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ParaEngine::CSceneObject Member List

This is the complete list of members for ParaEngine::CSceneObject, including all inherited members.

_SceneObjectType enum name (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
ActivateScript(int func_type, const string &precode, const string &postcode)ParaEngine::CBaseObject
ActivateScript(int func_type, const string &precode) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
ActivateScript(int func_type) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
AddChild(CBaseObject *pObject)ParaEngine::CBaseObjectvirtual
AddChildAttributeObject(IAttributeFields *pChild, int nRowIndex=-1, int nColumnIndex=0)ParaEngine::CBaseObjectvirtual
AddConsoleStr(const char *pStr) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObject
AddDynamicField(const std::string &sName, ATTRIBUTE_FIELDTYPE dwType)ParaEngine::IAttributeFieldsvirtual
addref() constParaEngine::CRefCountedinline
AddReference(IRefObject *maker, int nTag=0)ParaEngine::IRefObject
AddScriptCallback(int func_type, const string &script_func)ParaEngine::IObjectScriptingInterfacevirtual
AddSentientObject(IGameObject *pObj, bool bCheckDuplicate=false)ParaEngine::CSceneObject
AddToAutoReleasePool()ParaEngine::CRefCounted
AddToDeadObjectPool(CBaseObject *pObject)ParaEngine::CSceneObject
ParaEngine::CBaseObject::AddToDeadObjectPool()ParaEngine::CBaseObjectvirtual
AdvanceScene(double dTimeDelta, int nPipelineOrder=PIPELINE_3D_SCENE)ParaEngine::CSceneObject
Animate(double dTimeDelta, int nRenderNumber=0)ParaEngine::CSceneObjectvirtual
AntiPortalNode enum value (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
ApplyWaterFogParam() (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObject
AttachObject(CBaseObject *pObject)ParaEngine::CSceneObject
ATTRIBUTE_METHOD(CSceneObject, ScreenShotReflection_s) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD(CSceneObject, ScreenShotShadowMap_s) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD(CSceneObject, ScreenShotGlowMap_s) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD(CSceneObject, ClearParticles_s) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD(CSceneObject, UnLoadFlashTextures_s) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD(CBaseObject, Reset_s) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD(CBaseObject, DestroyChildren_s) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD(IAttributeFields, PrintObject_s) (defined in ParaEngine::IAttributeFields)ParaEngine::IAttributeFieldsinline
ATTRIBUTE_METHOD(IAttributeFields, AddRef_s) (defined in ParaEngine::IAttributeFields)ParaEngine::IAttributeFieldsinline
ATTRIBUTE_METHOD(IAttributeFields, Release_s) (defined in ParaEngine::IAttributeFields)ParaEngine::IAttributeFieldsinline
ATTRIBUTE_METHOD1(CSceneObject, IsModified_s, bool *) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, SetModified_s, bool) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, IsUsingFullScreenGlow_s, bool *) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, EnableFullScreenGlow_s, bool) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, GetFullscreenGlowIntensity_s, float *) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, SetFullscreenGlowIntensity_s, float) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, GetFullscreenGlowBlendingFactor_s, float *) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, SetFullscreenGlowBlendingFactor_s, float) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, GetGlowness_s, Vector4 *) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, SetGlowness_s, Vector4) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, IsSunLightEnabled_s, bool *) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, EnableSunLight_s, bool) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, IsLightEnabled_s, bool *) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, EnableLight_s, bool) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, IsShowLocalLightMesh_s, bool *) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, ShowLocalLightMesh_s, bool) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, GetMaxLocalLightsNum_s, int *) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, SetMaxLocalLightsNum_s, int) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, IsShadowMapEnabled_s, bool *) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, SetShadow_s, bool) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, GetMaximumNumShadowCasters_s, int *) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, SetMaximumNumShadowCasters_s, int) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, GetMaximumNumShadowReceivers_s, int *) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, SetMaximumNumShadowReceivers_s, int) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, GetMaxCharTriangles_s, int *) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, SetMaxCharTriangles_s, int) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, GetBackGroundColor_s, Vector3 *) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, SetBackGroundColor_s, Vector3) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, IsFogEnabled_s, bool *) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, EnableFog_s, bool) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, GetFogColor_s, Vector3 *) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, SetFogColor_s, Vector3) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, GetFogStart_s, float *) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, SetFogStart_s, float) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, GetFogEnd_s, float *) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, SetFogEnd_s, float) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, GetFogDensity_s, float *) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, SetFogDensity_s, float) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, GetMinPopUpDistance_s, float *) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, SetMinPopUpDistance_s, float) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, GetOnClickDistance_s, float *) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, SetOnClickDistance_s, float) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, IsRenderSky_s, bool *) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, EnableSkyRendering_s, bool) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, IsScenePaused_s, bool *) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, PauseScene_s, bool) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, IsSceneEnabled_s, bool *) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, EnableScene_s, bool) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, IsShowBoundingBox_s, bool *) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, ShowBoundingBox_s, bool) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, IsGenerateReport_s, bool *) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, SetGenerateReport_s, bool) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, IsPortalSystemShown_s, bool *) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, ShowPortalSystem_s, bool) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, IsAutoPlayerRippleEnabled_s, bool *) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, EnableAutoPlayerRipple_s, bool) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, IsHeadOnDisplayShown_s, bool *) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, ShowHeadOnDisplay_s, bool) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, IsPortalZoneEnabled_s, bool *) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, EnablePortalZone_s, bool) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, IsUseWireFrame_s, bool *) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, SetUseWireFrame_s, bool) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, IsForceExportPhysics_s, bool *) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, SetForceExportPhysics_s, bool) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, IsInstancingEnabled_s, bool *) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, EnableInstancing_s, bool) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, GetMaxHeadOnDisplayDistance_s, float *) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, SetMaxHeadOnDisplayDistance_s, float) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, IsPersistent_s, bool *) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, SetPersistent_s, bool) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, GetPhysicsDebugDrawMode_s, int *) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, SetPhysicsDebugDrawMode_s, int) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, IsBlockInput_s, bool *) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, SetBlockInput_s, bool) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, GetAllMiniSceneGraphNames_s, const char **) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, GetShadowRadius_s, float *) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, SetShadowRadius_s, float) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, IsDropShadow_s, bool *) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, SetDropShadow_s, bool) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, IsUsingScreenWaveEffect_s, bool *) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, SetEnableScreenWaveEffect_s, bool) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, IsShowMainPlayer_s, bool *) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, ShowMainPlayer_s, bool) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CSceneObject, SetShadowMapTexelSize_s, int) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ATTRIBUTE_METHOD1(CBaseObject, GetID_s, int *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, IsGlobal_s, bool *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, GetFacing_s, float *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetFacing_s, float) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, GetYaw_s, float *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetYaw_s, float) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, GetPitch_s, float *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetPitch_s, float) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, GetRoll_s, float *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetRoll_s, float) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, GetHeight_s, float *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetHeight_s, float) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, GetWidth_s, float *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetWidth_s, float) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, GetDepth_s, float *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetDepth_s, float) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, GetRadius_s, float *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetRadius_s, float) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, GetPosition_s, DVector3 *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetPosition_s, DVector3) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, GetAssetFileName_s, const char **) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetAssetFileName_s, const char *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, GetTechHandle_s, int *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetTechHandle_s, int) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, GetCtorPercentage_s, float *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetCtorPercentage_s, float) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, GetHomeZone_s, const char **) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetHomeZone_s, const char *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, GetShowBoundingBox_s, bool *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetShowBoundingBox_s, bool) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, GetPhysicsGroup_s, int *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetPhysicsGroup_s, int) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, GetPhysicsGroupMask_s, DWORD *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetPhysicsGroupMask_s, DWORD) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, GetSelectGroupIndex_s, int *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetSelectGroupIndex_s, int) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetOnAssetLoaded_s, const char *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, GetRenderOrder_s, float *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetRenderOrder_s, float) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, GetRenderImportance_s, int *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetRenderImportance_s, int) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, GetRenderDistance_s, float *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetRenderDistance_s, float) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, GetAnimation_s, int *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetAnimation_s, int) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, GetAnimFrame_s, int *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetAnimFrame_s, int) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, IsAnimEnabled_s, bool *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, EnableAnim_s, bool) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, IsUseGlobalTime_s, bool *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetUseGlobalTime_s, bool) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, GetChildCount_s, int *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, GetNormal_s, Vector3 *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetNormal_s, Vector3) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, IsTransparent_s, bool *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetTransparent_s, bool) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, IsVisible_s, bool *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetVisibility_s, bool) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, IsShadowCaster_s, bool *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetShadowCaster_s, bool) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, IsShadowReceiver_s, bool *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetShadowReceiver_s, bool) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, IsBillboarded_s, bool *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetBillboarded_s, bool) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, IsSkipRender_s, bool *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetSkipRender_s, bool) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, IsSkipPicking_s, bool *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetSkipPicking_s, bool) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, IsSkipTerrainNormal_s, bool *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetSkipTerrainNormal_s, bool) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, GetSelectionEffect_s, int *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetSelectionEffect_s, int) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, IsHeadOnZEnabled_s, bool *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetHeadOnZEnabled_s, bool) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, IsHeadOn3DScalingEnabled_s, bool *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetHeadOn3DScalingEnabled_s, bool) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, IsHeadOnUseGlobal3DScaling_s, bool *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetHeadOnUseGlobal3DScaling_s, bool) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, GetHeadOnNearZoomDist_s, float *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetHeadOnNearZoomDist_s, float) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, GetHeadOnFarZoomDist_s, float *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetHeadOnFarZoomDist_s, float) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, GetHeadOnMinUIScaling_s, float *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetHeadOnMinUIScaling_s, float) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, GetHeadOnMaxUIScaling_s, float *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetHeadOnMaxUIScaling_s, float) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, GetHeadOnAlphaFadePercentage_s, float *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetHeadOnAlphaFadePercentage_s, float) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, GetHeadOn3DFacing_s, float *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetHeadOn3DFacing_s, float) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, IsPersistent_s, bool *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetPersistent_s, bool) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, IsDead_s, bool *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetDead_s, bool) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, IsTileObject_s, bool *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetTileObject_s, bool) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, GetFrameNumber_s, int *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetFrameNumber_s, int) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, GetOpacity_s, float *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetOpacity_s, float) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, IsLastFrameRendered_s, bool *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, GetRenderMatrix_s, Matrix4 *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, SetLocalTransform_s, const Matrix4 &) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, GetLocalTransform_s, Matrix4 *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, IsPhysicsEnabled_s, bool *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, EnablePhysics_s, bool) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, IsLODEnabled_s, bool *) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(CBaseObject, EnableLOD_s, bool) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
ATTRIBUTE_METHOD1(IAttributeFields, GetName_s, const char **) (defined in ParaEngine::IAttributeFields)ParaEngine::IAttributeFieldsinline
ATTRIBUTE_METHOD1(IAttributeFields, SetName_s, const char *) (defined in ParaEngine::IAttributeFields)ParaEngine::IAttributeFieldsinline
ATTRIBUTE_METHOD1(IAttributeFields, GetRefCount_s, int *) (defined in ParaEngine::IAttributeFields)ParaEngine::IAttributeFieldsinline
ATTRIBUTE_METHOD1(IAttributeFields, SetTime_s, int) (defined in ParaEngine::IAttributeFields)ParaEngine::IAttributeFieldsinline
ATTRIBUTE_METHOD1(IAttributeFields, GetTime_s, int *) (defined in ParaEngine::IAttributeFields)ParaEngine::IAttributeFieldsinline
AutoSelectTechnique()ParaEngine::CBaseObjectvirtual
BaseObject enum value (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
BeginDrag(int nEvent, int x, int y, int z)ParaEngine::CSceneObjectinlinevirtual
BeginPaint(SceneState *pSceneState, bool b3DTextPass, bool bZEnablePass)ParaEngine::IHeadOn3Dstatic
BipedObject enum value (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
CadObject enum value (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
CallBackType enum nameParaEngine::CBaseObject
CameraPool_type typedef (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObject
CancelDrag(STRUCT_DRAG_AND_DROP *pdrag)ParaEngine::IObjectDragstatic
CanHasPhysics()ParaEngine::CBaseObjectvirtual
CanPick()ParaEngine::CBaseObject
CanShowMainPlayer() constParaEngine::CSceneObject
CBaseObject(void) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
CChildObjectList_Type typedef (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
CENTER_ON_CAMERA enum valueParaEngine::CSceneObject
CENTER_ON_FRUSTUM enum valueParaEngine::CSceneObject
CENTER_ON_PLAYER enum valueParaEngine::CSceneObject
CheckAttribute(DWORD attribute)ParaEngine::CBaseObjectinline
CheckFrameNumber(int nFrameNumber)ParaEngine::CBaseObject
CheckObjectCullingMethod(DWORD dwMethod)ParaEngine::CSceneObjectinline
CheckVolumnField(DWORD volType)ParaEngine::CBaseObjectinline
Cleanup()ParaEngine::CSceneObjectvirtual
ClearConsoleStr() (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObject
ClearParticles()ParaEngine::CSceneObject
Clone(CBaseObject *obj)ParaEngine::CBaseObjectvirtual
Clone()ParaEngine::CBaseObjectvirtual
ParaEngine::IViewClippingObject::Clone(IObject *obj) constParaEngine::IObjectvirtual
ParaEngine::IViewClippingObject::Clone() constParaEngine::IObjectvirtual
CompressObject(CompressOption option=(CompressOption) 0xffff)ParaEngine::CBaseObjectvirtual
CompressOption enum name (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
ContainerObject enum value (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
CParaEngineApp (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectfriend
CreateAttributeClass()ParaEngine::IAttributeFieldsprotectedvirtual
CreateGetPortalNode(const char *sName)ParaEngine::CSceneObject
CreateGetZoneNode(const char *sName)ParaEngine::CSceneObject
CreateManagedLoader(string sName)ParaEngine::CSceneObject
CreateSkyBox(const string &strObjectName, AssetEntity &MeshAsset, float fScaleX, float fScaleY, float fScaleZ, float fHeightOffset)ParaEngine::CSceneObject
CRefCounted() (defined in ParaEngine::CRefCounted)ParaEngine::CRefCountedprotected
CSceneObject()ParaEngine::CSceneObject
DB_LoadNPCByID(int nNPCID, CRpgCharacter **pOut, bool bReload=false)ParaEngine::CSceneObject
DB_LoadNPCByName(const string &sName, CRpgCharacter **pOut, bool bReload=false)ParaEngine::CSceneObject
DB_LoadNPCsByRegion(const Vector3 &vMin, const Vector3 &vMax, bool bReload=false)ParaEngine::CSceneObject
DebugDraw(IBatchedElementDraw *pDebugDraw)ParaEngine::IViewClippingObjectvirtual
DEFINE_SCRIPT_EVENT_GET(CBaseObject, OnAssetLoaded) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
DeleteAllRefs()ParaEngine::IRefObject
DeleteAllRefsByTag(int nTag=0)ParaEngine::IRefObject
DeleteDeviceObjects() (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectvirtual
DeleteManagedLoader(string sName)ParaEngine::CSceneObject
DeleteMiniSceneGraph(const string &name)ParaEngine::CSceneObject
DeleteObject(CBaseObject *pObject)ParaEngine::CSceneObject
DeleteReference(IRefObject *ref)ParaEngine::IRefObject
DeleteSentientObject(IGameObject *pObj)ParaEngine::CSceneObject
DeleteSkyBox(const string &strObjectName)ParaEngine::CSceneObject
delref() constParaEngine::CRefCountedinline
DestroyChildByName(const string &name, bool bRecursive=false)ParaEngine::CBaseObject
DestroyChildren()ParaEngine::CBaseObjectvirtual
DestroyObjectByName(const char *id) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObject
DetachObject(CBaseObject *pObject)ParaEngine::CSceneObject
DisableGame()ParaEngine::CSceneObjectinline
DraggingObjectParaEngine::IObjectDragstatic
Draw(SceneState *sceneState)ParaEngine::CSceneObjectvirtual
DrawBoundingBox(SceneState *sceneState, DWORD color)ParaEngine::IViewClippingObjectvirtual
DrawHeadOnUI(CBaseObject *pObj, int &nCounter, SceneState *pSceneState=NULL, CGUIText **ppObjUITextDefault=NULL, bool bZEnablePass=true, bool b3DTextPass=false)ParaEngine::IHeadOn3Dstatic
