_SceneObjectType enum name (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
ActivateScript(int func_type, const string &precode, const string &postcode) | ParaEngine::CBaseObject | |
ActivateScript(int func_type, const string &precode) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
ActivateScript(int func_type) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
AddChild(CBaseObject *pObject) | ParaEngine::CBaseObject | virtual |
AddChildAttributeObject(IAttributeFields *pChild, int nRowIndex=-1, int nColumnIndex=0) | ParaEngine::CBaseObject | virtual |
AddConsoleStr(const char *pStr) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | |
AddDynamicField(const std::string &sName, ATTRIBUTE_FIELDTYPE dwType) | ParaEngine::IAttributeFields | virtual |
addref() const | ParaEngine::CRefCounted | inline |
AddReference(IRefObject *maker, int nTag=0) | ParaEngine::IRefObject | |
AddScriptCallback(int func_type, const string &script_func) | ParaEngine::IObjectScriptingInterface | virtual |
AddSentientObject(IGameObject *pObj, bool bCheckDuplicate=false) | ParaEngine::CSceneObject | |
AddToAutoReleasePool() | ParaEngine::CRefCounted | |
AddToDeadObjectPool(CBaseObject *pObject) | ParaEngine::CSceneObject | |
ParaEngine::CBaseObject::AddToDeadObjectPool() | ParaEngine::CBaseObject | virtual |
AdvanceScene(double dTimeDelta, int nPipelineOrder=PIPELINE_3D_SCENE) | ParaEngine::CSceneObject | |
Animate(double dTimeDelta, int nRenderNumber=0) | ParaEngine::CSceneObject | virtual |
AntiPortalNode enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
ApplyWaterFogParam() (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | |
AttachObject(CBaseObject *pObject) | ParaEngine::CSceneObject | |
ATTRIBUTE_METHOD(CSceneObject, ScreenShotReflection_s) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD(CSceneObject, ScreenShotShadowMap_s) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD(CSceneObject, ScreenShotGlowMap_s) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD(CSceneObject, ClearParticles_s) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD(CSceneObject, UnLoadFlashTextures_s) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD(CBaseObject, Reset_s) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD(CBaseObject, DestroyChildren_s) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD(IAttributeFields, PrintObject_s) (defined in ParaEngine::IAttributeFields) | ParaEngine::IAttributeFields | inline |
ATTRIBUTE_METHOD(IAttributeFields, AddRef_s) (defined in ParaEngine::IAttributeFields) | ParaEngine::IAttributeFields | inline |
ATTRIBUTE_METHOD(IAttributeFields, Release_s) (defined in ParaEngine::IAttributeFields) | ParaEngine::IAttributeFields | inline |
ATTRIBUTE_METHOD1(CSceneObject, IsModified_s, bool *) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, SetModified_s, bool) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, IsUsingFullScreenGlow_s, bool *) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, EnableFullScreenGlow_s, bool) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, GetFullscreenGlowIntensity_s, float *) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, SetFullscreenGlowIntensity_s, float) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, GetFullscreenGlowBlendingFactor_s, float *) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, SetFullscreenGlowBlendingFactor_s, float) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, GetGlowness_s, Vector4 *) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, SetGlowness_s, Vector4) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, IsSunLightEnabled_s, bool *) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, EnableSunLight_s, bool) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, IsLightEnabled_s, bool *) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, EnableLight_s, bool) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, IsShowLocalLightMesh_s, bool *) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, ShowLocalLightMesh_s, bool) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, GetMaxLocalLightsNum_s, int *) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, SetMaxLocalLightsNum_s, int) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, IsShadowMapEnabled_s, bool *) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, SetShadow_s, bool) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, GetMaximumNumShadowCasters_s, int *) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, SetMaximumNumShadowCasters_s, int) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, GetMaximumNumShadowReceivers_s, int *) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, SetMaximumNumShadowReceivers_s, int) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, GetMaxCharTriangles_s, int *) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, SetMaxCharTriangles_s, int) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, GetBackGroundColor_s, Vector3 *) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, SetBackGroundColor_s, Vector3) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, IsFogEnabled_s, bool *) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, EnableFog_s, bool) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, GetFogColor_s, Vector3 *) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, SetFogColor_s, Vector3) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, GetFogStart_s, float *) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, SetFogStart_s, float) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, GetFogEnd_s, float *) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, SetFogEnd_s, float) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, GetFogDensity_s, float *) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, SetFogDensity_s, float) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, GetMinPopUpDistance_s, float *) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, SetMinPopUpDistance_s, float) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, GetOnClickDistance_s, float *) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, SetOnClickDistance_s, float) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, IsRenderSky_s, bool *) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, EnableSkyRendering_s, bool) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, IsScenePaused_s, bool *) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, PauseScene_s, bool) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, IsSceneEnabled_s, bool *) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, EnableScene_s, bool) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, IsShowBoundingBox_s, bool *) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, ShowBoundingBox_s, bool) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, IsGenerateReport_s, bool *) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, SetGenerateReport_s, bool) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, IsPortalSystemShown_s, bool *) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, ShowPortalSystem_s, bool) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, IsAutoPlayerRippleEnabled_s, bool *) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, EnableAutoPlayerRipple_s, bool) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, IsHeadOnDisplayShown_s, bool *) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, ShowHeadOnDisplay_s, bool) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, IsPortalZoneEnabled_s, bool *) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, EnablePortalZone_s, bool) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, IsUseWireFrame_s, bool *) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, SetUseWireFrame_s, bool) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, IsForceExportPhysics_s, bool *) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, SetForceExportPhysics_s, bool) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, IsInstancingEnabled_s, bool *) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, EnableInstancing_s, bool) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, GetMaxHeadOnDisplayDistance_s, float *) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, SetMaxHeadOnDisplayDistance_s, float) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, IsPersistent_s, bool *) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, SetPersistent_s, bool) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, GetPhysicsDebugDrawMode_s, int *) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, SetPhysicsDebugDrawMode_s, int) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, IsBlockInput_s, bool *) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, SetBlockInput_s, bool) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, GetAllMiniSceneGraphNames_s, const char **) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, GetShadowRadius_s, float *) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, SetShadowRadius_s, float) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, IsDropShadow_s, bool *) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, SetDropShadow_s, bool) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, IsUsingScreenWaveEffect_s, bool *) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, SetEnableScreenWaveEffect_s, bool) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, IsShowMainPlayer_s, bool *) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, ShowMainPlayer_s, bool) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CSceneObject, SetShadowMapTexelSize_s, int) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, GetID_s, int *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, IsGlobal_s, bool *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, GetFacing_s, float *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetFacing_s, float) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, GetYaw_s, float *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetYaw_s, float) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, GetPitch_s, float *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetPitch_s, float) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, GetRoll_s, float *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetRoll_s, float) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, GetHeight_s, float *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetHeight_s, float) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, GetWidth_s, float *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetWidth_s, float) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, GetDepth_s, float *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetDepth_s, float) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, GetRadius_s, float *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetRadius_s, float) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, GetPosition_s, DVector3 *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetPosition_s, DVector3) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, GetAssetFileName_s, const char **) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetAssetFileName_s, const char *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, GetTechHandle_s, int *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetTechHandle_s, int) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, GetCtorPercentage_s, float *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetCtorPercentage_s, float) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, GetHomeZone_s, const char **) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetHomeZone_s, const char *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, GetShowBoundingBox_s, bool *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetShowBoundingBox_s, bool) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, GetPhysicsGroup_s, int *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetPhysicsGroup_s, int) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, GetPhysicsGroupMask_s, DWORD *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetPhysicsGroupMask_s, DWORD) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, GetSelectGroupIndex_s, int *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetSelectGroupIndex_s, int) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetOnAssetLoaded_s, const char *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, GetRenderOrder_s, float *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetRenderOrder_s, float) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, GetRenderImportance_s, int *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetRenderImportance_s, int) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, GetRenderDistance_s, float *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetRenderDistance_s, float) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, GetAnimation_s, int *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetAnimation_s, int) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, GetAnimFrame_s, int *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetAnimFrame_s, int) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, IsAnimEnabled_s, bool *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, EnableAnim_s, bool) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, IsUseGlobalTime_s, bool *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetUseGlobalTime_s, bool) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, GetChildCount_s, int *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, GetNormal_s, Vector3 *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetNormal_s, Vector3) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, IsTransparent_s, bool *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetTransparent_s, bool) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, IsVisible_s, bool *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetVisibility_s, bool) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, IsShadowCaster_s, bool *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetShadowCaster_s, bool) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, IsShadowReceiver_s, bool *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetShadowReceiver_s, bool) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, IsBillboarded_s, bool *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetBillboarded_s, bool) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, IsSkipRender_s, bool *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetSkipRender_s, bool) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, IsSkipPicking_s, bool *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetSkipPicking_s, bool) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, IsSkipTerrainNormal_s, bool *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetSkipTerrainNormal_s, bool) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, GetSelectionEffect_s, int *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetSelectionEffect_s, int) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, IsHeadOnZEnabled_s, bool *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetHeadOnZEnabled_s, bool) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, IsHeadOn3DScalingEnabled_s, bool *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetHeadOn3DScalingEnabled_s, bool) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, IsHeadOnUseGlobal3DScaling_s, bool *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetHeadOnUseGlobal3DScaling_s, bool) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, GetHeadOnNearZoomDist_s, float *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetHeadOnNearZoomDist_s, float) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, GetHeadOnFarZoomDist_s, float *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetHeadOnFarZoomDist_s, float) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, GetHeadOnMinUIScaling_s, float *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetHeadOnMinUIScaling_s, float) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, GetHeadOnMaxUIScaling_s, float *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetHeadOnMaxUIScaling_s, float) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, GetHeadOnAlphaFadePercentage_s, float *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetHeadOnAlphaFadePercentage_s, float) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, GetHeadOn3DFacing_s, float *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetHeadOn3DFacing_s, float) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, IsPersistent_s, bool *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetPersistent_s, bool) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, IsDead_s, bool *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetDead_s, bool) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, IsTileObject_s, bool *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetTileObject_s, bool) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, GetFrameNumber_s, int *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetFrameNumber_s, int) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, GetOpacity_s, float *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetOpacity_s, float) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, IsLastFrameRendered_s, bool *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, GetRenderMatrix_s, Matrix4 *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, SetLocalTransform_s, const Matrix4 &) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, GetLocalTransform_s, Matrix4 *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, IsPhysicsEnabled_s, bool *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, EnablePhysics_s, bool) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, IsLODEnabled_s, bool *) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(CBaseObject, EnableLOD_s, bool) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
ATTRIBUTE_METHOD1(IAttributeFields, GetName_s, const char **) (defined in ParaEngine::IAttributeFields) | ParaEngine::IAttributeFields | inline |
ATTRIBUTE_METHOD1(IAttributeFields, SetName_s, const char *) (defined in ParaEngine::IAttributeFields) | ParaEngine::IAttributeFields | inline |
ATTRIBUTE_METHOD1(IAttributeFields, GetRefCount_s, int *) (defined in ParaEngine::IAttributeFields) | ParaEngine::IAttributeFields | inline |
ATTRIBUTE_METHOD1(IAttributeFields, SetTime_s, int) (defined in ParaEngine::IAttributeFields) | ParaEngine::IAttributeFields | inline |
ATTRIBUTE_METHOD1(IAttributeFields, GetTime_s, int *) (defined in ParaEngine::IAttributeFields) | ParaEngine::IAttributeFields | inline |
AutoSelectTechnique() | ParaEngine::CBaseObject | virtual |
BaseObject enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
BeginDrag(int nEvent, int x, int y, int z) | ParaEngine::CSceneObject | inlinevirtual |
BeginPaint(SceneState *pSceneState, bool b3DTextPass, bool bZEnablePass) | ParaEngine::IHeadOn3D | static |
BipedObject enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
CadObject enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
CallBackType enum name | ParaEngine::CBaseObject | |
CameraPool_type typedef (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | |
CancelDrag(STRUCT_DRAG_AND_DROP *pdrag) | ParaEngine::IObjectDrag | static |
CanHasPhysics() | ParaEngine::CBaseObject | virtual |
CanPick() | ParaEngine::CBaseObject | |
CanShowMainPlayer() const | ParaEngine::CSceneObject | |
CBaseObject(void) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
CChildObjectList_Type typedef (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
CENTER_ON_CAMERA enum value | ParaEngine::CSceneObject | |
CENTER_ON_FRUSTUM enum value | ParaEngine::CSceneObject | |
CENTER_ON_PLAYER enum value | ParaEngine::CSceneObject | |
CheckAttribute(DWORD attribute) | ParaEngine::CBaseObject | inline |
CheckFrameNumber(int nFrameNumber) | ParaEngine::CBaseObject | |
CheckObjectCullingMethod(DWORD dwMethod) | ParaEngine::CSceneObject | inline |
CheckVolumnField(DWORD volType) | ParaEngine::CBaseObject | inline |
Cleanup() | ParaEngine::CSceneObject | virtual |
ClearConsoleStr() (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | |
ClearParticles() | ParaEngine::CSceneObject | |
Clone(CBaseObject *obj) | ParaEngine::CBaseObject | virtual |
Clone() | ParaEngine::CBaseObject | virtual |
ParaEngine::IViewClippingObject::Clone(IObject *obj) const | ParaEngine::IObject | virtual |
ParaEngine::IViewClippingObject::Clone() const | ParaEngine::IObject | virtual |
CompressObject(CompressOption option=(CompressOption) 0xffff) | ParaEngine::CBaseObject | virtual |
CompressOption enum name (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
ContainerObject enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
CParaEngineApp (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | friend |
CreateAttributeClass() | ParaEngine::IAttributeFields | protectedvirtual |
CreateGetPortalNode(const char *sName) | ParaEngine::CSceneObject | |
CreateGetZoneNode(const char *sName) | ParaEngine::CSceneObject | |
CreateManagedLoader(string sName) | ParaEngine::CSceneObject | |
CreateSkyBox(const string &strObjectName, AssetEntity &MeshAsset, float fScaleX, float fScaleY, float fScaleZ, float fHeightOffset) | ParaEngine::CSceneObject | |
CRefCounted() (defined in ParaEngine::CRefCounted) | ParaEngine::CRefCounted | protected |
CSceneObject() | ParaEngine::CSceneObject | |
DB_LoadNPCByID(int nNPCID, CRpgCharacter **pOut, bool bReload=false) | ParaEngine::CSceneObject | |
DB_LoadNPCByName(const string &sName, CRpgCharacter **pOut, bool bReload=false) | ParaEngine::CSceneObject | |
DB_LoadNPCsByRegion(const Vector3 &vMin, const Vector3 &vMax, bool bReload=false) | ParaEngine::CSceneObject | |
DebugDraw(IBatchedElementDraw *pDebugDraw) | ParaEngine::IViewClippingObject | virtual |
DEFINE_SCRIPT_EVENT_GET(CBaseObject, OnAssetLoaded) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
DeleteAllRefs() | ParaEngine::IRefObject | |
DeleteAllRefsByTag(int nTag=0) | ParaEngine::IRefObject | |
DeleteDeviceObjects() (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | virtual |
DeleteManagedLoader(string sName) | ParaEngine::CSceneObject | |
DeleteMiniSceneGraph(const string &name) | ParaEngine::CSceneObject | |
DeleteObject(CBaseObject *pObject) | ParaEngine::CSceneObject | |
DeleteReference(IRefObject *ref) | ParaEngine::IRefObject | |
DeleteSentientObject(IGameObject *pObj) | ParaEngine::CSceneObject | |
DeleteSkyBox(const string &strObjectName) | ParaEngine::CSceneObject | |
delref() const | ParaEngine::CRefCounted | inline |
DestroyChildByName(const string &name, bool bRecursive=false) | ParaEngine::CBaseObject | |
DestroyChildren() | ParaEngine::CBaseObject | virtual |
DestroyObjectByName(const char *id) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | |
DetachObject(CBaseObject *pObject) | ParaEngine::CSceneObject | |
DisableGame() | ParaEngine::CSceneObject | inline |
DraggingObject | ParaEngine::IObjectDrag | static |
Draw(SceneState *sceneState) | ParaEngine::CSceneObject | virtual |
DrawBoundingBox(SceneState *sceneState, DWORD color) | ParaEngine::IViewClippingObject | virtual |
DrawHeadOnUI(CBaseObject *pObj, int &nCounter, SceneState *pSceneState=NULL, CGUIText **ppObjUITextDefault=NULL, bool bZEnablePass=true, bool b3DTextPass=false) | ParaEngine::IHeadOn3D | static |
DrawOcclusionObject(SceneState *sceneState) | ParaEngine::IViewClippingObject | virtual |
DynamicObject enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
EnableAnim(bool bAnimated) | ParaEngine::CBaseObject | inlinevirtual |
EnableAutoPlayerRipple(bool bEnable) | ParaEngine::CSceneObject | inline |
EnableFog(bool bEnableFog) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | virtual |
EnableFullScreenGlow(bool bEnable) | ParaEngine::CSceneObject | |
EnableInstancing(bool bEnable) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
EnableLight(bool bEnable) | ParaEngine::CSceneObject | virtual |
EnableLOD(bool val) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
EnableMiniSceneGraph(bool bEnable) | ParaEngine::CSceneObject | |
EnableMouseEvent(bool bEnable, DWORD dwEvents=0xffff) | ParaEngine::CSceneObject | |
EnableOcclusionQuery(bool bEnable) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
