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a region of view port to render into. More...
#include <Viewport.h>
Classes | |
| struct | ZOrderLessCompare |
Public Member Functions | |
| CViewport (CViewportManager *pViewportManager) | |
| virtual int | GetAttributeClassID () |
| attribute class ID should be identical, unless one knows how overriding rules work. More... | |
| virtual const char * | GetAttributeClassName () |
| a static string, describing the attribute class object's name | |
| virtual const char * | GetAttributeClassDescription () |
| a static string, describing the attribute class object | |
| virtual int | InstallFields (CAttributeClass *pClass, bool bOverride) |
| this class should be implemented if one wants to add new attribute. More... | |
| ATTRIBUTE_METHOD1 (CViewport, SetAlignment_s, const char *) | |
| ATTRIBUTE_METHOD1 (CViewport, SetLeft_s, int) | |
| ATTRIBUTE_METHOD1 (CViewport, GetLeft_s, int *) | |
| ATTRIBUTE_METHOD1 (CViewport, SetTop_s, int) | |
| ATTRIBUTE_METHOD1 (CViewport, GetTop_s, int *) | |
| ATTRIBUTE_METHOD1 (CViewport, SetWidth_s, int) | |
| ATTRIBUTE_METHOD1 (CViewport, GetWidth_s, int *) | |
| ATTRIBUTE_METHOD1 (CViewport, SetHeight_s, int) | |
| ATTRIBUTE_METHOD1 (CViewport, GetHeight_s, int *) | |
| ATTRIBUTE_METHOD (CViewport, ApplyViewport_s) | |
| ATTRIBUTE_METHOD1 (CViewport, GetRenderScript_s, const char **) | |
| ATTRIBUTE_METHOD1 (CViewport, SetRenderScript_s, const char *) | |
| ATTRIBUTE_METHOD1 (CViewport, GetRenderTargetName_s, const char **) | |
| ATTRIBUTE_METHOD1 (CViewport, SetRenderTargetName_s, const char *) | |
| ATTRIBUTE_METHOD1 (CViewport, GetPipelineOrder_s, int *) | |
| ATTRIBUTE_METHOD1 (CViewport, SetPipelineOrder_s, int) | |
| HRESULT | Render (double dTimeDelta, int nPipelineOrder) |
| build the render list, and render the entire scene. More... | |
| void | ApplyCamera (CAutoCamera *pCamera) |
| void | OnParentSizeChanged (int nWidth, int nHeight) |
| called when back buffer size changed. More... | |
| void | SetActive () |
| make this viewport the current active one. More... | |
| virtual const std::string & | GetIdentifier () |
| virtual void | SetIdentifier (const std::string &sID) |
| CSceneObject * | GetScene () |
| void | SetScene (CSceneObject *val) |
| CAutoCamera * | GetCamera () |
| void | SetCamera (CAutoCamera *val) |
| CGUIRoot * | GetGUIRoot () |
| void | SetGUIRoot (CGUIRoot *val) |
| const std::string & | GetRenderScript () const |
| void | SetRenderScript (const std::string &&val) |
| const std::string & | GetRenderTargetName () const |
| render target to use. More... | |
| void | SetRenderTargetName (const std::string &val) |
| int | GetPipelineOrder () const |
| -1 or RENDER_PIPELINE_ORDER. More... | |
| void | SetPipelineOrder (int val) |
| void | SetPosition (const char *alignment, int left, int top, int width, int height) |
| reposition the control using the same parameter definition used when control is created. More... | |
| void | SetModified () |
| void | GetPointOnViewport (int &x, int &y, int *pWidth, int *pHeight) |
| bool | IsPointOnViewport (int x, int y) |
| int | GetWidth () |
| int | GetHeight () |
| float | GetAspectRatio () |
| void | SetAlignment (const char *alignment) |
| void | SetLeft (int left) |
| int | GetLeft () |
| void | SetTop (int top) |
| int | GetTop () |
| void | SetWidth (int width) |
| void | SetHeight (int height) |
| ParaEngine::STEREO_EYE | GetEyeMode () const |
| void | SetEyeMode (ParaEngine::STEREO_EYE val) |
| ParaViewport | ApplyViewport () |
| return last viewport | |
| ParaViewport | SetViewport (DWORD x, DWORD y, DWORD width, DWORD height) |
| void | UpdateRect () |
| ParaViewport | GetTextureViewport (float fTexWidth, float fTexHeight) |
| get the viewport as used for a given render target of given size. More... | |
| int | GetZOrder () const |
| void | SetZOrder (int val) |
| bool | IsEnabled () const |
| void | SetIsEnabled (bool val) |
| bool | DrawQuad () |
| draw post processing quad for this viewport's area. More... | |
| void | GetViewportTransform (Vector2 *pvScale, Vector2 *pvOffset=NULL) |
