bool) (defined in ParaEngine::IGameObject) | ParaEngine::IGameObject | inline |
| ATTRIBUTE_METHOD1(IGameObject, IsAlwaysSentient_s, bool *) (defined in ParaEngine::IGameObject) | ParaEngine::IGameObject | inline |
| ATTRIBUTE_METHOD1(IGameObject, SetAlwaysSentient_s, bool) (defined in ParaEngine::IGameObject) | ParaEngine::IGameObject | inline |
| ATTRIBUTE_METHOD1(IGameObject, GetSentientRadius_s, float *) (defined in ParaEngine::IGameObject) | ParaEngine::IGameObject | inline |
| ATTRIBUTE_METHOD1(IGameObject, SetSentientRadius_s, float) (defined in ParaEngine::IGameObject) | ParaEngine::IGameObject | inline |
| ATTRIBUTE_METHOD1(IGameObject, GetPerceptiveRadius_s, float *) (defined in ParaEngine::IGameObject) | ParaEngine::IGameObject | inline |
| ATTRIBUTE_METHOD1(IGameObject, SetPerceptiveRadius_s, float) (defined in ParaEngine::IGameObject) | ParaEngine::IGameObject | inline |
| ATTRIBUTE_METHOD1(IGameObject, GetGroupID_s, int *) (defined in ParaEngine::IGameObject) | ParaEngine::IGameObject | inline |
| ATTRIBUTE_METHOD1(IGameObject, SetGroupID_s, int) (defined in ParaEngine::IGameObject) | ParaEngine::IGameObject | inline |
| ATTRIBUTE_METHOD1(IGameObject, GetSentientField_s, int *) (defined in ParaEngine::IGameObject) | ParaEngine::IGameObject | inline |
| ATTRIBUTE_METHOD1(IGameObject, SetSentientField_s, int) (defined in ParaEngine::IGameObject) | ParaEngine::IGameObject | inline |
| ATTRIBUTE_METHOD1(IGameObject, GetFrameMoveInterval_s, int *) (defined in ParaEngine::IGameObject) | ParaEngine::IGameObject | inline |
| ATTRIBUTE_METHOD1(IGameObject, SetFrameMoveInterval_s, int) (defined in ParaEngine::IGameObject) | ParaEngine::IGameObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, GetID_s, int *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, IsGlobal_s, bool *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, GetFacing_s, float *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, SetFacing_s, float) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, GetYaw_s, float *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, SetYaw_s, float) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, GetPitch_s, float *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, SetPitch_s, float) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, GetRoll_s, float *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, SetRoll_s, float) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, GetHeight_s, float *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, SetHeight_s, float) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, GetWidth_s, float *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, SetWidth_s, float) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, GetDepth_s, float *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, SetDepth_s, float) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, GetRadius_s, float *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, SetRadius_s, float) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, GetPosition_s, DVector3 *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, SetPosition_s, DVector3) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, GetAssetFileName_s, const char **) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, SetAssetFileName_s, const char *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, GetTechHandle_s, int *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, SetTechHandle_s, int) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, GetCtorPercentage_s, float *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, SetCtorPercentage_s, float) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, GetHomeZone_s, const char **) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, SetHomeZone_s, const char *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, GetShowBoundingBox_s, bool *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, SetShowBoundingBox_s, bool) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, GetPhysicsGroup_s, int *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, SetPhysicsGroup_s, int) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, GetPhysicsGroupMask_s, DWORD *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, SetPhysicsGroupMask_s, DWORD) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, GetSelectGroupIndex_s, int *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, SetSelectGroupIndex_s, int) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, SetOnAssetLoaded_s, const char *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, GetRenderOrder_s, float *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, SetRenderOrder_s, float) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, GetRenderImportance_s, int *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, SetRenderImportance_s, int) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, GetRenderDistance_s, float *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, SetRenderDistance_s, float) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, GetAnimation_s, int *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, SetAnimation_s, int) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, GetAnimFrame_s, int *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, SetAnimFrame_s, int) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, IsAnimEnabled_s, bool *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, EnableAnim_s, bool) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, IsUseGlobalTime_s, bool *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, SetUseGlobalTime_s, bool) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, GetChildCount_s, int *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, GetNormal_s, Vector3 *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, SetNormal_s, Vector3) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, IsTransparent_s, bool *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, SetTransparent_s, bool) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, IsVisible_s, bool *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, SetVisibility_s, bool) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, IsShadowCaster_s, bool *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, SetShadowCaster_s, bool) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, IsShadowReceiver_s, bool *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, SetShadowReceiver_s, bool) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, IsBillboarded_s, bool *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, SetBillboarded_s, bool) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, IsSkipRender_s, bool *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, SetSkipRender_s, bool) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, IsSkipPicking_s, bool *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, SetSkipPicking_s, bool) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, IsSkipTerrainNormal_s, bool *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, SetSkipTerrainNormal_s, bool) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, GetSelectionEffect_s, int *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, SetSelectionEffect_s, int) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, IsHeadOnZEnabled_s, bool *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, SetHeadOnZEnabled_s, bool) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, IsHeadOn3DScalingEnabled_s, bool *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, SetHeadOn3DScalingEnabled_s, bool) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, IsHeadOnUseGlobal3DScaling_s, bool *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, SetHeadOnUseGlobal3DScaling_s, bool) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, GetHeadOnNearZoomDist_s, float *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, SetHeadOnNearZoomDist_s, float) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, GetHeadOnFarZoomDist_s, float *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, SetHeadOnFarZoomDist_s, float) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, GetHeadOnMinUIScaling_s, float *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, SetHeadOnMinUIScaling_s, float) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, GetHeadOnMaxUIScaling_s, float *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, SetHeadOnMaxUIScaling_s, float) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, GetHeadOnAlphaFadePercentage_s, float *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, SetHeadOnAlphaFadePercentage_s, float) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, GetHeadOn3DFacing_s, float *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, SetHeadOn3DFacing_s, float) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, IsPersistent_s, bool *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, SetPersistent_s, bool) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, IsDead_s, bool *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, SetDead_s, bool) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, IsTileObject_s, bool *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, SetTileObject_s, bool) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, GetFrameNumber_s, int *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, SetFrameNumber_s, int) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, GetOpacity_s, float *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, SetOpacity_s, float) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, IsLastFrameRendered_s, bool *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, GetRenderMatrix_s, Matrix4 *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, SetLocalTransform_s, const Matrix4 &) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, GetLocalTransform_s, Matrix4 *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, IsPhysicsEnabled_s, bool *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, EnablePhysics_s, bool) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, IsLODEnabled_s, bool *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(CBaseObject, EnableLOD_s, bool) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| ATTRIBUTE_METHOD1(IAttributeFields, GetName_s, const char **) (defined in ParaEngine::IAttributeFields) | ParaEngine::IAttributeFields | inline |
| ATTRIBUTE_METHOD1(IAttributeFields, SetName_s, const char *) (defined in ParaEngine::IAttributeFields) | ParaEngine::IAttributeFields | inline |
| ATTRIBUTE_METHOD1(IAttributeFields, GetRefCount_s, int *) (defined in ParaEngine::IAttributeFields) | ParaEngine::IAttributeFields | inline |
| ATTRIBUTE_METHOD1(IAttributeFields, SetTime_s, int) (defined in ParaEngine::IAttributeFields) | ParaEngine::IAttributeFields | inline |
| ATTRIBUTE_METHOD1(IAttributeFields, GetTime_s, int *) (defined in ParaEngine::IAttributeFields) | ParaEngine::IAttributeFields | inline |
| AutoSelectTechnique() | ParaEngine::CBaseObject | virtual |
| BaseObject enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
| BeginPaint(SceneState *pSceneState, bool b3DTextPass, bool bZEnablePass) | ParaEngine::IHeadOn3D | static |
| BipedObject enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
| BuildShadowVolume(SceneState *sceneState, ShadowVolume *pShadowVolume, LightParams *pLight) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | virtual |
| CadObject enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
| CallBackType enum name | ParaEngine::CBaseObject | |
| CanAnimOpacity() const (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | |
| CanHasPhysics() | ParaEngine::CBipedObject | virtual |
| CanPick() | ParaEngine::CBaseObject | |
| CBaseObject(void) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
| CBipedObject(void) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | |
| CChildObjectList_Type typedef (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
| CHAR_BOSS enum value (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| CHAR_HERO enum value (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| CHAR_NONE enum value (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| CHAR_NPC enum value (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| CHAR_SPAWN enum value (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| CHARACTER_TYPE enum name | ParaEngine::CRpgCharacter | |
| CHARACTER_TYPE enum name | ParaEngine::CRpgCharacter | |
| CheckAttribute(DWORD attribute) | ParaEngine::CBaseObject | inline |
| CheckBlockWorld(DVector3 &vMovePos, Vector3 &vMinPos, Vector3 &vMaxPos, bool &bUseGlobalTerrainNorm, bool &bReachPos, Vector3 &vBipedFacing, float fDeltaTime) | ParaEngine::CBipedObject | protected |
| CheckFrameNumber(int nFrameNumber) | ParaEngine::CBaseObject | |
| CheckVolumnField(DWORD volType) | ParaEngine::CBaseObject | inline |
| ChooseNewLocation(Vector3 *pV) | ParaEngine::CBipedObject | virtual |
| Cleanup() | ParaEngine::CBipedObject | virtual |
| Clone(CBaseObject *obj) | ParaEngine::CBaseObject | virtual |
| Clone() | ParaEngine::CBaseObject | virtual |
| ParaEngine::IViewClippingObject::Clone(IObject *obj) const | ParaEngine::IObject | virtual |
| ParaEngine::IViewClippingObject::Clone() const | ParaEngine::IObject | virtual |
| CompressObject(CompressOption option=(CompressOption) 0xffff) | ParaEngine::CBaseObject | virtual |
| CompressOption enum name (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
| ContainerObject enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
| COPCBiped(void) (defined in ParaEngine::COPCBiped) | ParaEngine::COPCBiped | |
| CreateAttributeClass() | ParaEngine::IAttributeFields | protectedvirtual |
| CreateCharTracker(const char *sName=NULL) | ParaEngine::ICharacterTrackerContainer | |
| CRefCounted() (defined in ParaEngine::CRefCounted) | ParaEngine::CRefCounted | protected |
| CRpgCharacter(void) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| CRpgCharacter(void) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| CTileObject() (defined in ParaEngine::CTileObject) | ParaEngine::CTileObject | |
| DebugDraw(IBatchedElementDraw *pDebugDraw) | ParaEngine::IViewClippingObject | virtual |
| DEFINE_ATTRIBUTE_METHODS_DND(float, LifePoint) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| DEFINE_ATTRIBUTE_METHODS_DND(float, Age) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| DEFINE_ATTRIBUTE_METHODS_DND(float, BodyHeight) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| DEFINE_ATTRIBUTE_METHODS_DND(float, Weight) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| DEFINE_ATTRIBUTE_METHODS_DND(int, Occupation) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| DEFINE_ATTRIBUTE_METHODS_DND(int, RaceSex) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| DEFINE_ATTRIBUTE_METHODS_DND(float, Strength) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| DEFINE_ATTRIBUTE_METHODS_DND(float, Dexterity) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| DEFINE_ATTRIBUTE_METHODS_DND(float, Intelligence) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| DEFINE_ATTRIBUTE_METHODS_DND(float, BaseDefense) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| DEFINE_ATTRIBUTE_METHODS_DND(float, Defense) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| DEFINE_ATTRIBUTE_METHODS_DND(float, Defenseflat) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| DEFINE_ATTRIBUTE_METHODS_DND(float, DefenseMental) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| DEFINE_ATTRIBUTE_METHODS_DND(float, BaseAttack) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| DEFINE_ATTRIBUTE_METHODS_DND(float, AttackMelee) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| DEFINE_ATTRIBUTE_METHODS_DND(float, AttackRanged) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| DEFINE_ATTRIBUTE_METHODS_DND(float, AttackMental) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| DEFINE_ATTRIBUTE_METHODS_DND(float, MaxLifeLoad) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| DEFINE_ATTRIBUTE_METHODS_DND(int, HeroPoints) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| DEFINE_ATTRIBUTE_METHODS_DND(float, LifePoint) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| DEFINE_ATTRIBUTE_METHODS_DND(float, Age) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| DEFINE_ATTRIBUTE_METHODS_DND(float, BodyHeight) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| DEFINE_ATTRIBUTE_METHODS_DND(float, Weight) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| DEFINE_ATTRIBUTE_METHODS_DND(int, Occupation) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| DEFINE_ATTRIBUTE_METHODS_DND(int, RaceSex) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| DEFINE_ATTRIBUTE_METHODS_DND(float, Strength) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| DEFINE_ATTRIBUTE_METHODS_DND(float, Dexterity) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| DEFINE_ATTRIBUTE_METHODS_DND(float, Intelligence) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| DEFINE_ATTRIBUTE_METHODS_DND(float, BaseDefense) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| DEFINE_ATTRIBUTE_METHODS_DND(float, Defense) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| DEFINE_ATTRIBUTE_METHODS_DND(float, Defenseflat) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| DEFINE_ATTRIBUTE_METHODS_DND(float, DefenseMental) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| DEFINE_ATTRIBUTE_METHODS_DND(float, BaseAttack) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| DEFINE_ATTRIBUTE_METHODS_DND(float, AttackMelee) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| DEFINE_ATTRIBUTE_METHODS_DND(float, AttackRanged) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| DEFINE_ATTRIBUTE_METHODS_DND(float, AttackMental) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| DEFINE_ATTRIBUTE_METHODS_DND(float, MaxLifeLoad) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| DEFINE_ATTRIBUTE_METHODS_DND(int, HeroPoints) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| DEFINE_CLASS_ATTRIBUTE_DND(float, LifePoint, m_fLifePoint, 1) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| DEFINE_CLASS_ATTRIBUTE_DND(float, Age, m_fAge, 1) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| DEFINE_CLASS_ATTRIBUTE_DND(float, BodyHeight, m_fHeight, 1) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| DEFINE_CLASS_ATTRIBUTE_DND(float, Weight, m_fWeight, 1) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| DEFINE_CLASS_ATTRIBUTE_DND(int, Occupation, m_nOccupation, 1) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| DEFINE_CLASS_ATTRIBUTE_DND(int, RaceSex, m_nRaceSex, 1) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| DEFINE_CLASS_ATTRIBUTE_DND(float, Strength, m_fStrength, 1) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| DEFINE_CLASS_ATTRIBUTE_DND(float, Dexterity, m_fDexterity, 1) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| DEFINE_CLASS_ATTRIBUTE_DND(float, Intelligence, m_fIntelligence, 1) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| DEFINE_CLASS_ATTRIBUTE_DND(float, BaseDefense, m_fBaseDefense, 1) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| DEFINE_CLASS_ATTRIBUTE_DND(float, Defense, m_fDefense, 1) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| DEFINE_CLASS_ATTRIBUTE_DND(float, Defenseflat, m_fDefenseflat, 1) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| DEFINE_CLASS_ATTRIBUTE_DND(float, DefenseMental, m_fDefenseMental, 1) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| DEFINE_CLASS_ATTRIBUTE_DND(float, BaseAttack, m_fBaseAttack, 1) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| DEFINE_CLASS_ATTRIBUTE_DND(float, AttackMelee, m_fAttackMelee, 1) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| DEFINE_CLASS_ATTRIBUTE_DND(float, AttackRanged, m_fAttackRanged, 1) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| DEFINE_CLASS_ATTRIBUTE_DND(float, AttackMental, m_fAttackMental, 1) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| DEFINE_CLASS_ATTRIBUTE_DND(float, MaxLifeLoad, m_fMaxLifeLoad, 1) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| DEFINE_CLASS_ATTRIBUTE_DND(int, HeroPoints, m_nHeroPoints, 1) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| DEFINE_CLASS_ATTRIBUTE_DND(float, LifePoint, m_fLifePoint, 1) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| DEFINE_CLASS_ATTRIBUTE_DND(float, Age, m_fAge, 1) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| DEFINE_CLASS_ATTRIBUTE_DND(float, BodyHeight, m_fHeight, 1) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| DEFINE_CLASS_ATTRIBUTE_DND(float, Weight, m_fWeight, 1) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| DEFINE_CLASS_ATTRIBUTE_DND(int, Occupation, m_nOccupation, 1) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| DEFINE_CLASS_ATTRIBUTE_DND(int, RaceSex, m_nRaceSex, 1) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| DEFINE_CLASS_ATTRIBUTE_DND(float, Strength, m_fStrength, 1) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| DEFINE_CLASS_ATTRIBUTE_DND(float, Dexterity, m_fDexterity, 1) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| DEFINE_CLASS_ATTRIBUTE_DND(float, Intelligence, m_fIntelligence, 1) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| DEFINE_CLASS_ATTRIBUTE_DND(float, BaseDefense, m_fBaseDefense, 1) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| DEFINE_CLASS_ATTRIBUTE_DND(float, Defense, m_fDefense, 1) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| DEFINE_CLASS_ATTRIBUTE_DND(float, Defenseflat, m_fDefenseflat, 1) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| DEFINE_CLASS_ATTRIBUTE_DND(float, DefenseMental, m_fDefenseMental, 1) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| DEFINE_CLASS_ATTRIBUTE_DND(float, BaseAttack, m_fBaseAttack, 1) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| DEFINE_CLASS_ATTRIBUTE_DND(float, AttackMelee, m_fAttackMelee, 1) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| DEFINE_CLASS_ATTRIBUTE_DND(float, AttackRanged, m_fAttackRanged, 1) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| DEFINE_CLASS_ATTRIBUTE_DND(float, AttackMental, m_fAttackMental, 1) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| DEFINE_CLASS_ATTRIBUTE_DND(float, MaxLifeLoad, m_fMaxLifeLoad, 1) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| DEFINE_CLASS_ATTRIBUTE_DND(int, HeroPoints, m_nHeroPoints, 1) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| DEFINE_SCRIPT_EVENT(IGameObject, EnterSentientArea) (defined in ParaEngine::IGameObject) | ParaEngine::IGameObject | |
| DEFINE_SCRIPT_EVENT(IGameObject, LeaveSentientArea) (defined in ParaEngine::IGameObject) | ParaEngine::IGameObject | |
| DEFINE_SCRIPT_EVENT(IGameObject, Click) (defined in ParaEngine::IGameObject) | ParaEngine::IGameObject | |
| DEFINE_SCRIPT_EVENT(IGameObject, Event) (defined in ParaEngine::IGameObject) | ParaEngine::IGameObject | |
| DEFINE_SCRIPT_EVENT(IGameObject, Perception) (defined in ParaEngine::IGameObject) | ParaEngine::IGameObject | |
| DEFINE_SCRIPT_EVENT(IGameObject, FrameMove) (defined in ParaEngine::IGameObject) | ParaEngine::IGameObject | |
| DEFINE_SCRIPT_EVENT(IGameObject, Net_Send) (defined in ParaEngine::IGameObject) | ParaEngine::IGameObject | |
| DEFINE_SCRIPT_EVENT(IGameObject, Net_Receive) (defined in ParaEngine::IGameObject) | ParaEngine::IGameObject | |
| DEFINE_SCRIPT_EVENT_GET(CBaseObject, OnAssetLoaded) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
| DeleteAllRefs() | ParaEngine::IRefObject | |
| DeleteAllRefsByTag(int nTag=0) | ParaEngine::IRefObject | |
| DeleteAnimInstance() | ParaEngine::CBipedObject | |
| DeleteDeviceObjects() (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | virtual |
| DeleteReference(IRefObject *ref) | ParaEngine::IRefObject | |
| delref() const | ParaEngine::CRefCounted | inline |
| DestroyChildByName(const string &name, bool bRecursive=false) | ParaEngine::CBaseObject | |
| DestroyChildren() | ParaEngine::CBaseObject | virtual |
| Draw(SceneState *sceneState) | ParaEngine::CBipedObject | virtual |
| DrawBoundingBox(SceneState *sceneState, DWORD color) | ParaEngine::IViewClippingObject | virtual |
| DrawHeadOnUI(CBaseObject *pObj, int &nCounter, SceneState *pSceneState=NULL, CGUIText **ppObjUITextDefault=NULL, bool bZEnablePass=true, bool b3DTextPass=false) | ParaEngine::IHeadOn3D | static |
| DrawOcclusionObject(SceneState *sceneState) | ParaEngine::IViewClippingObject | virtual |
| DumpBVHAnimations() | ParaEngine::CBipedObject | |
| DynamicObject enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
| EnableAnim(bool bAnimated) | ParaEngine::CBipedObject | virtual |
| EnableLOD(bool val) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
| EnablePhysics(bool bEnable) | ParaEngine::CBipedObject | virtual |
| EndPaint(SceneState *pSceneState, bool b3DTextPass) (defined in ParaEngine::IHeadOn3D) | ParaEngine::IHeadOn3D | static |