EnablePhysics(bool bEnable) | ParaEngine::CBaseObject | virtual |
EnablePortalZone(bool bEnable) | ParaEngine::CSceneObject | inline |
EnablePostProcessing(bool bEnable, const char *sCallbackScript) | ParaEngine::CSceneObject | |
EnableScene(bool bEnable) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | |
EnableScreenWaveEffect(bool value) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | |
EnableSkyRendering(bool bEnable) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inlinevirtual |
EnableSunLight(bool bEnable) | ParaEngine::CSceneObject | virtual |
EndDrag(int nEvent, int x, int y, int z) | ParaEngine::CSceneObject | inlinevirtual |
EndPaint(SceneState *pSceneState, bool b3DTextPass) (defined in ParaEngine::IHeadOn3D) | ParaEngine::IHeadOn3D | static |
Equals(const IObject *obj) const | ParaEngine::IObject | virtual |
FindObjectByNameAndType(const std::string &sName, const std::string &sClassName) | ParaEngine::CSceneObject | |
g_nObjectSelectionEffect | ParaEngine::CBaseObject | protectedstatic |
g_pRootscene (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | static |
GameObject enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
GetAABB(CShapeAABB *aabb) (defined in ParaEngine::IViewClippingObject) | ParaEngine::IViewClippingObject | virtual |
GetAllMiniSceneGraphNames() | ParaEngine::CSceneObject | |
GetAnimation() | ParaEngine::CBaseObject | inlinevirtual |
GetAnimFrame() | ParaEngine::CBaseObject | inlinevirtual |
GetAssetFileName() | ParaEngine::CBaseObject | virtual |
GetAttachmentMatrix(Matrix4 &pOut, int nAttachmentID=0, int nRenderNumber=0) | ParaEngine::CBaseObject | virtual |
GetAttachmentPosition(Vector3 &pOut, int nAttachmentID=0, int nRenderNumber=0) | ParaEngine::CBaseObject | virtual |
GetAttributeClass() | ParaEngine::IAttributeFields | |
GetAttributeClassDescription() | ParaEngine::CSceneObject | inlinevirtual |
GetAttributeClassID() | ParaEngine::CSceneObject | inlinevirtual |
GetAttributeClassID_s(IAttributeFields *cls, int *p1) (defined in ParaEngine::IAttributeFields) | ParaEngine::IAttributeFields | inlinestatic |
GetAttributeClassName() | ParaEngine::CSceneObject | inlinevirtual |
GetAttributeClassName_s(IAttributeFields *cls, const char **p1) (defined in ParaEngine::IAttributeFields) | ParaEngine::IAttributeFields | inlinestatic |
GetAttributeObject() (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | virtual |
GetBackGroundColor() | ParaEngine::CSceneObject | virtual |
GetBatchedElementDrawer() (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | |
GetBipedStateManager(bool bCreateOnDemand=true) | ParaEngine::CBaseObject | inlinevirtual |
GetBoundingBox(float *fOBB_X, float *fOBB_Y, float *fOBB_Z, float *fFacing) | ParaEngine::CBaseObject | virtual |
GetBoundRect(float *fWidth, float *fHeight, float *fFacing) | ParaEngine::CBaseObject | virtual |
GetCandrag() const (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inlinevirtual |
GetChildAttributeColumnCount() | ParaEngine::CSceneObject | virtual |
GetChildAttributeObject(const std::string &sName) | ParaEngine::CSceneObject | virtual |
GetChildAttributeObject(int nRowIndex, int nColumnIndex=0) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | virtual |
GetChildAttributeObjectCount(int nColumnIndex=0) | ParaEngine::CSceneObject | virtual |
GetChildByName(const string &name, bool bRecursive=false) | ParaEngine::CBaseObject | |
GetChildren() | ParaEngine::CBaseObject | inline |
GetClearColor() | ParaEngine::CSceneObject | |
GetCtorPercentage() | ParaEngine::CBaseObject | inlinevirtual |
GetCurrentActor() | ParaEngine::CSceneObject | |
GetCurrentCamera() | ParaEngine::CSceneObject | inlinevirtual |
GetCurrentPlayer() | ParaEngine::CSceneObject | |
GetCurrentSky() | ParaEngine::CSceneObject | |
GetCursor(int *pnHotSpotX=0, int *pnHotSpotY=0) const (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | |
GetDebugDrawer() | ParaEngine::CSceneObject | |
GetDefaultReplaceableTexture(int ReplaceableTextureID) | ParaEngine::CBaseObject | virtual |
GetDepth() | ParaEngine::CBaseObject | virtual |
GetDynamicAttributes(bool bCreateIfNotExist=false) (defined in ParaEngine::IAttributeFields) | ParaEngine::IAttributeFields | protectedvirtual |
GetDynamicField(const std::string &sName) | ParaEngine::IAttributeFields | virtual |
GetDynamicField(int nIndex) | ParaEngine::IAttributeFields | virtual |
GetDynamicFieldCount() | ParaEngine::IAttributeFields | virtual |
GetDynamicFieldNameByIndex(int nIndex) | ParaEngine::IAttributeFields | virtual |
GetEffectParamBlock(bool bCreateIfNotExist=false) | ParaEngine::CBaseObject | virtual |
GetEnvSim() (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
GetEventBinding() | ParaEngine::CSceneObject | |
GetFacing() | ParaEngine::IViewClippingObject | inline |
GetFacing3D(Vector3 *pV) | ParaEngine::IViewClippingObject | virtual |
GetFogColor() (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | virtual |
GetFogColor(float fAngle) | ParaEngine::CSceneObject | |
GetFogColorFactor() (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inlinevirtual |
GetFogDensity() (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | virtual |
GetFogEnd() (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | virtual |
GetFogStart() (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | virtual |
GetFrameNumber() | ParaEngine::CBaseObject | |
GetFullscreenGlowBlendingFactor() (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | |
GetFullscreenGlowIntensity() (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | |
GetGlobalObject(const string &sName) | ParaEngine::CSceneObject | virtual |
ParaEngine::IScene::GetGlobalObject(const std::string &sName) | ParaEngine::IScene | inlinevirtual |
GetGlobalTerrain() | ParaEngine::CSceneObject | |
GetGlowness() (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | |
GetHeadOn3DFacing(int nIndex=0) (defined in ParaEngine::IHeadOn3D) | ParaEngine::IHeadOn3D | |
GetHeadOnAlphaFadePercentage(int nIndex=0) (defined in ParaEngine::IHeadOn3D) | ParaEngine::IHeadOn3D | |
GetHeadOnFarZoomDist(int nIndex=0) (defined in ParaEngine::IHeadOn3D) | ParaEngine::IHeadOn3D | |
GetHeadOnMaxUIScaling(int nIndex=0) (defined in ParaEngine::IHeadOn3D) | ParaEngine::IHeadOn3D | |
GetHeadOnMinUIScaling(int nIndex=0) (defined in ParaEngine::IHeadOn3D) | ParaEngine::IHeadOn3D | |
GetHeadOnNearZoomDist(int nIndex=0) (defined in ParaEngine::IHeadOn3D) | ParaEngine::IHeadOn3D | |
GetHeadOnOffset(Vector3 *pOut, int nIndex=0) | ParaEngine::IHeadOn3D | |
GetHeadOnText(int nIndex=0) | ParaEngine::IHeadOn3D | |
GetHeadOnTextColor(int nIndex=0) | ParaEngine::IHeadOn3D | |
GetHeadOnUIObject(int nIndex=0) (defined in ParaEngine::IHeadOn3D) | ParaEngine::IHeadOn3D | virtual |
GetHeadOnUITemplateName(int nIndex=0) | ParaEngine::IHeadOn3D | |
GetHeadOnUITemplateNameS(int nIndex=0) (defined in ParaEngine::IHeadOn3D) | ParaEngine::IHeadOn3D | |
GetHeight() | ParaEngine::CBaseObject | virtual |
GetHomeZone() | ParaEngine::CBaseObject | |
GetHomeZoneName() (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
GetID() | ParaEngine::CBaseObject | |
GetIdentifier() | ParaEngine::IRefObject | virtual |
GetInstance() | ParaEngine::CSceneObject | static |
GetLocalAABBCenter() (defined in ParaEngine::IViewClippingObject) | ParaEngine::IViewClippingObject | virtual |
GetLocalObject(const string &sName, const Vector3 &vPos) | ParaEngine::CSceneObject | |
GetLocalObject(const Vector3 &vPos, float fEpsilon=0.01f) | ParaEngine::CSceneObject | |
GetLocalObject(const Vector3 &vPos, const std::string &sName, float fEpsilon=0.01f) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | |
GetLocalTransform(Matrix4 *localTransform) | ParaEngine::CBaseObject | virtual |
GetManagedLoader(string sName) | ParaEngine::CSceneObject | |
GetMaxCharTriangles() | ParaEngine::CSceneObject | |
GetMaxHeadOnDisplayDistance() | ParaEngine::CSceneObject | inline |
GetMaximumNumShadowCasters() | ParaEngine::CSceneObject | |
GetMaximumNumShadowReceivers() | ParaEngine::CSceneObject | |
GetMaxLocalLightsNum() | ParaEngine::CSceneObject | |
GetMaxRenderCount(int nRenderImportance) | ParaEngine::CSceneObject | |
