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WorldSim
inDev
2D tile-based sandbox RPG with procedurally generated fantasy world simulator 🌏
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#include <Static_Flora.hpp>


Public Member Functions | |
| Static_Tree (int _growth=100) | |
| Texture * | currentTexture () override |
Public Member Functions inherited from Flora | |
| Flora (const std::string _name="Flora", const unsigned short int _spawnWeight=1) | |
| void | increment (unsigned short int) |
| void | setFoodValues (unsigned char, unsigned char, unsigned char) |
| void | allowBiome (unsigned char) |
| std::string | getColour () |
| std::string | getName () override |
| std::string | getColumn (std::string _column) override |
| std::string | getColumnType (std::string _column) override |
Public Member Functions inherited from Static | |
| Static () | |
| virtual void | interact (WorldObject *obj, int interactionType=0) |
Public Attributes | |
| int | chopAmount |
| int | growth |
Public Attributes inherited from Flora | |
| Ingredient * | ingredient |
| World_Biome * | biome |
| unsigned short int | spawnWeight |
| ColourRGB< unsigned char > | colour |
Public Attributes inherited from Static | |
| std::string | name |
| unsigned char | blockMove |
| unsigned char | blockLOS |
| unsigned char | id |
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inline |
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inlineoverridevirtual |
Reimplemented from Flora.
| int Static_Tree::chopAmount |
| int Static_Tree::growth |
1.8.13