| get viewport transform in terms of scale and offset | |
Public Member Functions inherited from ParaEngine::IAttributeFields | |
| virtual int | GetChildAttributeColumnCount () |
| we support multi-dimensional child object. More... | |
| virtual int | GetChildAttributeObjectCount (int nColumnIndex=0) |
| get the number of child objects (row count) in the given column. More... | |
| virtual IAttributeFields * | GetChildAttributeObject (int nRowIndex, int nColumnIndex=0) |
| virtual IAttributeFields * | GetChildAttributeObject (const std::string &sName) |
| get attribute by child object. More... | |
| ATTRIBUTE_METHOD1 (IAttributeFields, GetName_s, const char **) | |
| ATTRIBUTE_METHOD1 (IAttributeFields, SetName_s, const char *) | |
| ATTRIBUTE_METHOD (IAttributeFields, PrintObject_s) | |
| ATTRIBUTE_METHOD (IAttributeFields, AddRef_s) | |
| ATTRIBUTE_METHOD1 (IAttributeFields, GetRefCount_s, int *) | |
| ATTRIBUTE_METHOD1 (IAttributeFields, SetTime_s, int) | |
| ATTRIBUTE_METHOD1 (IAttributeFields, GetTime_s, int *) | |
| ATTRIBUTE_METHOD (IAttributeFields, Release_s) | |
| virtual bool | IsModified () |
| whether some of the fields are modified.It is up to the implementation class to provide this functionality if necessary. More... | |
| virtual void | SetModified (bool bModified) |
| set whether any field has been modified. More... | |
| virtual bool | ValidateFields () |
| validate all fields and return true if validation passed. More... | |
| virtual string | GetValidationMessage () |
| get the recent validation message due to the most recent call to ValidateFields() | |
| virtual bool | ResetField (int nFieldID) |
| Reset the field to its initial or default value. More... | |
| virtual bool | InvokeEditor (int nFieldID, const std::string &sParameters) |
| Invoke an (external) editor for a given field. More... | |
| virtual bool | AddChildAttributeObject (IAttributeFields *pChild, int nRowIndex=-1, int nColumnIndex=0) |
| add child object. More... | |
| virtual void * | QueryObjectByName (const std::string &sObjectType) |
| convert to object of a given type. More... | |
| virtual void * | QueryObject (int nObjectType) |
| convert to object of a given type. More... | |
| virtual int | GetTime () |
| get the current local time in case it is animated in milli seconds frames. More... | |
| virtual void | SetTime (int nTime) |
| virtual CDynamicAttributeField * | GetDynamicField (const std::string &sName) |
| Get a dynamic field with a given name. More... | |
| virtual CDynamicAttributeField * | GetDynamicField (int nIndex) |
| Get a dynamic field with a given index. More... | |
| virtual const char * | GetDynamicFieldNameByIndex (int nIndex) |
| get field name by index | |
| virtual int | GetDynamicFieldCount () |
| how many dynamic field this object currently have. More... | |
| virtual int | SetDynamicField (const std::string &sName, const CVariable &value) |
| set a dynamic field with a given name. More... | |
| virtual int | AddDynamicField (const std::string &sName, ATTRIBUTE_FIELDTYPE dwType) |
| add dynamic field and return field index | |
| virtual void | RemoveAllDynamicFields () |
| remove all dynamic fields | |
| virtual int | SaveDynamicFieldsToString (std::string &output) |
| save only text dynamic fields to fieldname = value text strings. More... | |
| virtual int | LoadDynamicFieldsFromString (const std::string &input) |
| load only text dynamic fields from string More... | |
| CAttributeClass * | GetAttributeClass () |
| get the main attribute class object. More... | |
| void | PrintObject () |
| print the content of this object to a text file at temp/doc/[ClassName].txt. More... | |
Public Member Functions inherited from ParaEngine::IObject | |
| virtual void | Clone (IObject *obj) const |
| Clone the object's contains to a pointer. More... | |
| virtual IObject * | Clone () const |
| Clone the object's contains and return a pointer to the newly created object. More... | |
| virtual bool | Equals (const IObject *obj) const |
| Compare the object with another object. More... | |
| virtual const IType * | GetType () const |
| virtual std::string | ToString () const |