| Equals(const IObject *obj) const | ParaEngine::IObject | virtual |
| FacingTarget(const Vector3 *pV) | ParaEngine::CBipedObject | |
| FacingTarget(float fTargetFacing) | ParaEngine::CBipedObject | |
| FacingTargetImmediately() | ParaEngine::CBipedObject | |
| FacingTowards(double dTimeDelta, float fTargetFacing) | ParaEngine::CBipedObject | protected |
| FallDown() | ParaEngine::CBipedObject | |
| FlyTowards(double dTimeDelta, const DVector3 &vPosTarget, float fStopDistance, bool *pIsSlidingWall) | ParaEngine::CBipedObject | protected |
| ForceMove() | ParaEngine::CBipedObject | |
| ForceSentient(bool bSentient=true) | ParaEngine::IGameObject | |
| ForceStop() | ParaEngine::CBipedObject | |
| g_nObjectSelectionEffect | ParaEngine::CBaseObject | protectedstatic |
| GameObject enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
| GetAABB(CShapeAABB *aabb) (defined in ParaEngine::CTileObject) | ParaEngine::CTileObject | virtual |
| GetAbsoluteSpeed() | ParaEngine::CBipedObject | |
| GetAccelerationDist() | ParaEngine::CBipedObject | |
| GetAIModule() | ParaEngine::CBipedObject | virtual |
| GetAlwaysFlying() const (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | |
| GetAnimation() | ParaEngine::CBipedObject | virtual |
| GetAnimFrame() | ParaEngine::CBipedObject | virtual |
| GetAnimInstance() | ParaEngine::CBipedObject | |
| GetAssetFileName() | ParaEngine::CBaseObject | virtual |
| GetAssetHeight() | ParaEngine::CBipedObject | |
| GetAttachmentMatrix(Matrix4 &pOut, int nAttachmentID=0, int nRenderNumber=0) | ParaEngine::CBipedObject | virtual |
| GetAttachmentPosition(Vector3 &pOut, int nAttachmentID=0, int nRenderNumber=0) | ParaEngine::CBaseObject | virtual |
| GetAttributeClass() | ParaEngine::IAttributeFields | |
| GetAttributeClassDescription() | ParaEngine::CRpgCharacter | inlinevirtual |
| GetAttributeClassDescription() | ParaEngine::CRpgCharacter | inlinevirtual |
| GetAttributeClassID() | ParaEngine::CRpgCharacter | inlinevirtual |
| GetAttributeClassID() | ParaEngine::CRpgCharacter | inlinevirtual |
| GetAttributeClassID_s(IAttributeFields *cls, int *p1) (defined in ParaEngine::IAttributeFields) | ParaEngine::IAttributeFields | inlinestatic |
| GetAttributeClassName() | ParaEngine::CRpgCharacter | inlinevirtual |
| GetAttributeClassName() | ParaEngine::CRpgCharacter | inlinevirtual |
| GetAttributeClassName_s(IAttributeFields *cls, const char **p1) (defined in ParaEngine::IAttributeFields) | ParaEngine::IAttributeFields | inlinestatic |
| GetAttributeObject() (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | virtual |
| GetBipedStateManager(bool bCreateOnDemand=true) | ParaEngine::CBipedObject | virtual |
| GetBootHeight() | ParaEngine::CBipedObject | |
| GetBoundingBox(float *fOBB_X, float *fOBB_Y, float *fOBB_Z, float *fFacing) | ParaEngine::CTileObject | virtual |
| GetBoundRect(float *fWidth, float *fHeight, float *fFacing) | ParaEngine::CTileObject | virtual |
| GetCanFly() (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | |
| GetCharacterID() | ParaEngine::CRpgCharacter | inline |
| GetCharacterID() | ParaEngine::CRpgCharacter | inline |
| GetCharacterType() | ParaEngine::CRpgCharacter | inline |
| GetCharacterType() | ParaEngine::CRpgCharacter | inline |
| GetCharModelInstance() | ParaEngine::CBipedObject | |
| GetCharTracker(const char *sName=NULL) | ParaEngine::ICharacterTrackerContainer | |
| GetChildAttributeColumnCount() | ParaEngine::CBipedObject | virtual |
| GetChildAttributeObject(const std::string &sName) | ParaEngine::CBipedObject | virtual |
| GetChildAttributeObject(int nRowIndex, int nColumnIndex=0) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | virtual |
| GetChildAttributeObjectCount(int nColumnIndex=0) | ParaEngine::CBipedObject | virtual |
| GetChildByName(const string &name, bool bRecursive=false) | ParaEngine::CBaseObject | |
| GetChildren() | ParaEngine::CBaseObject | inline |
| GetCtorPercentage() | ParaEngine::CBaseObject | inlinevirtual |
| GetCurrentAnimation() | ParaEngine::CBipedObject | |
| GetDefaultReplaceableTexture(int ReplaceableTextureID) | ParaEngine::CBipedObject | virtual |
| GetDensity() | ParaEngine::CBipedObject | |
| GetDepth() | ParaEngine::CTileObject | virtual |
| GetDistanceSq2D(IGameObject *pObj) | ParaEngine::IGameObject | |
| GetDynamicAttributes(bool bCreateIfNotExist=false) (defined in ParaEngine::IAttributeFields) | ParaEngine::IAttributeFields | protectedvirtual |
| GetDynamicField(const std::string &sName) | ParaEngine::IAttributeFields | virtual |
| GetDynamicField(int nIndex) | ParaEngine::IAttributeFields | virtual |
| GetDynamicFieldCount() | ParaEngine::IAttributeFields | virtual |
| GetDynamicFieldNameByIndex(int nIndex) | ParaEngine::IAttributeFields | virtual |
| GetEffectParamBlock(bool bCreateIfNotExist=false) | ParaEngine::CBaseObject | virtual |
| GetFacing() | ParaEngine::IViewClippingObject | inline |
| GetFacing3D(Vector3 *pV) | ParaEngine::IViewClippingObject | virtual |
| GetFlyUsingCameraDir() const (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | |
| GetFrameMoveInterval() (defined in ParaEngine::IGameObject) | ParaEngine::IGameObject | inline |
| GetFrameNumber() | ParaEngine::CBaseObject | |
| GetGravity() (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | |
| GetGroupID() | ParaEngine::IGameObject | |
| GetHeadFacing() | ParaEngine::CBipedObject | |
| GetHeadOn3DFacing(int nIndex=0) (defined in ParaEngine::IHeadOn3D) | ParaEngine::IHeadOn3D | |
| GetHeadOnAlphaFadePercentage(int nIndex=0) (defined in ParaEngine::IHeadOn3D) | ParaEngine::IHeadOn3D | |
| GetHeadOnFarZoomDist(int nIndex=0) (defined in ParaEngine::IHeadOn3D) | ParaEngine::IHeadOn3D | |
| GetHeadOnMaxUIScaling(int nIndex=0) (defined in ParaEngine::IHeadOn3D) | ParaEngine::IHeadOn3D | |
| GetHeadOnMinUIScaling(int nIndex=0) (defined in ParaEngine::IHeadOn3D) | ParaEngine::IHeadOn3D | |
| GetHeadOnNearZoomDist(int nIndex=0) (defined in ParaEngine::IHeadOn3D) | ParaEngine::IHeadOn3D | |
| GetHeadOnOffset(Vector3 *pOut, int nIndex=0) | ParaEngine::IHeadOn3D | |
| GetHeadOnText(int nIndex=0) | ParaEngine::IHeadOn3D | |
| GetHeadOnTextColor(int nIndex=0) | ParaEngine::IHeadOn3D | |
| GetHeadOnUIObject(int nIndex=0) (defined in ParaEngine::IHeadOn3D) | ParaEngine::IHeadOn3D | virtual |
| GetHeadOnUITemplateName(int nIndex=0) | ParaEngine::IHeadOn3D | |
| GetHeadOnUITemplateNameS(int nIndex=0) (defined in ParaEngine::IHeadOn3D) | ParaEngine::IHeadOn3D | |
| GetHeadTurningAngle() | ParaEngine::CBipedObject | |
| GetHeadUpdownAngle() | ParaEngine::CBipedObject | |
| GetHeight() | ParaEngine::CTileObject | virtual |
| GetHomeZone() | ParaEngine::CBaseObject | |
| GetHomeZoneName() (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
| GetID() | ParaEngine::CBaseObject | |
| GetIdentifier() | ParaEngine::IRefObject | virtual |
| GetIgnoreSlopeCollision() (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | |
| GetIsAlwaysAboveTerrain() | ParaEngine::CBipedObject | inlineprotected |
| GetIsAnimPaused() | ParaEngine::CBipedObject | inlineprotected |
| GetIsFlying() (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | |
| GetLastSpeed() | ParaEngine::CBipedObject | |
| GetLastTrackerGCTime() | ParaEngine::ICharacterTrackerContainer | inline |
| GetLastWayPoint() | ParaEngine::CBipedObject | |
| GetLocalAABBCenter() (defined in ParaEngine::CTileObject) | ParaEngine::CTileObject | virtual |
| GetLocalTransform(Matrix4 *localTransform) | ParaEngine::CBipedObject | virtual |
| GetMaxSpeed() | ParaEngine::CBipedObject | |
| GetMentalState(int nIndex) | ParaEngine::CRpgCharacter | |
| GetMentalState(int nIndex) | ParaEngine::CRpgCharacter | |
| GetMeshTriangleList(std::vector< Vector3 > &output, int nOption=0) | ParaEngine::CBaseObject | virtual |
| GetMovableRegion() | ParaEngine::IGameObject | virtual |
| GetMovementStyle() | ParaEngine::CBipedObject | inline |
| GetMyType() (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
| GetName() | ParaEngine::IRefObject | |
| GetNameW(std::u16string &out) | ParaEngine::IRefObject | |
| GetNormal() (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | virtual |
| GetNumOfPerceivedObject() | ParaEngine::IGameObject | |
| GetNumReplaceableTextures() | ParaEngine::CBipedObject | virtual |