GetMeshTriangleList(std::vector< Vector3 > &output, int nOption=0) | ParaEngine::CBaseObject | virtual |
GetMiniSceneGraph(const string &name) | ParaEngine::CSceneObject | |
GetMinPopUpDistance() | ParaEngine::CSceneObject | inline |
GetMirrorSurface(int nIndex) | ParaEngine::CSceneObject | |
GetMissiles() | ParaEngine::CSceneObject | inline |
GetMyType() (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
GetName() | ParaEngine::IRefObject | |
GetNameW(std::u16string &out) | ParaEngine::IRefObject | |
GetNextPlayer(CBipedObject *pObj) | ParaEngine::CSceneObject | |
GetNormal() (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | virtual |
GetNumReplaceableTextures() | ParaEngine::CBaseObject | virtual |
GetOBB(CShapeOBB *obb) | ParaEngine::IViewClippingObject | virtual |
GetObject(const string &sName, const Vector3 &vPos, bool bGlobal) | ParaEngine::CSceneObject | |
GetObjectByID(int nID) | ParaEngine::CBaseObject | static |
GetObjectByViewBox(const CShapeAABB &viewbox) | ParaEngine::CSceneObject | |
GetObjectCenter() | ParaEngine::IViewClippingObject | virtual |
GetObjectCollisionDepth(IViewClippingObject *pObj) | ParaEngine::IViewClippingObject | virtual |
GetObjectsByScreenRect(list< CBaseObject *> &output, const RECT &rect, OBJECT_FILTER_CALLBACK pFnctFilter=NULL, float fMaxDistance=-1.f) | ParaEngine::CSceneObject | |
GetObjectsBySphere(list< CBaseObject *> &output, const CShapeSphere &sphere, OBJECT_FILTER_CALLBACK pFnctFilter=NULL, int nMethod=0) | ParaEngine::CSceneObject | |
GetObjectShape() | ParaEngine::CBaseObject | virtual |
GetObjectToPointDistance(const Vector3 *pPoint) | ParaEngine::IViewClippingObject | virtual |
GetOnClickDistance() (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
GetOpacity() (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | virtual |
GetParent() (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inlinevirtual |
GetPhysicsDebugDrawMode() | ParaEngine::CSceneObject | |
GetPhysicsGroup() | ParaEngine::CBaseObject | inlinevirtual |
GetPhysicsGroupMask() | ParaEngine::CSceneObject | virtual |
GetPhysicsRadius() | ParaEngine::CBaseObject | virtual |
GetPhysicsWorld() (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
GetPitch() | ParaEngine::IViewClippingObject | inlinevirtual |
GetPortalNode(const char *sName) | ParaEngine::CSceneObject | |
GetPosition() | ParaEngine::CBaseObject | virtual |
GetPostProcessingScene() | ParaEngine::CSceneObject | |
GetPrimaryAsset() | ParaEngine::CBaseObject | inlinevirtual |
GetPrimaryTechniqueHandle() | ParaEngine::CBaseObject | virtual |
GetRadius() | ParaEngine::CBaseObject | virtual |
GetRefCount() const | ParaEngine::CRefCounted | inline |
GetRefList() | ParaEngine::IRefObject | inline |
GetRefObject(int nIndex) | ParaEngine::IRefObject | |
GetRefObjectByName(const char *sName) | ParaEngine::IRefObject | |
GetRefObjectByTag(int nTag) | ParaEngine::IRefObject | |
GetRefObjNum() | ParaEngine::IRefObject | |
GetRenderDistance() | ParaEngine::CBaseObject | virtual |
GetRenderImportance() (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
GetRenderMatrix(Matrix4 &out, int nRenderNumber=0) | ParaEngine::IViewClippingObject | virtual |
GetRenderOffset() | ParaEngine::IViewClippingObject | virtual |
GetRenderOrder() const | ParaEngine::CBaseObject | inline |
GetRenderOrigin() | ParaEngine::CSceneObject | virtual |
GetRenderVertices(Vector3 *pVertices, int *nNumber) | ParaEngine::IViewClippingObject | virtual |
GetReplaceableTexture(int ReplaceableTextureID) | ParaEngine::CBaseObject | virtual |
GetRoll() | ParaEngine::IViewClippingObject | inlinevirtual |
GetRootTile() | ParaEngine::CSceneObject | inline |
GetRotation(Quaternion *quat) | ParaEngine::IViewClippingObject | virtual |
GetScaling() | ParaEngine::IViewClippingObject | virtual |
GetSceneState() | ParaEngine::CSceneObject | inlinevirtual |
GetScriptCallback(int func_type) | ParaEngine::IObjectScriptingInterface | virtual |
GetScripts() | ParaEngine::CSceneObject | |
GetSelectGroupIndex() | ParaEngine::CBaseObject | |
GetSelectionEffect() | ParaEngine::CBaseObject | virtual |
GetSentientObjects() | ParaEngine::CSceneObject | inline |
GetShadowRadius() | ParaEngine::CSceneObject | inlinevirtual |
GetSphereCollisionDepth(Vector3 *pvCenter, float radius, bool bSolveDepth=false) | ParaEngine::IViewClippingObject | virtual |
GetSunLight() | ParaEngine::CSceneObject | virtual |
GetTexture() (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | virtual |
GetTileContainer() | ParaEngine::CBaseObject | |
GetTime() | ParaEngine::IAttributeFields | virtual |
GetType() (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inlinevirtual |
GetType() const (defined in ParaEngine::IObject) | ParaEngine::IObject | inlinevirtual |
GetValidationMessage() | ParaEngine::IAttributeFields | inlinevirtual |
GetVertices(Vector3 *pVertices, int *nNumber) | ParaEngine::IViewClippingObject | virtual |
GetVerticesWithOrigin(const Vector3 *vOrigin, Vector3 *pVertices, int *nNumber) (defined in ParaEngine::IViewClippingObject) | ParaEngine::IViewClippingObject | virtual |
GetViewClippingObject() | ParaEngine::CBaseObject | virtual |
GetWeakReference() | ParaEngine::IObject | |
GetWidth() | ParaEngine::CBaseObject | virtual |
GetWorldTransform(Matrix4 &pOut, int nRenderNumber=0) | ParaEngine::IViewClippingObject | virtual |
GetYaw() | ParaEngine::IViewClippingObject | inlinevirtual |
GetZoneNode(const char *sName) | ParaEngine::CSceneObject | |
HandleUserInput() | ParaEngine::CSceneObject | |
HasAlphaBlendedObjects() | ParaEngine::CBaseObject | virtual |
HasAttachmentPoint(int nAttachmentID=0) | ParaEngine::CBaseObject | virtual |
HasHeadOnDisplay(int nIndex=0) | ParaEngine::IHeadOn3D | virtual |
HasReferences() | ParaEngine::IRefObject | inline |
IAttributeFields(void) (defined in ParaEngine::IAttributeFields) | ParaEngine::IAttributeFields | |
IHeadOn3D(void) (defined in ParaEngine::IHeadOn3D) | ParaEngine::IHeadOn3D | |
InitDeviceObjects() | ParaEngine::CSceneObject | virtual |
InstallFields(CAttributeClass *pClass, bool bOverride) | ParaEngine::CSceneObject | virtual |
InvalidateDeviceObjects() (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | virtual |
InvokeEditor(int nFieldID, const std::string &sParameters) | ParaEngine::IAttributeFields | inlinevirtual |
IObjectDrag() (defined in ParaEngine::IObjectDrag) | ParaEngine::IObjectDrag | inline |
IObjectScriptingInterface() (defined in ParaEngine::IObjectScriptingInterface) | ParaEngine::IObjectScriptingInterface | |
IRefObject() (defined in ParaEngine::IRefObject) | ParaEngine::IRefObject | inline |
IsAnimEnabled() (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inlinevirtual |
IsAutoPlayerRippleEnabled() | ParaEngine::CSceneObject | inline |
IsBillboarded() | ParaEngine::CBaseObject | inline |
IsBiped() (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inline |
IsBlockInput() | ParaEngine::CSceneObject | inline |
IsDead() | ParaEngine::CBaseObject | virtual |
IsDropShadow() (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
IsFogEnabled() (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | virtual |
IsForceExportPhysics() | ParaEngine::CSceneObject | |
IsGenerateReport() | ParaEngine::CSceneObject | inline |
IsGeometryDirty() const | ParaEngine::CBaseObject | inline |
IsGlobal() | ParaEngine::CBaseObject | virtual |
IsHeadOn3DScalingEnabled(int nIndex=0) | ParaEngine::IHeadOn3D | |
IsHeadOnDisplayShown() | ParaEngine::CSceneObject | inline |
ParaEngine::CBaseObject::IsHeadOnDisplayShown(int nIndex=0) | ParaEngine::IHeadOn3D | |
IsHeadOnUseGlobal3DScaling(int nIndex=0) | ParaEngine::IHeadOn3D | |
IsHeadOnZEnabled(int nIndex=0) | ParaEngine::IHeadOn3D | |
IsInitialized() | ParaEngine::CSceneObject | |
IsInstancingEnabled() | ParaEngine::CSceneObject | inline |
IsLastFrameRendered() | ParaEngine::CBaseObject | |
IsLightEnabled() | ParaEngine::CSceneObject | virtual |
IsLODEnabled() const | ParaEngine::CBaseObject | |
IsMiniSceneGraphEnabled() | ParaEngine::CSceneObject | |
IsModified() | ParaEngine::CSceneObject | virtual |
IsOcclusionQueryEnabled() | ParaEngine::CSceneObject | inline |
IsOnObject(int x, int y, int z) | ParaEngine::CSceneObject | virtual |