DrawOcclusionObject(SceneState *sceneState)ParaEngine::IViewClippingObjectvirtual
DynamicObject enum value (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
EnableAnim(bool bAnimated)ParaEngine::CBaseObjectinlinevirtual
EnableAutoPlayerRipple(bool bEnable)ParaEngine::CSceneObjectinline
EnableFog(bool bEnableFog) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectvirtual
EnableFullScreenGlow(bool bEnable)ParaEngine::CSceneObject
EnableInstancing(bool bEnable) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
EnableLight(bool bEnable)ParaEngine::CSceneObjectvirtual
EnableLOD(bool val) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
EnableMiniSceneGraph(bool bEnable)ParaEngine::CSceneObject
EnableMouseEvent(bool bEnable, DWORD dwEvents=0xffff)ParaEngine::CSceneObject
EnableOcclusionQuery(bool bEnable) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
EnablePhysics(bool bEnable)ParaEngine::CBaseObjectvirtual
EnablePortalZone(bool bEnable)ParaEngine::CSceneObjectinline
EnablePostProcessing(bool bEnable, const char *sCallbackScript)ParaEngine::CSceneObject
EnableScene(bool bEnable) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObject
EnableScreenWaveEffect(bool value) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObject
EnableSkyRendering(bool bEnable) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinlinevirtual
EnableSunLight(bool bEnable)ParaEngine::CSceneObjectvirtual
EndDrag(int nEvent, int x, int y, int z)ParaEngine::CSceneObjectinlinevirtual
EndPaint(SceneState *pSceneState, bool b3DTextPass) (defined in ParaEngine::IHeadOn3D)ParaEngine::IHeadOn3Dstatic
Equals(const IObject *obj) constParaEngine::IObjectvirtual
FindObjectByNameAndType(const std::string &sName, const std::string &sClassName)ParaEngine::CSceneObject
g_nObjectSelectionEffectParaEngine::CBaseObjectprotectedstatic
g_pRootscene (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectstatic
GameObject enum value (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
GetAABB(CShapeAABB *aabb) (defined in ParaEngine::IViewClippingObject)ParaEngine::IViewClippingObjectvirtual
GetAllMiniSceneGraphNames()ParaEngine::CSceneObject
GetAnimation()ParaEngine::CBaseObjectinlinevirtual
GetAnimFrame()ParaEngine::CBaseObjectinlinevirtual
GetAssetFileName()ParaEngine::CBaseObjectvirtual
GetAttachmentMatrix(Matrix4 &pOut, int nAttachmentID=0, int nRenderNumber=0)ParaEngine::CBaseObjectvirtual
GetAttachmentPosition(Vector3 &pOut, int nAttachmentID=0, int nRenderNumber=0)ParaEngine::CBaseObjectvirtual
GetAttributeClass()ParaEngine::IAttributeFields
GetAttributeClassDescription()ParaEngine::CSceneObjectinlinevirtual
GetAttributeClassID()ParaEngine::CSceneObjectinlinevirtual
GetAttributeClassID_s(IAttributeFields *cls, int *p1) (defined in ParaEngine::IAttributeFields)ParaEngine::IAttributeFieldsinlinestatic
GetAttributeClassName()ParaEngine::CSceneObjectinlinevirtual
GetAttributeClassName_s(IAttributeFields *cls, const char **p1) (defined in ParaEngine::IAttributeFields)ParaEngine::IAttributeFieldsinlinestatic
GetAttributeObject() (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectvirtual
GetBackGroundColor()ParaEngine::CSceneObjectvirtual
GetBatchedElementDrawer() (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObject
GetBipedStateManager(bool bCreateOnDemand=true)ParaEngine::CBaseObjectinlinevirtual
GetBoundingBox(float *fOBB_X, float *fOBB_Y, float *fOBB_Z, float *fFacing)ParaEngine::CBaseObjectvirtual
GetBoundRect(float *fWidth, float *fHeight, float *fFacing)ParaEngine::CBaseObjectvirtual
GetCandrag() const (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinlinevirtual
GetChildAttributeColumnCount()ParaEngine::CSceneObjectvirtual
GetChildAttributeObject(const std::string &sName)ParaEngine::CSceneObjectvirtual
GetChildAttributeObject(int nRowIndex, int nColumnIndex=0) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectvirtual
GetChildAttributeObjectCount(int nColumnIndex=0)ParaEngine::CSceneObjectvirtual
GetChildByName(const string &name, bool bRecursive=false)ParaEngine::CBaseObject
GetChildren()ParaEngine::CBaseObjectinline
GetClearColor()ParaEngine::CSceneObject
GetCtorPercentage()ParaEngine::CBaseObjectinlinevirtual
GetCurrentActor()ParaEngine::CSceneObject
GetCurrentCamera()ParaEngine::CSceneObjectinlinevirtual
GetCurrentPlayer()ParaEngine::CSceneObject
GetCurrentSky()ParaEngine::CSceneObject
GetCursor(int *pnHotSpotX=0, int *pnHotSpotY=0) const (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObject
GetDebugDrawer()ParaEngine::CSceneObject
GetDefaultReplaceableTexture(int ReplaceableTextureID)ParaEngine::CBaseObjectvirtual
GetDepth()ParaEngine::CBaseObjectvirtual
GetDynamicAttributes(bool bCreateIfNotExist=false) (defined in ParaEngine::IAttributeFields)ParaEngine::IAttributeFieldsprotectedvirtual
GetDynamicField(const std::string &sName)ParaEngine::IAttributeFieldsvirtual
GetDynamicField(int nIndex)ParaEngine::IAttributeFieldsvirtual
GetDynamicFieldCount()ParaEngine::IAttributeFieldsvirtual
GetDynamicFieldNameByIndex(int nIndex)ParaEngine::IAttributeFieldsvirtual
GetEffectParamBlock(bool bCreateIfNotExist=false)ParaEngine::CBaseObjectvirtual
GetEnvSim() (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
GetEventBinding()ParaEngine::CSceneObject
GetFacing()ParaEngine::IViewClippingObjectinline
GetFacing3D(Vector3 *pV)ParaEngine::IViewClippingObjectvirtual
GetFogColor() (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectvirtual
GetFogColor(float fAngle)ParaEngine::CSceneObject
GetFogColorFactor() (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinlinevirtual
GetFogDensity() (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectvirtual
GetFogEnd() (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectvirtual
GetFogStart() (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectvirtual
GetFrameNumber()ParaEngine::CBaseObject
GetFullscreenGlowBlendingFactor() (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObject
GetFullscreenGlowIntensity() (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObject
GetGlobalObject(const string &sName)ParaEngine::CSceneObjectvirtual
ParaEngine::IScene::GetGlobalObject(const std::string &sName)ParaEngine::ISceneinlinevirtual
GetGlobalTerrain()ParaEngine::CSceneObject
GetGlowness() (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObject
GetHeadOn3DFacing(int nIndex=0) (defined in ParaEngine::IHeadOn3D)ParaEngine::IHeadOn3D
GetHeadOnAlphaFadePercentage(int nIndex=0) (defined in ParaEngine::IHeadOn3D)ParaEngine::IHeadOn3D
GetHeadOnFarZoomDist(int nIndex=0) (defined in ParaEngine::IHeadOn3D)ParaEngine::IHeadOn3D
GetHeadOnMaxUIScaling(int nIndex=0) (defined in ParaEngine::IHeadOn3D)ParaEngine::IHeadOn3D
GetHeadOnMinUIScaling(int nIndex=0) (defined in ParaEngine::IHeadOn3D)ParaEngine::IHeadOn3D
GetHeadOnNearZoomDist(int nIndex=0) (defined in ParaEngine::IHeadOn3D)ParaEngine::IHeadOn3D
GetHeadOnOffset(Vector3 *pOut, int nIndex=0)ParaEngine::IHeadOn3D
GetHeadOnText(int nIndex=0)ParaEngine::IHeadOn3D
GetHeadOnTextColor(int nIndex=0)ParaEngine::IHeadOn3D
GetHeadOnUIObject(int nIndex=0) (defined in ParaEngine::IHeadOn3D)ParaEngine::IHeadOn3Dvirtual
GetHeadOnUITemplateName(int nIndex=0)ParaEngine::IHeadOn3D
GetHeadOnUITemplateNameS(int nIndex=0) (defined in ParaEngine::IHeadOn3D)ParaEngine::IHeadOn3D
GetHeight()ParaEngine::CBaseObjectvirtual
GetHomeZone()ParaEngine::CBaseObject
GetHomeZoneName() (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
GetID()ParaEngine::CBaseObject
GetIdentifier()ParaEngine::IRefObjectvirtual
GetInstance()ParaEngine::CSceneObjectstatic
GetLocalAABBCenter() (defined in ParaEngine::IViewClippingObject)ParaEngine::IViewClippingObjectvirtual
GetLocalObject(const string &sName, const Vector3 &vPos)ParaEngine::CSceneObject