| GetOBB(CShapeOBB *obb) | ParaEngine::CBipedObject | virtual |
| GetObjectByID(int nID) | ParaEngine::CBaseObject | static |
| GetObjectCenter() | ParaEngine::CTileObject | virtual |
| GetObjectCollisionDepth(IViewClippingObject *pObj) | ParaEngine::IViewClippingObject | virtual |
| GetObjectShape() | ParaEngine::CBaseObject | virtual |
| GetObjectToPointDistance(const Vector3 *pPoint) | ParaEngine::IViewClippingObject | virtual |
| GetOnLoadScript() | ParaEngine::IGameObject | inline |
| GetOpacity() (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | virtual |
| GetParaXAnimInstance() | ParaEngine::CBipedObject | |
| GetParaXEntity() | ParaEngine::CBipedObject | protected |
| GetParent() (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inlinevirtual |
| GetPerceivedObject(int nIndex) | ParaEngine::IGameObject | |
| GetPerceiveList() | ParaEngine::IGameObject | inline |
| GetPerceptiveRadius() | ParaEngine::IGameObject | |
| GetPhysicsBBObj() | ParaEngine::CBipedObject | |
| GetPhysicsGroup() | ParaEngine::CBipedObject | virtual |
| GetPhysicsGroupMask() | ParaEngine::CBipedObject | virtual |
| GetPhysicsHeight() | ParaEngine::CBipedObject | |
| GetPhysicsRadius() | ParaEngine::CBipedObject | virtual |
| GetPitch() | ParaEngine::CBipedObject | virtual |
| GetPosition() | ParaEngine::CTileObject | virtual |
| GetPrimaryAsset() | ParaEngine::CBipedObject | virtual |
| GetPrimaryTechniqueHandle() | ParaEngine::CBaseObject | virtual |
| GetRadius() | ParaEngine::CTileObject | virtual |
| GetRefCount() const | ParaEngine::CRefCounted | inline |
| GetRefList() | ParaEngine::IRefObject | inline |
| GetRefObject(int nIndex) | ParaEngine::IRefObject | |
| GetRefObjectByName(const char *sName) | ParaEngine::IRefObject | |
| GetRefObjectByTag(int nTag) | ParaEngine::IRefObject | |
| GetRefObjNum() | ParaEngine::IRefObject | |
| GetRenderDistance() | ParaEngine::CBaseObject | virtual |
| GetRenderImportance() (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| GetRenderMatrix(Matrix4 &pOut, int nRenderNumber=0) | ParaEngine::CBipedObject | virtual |
| GetRenderOffset() | ParaEngine::IViewClippingObject | virtual |
| GetRenderOrder() const | ParaEngine::CBaseObject | inline |
| GetRenderVertices(Vector3 *pVertices, int *nNumber) | ParaEngine::IViewClippingObject | virtual |
| GetReplaceableTexture(int ReplaceableTextureID) | ParaEngine::CBipedObject | virtual |
| GetRoll() | ParaEngine::CBipedObject | virtual |
| GetRotation(Quaternion *quat) | ParaEngine::IViewClippingObject | virtual |
| GetScaling() | ParaEngine::CBipedObject | virtual |
| GetScriptCallback(int func_type) | ParaEngine::IObjectScriptingInterface | virtual |
| GetSelectGroupIndex() | ParaEngine::CBaseObject | |
| GetSelectionEffect() | ParaEngine::CBaseObject | virtual |
| GetSentientField() | ParaEngine::IGameObject | |
| GetSentientObjCount() | ParaEngine::IGameObject | inline |
| GetSentientRadius() | ParaEngine::IGameObject | |
| GetSimTag() | ParaEngine::IGameObject | inline |
| GetSizeScale() | ParaEngine::CBipedObject | virtual |
| GetSkill(int nIndex) | ParaEngine::CRpgCharacter | |
| GetSkill(int nIndex) | ParaEngine::CRpgCharacter | |
| GetSpeed() | ParaEngine::CBipedObject | |
| GetSpeedAngle() | ParaEngine::CBipedObject | |
| GetSpeedDirection(Vector3 *pV) | ParaEngine::CBipedObject | |
| GetSpeedScale() | ParaEngine::CBipedObject | virtual |
| GetSphereCollisionDepth(Vector3 *pvCenter, float radius, bool bSolveDepth=false) | ParaEngine::IViewClippingObject | virtual |
| GetStaticActorCount() | ParaEngine::CBipedObject | |
| GetStringHashValue(const char *str) | ParaEngine::COPCBiped | static |
| GetTexture() (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | virtual |
| GetTileContainer() | ParaEngine::CBaseObject | |
| GetTime() | ParaEngine::CBipedObject | virtual |
| GetTimeLag() | ParaEngine::ICharacterTrackerContainer | inline |
| GetTool(int nIndex) | ParaEngine::CRpgCharacter | |
| GetTool(int nIndex) | ParaEngine::CRpgCharacter | |
| GetType() (defined in ParaEngine::COPCBiped) | ParaEngine::COPCBiped | inlinevirtual |
| GetType() const (defined in ParaEngine::IObject) | ParaEngine::IObject | inlinevirtual |
| GetValidationMessage() | ParaEngine::IAttributeFields | inlinevirtual |
| GetVerticalSpeed() | ParaEngine::CBipedObject | |
| GetVertices(Vector3 *pVertices, int *nNumber) | ParaEngine::IViewClippingObject | virtual |
| GetVerticesWithOrigin(const Vector3 *vOrigin, Vector3 *pVertices, int *nNumber) (defined in ParaEngine::CTileObject) | ParaEngine::CTileObject | virtual |
| GetViewClippingObject() | ParaEngine::CBaseObject | virtual |
| GetWayPoint(BipedWayPoint *pOut) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | |
| GetWeakReference() | ParaEngine::IObject | |
| GetWidth() | ParaEngine::CTileObject | virtual |
| GetWorldTransform(Matrix4 &pOut, int nRenderNumber=0) | ParaEngine::IViewClippingObject | virtual |
| GetYaw() | ParaEngine::CTileObject | virtual |
| HasAlphaBlendedObjects() | ParaEngine::CBipedObject | virtual |
| HasAnimation(int nAnimID) | ParaEngine::CBipedObject | virtual |
| HasAnimId(int nAnimID) | ParaEngine::CBipedObject | |
| HasAttachmentPoint(int nAttachmentID=0) | ParaEngine::CBipedObject | virtual |
| hash_code | ParaEngine::COPCBiped | |
| HasHeadOnDisplay(int nIndex=0) | ParaEngine::IHeadOn3D | virtual |
| HasReferences() | ParaEngine::IRefObject | inline |
| IAttributeFields(void) (defined in ParaEngine::IAttributeFields) | ParaEngine::IAttributeFields | |
| ICharacterTrackerContainer() (defined in ParaEngine::ICharacterTrackerContainer) | ParaEngine::ICharacterTrackerContainer | |
| IGameObject() (defined in ParaEngine::IGameObject) | ParaEngine::IGameObject | |
| IHeadOn3D(void) (defined in ParaEngine::IHeadOn3D) | ParaEngine::IHeadOn3D | |
| InitDeviceObjects() (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | virtual |
| InitObject(AssetEntity *pMAE) | ParaEngine::CBipedObject | |
| InstallFields(CAttributeClass *pClass, bool bOverride) | ParaEngine::CRpgCharacter | virtual |
| InstallFields(CAttributeClass *pClass, bool bOverride) | ParaEngine::CRpgCharacter | virtual |
| InvalidateDeviceObjects() (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | virtual |
| InvokeEditor(int nFieldID, const string &sParameters) | ParaEngine::IGameObject | virtual |
| ParaEngine::CTileObject::InvokeEditor(int nFieldID, const std::string &sParameters) | ParaEngine::IAttributeFields | inlinevirtual |
| IObjectScriptingInterface() (defined in ParaEngine::IObjectScriptingInterface) | ParaEngine::IObjectScriptingInterface | |
| IRefObject() (defined in ParaEngine::IRefObject) | ParaEngine::IRefObject | inline |
| IsActive() | ParaEngine::COPCBiped | inline |
| IsAlwaysSentient() const | ParaEngine::IGameObject | |
| IsAnimEnabled() (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | virtual |
| IsAutoWalkupBlock() | ParaEngine::CBipedObject | |
| IsBillboarded() | ParaEngine::CBaseObject | inline |
| IsBiped() (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
| IsBipedBlocked() | ParaEngine::CBipedObject | |
| IsControlledExternally() const | ParaEngine::CBipedObject | |
| IsDead() | ParaEngine::CBaseObject | virtual |
| IsGeometryDirty() const | ParaEngine::CBaseObject | inline |
| IsGlobal() | ParaEngine::IGameObject | inlinevirtual |
| IsHeadOn3DScalingEnabled(int nIndex=0) | ParaEngine::IHeadOn3D | |
| IsHeadOnDisplayShown(int nIndex=0) | ParaEngine::IHeadOn3D | |
| IsHeadOnUseGlobal3DScaling(int nIndex=0) | ParaEngine::IHeadOn3D | |
| IsHeadOnZEnabled(int nIndex=0) | ParaEngine::IHeadOn3D | |
| IsLastFrameRendered() | ParaEngine::CBaseObject | |
| IsLoaded() | ParaEngine::IGameObject | inline |
| IsLODEnabled() const | ParaEngine::CBaseObject | |
| IsModified() | ParaEngine::IGameObject | inlinevirtual |
| IsPersistent() | ParaEngine::IGameObject | virtual |
| IsPhysicsEnabled() (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | virtual |
| IsRenderable() | ParaEngine::CBaseObject | inline |
| IsSentient() | ParaEngine::IGameObject | virtual |
| IsSentientWith(const IGameObject *pObj) | ParaEngine::IGameObject | |
| IsShadowCaster() | ParaEngine::CBaseObject | inline |
| IsShadowEnabled() (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | inlinevirtual |
| IsShadowReceiver() | ParaEngine::CBaseObject | inline |
| IsShowBoundingBox() | ParaEngine::CBaseObject | inline |