| WeakPtr_type & | GetWeakReference () |
| get weak reference object. More... | |
| virtual int | ProcessObjectEvent (const ObjectEvent &event) |
| this function is only used to backward compatibility of ParaObject:AddEvent() function. More... | |
Public Member Functions inherited from ParaEngine::CRefCounted | |
| void | addref () const |
| add reference count of the object. More... | |
| bool | delref () const |
| decrease reference count of the object. More... | |
| int | GetRefCount () const |
| get the reference count | |
| virtual int | Release () |
| CRefCounted * | AddToAutoReleasePool () |
| addref and releases the ownership sometime soon automatically (usually at the end of the current frame). More... | |
Protected Member Functions | |
| float | GetStereoEyeSeparation () |
Protected Member Functions inherited from ParaEngine::IAttributeFields | |
| virtual CAttributeClass * | CreateAttributeClass () |
| initialize fields | |
| virtual CDynamicAttributesSet * | GetDynamicAttributes (bool bCreateIfNotExist=false) |
Additional Inherited Members | |
Public Types inherited from ParaEngine::IAttributeFields | |
| typedef ParaEngine::weak_ptr< IObject, IAttributeFields > | WeakPtr_type |
Public Types inherited from ParaEngine::IObject | |
| typedef ParaEngine::weak_ptr< IObject > | WeakPtr_type |
Static Public Member Functions inherited from ParaEngine::IAttributeFields | |
| static HRESULT | GetAttributeClassID_s (IAttributeFields *cls, int *p1) |
| static HRESULT | GetAttributeClassName_s (IAttributeFields *cls, const char **p1) |
| static bool | OpenWithDefaultEditor (const char *sFilename, bool bWaitOnReturn=false) |
| Open a given file with the default registered editor in the game engine. More... | |
Protected Attributes inherited from ParaEngine::IObject | |
| WeakPtr_type | m_weak_reference |
Protected Attributes inherited from ParaEngine::CRefCounted | |
| int | m_refcount |
a region of view port to render into.
| bool ParaEngine::CViewport::DrawQuad | ( | ) |
draw post processing quad for this viewport's area.
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inlinevirtual |
attribute class ID should be identical, unless one knows how overriding rules work.
Reimplemented from ParaEngine::IAttributeFields.
| int ParaEngine::CViewport::GetPipelineOrder | ( | ) | const |
-1 or RENDER_PIPELINE_ORDER.
if -1, it will be rendered for all pipeline stage
| void ParaEngine::CViewport::GetPointOnViewport | ( | int & | x, |
| int & | y, | ||
| int * | pWidth, | ||
| int * | pHeight | ||
| ) |
| x,y | [in|out] a position on back buffer. If it is screen position, it should be multiplied by UI scaling. |
| pWidth,pHeight | the view port's size is returned. |
| const std::string & ParaEngine::CViewport::GetRenderTargetName | ( | ) | const |
render target to use.
if "", default to current back buffer
| ParaViewport ParaEngine::CViewport::GetTextureViewport | ( | float | fTexWidth, |
| float | fTexHeight | ||
| ) |
get the viewport as used for a given render target of given size.
such as shadow map.
|
virtual |
this class should be implemented if one wants to add new attribute.
This function is always called internally.
Reimplemented from ParaEngine::IAttributeFields.
| void ParaEngine::CViewport::OnParentSizeChanged | ( | int | nWidth, |
| int | nHeight | ||
| ) |
called when back buffer size changed.
| HRESULT ParaEngine::CViewport::Render | ( | double | dTimeDelta, |
| int | nPipelineOrder | ||
| ) |
build the render list, and render the entire scene.
| dTimeDelta | fAnimation delta time in seconds. |
| nPipelineOrder | the current pipeline order, default to PIPELINE_3D_SCENE, which is anything before UI. specify over PIPELINE_POST_UI_3D_SCENE for anything after UI is drawn. |
Scene root: Draw next scene
| void ParaEngine::CViewport::SetActive | ( | ) |
make this viewport the current active one.
| void ParaEngine::CViewport::SetPosition | ( | const char * | alignment, |
| int | left, | ||
| int | top, | ||
| int | width, | ||
| int | height | ||
| ) |
reposition the control using the same parameter definition used when control is created.
see InitObject() for parameter definition.
1.8.12