IsPersistent() | ParaEngine::CSceneObject | virtual |
IsPhysicsEnabled() (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | virtual |
IsPickingObject() (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
IsPortalSystemShown() | ParaEngine::CSceneObject | |
IsPortalZoneEnabled() | ParaEngine::CSceneObject | inline |
IsPostProcessingEnabled() | ParaEngine::CSceneObject | |
IsRenderable() | ParaEngine::CBaseObject | inline |
IsRenderSky() | ParaEngine::CSceneObject | inlinevirtual |
IsSceneEnabled() | ParaEngine::CSceneObject | inline |
IsScenePaused() | ParaEngine::CSceneObject | inline |
IsShadowCaster() | ParaEngine::CBaseObject | inline |
IsShadowMapEnabled() | ParaEngine::CSceneObject | virtual |
IsShadowReceiver() | ParaEngine::CBaseObject | inline |
IsShowBoundingBox() | ParaEngine::CSceneObject | inline |
IsShowLocalLightMesh() | ParaEngine::CSceneObject | |
IsShowMainPlayer() | ParaEngine::CSceneObject | |
IsSkipPicking() | ParaEngine::CBaseObject | inline |
IsSkipRender() | ParaEngine::CBaseObject | inline |
IsSkipTerrainNormal() | ParaEngine::CBaseObject | |
IsSnapToTerrain() | ParaEngine::CSceneObject | inline |
IsStanding() (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inlinevirtual |
IsSunLightEnabled() | ParaEngine::CSceneObject | virtual |
IsTileObject() | ParaEngine::CBaseObject | virtual |
IsTransparent() | ParaEngine::CBaseObject | inlinevirtual |
IsUseGlobalTime() | ParaEngine::CBaseObject | inlinevirtual |
IsUseWireFrame() | ParaEngine::CSceneObject | inline |
IsUsingFullScreenGlow() | ParaEngine::CSceneObject | |
IsUsingScreenWaveEffect() (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | |
IsVegetation() | ParaEngine::CBaseObject | inline |
IsVisible() | ParaEngine::CBaseObject | |
LightObject enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
LoadDefaultEventBinding() | ParaEngine::CSceneObject | |
LoadDynamicFieldsFromString(const std::string &input) | ParaEngine::IAttributeFields | virtual |
LoadNPCByNPCDbItem(CNpcDbItem &npc, CRpgCharacter **pOut, bool bReload=false) | ParaEngine::CSceneObject | |
LoadPhysics() | ParaEngine::CBaseObject | virtual |
m_attribute_models | ParaEngine::CSceneObject | protected |
m_bCandrag (defined in ParaEngine::IObjectDrag) | ParaEngine::IObjectDrag | protected |
m_bCanShowMainPlayer | ParaEngine::CSceneObject | protected |
m_bEnableLOD | ParaEngine::CBaseObject | protected |
m_bGeometryDirty | ParaEngine::CBaseObject | protected |
m_bIsPersistent | ParaEngine::CSceneObject | protected |
m_bShowMainPlayer | ParaEngine::CSceneObject | protected |
m_bUseInstancing | ParaEngine::CSceneObject | protected |
m_callback_scripts | ParaEngine::IObjectScriptingInterface | protected |
m_children | ParaEngine::CBaseObject | protected |
m_dead_objects | ParaEngine::CSceneObject | protected |
m_dwAttribute | ParaEngine::CBaseObject | protected |
m_dwPhysicsGroupMask | ParaEngine::CSceneObject | protected |
m_fOnClickDistance | ParaEngine::CSceneObject | protected |
m_fPostRenderQueueOrder | ParaEngine::CSceneObject | protected |
m_fRenderDistance | ParaEngine::CBaseObject | protected |
m_fRenderOrder | ParaEngine::CBaseObject | protected |
m_MaxRenderCount | ParaEngine::CSceneObject | protected |
m_missiles | ParaEngine::CSceneObject | protected |
m_nCursorHotSpotX | ParaEngine::CSceneObject | protected |
m_nCursorHotSpotY | ParaEngine::CSceneObject | protected |
m_nFrameNumber | ParaEngine::CBaseObject | protected |
m_nID | ParaEngine::CBaseObject | protected |
m_nRenderImportance | ParaEngine::CBaseObject | protected |
m_nSelectGroupIndex | ParaEngine::CBaseObject | protected |
m_nTechniqueHandle | ParaEngine::CBaseObject | protected |
m_objType | ParaEngine::CBaseObject | protected |
m_pBatchedElementDraw | ParaEngine::CSceneObject | protected |
m_pEffectParamBlock | ParaEngine::CBaseObject | protected |
m_pEnvironmentSim (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | protected |
m_portals | ParaEngine::CSceneObject | protected |
m_pPhysicsWorld | ParaEngine::CSceneObject | protected |
m_pTileRoot | ParaEngine::CSceneObject | protected |
m_refcount (defined in ParaEngine::CRefCounted) | ParaEngine::CRefCounted | mutableprotected |
m_references | ParaEngine::IRefObject | protected |
m_sConsoleString | ParaEngine::CSceneObject | protected |
m_sCursorFile | ParaEngine::CSceneObject | protected |
m_sentientGameObjects | ParaEngine::CSceneObject | protected |
m_sIdentifer | ParaEngine::IRefObject | protected |
m_sMiniSceneGraphNames | ParaEngine::CSceneObject | protected |
m_tileContainer (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | protected |
m_weak_reference (defined in ParaEngine::IObject) | ParaEngine::IObject | protected |
m_zones | ParaEngine::CSceneObject | protected |
ManagedLoader enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
MDXObject enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
MeshObject enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
MeshPhysicsObject enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
MiniSceneGraph enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
MiniSceneGraphPool_type typedef (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | |
MissileObject enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
MissileObjectPool_Type typedef (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | |
NewMissile() | ParaEngine::CSceneObject | |
NPL_CREATE enum value | ParaEngine::CBaseObject | |
NPL_CREATE_IN_LOADER enum value | ParaEngine::CBaseObject | |
NPL_DELETE enum value | ParaEngine::CBaseObject | |
NPL_DONOT_OUTPUT_ASSET enum value | ParaEngine::CBaseObject | |
NPL_STRING enum name | ParaEngine::CBaseObject | |
NPL_UPDATE enum value | ParaEngine::CBaseObject | |
OBJECT_LEVEL_CULLING_METHOD enum name | ParaEngine::CSceneObject | |
ObjectCallbackPool_Type typedef (defined in ParaEngine::IObjectScriptingInterface) | ParaEngine::IObjectScriptingInterface | |
ObjectEventList_Type typedef (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
OnDeSelect() | ParaEngine::CBaseObject | virtual |
OnRefAdded(IRefObject *rm, int nTag=0) | ParaEngine::IRefObject | virtual |
OnRefDeleted(IRefObject *rm) | ParaEngine::IRefObject | virtual |
OnSelect(int nGroupID) | ParaEngine::CBaseObject | virtual |
OnTerrainChanged(const Vector3 &vCenter, float fRadius) | ParaEngine::CSceneObject | |
OPCBiped enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
OpenWithDefaultEditor(const char *sFilename, bool bWaitOnReturn=false) | ParaEngine::IAttributeFields | static |
PauseGame() | ParaEngine::CSceneObject | inline |
PauseScene(bool bEnable) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | |
PickClosest(const Vector3 &vPickRayOrig, const Vector3 &vPickRayDir, CBaseObject **pTouchedObject, Vector3 *vIntersectPos, Vector3 *vImpactNormal=NULL, bool bTestObject=false, float fMaxDistance=0, DWORD dwGroupMask=0xffffffff) | ParaEngine::CSceneObject | |
PickClosest(int nScreenX, int nScreenY, CBaseObject **pPickedObject, Vector3 *vIntersectPos, Vector3 *vImpactNormal=NULL, bool bTestObject=false, float fMaxDistance=0, DWORD dwGroupMask=0xffffffff) | ParaEngine::CSceneObject | |
PickObject(const CShapeRay &ray, CBaseObject **pTouchedObject, float fMaxDistance=0, OBJECT_FILTER_CALLBACK pFnctFilter=NULL) | ParaEngine::CSceneObject | |
PickObject(int nScreenX, int nScreenY, CBaseObject **pTouchedObject, float fMaxDistance=0, OBJECT_FILTER_CALLBACK pFnctFilter=NULL) | ParaEngine::CSceneObject | |
PopParam() | ParaEngine::CBaseObject | virtual |
PortalNode enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
PrintObject() | ParaEngine::IAttributeFields | |
ProcessObjectEvent(const ObjectEvent &event) | ParaEngine::IObject | inlinevirtual |
PushParam() | ParaEngine::CBaseObject | virtual |
QueryIGameObject() | ParaEngine::CBaseObject | virtual |
QueryObject(int nObjectType) | ParaEngine::CBaseObject | virtual |
QueryObjectByName(const std::string &sObjectType) | ParaEngine::CBaseObject | virtual |
RegenerateRenderOrigin(const Vector3 &vPos) | ParaEngine::CSceneObject | |
Release() (defined in ParaEngine::CRefCounted) | ParaEngine::CRefCounted | virtual |
ReleaseDevices enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