| IsSkipPicking() | ParaEngine::CBaseObject | inline |
| IsSkipRender() | ParaEngine::CBaseObject | inline |
| IsSkipTerrainNormal() | ParaEngine::CBaseObject | |
| IsStanding() (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | virtual |
| IsStandingIntentioned() | ParaEngine::CBipedObject | |
| IsTileObject() | ParaEngine::CTileObject | inlinevirtual |
| IsTransparent() | ParaEngine::CBaseObject | inlinevirtual |
| IsUseGlobalTime() | ParaEngine::CBipedObject | virtual |
| IsVegetation() | ParaEngine::CBaseObject | inline |
| IsVisible() | ParaEngine::CBaseObject | |
| JumpUpward(float fVerticalSpeed, bool bJumpFromGround) | ParaEngine::CBipedObject | |
| LightObject enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
| LoadDynamicFieldsFromString(const std::string &input) | ParaEngine::IAttributeFields | virtual |
| LoadOnLoadScriptIfNot() | ParaEngine::IGameObject | |
| LoadPhysics() | ParaEngine::CBipedObject | virtual |
| LoadStoredModel(int nModelSetID) | ParaEngine::CBipedObject | |
| m_aabb | ParaEngine::CTileObject | protected |
| m_bEnableLOD | ParaEngine::CBaseObject | protected |
| m_bGeometryDirty | ParaEngine::CBaseObject | protected |
| m_callback_scripts | ParaEngine::IObjectScriptingInterface | protected |
| m_children | ParaEngine::CBaseObject | protected |
| m_dwAttribute | ParaEngine::CBaseObject | protected |
| m_fRadius | ParaEngine::CTileObject | protected |
| m_fRenderDistance | ParaEngine::CBaseObject | protected |
| m_fRenderOrder | ParaEngine::CBaseObject | protected |
| m_fYaw | ParaEngine::CTileObject | protected |
| m_nFrameNumber | ParaEngine::CBaseObject | protected |
| m_nID | ParaEngine::CBaseObject | protected |
| m_nRenderImportance | ParaEngine::CBaseObject | protected |
| m_nSelectGroupIndex | ParaEngine::CBaseObject | protected |
| m_nSimTag (defined in ParaEngine::IGameObject) | ParaEngine::IGameObject | protected |
| m_nTechniqueHandle | ParaEngine::CBaseObject | protected |
| m_objType | ParaEngine::CBaseObject | protected |
| m_pAttributes (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| m_pDnDAttribute (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | |
| m_pEffectParamBlock | ParaEngine::CBaseObject | protected |
| m_refcount (defined in ParaEngine::CRefCounted) | ParaEngine::CRefCounted | mutableprotected |
| m_references | ParaEngine::IRefObject | protected |
| m_sIdentifer | ParaEngine::IRefObject | protected |
| m_tileContainer (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | protected |
| m_vPos | ParaEngine::CTileObject | protected |
| m_weak_reference (defined in ParaEngine::IObject) | ParaEngine::IObject | protected |
| MakeGlobal(bool bGlobal) | ParaEngine::IGameObject | virtual |
| MakeSentient(bool bSentient=true) | ParaEngine::IGameObject | virtual |
| ManagedLoader enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
| MDXObject enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
| MeshObject enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
| MeshPhysicsObject enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
| MiniSceneGraph enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
| MissileObject enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
| MountOn(CBaseObject *pTarget, int nMountID=-1) | ParaEngine::CBipedObject | |
| MOVESTYLE_ABOVETERRAIN enum value | ParaEngine::CBipedObject | |
| MOVESTYLE_HEIGHTONLY enum value | ParaEngine::CBipedObject | |
| MOVESTYLE_LINEAR enum value | ParaEngine::CBipedObject | |
| MOVESTYLE_OPC enum value | ParaEngine::CBipedObject | |
| MOVESTYLE_SLIDINGWALL enum value | ParaEngine::CBipedObject | |
| MoveTowards(double dTimeDelta, const DVector3 &vPosTarget, float fStopDistance, bool *pIsSlidingWall=NULL) | ParaEngine::CBipedObject | protected |
| MoveTowards_Linear(double dTimeDelta, const DVector3 &vPosTarget) | ParaEngine::CBipedObject | protected |
| MoveTowards_OPC(double dTimeDelta, const DVector3 &vPosTarget, float fQuickMoveDistance=15.f) | ParaEngine::CBipedObject | protected |
| NPL_CREATE enum value | ParaEngine::CBaseObject | |
| NPL_CREATE_IN_LOADER enum value | ParaEngine::CBaseObject | |
| NPL_DELETE enum value | ParaEngine::CBaseObject | |
| NPL_DONOT_OUTPUT_ASSET enum value | ParaEngine::CBaseObject | |
| NPL_STRING enum name | ParaEngine::CBaseObject | |
| NPL_UPDATE enum value | ParaEngine::CBaseObject | |
| ObjectCallbackPool_Type typedef (defined in ParaEngine::IObjectScriptingInterface) | ParaEngine::IObjectScriptingInterface | |
| ObjectEventList_Type typedef (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
| On_Attached() | ParaEngine::IGameObject | virtual |
| On_Click(DWORD nMouseKey, DWORD dwParam1, DWORD dwParam2) | ParaEngine::CBipedObject | virtual |
| On_Detached() | ParaEngine::IGameObject | virtual |
| On_EnterSentientArea() | ParaEngine::CBipedObject | virtual |
| On_Event(DWORD nEventType, DWORD dwParam1, DWORD dwParam2) | ParaEngine::CBipedObject | virtual |
| On_FrameMove() | ParaEngine::CBipedObject | virtual |
| On_LeaveSentientArea() | ParaEngine::CBipedObject | virtual |
| On_Net_Receive(DWORD dwNetType, DWORD dwParam1, DWORD dwParam2) | ParaEngine::CBipedObject | virtual |
| On_Net_Send(DWORD dwNetType, DWORD dwParam1, DWORD dwParam2) | ParaEngine::CBipedObject | virtual |
| On_Perception() | ParaEngine::CBipedObject | virtual |
| OnDeSelect() | ParaEngine::CBaseObject | virtual |
| OneObstaclePathFinding(CBaseObject *pSolid) | ParaEngine::CBipedObject | |
| OnRefAdded(IRefObject *rm, int nTag=0) | ParaEngine::IRefObject | virtual |
| OnRefDeleted(IRefObject *rm) | ParaEngine::IRefObject | virtual |
| OnSelect(int nGroupID) | ParaEngine::CBaseObject | virtual |
| OPCBiped enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
| OpenWithDefaultEditor(const char *sFilename, bool bWaitOnReturn=false) | ParaEngine::IAttributeFields | static |
| PathFinding(double dTimeDelta) | ParaEngine::CBipedObject | virtual |
| PhysicsMoveStyle enum name | ParaEngine::CBipedObject | |
| PlayAnimation(DWORD nIndex, bool bUpdateSpeed=true, bool bAppend=false) | ParaEngine::CBipedObject | |
| PlayAnimation(const char *sName, bool bUpdateSpeed=true, bool bAppend=false) | ParaEngine::CBipedObject | |
| PlayDeathDecayAnim() | ParaEngine::CBipedObject | |
| PopParam() | ParaEngine::CBipedObject | virtual |
| PortalNode enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
| PrepareRender(CBaseCamera *pCamera, SceneState *sceneState) | ParaEngine::CBaseObject | virtual |
| PrintObject() | ParaEngine::IAttributeFields | |
| ProcessObjectEvent(const ObjectEvent &event) | ParaEngine::CBipedObject | virtual |
| PushParam() | ParaEngine::CBipedObject | virtual |
| QueryIGameObject() | ParaEngine::CBipedObject | virtual |
| QueryObject(int nObjectType) | ParaEngine::CBaseObject | virtual |
| QueryObjectByName(const std::string &sObjectType) | ParaEngine::CBaseObject | virtual |
| ReComputeHashcode() (defined in ParaEngine::COPCBiped) | ParaEngine::COPCBiped | |
| Release() (defined in ParaEngine::CRefCounted) | ParaEngine::CRefCounted | virtual |
| ReleaseDevices enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
| ReleaseEvents enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
| ReleasePhysics enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
| RemoveAllDynamicFields() | ParaEngine::IAttributeFields | virtual |
| RemoveCharTracker(const char *sName) | ParaEngine::ICharacterTrackerContainer | |
| RemoveCharTracker(int nBeforePerceivedTime) | ParaEngine::ICharacterTrackerContainer | |
| RemoveChild(const CBaseObject *pObj, bool bRecursive=false) | ParaEngine::CBaseObject | |
| RemoveChildByName(const string &name, bool bRecursive=false) | ParaEngine::CBaseObject | |
| RemoveScriptCallback(int func_type) | ParaEngine::IObjectScriptingInterface | virtual |
| RemoveWayPoint() (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | |
| RemoveWayPointByType(BipedWayPoint::MyType nType=BipedWayPoint::COMMAND_POINT) | ParaEngine::CBipedObject | |
| RendererRecreated() (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | virtual |
| RenderSelectionStyle enum name | ParaEngine::CBipedObject | |
| RenderSelectionStyle_border enum value | ParaEngine::CBipedObject | |
| RenderSelectionStyle_flash enum value | ParaEngine::CBipedObject | |
| RenderSelectionStyle_unlit enum value | ParaEngine::CBipedObject | |