GetLocalObject(const Vector3 &vPos, float fEpsilon=0.01f)ParaEngine::CSceneObject
GetLocalObject(const Vector3 &vPos, const std::string &sName, float fEpsilon=0.01f) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObject
GetLocalTransform(Matrix4 *localTransform)ParaEngine::CBaseObjectvirtual
GetManagedLoader(string sName)ParaEngine::CSceneObject
GetMaxCharTriangles()ParaEngine::CSceneObject
GetMaxHeadOnDisplayDistance()ParaEngine::CSceneObjectinline
GetMaximumNumShadowCasters()ParaEngine::CSceneObject
GetMaximumNumShadowReceivers()ParaEngine::CSceneObject
GetMaxLocalLightsNum()ParaEngine::CSceneObject
GetMaxRenderCount(int nRenderImportance)ParaEngine::CSceneObject
GetMeshTriangleList(std::vector< Vector3 > &output, int nOption=0)ParaEngine::CBaseObjectvirtual
GetMiniSceneGraph(const string &name)ParaEngine::CSceneObject
GetMinPopUpDistance()ParaEngine::CSceneObjectinline
GetMirrorSurface(int nIndex)ParaEngine::CSceneObject
GetMissiles()ParaEngine::CSceneObjectinline
GetMyType() (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
GetName()ParaEngine::IRefObject
GetNameW(std::u16string &out)ParaEngine::IRefObject
GetNextPlayer(CBipedObject *pObj)ParaEngine::CSceneObject
GetNormal() (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectvirtual
GetNumReplaceableTextures()ParaEngine::CBaseObjectvirtual
GetOBB(CShapeOBB *obb)ParaEngine::IViewClippingObjectvirtual
GetObject(const string &sName, const Vector3 &vPos, bool bGlobal)ParaEngine::CSceneObject
GetObjectByID(int nID)ParaEngine::CBaseObjectstatic
GetObjectByViewBox(const CShapeAABB &viewbox)ParaEngine::CSceneObject
GetObjectCenter()ParaEngine::IViewClippingObjectvirtual
GetObjectCollisionDepth(IViewClippingObject *pObj)ParaEngine::IViewClippingObjectvirtual
GetObjectsByScreenRect(list< CBaseObject *> &output, const RECT &rect, OBJECT_FILTER_CALLBACK pFnctFilter=NULL, float fMaxDistance=-1.f)ParaEngine::CSceneObject
GetObjectsBySphere(list< CBaseObject *> &output, const CShapeSphere &sphere, OBJECT_FILTER_CALLBACK pFnctFilter=NULL, int nMethod=0)ParaEngine::CSceneObject
GetObjectShape()ParaEngine::CBaseObjectvirtual
GetObjectToPointDistance(const Vector3 *pPoint)ParaEngine::IViewClippingObjectvirtual
GetOnClickDistance() (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
GetOpacity() (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectvirtual
GetParent() (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinlinevirtual
GetPhysicsDebugDrawMode()ParaEngine::CSceneObject
GetPhysicsGroup()ParaEngine::CBaseObjectinlinevirtual
GetPhysicsGroupMask()ParaEngine::CSceneObjectvirtual
GetPhysicsRadius()ParaEngine::CBaseObjectvirtual
GetPhysicsWorld() (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
GetPitch()ParaEngine::IViewClippingObjectinlinevirtual
GetPortalNode(const char *sName)ParaEngine::CSceneObject
GetPosition()ParaEngine::CBaseObjectvirtual
GetPostProcessingScene()ParaEngine::CSceneObject
GetPrimaryAsset()ParaEngine::CBaseObjectinlinevirtual
GetPrimaryTechniqueHandle()ParaEngine::CBaseObjectvirtual
GetRadius()ParaEngine::CBaseObjectvirtual
GetRefCount() constParaEngine::CRefCountedinline
GetRefList()ParaEngine::IRefObjectinline
GetRefObject(int nIndex)ParaEngine::IRefObject
GetRefObjectByName(const char *sName)ParaEngine::IRefObject
GetRefObjectByTag(int nTag)ParaEngine::IRefObject
GetRefObjNum()ParaEngine::IRefObject
GetRenderDistance()ParaEngine::CBaseObjectvirtual
GetRenderImportance() (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
GetRenderMatrix(Matrix4 &out, int nRenderNumber=0)ParaEngine::IViewClippingObjectvirtual
GetRenderOffset()ParaEngine::IViewClippingObjectvirtual
GetRenderOrder() constParaEngine::CBaseObjectinline
GetRenderOrigin()ParaEngine::CSceneObjectvirtual
GetRenderVertices(Vector3 *pVertices, int *nNumber)ParaEngine::IViewClippingObjectvirtual
GetReplaceableTexture(int ReplaceableTextureID)ParaEngine::CBaseObjectvirtual
GetRoll()ParaEngine::IViewClippingObjectinlinevirtual
GetRootTile()ParaEngine::CSceneObjectinline
GetRotation(Quaternion *quat)ParaEngine::IViewClippingObjectvirtual
GetScaling()ParaEngine::IViewClippingObjectvirtual
GetSceneState()ParaEngine::CSceneObjectinlinevirtual
GetScriptCallback(int func_type)ParaEngine::IObjectScriptingInterfacevirtual
GetScripts()ParaEngine::CSceneObject
GetSelectGroupIndex()ParaEngine::CBaseObject
GetSelectionEffect()ParaEngine::CBaseObjectvirtual
GetSentientObjects()ParaEngine::CSceneObjectinline
GetShadowRadius()ParaEngine::CSceneObjectinlinevirtual
GetSphereCollisionDepth(Vector3 *pvCenter, float radius, bool bSolveDepth=false)ParaEngine::IViewClippingObjectvirtual
GetSunLight()ParaEngine::CSceneObjectvirtual
GetTexture() (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectvirtual
GetTileContainer()ParaEngine::CBaseObject
GetTime()ParaEngine::IAttributeFieldsvirtual
GetType() (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinlinevirtual
GetType() const (defined in ParaEngine::IObject)ParaEngine::IObjectinlinevirtual
GetValidationMessage()ParaEngine::IAttributeFieldsinlinevirtual
GetVertices(Vector3 *pVertices, int *nNumber)ParaEngine::IViewClippingObjectvirtual
GetVerticesWithOrigin(const Vector3 *vOrigin, Vector3 *pVertices, int *nNumber) (defined in ParaEngine::IViewClippingObject)ParaEngine::IViewClippingObjectvirtual
GetViewClippingObject()ParaEngine::CBaseObjectvirtual
GetWeakReference()ParaEngine::IObject
GetWidth()ParaEngine::CBaseObjectvirtual
GetWorldTransform(Matrix4 &pOut, int nRenderNumber=0)ParaEngine::IViewClippingObjectvirtual
GetYaw()ParaEngine::IViewClippingObjectinlinevirtual
GetZoneNode(const char *sName)ParaEngine::CSceneObject
HandleUserInput()ParaEngine::CSceneObject
HasAlphaBlendedObjects()ParaEngine::CBaseObjectvirtual
HasAttachmentPoint(int nAttachmentID=0)ParaEngine::CBaseObjectvirtual
HasHeadOnDisplay(int nIndex=0)ParaEngine::IHeadOn3Dvirtual
HasReferences()ParaEngine::IRefObjectinline
IAttributeFields(void) (defined in ParaEngine::IAttributeFields)ParaEngine::IAttributeFields
IHeadOn3D(void) (defined in ParaEngine::IHeadOn3D)ParaEngine::IHeadOn3D
InitDeviceObjects()ParaEngine::CSceneObjectvirtual
InstallFields(CAttributeClass *pClass, bool bOverride)ParaEngine::CSceneObjectvirtual
InvalidateDeviceObjects() (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectvirtual
InvokeEditor(int nFieldID, const std::string &sParameters)ParaEngine::IAttributeFieldsinlinevirtual
IObjectDrag() (defined in ParaEngine::IObjectDrag)ParaEngine::IObjectDraginline
IObjectScriptingInterface() (defined in ParaEngine::IObjectScriptingInterface)ParaEngine::IObjectScriptingInterface
IRefObject() (defined in ParaEngine::IRefObject)ParaEngine::IRefObjectinline
IsAnimEnabled() (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinlinevirtual
IsAutoPlayerRippleEnabled()ParaEngine::CSceneObjectinline
IsBillboarded()ParaEngine::CBaseObjectinline
IsBiped() (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinline
IsBlockInput()ParaEngine::CSceneObjectinline
IsDead()ParaEngine::CBaseObjectvirtual
IsDropShadow() (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
IsFogEnabled() (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectvirtual
IsForceExportPhysics()ParaEngine::CSceneObject
IsGenerateReport()ParaEngine::CSceneObjectinline
IsGeometryDirty() constParaEngine::CBaseObjectinline
IsGlobal()ParaEngine::CBaseObjectvirtual
IsHeadOn3DScalingEnabled(int nIndex=0)ParaEngine::IHeadOn3D
IsHeadOnDisplayShown()ParaEngine::CSceneObjectinline
ParaEngine::CBaseObject::IsHeadOnDisplayShown(int nIndex=0)ParaEngine::IHeadOn3D
IsHeadOnUseGlobal3DScaling(int nIndex=0)ParaEngine::IHeadOn3D
IsHeadOnZEnabled(int nIndex=0)ParaEngine::IHeadOn3D
IsInitialized()ParaEngine::CSceneObject
IsInstancingEnabled()ParaEngine::CSceneObjectinline
IsLastFrameRendered()ParaEngine::CBaseObject