ReleaseEvents enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
ReleasePhysics enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
RemoveAllDynamicFields() | ParaEngine::IAttributeFields | virtual |
RemoveCharacterFromDB(IGameObject *pObj) | ParaEngine::CSceneObject | |
RemoveChild(const CBaseObject *pObj, bool bRecursive=false) | ParaEngine::CBaseObject | |
RemoveChildByName(const string &name, bool bRecursive=false) | ParaEngine::CBaseObject | |
RemoveDeadObjects() (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | |
RemoveScriptCallback(int func_type) | ParaEngine::IObjectScriptingInterface | virtual |
RenderCharacters(SceneState &sceneState, SceneState::List_PostRenderObject_TrackRef_Type &listPRBiped) | ParaEngine::CSceneObject | |
RendererRecreated() (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | virtual |
RenderFullScreenGlowEffect() | ParaEngine::CSceneObject | |
RenderHeadOnDisplay(int nPass=0) | ParaEngine::CSceneObject | |
RenderScreenWaveEffect() (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | |
RenderSelection(DWORD dwSelection=0xffffffff, double dTimeDelta=0) | ParaEngine::CSceneObject | |
RenderShadowMap() | ParaEngine::CSceneObject | |
RenderShadows() | ParaEngine::CSceneObject | |
Report(vector< string > &v_sReport) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | virtual |
Reset() | ParaEngine::CBaseObject | inlinevirtual |
ResetCameraAndFog() (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | |
ResetField(int nFieldID) | ParaEngine::IAttributeFields | inlinevirtual |
ResetScene() | ParaEngine::CSceneObject | |
ResetTime() (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | virtual |
RestoreDeviceObjects() (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | virtual |
RestoreSceneFogParam() (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | |
Rotate(float x, float y, float z) | ParaEngine::IViewClippingObject | virtual |
RPGBiped enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
SaveAllCharacters() | ParaEngine::CSceneObject | |
SaveCharacterToDB(IGameObject *pObj) | ParaEngine::CSceneObject | |
SaveDynamicFieldsToString(std::string &output) | ParaEngine::IAttributeFields | virtual |
SaveLocalCharacters() | ParaEngine::CSceneObject | |
SceneRoot enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
ScreenShotGlowMap() | ParaEngine::CSceneObject | |
ScreenShotReflection() | ParaEngine::CSceneObject | |
ScreenShotShadowMap() | ParaEngine::CSceneObject | |
SelectObject(int nGroupIndex, const CShapeOBB &box, OBJECT_FILTER_CALLBACK pFnctFilter=NULL) | ParaEngine::CSceneObject | |
SelectObject(int nGroupIndex, const CShapeSphere &circle, OBJECT_FILTER_CALLBACK pFnctFilter=NULL) | ParaEngine::CSceneObject | |
SetAABB(const Vector3 *vMin, const Vector3 *vMax) | ParaEngine::IViewClippingObject | virtual |
SetAlwaysLoadPhysics(bool bEnable) | ParaEngine::CBaseObject | virtual |
SetAndRestoreFog(bool bEnableFog, DWORD dwFogColor, FLOAT fFogStart, FLOAT fFogEnd, FLOAT fFogDensity) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | |
SetAnimation(int nAnimID) | ParaEngine::CBaseObject | inlinevirtual |
SetAnimFrame(int nFrame) | ParaEngine::CBaseObject | inlinevirtual |
SetAssetFileName(const std::string &sFilename) | ParaEngine::CBaseObject | virtual |
SetAttribute(DWORD dwAtt, bool bTurnOn=true) | ParaEngine::CBaseObject | inline |
SetBackGroundColor(const LinearColor &bgColor) | ParaEngine::CSceneObject | virtual |
SetBillboarded(bool bBillboarded) | ParaEngine::CBaseObject | inline |
SetBlockInput(bool bBlockInput) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
SetBoundingBox(float fOBB_X, float fOBB_Y, float fOBB_Z, float fFacing) | ParaEngine::CBaseObject | virtual |
SetBoundRect(float fWidth, float fHeight, float fFacing) | ParaEngine::CBaseObject | virtual |
SetCandrag(bool bCandrag) | ParaEngine::CSceneObject | inlinevirtual |
SetCanShowMainPlayer(bool val) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | |
SetCtorPercentage(float fPercentage) | ParaEngine::CBaseObject | inlinevirtual |
SetCurrentActor(CBaseObject *pActor) | ParaEngine::CSceneObject | |
SetCurrentPlayer(CBipedObject *pPlayer) | ParaEngine::CSceneObject | |
SetCursor(const char *szCursorFile, int nHotSpotX=-1, int nHotSpotY=-1) | ParaEngine::CSceneObject | |
SetDead() (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | virtual |
SetDepth(float fDepth) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | virtual |
SetDropShadow(bool useDropShadow) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
SetDynamicField(const std::string &sName, const CVariable &value) | ParaEngine::IAttributeFields | virtual |
SetEnvironmentSim(IEnvironmentSim *pSim) | ParaEngine::CSceneObject | |
SetFacing(float fFacing) (defined in ParaEngine::IViewClippingObject) | ParaEngine::IViewClippingObject | inline |
SetFogColor(const LinearColor &fogColor) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | virtual |
SetFogColorFactor(const LinearColor &fogColorFactor) | ParaEngine::CSceneObject | inlinevirtual |
SetFogDensity(float fFogDensity) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | virtual |
SetFogEnd(float fFogEnd) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | virtual |
SetFogStart(float fFogStart) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | virtual |
SetForceExportPhysics(bool bWhetherPhysicsAreAlwaysExported) | ParaEngine::CSceneObject | |
SetFrameNumber(int nFrameNumber) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
SetFullscreenGlowBlendingFactor(float fGlowFactor) | ParaEngine::CSceneObject | |
SetFullscreenGlowIntensity(float fGlowIntensity) | ParaEngine::CSceneObject | |
SetGenerateReport(bool bEnable) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
SetGeometryDirty(bool bDirty=true) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
SetGlowness(const Vector4 &Glowness) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | |
SetHeadOn3DFacing(float fValue, int nIndex=0) | ParaEngine::IHeadOn3D | |
SetHeadOn3DScalingEnabled(bool bZnabled, int nIndex=0) | ParaEngine::IHeadOn3D | |
SetHeadOnAlphaFadePercentage(float fValue, int nIndex=0) (defined in ParaEngine::IHeadOn3D) | ParaEngine::IHeadOn3D | |
SetHeadOnFarZoomDist(float fValue, int nIndex=0) (defined in ParaEngine::IHeadOn3D) | ParaEngine::IHeadOn3D | |
SetHeadOnMaxUIScaling(float fValue, int nIndex=0) (defined in ParaEngine::IHeadOn3D) | ParaEngine::IHeadOn3D | |
SetHeadOnMinUIScaling(float fValue, int nIndex=0) (defined in ParaEngine::IHeadOn3D) | ParaEngine::IHeadOn3D | |
SetHeadOnNearZoomDist(float fValue, int nIndex=0) (defined in ParaEngine::IHeadOn3D) | ParaEngine::IHeadOn3D | |
SetHeadOnOffest(const Vector3 &vOffset, int nIndex=0) | ParaEngine::IHeadOn3D | |
SetHeadOnText(const char *sText, int nIndex=0) | ParaEngine::IHeadOn3D | |
SetHeadOnTextColor(DWORD color, int nIndex=0) | ParaEngine::IHeadOn3D | |
SetHeadOnUITemplateName(const char *sUIName, int nIndex=0) | ParaEngine::IHeadOn3D | |
SetHeadOnUseGlobal3DScaling(bool bZnabled, int nIndex=0) | ParaEngine::IHeadOn3D | |
SetHeadOnZEnabled(bool bZnabled, int nIndex=0) | ParaEngine::IHeadOn3D | |
SetHeight(float fHeight) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | virtual |
SetHomeZone(CZoneNode *pZone) | ParaEngine::CBaseObject | |
SetHomeZoneName(const char *sName) | ParaEngine::CBaseObject | |
SetIdentifier(const std::string &sID) (defined in ParaEngine::IRefObject) | ParaEngine::IRefObject | virtual |
SetLocalTransform(const Matrix4 &mXForm) | ParaEngine::CBaseObject | virtual |
SetMaxCharTriangles(int nNum) | ParaEngine::CSceneObject | |
SetMaxHeadOnDisplayDistance(float fDist) | ParaEngine::CSceneObject | inline |
SetMaximumNumShadowCasters(int nNum) | ParaEngine::CSceneObject | |
SetMaximumNumShadowReceivers(int nNum) | ParaEngine::CSceneObject | |
SetMaxLocalLightsNum(int nNum) | ParaEngine::CSceneObject | |
SetMaxRenderCount(int nRenderImportance, int nCount) | ParaEngine::CSceneObject | |
SetMinPopUpDistance(float fDist) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
SetModified(bool bModified) | ParaEngine::CSceneObject | virtual |
SetMyType(ObjectType t) | ParaEngine::CBaseObject | |