| ReplaceAIModule(CAIBase *pNew) | ParaEngine::CBipedObject | |
| Report(vector< string > &v_sReport) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | virtual |
| Reset() | ParaEngine::CBipedObject | virtual |
| ResetBaseModel(AssetEntity *assetCharBaseModel) | ParaEngine::CBipedObject | |
| ResetBipedPosition(const Vector3 *pV, bool bIgnoreHeight=true) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | |
| ResetCharTrackers() | ParaEngine::ICharacterTrackerContainer | |
| ResetField(int nFieldID) | ParaEngine::IGameObject | virtual |
| ResetTime() (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | virtual |
| RestoreDeviceObjects() (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | virtual |
| Rotate(float x, float y, float z) | ParaEngine::CBipedObject | virtual |
| RPGBiped enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
| SaveDynamicFieldsToString(std::string &output) | ParaEngine::IAttributeFields | virtual |
| SaveToDB() | ParaEngine::IGameObject | virtual |
| SceneRoot enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
| SetAABB(const Vector3 *vMin, const Vector3 *vMax) | ParaEngine::CTileObject | virtual |
| SetAccelerationDist(float fAccelerationDist=0.f) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | |
| SetActive(bool bActive) | ParaEngine::COPCBiped | inline |
| SetAlwaysFlying(bool val) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | |
| SetAlwaysLoadPhysics(bool bEnable) | ParaEngine::CBaseObject | virtual |
| SetAlwaysSentient(bool bAlways) | ParaEngine::IGameObject | |
| SetAnimation(int nAnimID) | ParaEngine::CBipedObject | virtual |
| SetAnimFrame(int nFrame) | ParaEngine::CBipedObject | virtual |
| SetAssetFileName(const std::string &sFilename) | ParaEngine::CBipedObject | virtual |
| SetAttribute(DWORD dwAtt, bool bTurnOn=true) | ParaEngine::CBaseObject | inline |
| SetAutoWalkupBlock(bool bAutoWalkup) | ParaEngine::CBipedObject | |
| SetBillboarded(bool bBillboarded) | ParaEngine::CBaseObject | inline |
| SetBlendingFactor(float fBlendingFactor) | ParaEngine::CBipedObject | protected |
| SetBootHeight(float fBootHeight) | ParaEngine::CBipedObject | |
| SetBoundingBox(float fOBB_X, float fOBB_Y, float fOBB_Z, float fFacing) | ParaEngine::CTileObject | virtual |
| SetBoundRect(float fWidth, float fHeight, float fFacing) | ParaEngine::CTileObject | virtual |
| SetCanFly(bool canFly) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | |
| SetCharacterID(int nID) | ParaEngine::CRpgCharacter | inline |
| SetCharacterID(int nID) | ParaEngine::CRpgCharacter | inline |
| SetCharacterType(int nType) | ParaEngine::CRpgCharacter | |
| SetCharacterType(int nType) | ParaEngine::CRpgCharacter | |
| SetCtorPercentage(float fPercentage) | ParaEngine::CBaseObject | inlinevirtual |
| SetDead() (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | virtual |
| SetDensity(float fDensity) | ParaEngine::CBipedObject | |
| SetDepth(float fDepth) (defined in ParaEngine::CTileObject) | ParaEngine::CTileObject | virtual |
| SetDynamicField(const std::string &sName, const CVariable &value) | ParaEngine::IAttributeFields | virtual |
| SetFacing(float fFacing) (defined in ParaEngine::IViewClippingObject) | ParaEngine::IViewClippingObject | inline |
| SetFlyingDirection(const Vector3 *dir) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | |
| SetFlyUsingCameraDir(bool val) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | |
| SetFrameMoveInterval(int nFrameMoveInterval) | ParaEngine::IGameObject | inline |
| SetFrameNumber(int nFrameNumber) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
| SetGeometryDirty(bool bDirty=true) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
| SetGravity(float gravity) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | |
| SetGroupID(int nGroup) | ParaEngine::IGameObject | |
| SetHashCode(size_t hashvalue) | ParaEngine::COPCBiped | |
| SetHeadOn3DFacing(float fValue, int nIndex=0) | ParaEngine::IHeadOn3D | |
| SetHeadOn3DScalingEnabled(bool bZnabled, int nIndex=0) | ParaEngine::IHeadOn3D | |
| SetHeadOnAlphaFadePercentage(float fValue, int nIndex=0) (defined in ParaEngine::IHeadOn3D) | ParaEngine::IHeadOn3D | |
| SetHeadOnFarZoomDist(float fValue, int nIndex=0) (defined in ParaEngine::IHeadOn3D) | ParaEngine::IHeadOn3D | |
| SetHeadOnMaxUIScaling(float fValue, int nIndex=0) (defined in ParaEngine::IHeadOn3D) | ParaEngine::IHeadOn3D | |
| SetHeadOnMinUIScaling(float fValue, int nIndex=0) (defined in ParaEngine::IHeadOn3D) | ParaEngine::IHeadOn3D | |
| SetHeadOnNearZoomDist(float fValue, int nIndex=0) (defined in ParaEngine::IHeadOn3D) | ParaEngine::IHeadOn3D | |
| SetHeadOnOffest(const Vector3 &vOffset, int nIndex=0) | ParaEngine::IHeadOn3D | |
| SetHeadOnText(const char *sText, int nIndex=0) | ParaEngine::IHeadOn3D | |
| SetHeadOnTextColor(DWORD color, int nIndex=0) | ParaEngine::IHeadOn3D | |
| SetHeadOnUITemplateName(const char *sUIName, int nIndex=0) | ParaEngine::IHeadOn3D | |
| SetHeadOnUseGlobal3DScaling(bool bZnabled, int nIndex=0) | ParaEngine::IHeadOn3D | |
| SetHeadOnZEnabled(bool bZnabled, int nIndex=0) | ParaEngine::IHeadOn3D | |
| SetHeadTurningAngle(float fFacing) | ParaEngine::CBipedObject | |
| SetHeadUpdownAngle(float fFacing) | ParaEngine::CBipedObject | |
| SetHeight(float fHeight) (defined in ParaEngine::CTileObject) | ParaEngine::CTileObject | virtual |
| SetHomeZone(CZoneNode *pZone) | ParaEngine::CBaseObject | |
| SetHomeZoneName(const char *sName) | ParaEngine::CBaseObject | |
| SetIdentifier(const std::string &sID) (defined in ParaEngine::IRefObject) | ParaEngine::IRefObject | virtual |
| SetIgnoreSlopeCollision(bool ignoreSlope) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | |
| SetIsAlwaysAboveTerrain(bool bEnable) | ParaEngine::CBipedObject | inlineprotected |
| SetIsAnimPaused(bool bPaused) | ParaEngine::CBipedObject | inlineprotected |
| SetIsControlledExternally(bool val) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | |
| SetLastSpeed(float fSpeed) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | |
| SetLastTrackerGCTime(int nLag) | ParaEngine::ICharacterTrackerContainer | inline |
| SetLoaded(bool bLoaded) | ParaEngine::IGameObject | inline |
| SetLocalTransform(const Matrix4 &mXForm) | ParaEngine::CBipedObject | virtual |
| SetMentalState(int nIndex, DWORD data) | ParaEngine::CRpgCharacter | |
| SetMentalState(int nIndex, DWORD data) | ParaEngine::CRpgCharacter | |
| SetModified(bool bModified) | ParaEngine::IGameObject | inlinevirtual |
| SetMovableRegion(const CShapeAABB *aabb) | ParaEngine::IGameObject | virtual |
| SetMovementStyle(PhysicsMoveStyle nValue) | ParaEngine::CBipedObject | inline |
| SetMyType(ObjectType t) | ParaEngine::CBaseObject | |
| SetNextTargetPosition(const DVector3 &pV, bool bIgnoreHeight=true) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | |
| SetNormal(const Vector3 &pNorm) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | virtual |
| SetObjectCenter(const DVector3 &v) | ParaEngine::CTileObject | virtual |
| SetObjectShape(ObjectShape shape) | ParaEngine::CBaseObject | virtual |
| SetOnAssetLoaded(const char *sCallbackScript) | ParaEngine::CBipedObject | virtual |
| SetOnLoadScript(const string &str) | ParaEngine::IGameObject | |
| SetOpacity(float fOpacity) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | virtual |
| SetParamsFromAsset() | ParaEngine::CBipedObject | protected |
| SetParent(CBaseObject *pParent) | ParaEngine::CBaseObject | inlinevirtual |
| SetPerceptiveRadius(float fNewRaduis) | ParaEngine::IGameObject | |
| SetPersistent(bool bPersistent) | ParaEngine::IGameObject | virtual |
| SetPhysicsGroup(int nGroup) | ParaEngine::CBipedObject | virtual |
| SetPhysicsGroupMask(DWORD dwValue) | ParaEngine::CBipedObject | virtual |
| SetPhysicsHeight(float fH) | ParaEngine::CBipedObject | |
| SetPhysicsRadius(float fR) | ParaEngine::CBipedObject | |
| SetPitch(float fValue) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | virtual |
| SetPosition(const DVector3 &v) | ParaEngine::CBipedObject | virtual |
| SetPrimaryTechniqueHandle(int nHandle) | ParaEngine::CBipedObject | virtual |
| SetRadius(float fRadius) | ParaEngine::CTileObject | virtual |
| SetRenderDistance(float fDist) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | virtual |
| SetRenderImportance(int nRenderImportance) | ParaEngine::CBaseObject | inline |