IsLightEnabled()ParaEngine::CSceneObjectvirtual
IsLODEnabled() constParaEngine::CBaseObject
IsMiniSceneGraphEnabled()ParaEngine::CSceneObject
IsModified()ParaEngine::CSceneObjectvirtual
IsOcclusionQueryEnabled()ParaEngine::CSceneObjectinline
IsOnObject(int x, int y, int z)ParaEngine::CSceneObjectvirtual
IsPersistent()ParaEngine::CSceneObjectvirtual
IsPhysicsEnabled() (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectvirtual
IsPickingObject() (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
IsPortalSystemShown()ParaEngine::CSceneObject
IsPortalZoneEnabled()ParaEngine::CSceneObjectinline
IsPostProcessingEnabled()ParaEngine::CSceneObject
IsRenderable()ParaEngine::CBaseObjectinline
IsRenderSky()ParaEngine::CSceneObjectinlinevirtual
IsSceneEnabled()ParaEngine::CSceneObjectinline
IsScenePaused()ParaEngine::CSceneObjectinline
IsShadowCaster()ParaEngine::CBaseObjectinline
IsShadowMapEnabled()ParaEngine::CSceneObjectvirtual
IsShadowReceiver()ParaEngine::CBaseObjectinline
IsShowBoundingBox()ParaEngine::CSceneObjectinline
IsShowLocalLightMesh()ParaEngine::CSceneObject
IsShowMainPlayer()ParaEngine::CSceneObject
IsSkipPicking()ParaEngine::CBaseObjectinline
IsSkipRender()ParaEngine::CBaseObjectinline
IsSkipTerrainNormal()ParaEngine::CBaseObject
IsSnapToTerrain()ParaEngine::CSceneObjectinline
IsStanding() (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinlinevirtual
IsSunLightEnabled()ParaEngine::CSceneObjectvirtual
IsTileObject()ParaEngine::CBaseObjectvirtual
IsTransparent()ParaEngine::CBaseObjectinlinevirtual
IsUseGlobalTime()ParaEngine::CBaseObjectinlinevirtual
IsUseWireFrame()ParaEngine::CSceneObjectinline
IsUsingFullScreenGlow()ParaEngine::CSceneObject
IsUsingScreenWaveEffect() (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObject
IsVegetation()ParaEngine::CBaseObjectinline
IsVisible()ParaEngine::CBaseObject
LightObject enum value (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
LoadDefaultEventBinding()ParaEngine::CSceneObject
LoadDynamicFieldsFromString(const std::string &input)ParaEngine::IAttributeFieldsvirtual
LoadNPCByNPCDbItem(CNpcDbItem &npc, CRpgCharacter **pOut, bool bReload=false)ParaEngine::CSceneObject
LoadPhysics()ParaEngine::CBaseObjectvirtual
m_attribute_modelsParaEngine::CSceneObjectprotected
m_bCandrag (defined in ParaEngine::IObjectDrag)ParaEngine::IObjectDragprotected
m_bCanShowMainPlayerParaEngine::CSceneObjectprotected
m_bEnableLODParaEngine::CBaseObjectprotected
m_bGeometryDirtyParaEngine::CBaseObjectprotected
m_bIsPersistentParaEngine::CSceneObjectprotected
m_bShowMainPlayerParaEngine::CSceneObjectprotected
m_bUseInstancingParaEngine::CSceneObjectprotected
m_callback_scriptsParaEngine::IObjectScriptingInterfaceprotected
m_childrenParaEngine::CBaseObjectprotected
m_dead_objectsParaEngine::CSceneObjectprotected
m_dwAttributeParaEngine::CBaseObjectprotected
m_dwPhysicsGroupMaskParaEngine::CSceneObjectprotected
m_fOnClickDistanceParaEngine::CSceneObjectprotected
m_fPostRenderQueueOrderParaEngine::CSceneObjectprotected
m_fRenderDistanceParaEngine::CBaseObjectprotected
m_fRenderOrderParaEngine::CBaseObjectprotected
m_MaxRenderCountParaEngine::CSceneObjectprotected
m_missilesParaEngine::CSceneObjectprotected
m_nCursorHotSpotXParaEngine::CSceneObjectprotected
m_nCursorHotSpotYParaEngine::CSceneObjectprotected
m_nFrameNumberParaEngine::CBaseObjectprotected
m_nIDParaEngine::CBaseObjectprotected
m_nRenderImportanceParaEngine::CBaseObjectprotected
m_nSelectGroupIndexParaEngine::CBaseObjectprotected
m_nTechniqueHandleParaEngine::CBaseObjectprotected
m_objTypeParaEngine::CBaseObjectprotected
m_pBatchedElementDrawParaEngine::CSceneObjectprotected
m_pEffectParamBlockParaEngine::CBaseObjectprotected
m_pEnvironmentSim (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectprotected
m_portalsParaEngine::CSceneObjectprotected
m_pPhysicsWorldParaEngine::CSceneObjectprotected
m_pTileRootParaEngine::CSceneObjectprotected
m_refcount (defined in ParaEngine::CRefCounted)ParaEngine::CRefCountedmutableprotected
m_referencesParaEngine::IRefObjectprotected
m_sConsoleStringParaEngine::CSceneObjectprotected
m_sCursorFileParaEngine::CSceneObjectprotected
m_sentientGameObjectsParaEngine::CSceneObjectprotected
m_sIdentiferParaEngine::IRefObjectprotected
m_sMiniSceneGraphNamesParaEngine::CSceneObjectprotected
m_tileContainer (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectprotected
m_weak_reference (defined in ParaEngine::IObject)ParaEngine::IObjectprotected
m_zonesParaEngine::CSceneObjectprotected
ManagedLoader enum value (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
MDXObject enum value (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
MeshObject enum value (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
MeshPhysicsObject enum value (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
MiniSceneGraph enum value (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
MiniSceneGraphPool_type typedef (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObject
MissileObject enum value (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
MissileObjectPool_Type typedef (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObject
NewMissile()ParaEngine::CSceneObject
NPL_CREATE enum valueParaEngine::CBaseObject
NPL_CREATE_IN_LOADER enum valueParaEngine::CBaseObject
NPL_DELETE enum valueParaEngine::CBaseObject
NPL_DONOT_OUTPUT_ASSET enum valueParaEngine::CBaseObject
NPL_STRING enum nameParaEngine::CBaseObject
NPL_UPDATE enum valueParaEngine::CBaseObject
OBJECT_LEVEL_CULLING_METHOD enum nameParaEngine::CSceneObject
ObjectCallbackPool_Type typedef (defined in ParaEngine::IObjectScriptingInterface)ParaEngine::IObjectScriptingInterface
ObjectEventList_Type typedef (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
OnDeSelect()ParaEngine::CBaseObjectvirtual
OnRefAdded(IRefObject *rm, int nTag=0)ParaEngine::IRefObjectvirtual
OnRefDeleted(IRefObject *rm)ParaEngine::IRefObjectvirtual
OnSelect(int nGroupID)ParaEngine::CBaseObjectvirtual
OnTerrainChanged(const Vector3 &vCenter, float fRadius)ParaEngine::CSceneObject
OPCBiped enum value (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
OpenWithDefaultEditor(const char *sFilename, bool bWaitOnReturn=false)ParaEngine::IAttributeFieldsstatic
PauseGame()ParaEngine::CSceneObjectinline
PauseScene(bool bEnable) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObject
PickClosest(const Vector3 &vPickRayOrig, const Vector3 &vPickRayDir, CBaseObject **pTouchedObject, Vector3 *vIntersectPos, Vector3 *vImpactNormal=NULL, bool bTestObject=false, float fMaxDistance=0, DWORD dwGroupMask=0xffffffff)ParaEngine::CSceneObject
PickClosest(int nScreenX, int nScreenY, CBaseObject **pPickedObject, Vector3 *vIntersectPos, Vector3 *vImpactNormal=NULL, bool bTestObject=false, float fMaxDistance=0, DWORD dwGroupMask=0xffffffff)ParaEngine::CSceneObject
PickObject(const CShapeRay &ray, CBaseObject **pTouchedObject, float fMaxDistance=0, OBJECT_FILTER_CALLBACK pFnctFilter=NULL)ParaEngine::CSceneObject
PickObject(int nScreenX, int nScreenY, CBaseObject **pTouchedObject, float fMaxDistance=0, OBJECT_FILTER_CALLBACK pFnctFilter=NULL)ParaEngine::CSceneObject
PopParam()ParaEngine::CBaseObjectvirtual
PortalNode enum value (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
PrintObject()ParaEngine::IAttributeFields
ProcessObjectEvent(const ObjectEvent &event)ParaEngine::IObjectinlinevirtual
PushParam()ParaEngine::CBaseObjectvirtual
QueryIGameObject()ParaEngine::CBaseObjectvirtual
QueryObject(int nObjectType)ParaEngine::CBaseObjectvirtual
QueryObjectByName(const std::string &sObjectType)ParaEngine::CBaseObjectvirtual
RegenerateRenderOrigin(const Vector3 &vPos)ParaEngine::CSceneObject
Release() (defined in ParaEngine::CRefCounted)ParaEngine::CRefCountedvirtual
