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void | TransformEditor (Transform &transform) |
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void | BehaviourEditor (Behaviour &behaviour) |
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void | ScriptEditor (Script &script) |
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void | InstanceFactoryEditor (InstanceFactory &instanceFactory) |
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void | SkyboxEditor (Skybox &skybox) |
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void | DebugDrawEditor (DebugDraw &debugDraw) |
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void | MeshRendererEditor (MeshRenderer &meshRenderer) |
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void | MeshSourceEditor (MeshSource &meshSource) |
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void | MeshLODEditor (MeshLOD &meshLOD) |
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void | DirectionalLightEditor (DirectionalLight &dirLight) |
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void | PointLightEditor (PointLight &pointLight) |
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void | SpotLightEditor (SpotLight &spotLight) |
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void | CameraControllerEditor (CameraController &cameraController) |
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void | VRCameraControllerEditor (VRCameraController &vrCameraController) |
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void | InputControlEditor (InputControl &inputControl) |
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void | AudioSourceEditor (AudioSource &audioSource) |
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void | AudioListenerEditor (AudioListener &audioListener) |
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| bool | InputIntOnClick (const char *title, int *v, const char *buttonText="apply") |
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| bool | InputFloatOnClick (const char *title, float *v, const char *buttonText="apply") |
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| bool | InputTextOnClick (const char *text, MxString &str, size_t sizeRequired, const char *buttonText="apply") |
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| void | DrawProfiler (size_t graphRecordSize=128) |
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void | DrawRenderEditor () |
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void | DrawTextureEditor (const char *name, GResource< Texture > &texture) |
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void | DrawCubeMapEditor (const char *name, GResource< CubeMap > &cubemap) |
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void | DrawMaterialEditor (MaterialHandle &material) |
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void | DrawAABBEditor (const char *name, AABB &aabb) |
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void | DrawLightBaseEditor (LightBase &base) |
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void | DrawVertexEditor (Vertex &vertex) |
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void | DrawImageSaver (const GResource< Texture > &texture, const char *name) |
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void | DrawMeshEditor (const char *name, MeshHandle &mesh) |
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void | DrawViewportWindow (Vector2 &viewportSize) |
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MxEngine GUI namespace. Used for declaration of Immediate GUI functions