| SetRenderOrder(float val) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
| SetReplaceableTexture(int ReplaceableTextureID, TextureEntity *pTextureEntity) | ParaEngine::CBipedObject | virtual |
| SetRoll(float fValue) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | virtual |
| SetRotation(const Quaternion &quat) | ParaEngine::IViewClippingObject | virtual |
| SetScaling(float s) | ParaEngine::CBipedObject | virtual |
| SetSelectGroupIndex(int nGroupIndex=-1) | ParaEngine::CBaseObject | |
| SetSelectionEffect(int nStyle) | ParaEngine::CBaseObject | virtual |
| SetSentientField(DWORD dwFieldOrGroup, bool bIsGroup=false) | ParaEngine::IGameObject | |
| SetSentientObjCount(int nCount) (defined in ParaEngine::IGameObject) | ParaEngine::IGameObject | inline |
| SetSentientRadius(float fR) | ParaEngine::IGameObject | |
| SetShadowCaster(bool bEnable) | ParaEngine::CBaseObject | inline |
| SetShadowReceiver(bool bEnable) | ParaEngine::CBaseObject | inline |
| SetSimTag(int nTag) | ParaEngine::IGameObject | inline |
| SetSizeScale(float dScale) | ParaEngine::CBipedObject | virtual |
| SetSkill(int nIndex, int nSkillID) | ParaEngine::CRpgCharacter | |
| SetSkill(int nIndex, int nSkillID) | ParaEngine::CRpgCharacter | |
| SetSkipPicking(bool bSkipPicking) | ParaEngine::CBaseObject | inline |
| SetSkipRender(bool bSkipRender) | ParaEngine::CBaseObject | inline |
| SetSkipTerrainNormal(bool bSkip) | ParaEngine::CBaseObject | |
| SetSpeed(float fSpeed) | ParaEngine::CBipedObject | |
| SetSpeedAngle(float fSpeedAngle) | ParaEngine::CBipedObject | |
| SetSpeedScale(float dScale) | ParaEngine::CBipedObject | virtual |
| SetStandingState() | ParaEngine::CBipedObject | |
| SetTileContainer(CTerrainTile *pTile) (defined in ParaEngine::IGameObject) | ParaEngine::IGameObject | virtual |
| SetTileObject(bool bIsTileObject) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | virtual |
| SetTime(int nTime) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | virtual |
| SetTimeLag(int nLag) | ParaEngine::ICharacterTrackerContainer | inline |
| SetTool(int nIndex, int ntoolID) | ParaEngine::CRpgCharacter | |
| SetTool(int nIndex, int ntoolID) | ParaEngine::CRpgCharacter | |
| SetTransform(Matrix4 *pLocalTransform, const DVector3 &pGlobalPos, float *pRotation) | ParaEngine::IViewClippingObject | virtual |
| SetTransform(Matrix4 *pWorldTransform) (defined in ParaEngine::IViewClippingObject) | ParaEngine::IViewClippingObject | virtual |
| SetTransparent(bool bIsTransparent) | ParaEngine::CBaseObject | inlinevirtual |
| SetUseGlobalTime(bool bUseGlobalTime) | ParaEngine::CBipedObject | virtual |
| SetUserControl() | ParaEngine::CBipedObject | virtual |
| SetVegetation(bool bIsVegetation) | ParaEngine::CBaseObject | inline |
| SetVerticalSpeed(float fSpeed) | ParaEngine::CBipedObject | |
| SetVisibility(bool bVisible) | ParaEngine::CBaseObject | |
| SetWalkingState(const char *sName=NULL) | ParaEngine::CBipedObject | |
| SetWidth(float fWidth) (defined in ParaEngine::CTileObject) | ParaEngine::CTileObject | virtual |
| SetYaw(float fFacing) | ParaEngine::CBipedObject | virtual |
| ShowBoundingBox(bool bShowBoundingBox) | ParaEngine::CBaseObject | inline |
| ShowHeadOnDisplay(bool bShow, int nIndex=0) | ParaEngine::IHeadOn3D | |
| SkyMesh enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
| SnapToTerrainSurface(bool bUseNorm=true) | ParaEngine::CBaseObject | |
| SPEED_NORM_TURN (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | static |
| SPEED_TURN (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | static |
| SPEED_WALK (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | static |
| SpriteObject enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
| TestCollision(CBaseCamera *pCamera) | ParaEngine::IViewClippingObject | virtual |
| TestCollisionObject(IViewClippingObject *pObj) | ParaEngine::IViewClippingObject | virtual |
| TestCollisionRay(const Vector3 &vPickRayOrig, const Vector3 &vPickRayDir, float *fDistance) | ParaEngine::IViewClippingObject | virtual |
| TestCollisionSphere(const Vector3 *pvCenter, float radius, BYTE nMethod=1) | ParaEngine::IViewClippingObject | virtual |
| TestCollisionSphere(CBaseCamera *pCamera, float fFarPlaneDistance) | ParaEngine::IViewClippingObject | virtual |
| TestShadowSweptSphere(CBaseCamera *pCamera, const Vector3 *pvDirection) | ParaEngine::IViewClippingObject | virtual |
| ToNpcDbItem(CNpcDbItem &npc) | ParaEngine::CRpgCharacter | |
| ToNpcDbItem(CNpcDbItem &npc) | ParaEngine::CRpgCharacter | |
| ToString(DWORD nMethod) | ParaEngine::CBipedObject | virtual |
| ToString() const (defined in ParaEngine::IObject) | ParaEngine::IObject | virtual |
| Type_Click enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
| Type_EnterSentientArea enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
| Type_Event enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
| Type_FrameMove enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
| Type_LeaveSentientArea enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
| Type_Net_Receive enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
| Type_Net_Send enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
| Type_OnAssetLoaded enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
| Type_OnLoadScript enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
| Type_Paint enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
| Type_Perception enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
| Type_Unknown enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
| UnloadPhysics() | ParaEngine::CBipedObject | virtual |
| UpdateFrameNumber(int nFrameNumber) | ParaEngine::CBaseObject | virtual |
| UpdateFromNPCDbItem(const CNpcDbItem &npc, DWORD dwFields) | ParaEngine::CRpgCharacter | |
| UpdateFromNPCDbItem(const CNpcDbItem &npc, DWORD dwFields) | ParaEngine::CRpgCharacter | |
| UpdateGeometry() | ParaEngine::CBipedObject | virtual |
| UpdateSpeed(float fSpeed) | ParaEngine::CBipedObject | |
| UpdateState(float fTimeDelta) | ParaEngine::CBipedObject | protected |
| UpdateTileContainer() | ParaEngine::IGameObject | virtual |
| UseAIModule(const string &sAIType) | ParaEngine::CBipedObject | |
| UseSpeedFromAnimation(int nIndex) | ParaEngine::CBipedObject | |
| UseSpeedFromAnimation(const char *sName) | ParaEngine::CBipedObject | |
| ValidateFields() | ParaEngine::IAttributeFields | inlinevirtual |
| ViewCullingObject enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
| ViewTouch() | ParaEngine::CBipedObject | virtual |
| VoxelMesh enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
| WalkTo(const DVector3 &pV, bool bIgnoreHeight=true) | ParaEngine::CBipedObject | |
| WayPointList_type typedef (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | |
| WeakPtr_type typedef (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | |
| ZoneNode enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
| ~CBaseObject(void) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | virtual |
| ~CBipedObject(void) (defined in ParaEngine::CBipedObject) | ParaEngine::CBipedObject | virtual |
| ~COPCBiped(void) (defined in ParaEngine::COPCBiped) | ParaEngine::COPCBiped | virtual |
| ~CRefCounted() (defined in ParaEngine::CRefCounted) | ParaEngine::CRefCounted | protectedvirtual |
| ~CRpgCharacter(void) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | virtual |
| ~CRpgCharacter(void) (defined in ParaEngine::CRpgCharacter) | ParaEngine::CRpgCharacter | virtual |
| ~CTileObject() (defined in ParaEngine::CTileObject) | ParaEngine::CTileObject | virtual |
| ~IAttributeFields(void) (defined in ParaEngine::IAttributeFields) | ParaEngine::IAttributeFields | virtual |
| ~ICharacterTrackerContainer() (defined in ParaEngine::ICharacterTrackerContainer) | ParaEngine::ICharacterTrackerContainer | virtual |
| ~IGameObject() (defined in ParaEngine::IGameObject) | ParaEngine::IGameObject | virtual |
| ~IHeadOn3D(void) (defined in ParaEngine::IHeadOn3D) | ParaEngine::IHeadOn3D | virtual |
| ~IObject() (defined in ParaEngine::IObject) | ParaEngine::IObject | protectedvirtual |
| ~IRefObject() (defined in ParaEngine::IRefObject) | ParaEngine::IRefObject | virtual |
| ~IViewClippingObject() (defined in ParaEngine::IViewClippingObject) | ParaEngine::IViewClippingObject | inlinevirtual |