ReleaseDevices enum value (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
ReleaseEvents enum value (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
ReleasePhysics enum value (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
RemoveAllDynamicFields()ParaEngine::IAttributeFieldsvirtual
RemoveCharacterFromDB(IGameObject *pObj)ParaEngine::CSceneObject
RemoveChild(const CBaseObject *pObj, bool bRecursive=false)ParaEngine::CBaseObject
RemoveChildByName(const string &name, bool bRecursive=false)ParaEngine::CBaseObject
RemoveDeadObjects() (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObject
RemoveScriptCallback(int func_type)ParaEngine::IObjectScriptingInterfacevirtual
RenderCharacters(SceneState &sceneState, SceneState::List_PostRenderObject_TrackRef_Type &listPRBiped)ParaEngine::CSceneObject
RendererRecreated() (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectvirtual
RenderFullScreenGlowEffect()ParaEngine::CSceneObject
RenderHeadOnDisplay(int nPass=0)ParaEngine::CSceneObject
RenderScreenWaveEffect() (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObject
RenderSelection(DWORD dwSelection=0xffffffff, double dTimeDelta=0)ParaEngine::CSceneObject
RenderShadowMap()ParaEngine::CSceneObject
RenderShadows()ParaEngine::CSceneObject
Report(vector< string > &v_sReport) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectvirtual
Reset()ParaEngine::CBaseObjectinlinevirtual
ResetCameraAndFog() (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObject
ResetField(int nFieldID)ParaEngine::IAttributeFieldsinlinevirtual
ResetScene()ParaEngine::CSceneObject
ResetTime() (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectvirtual
RestoreDeviceObjects() (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectvirtual
RestoreSceneFogParam() (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObject
Rotate(float x, float y, float z)ParaEngine::IViewClippingObjectvirtual
RPGBiped enum value (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
SaveAllCharacters()ParaEngine::CSceneObject
SaveCharacterToDB(IGameObject *pObj)ParaEngine::CSceneObject
SaveDynamicFieldsToString(std::string &output)ParaEngine::IAttributeFieldsvirtual
SaveLocalCharacters()ParaEngine::CSceneObject
SceneRoot enum value (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
ScreenShotGlowMap()ParaEngine::CSceneObject
ScreenShotReflection()ParaEngine::CSceneObject
ScreenShotShadowMap()ParaEngine::CSceneObject
SelectObject(int nGroupIndex, const CShapeOBB &box, OBJECT_FILTER_CALLBACK pFnctFilter=NULL)ParaEngine::CSceneObject
SelectObject(int nGroupIndex, const CShapeSphere &circle, OBJECT_FILTER_CALLBACK pFnctFilter=NULL)ParaEngine::CSceneObject
SetAABB(const Vector3 *vMin, const Vector3 *vMax)ParaEngine::IViewClippingObjectvirtual
SetAlwaysLoadPhysics(bool bEnable)ParaEngine::CBaseObjectvirtual
SetAndRestoreFog(bool bEnableFog, DWORD dwFogColor, FLOAT fFogStart, FLOAT fFogEnd, FLOAT fFogDensity) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObject
SetAnimation(int nAnimID)ParaEngine::CBaseObjectinlinevirtual
SetAnimFrame(int nFrame)ParaEngine::CBaseObjectinlinevirtual
SetAssetFileName(const std::string &sFilename)ParaEngine::CBaseObjectvirtual
SetAttribute(DWORD dwAtt, bool bTurnOn=true)ParaEngine::CBaseObjectinline
SetBackGroundColor(const LinearColor &bgColor)ParaEngine::CSceneObjectvirtual
SetBillboarded(bool bBillboarded)ParaEngine::CBaseObjectinline
SetBlockInput(bool bBlockInput) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
SetBoundingBox(float fOBB_X, float fOBB_Y, float fOBB_Z, float fFacing)ParaEngine::CBaseObjectvirtual
SetBoundRect(float fWidth, float fHeight, float fFacing)ParaEngine::CBaseObjectvirtual
SetCandrag(bool bCandrag)ParaEngine::CSceneObjectinlinevirtual
SetCanShowMainPlayer(bool val) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObject
SetCtorPercentage(float fPercentage)ParaEngine::CBaseObjectinlinevirtual
SetCurrentActor(CBaseObject *pActor)ParaEngine::CSceneObject
SetCurrentPlayer(CBipedObject *pPlayer)ParaEngine::CSceneObject
SetCursor(const char *szCursorFile, int nHotSpotX=-1, int nHotSpotY=-1)ParaEngine::CSceneObject
SetDead() (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectvirtual
SetDepth(float fDepth) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectvirtual
SetDropShadow(bool useDropShadow) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
SetDynamicField(const std::string &sName, const CVariable &value)ParaEngine::IAttributeFieldsvirtual
SetEnvironmentSim(IEnvironmentSim *pSim)ParaEngine::CSceneObject
SetFacing(float fFacing) (defined in ParaEngine::IViewClippingObject)ParaEngine::IViewClippingObjectinline
SetFogColor(const LinearColor &fogColor) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectvirtual
SetFogColorFactor(const LinearColor &fogColorFactor)ParaEngine::CSceneObjectinlinevirtual
SetFogDensity(float fFogDensity) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectvirtual
SetFogEnd(float fFogEnd) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectvirtual
SetFogStart(float fFogStart) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectvirtual
SetForceExportPhysics(bool bWhetherPhysicsAreAlwaysExported)ParaEngine::CSceneObject
SetFrameNumber(int nFrameNumber) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
SetFullscreenGlowBlendingFactor(float fGlowFactor)ParaEngine::CSceneObject
SetFullscreenGlowIntensity(float fGlowIntensity)ParaEngine::CSceneObject
SetGenerateReport(bool bEnable) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
SetGeometryDirty(bool bDirty=true) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
SetGlowness(const Vector4 &Glowness) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObject
SetHeadOn3DFacing(float fValue, int nIndex=0)ParaEngine::IHeadOn3D
SetHeadOn3DScalingEnabled(bool bZnabled, int nIndex=0)ParaEngine::IHeadOn3D
SetHeadOnAlphaFadePercentage(float fValue, int nIndex=0) (defined in ParaEngine::IHeadOn3D)ParaEngine::IHeadOn3D
SetHeadOnFarZoomDist(float fValue, int nIndex=0) (defined in ParaEngine::IHeadOn3D)ParaEngine::IHeadOn3D
SetHeadOnMaxUIScaling(float fValue, int nIndex=0) (defined in ParaEngine::IHeadOn3D)ParaEngine::IHeadOn3D
SetHeadOnMinUIScaling(float fValue, int nIndex=0) (defined in ParaEngine::IHeadOn3D)ParaEngine::IHeadOn3D
SetHeadOnNearZoomDist(float fValue, int nIndex=0) (defined in ParaEngine::IHeadOn3D)ParaEngine::IHeadOn3D
SetHeadOnOffest(const Vector3 &vOffset, int nIndex=0)ParaEngine::IHeadOn3D
SetHeadOnText(const char *sText, int nIndex=0)ParaEngine::IHeadOn3D
SetHeadOnTextColor(DWORD color, int nIndex=0)ParaEngine::IHeadOn3D
SetHeadOnUITemplateName(const char *sUIName, int nIndex=0)ParaEngine::IHeadOn3D
SetHeadOnUseGlobal3DScaling(bool bZnabled, int nIndex=0)ParaEngine::IHeadOn3D
SetHeadOnZEnabled(bool bZnabled, int nIndex=0)ParaEngine::IHeadOn3D
SetHeight(float fHeight) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectvirtual
SetHomeZone(CZoneNode *pZone)ParaEngine::CBaseObject
SetHomeZoneName(const char *sName)ParaEngine::CBaseObject
SetIdentifier(const std::string &sID) (defined in ParaEngine::IRefObject)ParaEngine::IRefObjectvirtual
SetLocalTransform(const Matrix4 &mXForm)ParaEngine::CBaseObjectvirtual
SetMaxCharTriangles(int nNum)ParaEngine::CSceneObject
SetMaxHeadOnDisplayDistance(float fDist)ParaEngine::CSceneObjectinline
SetMaximumNumShadowCasters(int nNum)ParaEngine::CSceneObject
SetMaximumNumShadowReceivers(int nNum)ParaEngine::CSceneObject
SetMaxLocalLightsNum(int nNum)ParaEngine::CSceneObject
SetMaxRenderCount(int nRenderImportance, int nCount)ParaEngine::CSceneObject
SetMinPopUpDistance(float fDist) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
SetModified(bool bModified)ParaEngine::CSceneObjectvirtual
SetMyType(ObjectType t)ParaEngine::CBaseObject