SetNormal(const Vector3 &pNorm) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | inlinevirtual |
SetObjectCenter(const DVector3 &v) | ParaEngine::IViewClippingObject | virtual |
SetObjectShape(ObjectShape shape) | ParaEngine::CBaseObject | virtual |
SetOnAssetLoaded(const char *sCallbackScript) | ParaEngine::CBaseObject | virtual |
SetOnClickDistance(float fDist) | ParaEngine::CSceneObject | inline |
SetOpacity(float fOpacity) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | virtual |
SetParent(CBaseObject *pParent) | ParaEngine::CBaseObject | inlinevirtual |
SetPersistent(bool bPersistent) | ParaEngine::CSceneObject | virtual |
SetPhysicsDebugDrawMode(int nMode) | ParaEngine::CSceneObject | |
SetPhysicsGroup(int nGroup) | ParaEngine::CBaseObject | inlinevirtual |
SetPhysicsGroupMask(DWORD dwValue) | ParaEngine::CSceneObject | virtual |
SetPitch(float fFacing) (defined in ParaEngine::IViewClippingObject) | ParaEngine::IViewClippingObject | inlinevirtual |
SetPosition(const DVector3 &v) | ParaEngine::CBaseObject | virtual |
SetPositionI(const CGUIPosition &position) | ParaEngine::IObjectDrag | inlinevirtual |
SetPrimaryTechniqueHandle(int nHandle) | ParaEngine::CBaseObject | virtual |
SetRadius(float fRadius) | ParaEngine::CBaseObject | virtual |
SetRenderDistance(float fDist) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | virtual |
SetRenderImportance(int nRenderImportance) | ParaEngine::CBaseObject | inline |
SetRenderOrder(float val) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
SetReplaceableTexture(int ReplaceableTextureID, TextureEntity *pTextureEntity) | ParaEngine::CBaseObject | virtual |
SetRoll(float fFacing) (defined in ParaEngine::IViewClippingObject) | ParaEngine::IViewClippingObject | inlinevirtual |
SetRotation(const Quaternion &quat) | ParaEngine::IViewClippingObject | virtual |
SetScaling(float s) | ParaEngine::IViewClippingObject | virtual |
SetSelectGroupIndex(int nGroupIndex=-1) | ParaEngine::CBaseObject | |
SetSelectionEffect(int nStyle) | ParaEngine::CBaseObject | virtual |
SetShadow(bool bRenderShadow) | ParaEngine::CSceneObject | virtual |
SetShadowCaster(bool bEnable) | ParaEngine::CBaseObject | inline |
SetShadowMapTexelSize(int nWidth, int nHeight) | ParaEngine::CSceneObject | |
SetShadowMapTexelSizeLevel(int nLevel) | ParaEngine::CSceneObject | |
SetShadowRadius(float fShadowRadius) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | |
SetShadowReceiver(bool bEnable) | ParaEngine::CBaseObject | inline |
SetSkipPicking(bool bSkipPicking) | ParaEngine::CBaseObject | inline |
SetSkipRender(bool bSkipRender) | ParaEngine::CBaseObject | inline |
SetSkipTerrainNormal(bool bSkip) | ParaEngine::CBaseObject | |
SetTileContainer(CTerrainTile *val) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | virtual |
SetTileObject(bool bIsTileObject) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | virtual |
SetTime(int nTime) (defined in ParaEngine::IAttributeFields) | ParaEngine::IAttributeFields | virtual |
SetTransform(Matrix4 *pLocalTransform, const DVector3 &pGlobalPos, float *pRotation) | ParaEngine::IViewClippingObject | virtual |
SetTransform(Matrix4 *pWorldTransform) (defined in ParaEngine::IViewClippingObject) | ParaEngine::IViewClippingObject | virtual |
SetTransparent(bool bIsTransparent) | ParaEngine::CBaseObject | inlinevirtual |
SetUseGlobalTime(bool bUseGlobalTime) | ParaEngine::CBaseObject | inlinevirtual |
SetUseWireFrame(bool UseWireFrame) | ParaEngine::CSceneObject | |
SetVegetation(bool bIsVegetation) | ParaEngine::CBaseObject | inline |
SetVisibility(bool bVisible) | ParaEngine::CBaseObject | |
SetWidth(float fWidth) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | virtual |
SetYaw(float fFacing) (defined in ParaEngine::IViewClippingObject) | ParaEngine::IViewClippingObject | inlinevirtual |
ShadowVolumePool_Type typedef (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | |
ShowBoundingBox(bool bEnable) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | inline |
ShowHeadOnDisplay(bool bShow) | ParaEngine::CSceneObject | inline |
ParaEngine::CBaseObject::ShowHeadOnDisplay(bool bShow, int nIndex=0) | ParaEngine::IHeadOn3D | |
ShowLocalLightMesh(bool bShow) | ParaEngine::CSceneObject | |
ShowMainPlayer(bool bEnable) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | |
ShowPortalSystem(bool bEnable) | ParaEngine::CSceneObject | |
SkyMesh enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
SkyMeshPool_type typedef (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | |
SnapToTerrainSurface(bool bUseNorm=true) | ParaEngine::CBaseObject | |
SpriteObject enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
TestCollision(CBaseCamera *pCamera) | ParaEngine::IViewClippingObject | virtual |
TestCollisionObject(IViewClippingObject *pObj) | ParaEngine::IViewClippingObject | virtual |
TestCollisionRay(const Vector3 &vPickRayOrig, const Vector3 &vPickRayDir, float *fDistance) | ParaEngine::IViewClippingObject | virtual |
TestCollisionSphere(const Vector3 *pvCenter, float radius, BYTE nMethod=1) | ParaEngine::IViewClippingObject | virtual |
TestCollisionSphere(CBaseCamera *pCamera, float fFarPlaneDistance) | ParaEngine::IViewClippingObject | virtual |
TestShadowSweptSphere(CBaseCamera *pCamera, const Vector3 *pvDirection) | ParaEngine::IViewClippingObject | virtual |
TogglePlayer() | ParaEngine::CSceneObject | |
ToString(DWORD nMethod) | ParaEngine::CBaseObject | virtual |
ToString() const (defined in ParaEngine::IObject) | ParaEngine::IObject | virtual |
Type_Click enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
Type_EnterSentientArea enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
Type_Event enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
Type_FrameMove enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
Type_LeaveSentientArea enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
Type_Net_Receive enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
Type_Net_Send enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
Type_OnAssetLoaded enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
Type_OnLoadScript enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
Type_Paint enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
Type_Perception enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
Type_Unknown enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
UnLoadFlashTextures() | ParaEngine::CSceneObject | |
UnloadObjectResources(CBaseObject *pObject) | ParaEngine::CSceneObject | |
UnloadPhysics() | ParaEngine::CBaseObject | virtual |
UpdateFogColor() (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | |
UpdateFrameNumber(int nFrameNumber) | ParaEngine::CBaseObject | virtual |
UpdateGeometry() | ParaEngine::CBaseObject | virtual |
UpdateOcean() | ParaEngine::CSceneObject | |
UpdateTileContainer() | ParaEngine::CBaseObject | virtual |
ValidateFields() | ParaEngine::IAttributeFields | inlinevirtual |
VIEW_RADIUS_FOG enum value | ParaEngine::CSceneObject | |
VIEW_RADIUS_FRUSTUM enum value | ParaEngine::CSceneObject | |
ViewCullingObject enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
ViewTouch() | ParaEngine::CBaseObject | virtual |
VoxelMesh enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
WeakPtr_type typedef (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
ZoneNode enum value (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | |
~CBaseObject(void) (defined in ParaEngine::CBaseObject) | ParaEngine::CBaseObject | virtual |
~CRefCounted() (defined in ParaEngine::CRefCounted) | ParaEngine::CRefCounted | protectedvirtual |
~CSceneObject(void) (defined in ParaEngine::CSceneObject) | ParaEngine::CSceneObject | virtual |
~IAttributeFields(void) (defined in ParaEngine::IAttributeFields) | ParaEngine::IAttributeFields | virtual |
~IHeadOn3D(void) (defined in ParaEngine::IHeadOn3D) | ParaEngine::IHeadOn3D | virtual |
~IObject() (defined in ParaEngine::IObject) | ParaEngine::IObject | protectedvirtual |
~IRefObject() (defined in ParaEngine::IRefObject) | ParaEngine::IRefObject | virtual |
~IViewClippingObject() (defined in ParaEngine::IViewClippingObject) | ParaEngine::IViewClippingObject | inlinevirtual |