SetNormal(const Vector3 &pNorm) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectinlinevirtual
SetObjectCenter(const DVector3 &v)ParaEngine::IViewClippingObjectvirtual
SetObjectShape(ObjectShape shape)ParaEngine::CBaseObjectvirtual
SetOnAssetLoaded(const char *sCallbackScript)ParaEngine::CBaseObjectvirtual
SetOnClickDistance(float fDist)ParaEngine::CSceneObjectinline
SetOpacity(float fOpacity) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectvirtual
SetParent(CBaseObject *pParent)ParaEngine::CBaseObjectinlinevirtual
SetPersistent(bool bPersistent)ParaEngine::CSceneObjectvirtual
SetPhysicsDebugDrawMode(int nMode)ParaEngine::CSceneObject
SetPhysicsGroup(int nGroup)ParaEngine::CBaseObjectinlinevirtual
SetPhysicsGroupMask(DWORD dwValue)ParaEngine::CSceneObjectvirtual
SetPitch(float fFacing) (defined in ParaEngine::IViewClippingObject)ParaEngine::IViewClippingObjectinlinevirtual
SetPosition(const DVector3 &v)ParaEngine::CBaseObjectvirtual
SetPositionI(const CGUIPosition &position)ParaEngine::IObjectDraginlinevirtual
SetPrimaryTechniqueHandle(int nHandle)ParaEngine::CBaseObjectvirtual
SetRadius(float fRadius)ParaEngine::CBaseObjectvirtual
SetRenderDistance(float fDist) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectvirtual
SetRenderImportance(int nRenderImportance)ParaEngine::CBaseObjectinline
SetRenderOrder(float val) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
SetReplaceableTexture(int ReplaceableTextureID, TextureEntity *pTextureEntity)ParaEngine::CBaseObjectvirtual
SetRoll(float fFacing) (defined in ParaEngine::IViewClippingObject)ParaEngine::IViewClippingObjectinlinevirtual
SetRotation(const Quaternion &quat)ParaEngine::IViewClippingObjectvirtual
SetScaling(float s)ParaEngine::IViewClippingObjectvirtual
SetSelectGroupIndex(int nGroupIndex=-1)ParaEngine::CBaseObject
SetSelectionEffect(int nStyle)ParaEngine::CBaseObjectvirtual
SetShadow(bool bRenderShadow)ParaEngine::CSceneObjectvirtual
SetShadowCaster(bool bEnable)ParaEngine::CBaseObjectinline
SetShadowMapTexelSize(int nWidth, int nHeight)ParaEngine::CSceneObject
SetShadowMapTexelSizeLevel(int nLevel)ParaEngine::CSceneObject
SetShadowRadius(float fShadowRadius) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObject
SetShadowReceiver(bool bEnable)ParaEngine::CBaseObjectinline
SetSkipPicking(bool bSkipPicking)ParaEngine::CBaseObjectinline
SetSkipRender(bool bSkipRender)ParaEngine::CBaseObjectinline
SetSkipTerrainNormal(bool bSkip)ParaEngine::CBaseObject
SetTileContainer(CTerrainTile *val) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectvirtual
SetTileObject(bool bIsTileObject) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectvirtual
SetTime(int nTime) (defined in ParaEngine::IAttributeFields)ParaEngine::IAttributeFieldsvirtual
SetTransform(Matrix4 *pLocalTransform, const DVector3 &pGlobalPos, float *pRotation)ParaEngine::IViewClippingObjectvirtual
SetTransform(Matrix4 *pWorldTransform) (defined in ParaEngine::IViewClippingObject)ParaEngine::IViewClippingObjectvirtual
SetTransparent(bool bIsTransparent)ParaEngine::CBaseObjectinlinevirtual
SetUseGlobalTime(bool bUseGlobalTime)ParaEngine::CBaseObjectinlinevirtual
SetUseWireFrame(bool UseWireFrame)ParaEngine::CSceneObject
SetVegetation(bool bIsVegetation)ParaEngine::CBaseObjectinline
SetVisibility(bool bVisible)ParaEngine::CBaseObject
SetWidth(float fWidth) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectvirtual
SetYaw(float fFacing) (defined in ParaEngine::IViewClippingObject)ParaEngine::IViewClippingObjectinlinevirtual
ShadowVolumePool_Type typedef (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObject
ShowBoundingBox(bool bEnable) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectinline
ShowHeadOnDisplay(bool bShow)ParaEngine::CSceneObjectinline
ParaEngine::CBaseObject::ShowHeadOnDisplay(bool bShow, int nIndex=0)ParaEngine::IHeadOn3D
ShowLocalLightMesh(bool bShow)ParaEngine::CSceneObject
ShowMainPlayer(bool bEnable) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObject
ShowPortalSystem(bool bEnable)ParaEngine::CSceneObject
SkyMesh enum value (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
SkyMeshPool_type typedef (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObject
SnapToTerrainSurface(bool bUseNorm=true)ParaEngine::CBaseObject
SpriteObject enum value (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
TestCollision(CBaseCamera *pCamera)ParaEngine::IViewClippingObjectvirtual
TestCollisionObject(IViewClippingObject *pObj)ParaEngine::IViewClippingObjectvirtual
TestCollisionRay(const Vector3 &vPickRayOrig, const Vector3 &vPickRayDir, float *fDistance)ParaEngine::IViewClippingObjectvirtual
TestCollisionSphere(const Vector3 *pvCenter, float radius, BYTE nMethod=1)ParaEngine::IViewClippingObjectvirtual
TestCollisionSphere(CBaseCamera *pCamera, float fFarPlaneDistance)ParaEngine::IViewClippingObjectvirtual
TestShadowSweptSphere(CBaseCamera *pCamera, const Vector3 *pvDirection)ParaEngine::IViewClippingObjectvirtual
TogglePlayer()ParaEngine::CSceneObject
ToString(DWORD nMethod)ParaEngine::CBaseObjectvirtual
ToString() const (defined in ParaEngine::IObject)ParaEngine::IObjectvirtual
Type_Click enum value (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
Type_EnterSentientArea enum value (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
Type_Event enum value (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
Type_FrameMove enum value (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
Type_LeaveSentientArea enum value (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
Type_Net_Receive enum value (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
Type_Net_Send enum value (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
Type_OnAssetLoaded enum value (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
Type_OnLoadScript enum value (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
Type_Paint enum value (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
Type_Perception enum value (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
Type_Unknown enum value (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
UnLoadFlashTextures()ParaEngine::CSceneObject
UnloadObjectResources(CBaseObject *pObject)ParaEngine::CSceneObject
UnloadPhysics()ParaEngine::CBaseObjectvirtual
UpdateFogColor() (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObject
UpdateFrameNumber(int nFrameNumber)ParaEngine::CBaseObjectvirtual
UpdateGeometry()ParaEngine::CBaseObjectvirtual
UpdateOcean()ParaEngine::CSceneObject
UpdateTileContainer()ParaEngine::CBaseObjectvirtual
ValidateFields()ParaEngine::IAttributeFieldsinlinevirtual
VIEW_RADIUS_FOG enum valueParaEngine::CSceneObject
VIEW_RADIUS_FRUSTUM enum valueParaEngine::CSceneObject
ViewCullingObject enum value (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
ViewTouch()ParaEngine::CBaseObjectvirtual
VoxelMesh enum value (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
WeakPtr_type typedef (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
ZoneNode enum value (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObject
~CBaseObject(void) (defined in ParaEngine::CBaseObject)ParaEngine::CBaseObjectvirtual
~CRefCounted() (defined in ParaEngine::CRefCounted)ParaEngine::CRefCountedprotectedvirtual
~CSceneObject(void) (defined in ParaEngine::CSceneObject)ParaEngine::CSceneObjectvirtual
~IAttributeFields(void) (defined in ParaEngine::IAttributeFields)ParaEngine::IAttributeFieldsvirtual
~IHeadOn3D(void) (defined in ParaEngine::IHeadOn3D)ParaEngine::IHeadOn3Dvirtual
~IObject() (defined in ParaEngine::IObject)ParaEngine::IObjectprotectedvirtual
~IRefObject() (defined in ParaEngine::IRefObject)ParaEngine::IRefObjectvirtual
~IViewClippingObject() (defined in ParaEngine::IViewClippingObject)ParaEngine::IViewClippingObjectinlinevirtual