51 #ifndef ForceBeamColumn3d_h 52 #define ForceBeamColumn3d_h 54 #include <domain/mesh/element/truss_beam_column/NLForceBeamColumn3dBase.h> 55 #include <utility/matrix/Matrix.h> 56 #include <utility/matrix/Vector.h> 62 class BeamIntegration;
72 void getForceInterpolatMatrix(
double xi,
Matrix &b,
const ID &code);
73 void getDistrLoadInterpolatMatrix(
double xi,
Matrix &bp,
const ID &code);
74 void compSectionDisplacements(std::vector<Vector> &,std::vector<Vector> &)
const;
86 void setSectionPointers(
const std::vector<PrismaticBarCrossSection *> &secPtrs);
95 int numSections,
const std::vector<PrismaticBarCrossSection *> &,
98 int maxNumIters = 10,
double tolerance = 1.0e-12);
110 const Matrix &getInitialStiff(
void)
const;
115 int addInertiaLoadToUnbalance(
const Vector &accel);
123 void Print(std::ostream &s,
int flag =0);
virtual ~ForceBeamColumn3d(void)
Destructor.
Definition: ForceBeamColumn3d.cpp:150
Float vector abstraction.
Definition: Vector.h:93
const Matrix & getMass(void) const
Returns the mass matrix.
Definition: ForceBeamColumn3d.cpp:876
Definition: Response.h:71
int sendData(CommParameters &)
Send members through the channel being passed as parameter.
Definition: ForceBeamColumn3d.cpp:993
Base clas for 3D force beam column elements with PrismaticBarCrossSection type material.
Definition: NLForceBeamColumn3dBase.h:44
Internal forces for a beam column 3D element.
Definition: FVectorBeamColumn3d.h:40
CrdTransf provides the abstraction of a frame coordinate transformation.
Definition: CrdTransf.h:87
int update(void)
Updates the element state.
Definition: ForceBeamColumn3d.cpp:311
int recvData(const CommParameters &)
Receives members through the channel being passed as parameter.
Definition: ForceBeamColumn3d.cpp:1001
int updateParameter(int parameterID, Information &info)
Updates the parameter identified by parameterID with info.
Definition: ForceBeamColumn3d.cpp:1665
int sendSelf(CommParameters &)
Sends object through the channel being passed as parameter.
Definition: ForceBeamColumn3d.cpp:1009
Base class for materials.
Definition: Material.h:91
double rho
mass density per unit length
Definition: NLForceBeamColumn3dBase.h:56
Vector of integers.
Definition: ID.h:93
void setDomain(Domain *theDomain)
Sets the domain for the element.
Definition: ForceBeamColumn3d.cpp:153
Base class for the finite elements.
Definition: Element.h:109
int commitState(void)
Consuma la coordinate transformation de acuerdo con el estado actual.
Definition: ForceBeamColumn3d.cpp:183
ForceBeamColumn3d & operator=(const ForceBeamColumn3d &)
Assignment operator.
Definition: ForceBeamColumn3d.cpp:100
int getResponse(int responseID, Information &eleInformation)
Obtain information from an analysis.
Definition: ForceBeamColumn3d.cpp:1462
Base class for integration on beam elements.
Definition: BeamIntegration.h:73
void Print(std::ostream &s, int flag=0)
Print stuff.
Definition: ForceBeamColumn3d.cpp:1258
Response * setResponse(const std::vector< std::string > &argv, Information &eleInformation)
setResponse() is a method invoked to determine if the element will respond to a request for a certain...
Definition: ForceBeamColumn3d.cpp:1409
int getInitialFlexibility(Matrix &fe) const
Return the initial flexibility matrix.
Definition: ForceBeamColumn3d.cpp:1036
int setParameter(const std::vector< std::string > &argv, Parameter ¶m)
Sets the value param to the parameter argv.
Definition: ForceBeamColumn3d.cpp:1623
int revertToLastCommit(void)
Returns to the last commited state.
Definition: ForceBeamColumn3d.cpp:217
Open source finite element program for structural analysis.
Definition: ContinuaReprComponent.h:34
Element * getCopy(void) const
Virtual constructor.
Definition: ForceBeamColumn3d.cpp:146
Communication parameters between processes.
Definition: CommParameters.h:65
Matrix of floats.
Definition: Matrix.h:108
Definition: Parameter.h:65
Base class for loads over elements.
Definition: ElementalLoad.h:77
int recvSelf(const CommParameters &)
Receives object through the channel being passed as parameter.
Definition: ForceBeamColumn3d.cpp:1022
Domain (mesh and boundary conditions) of the finite element model.
Definition: Domain.h:116
int revertToStart(void)
Returns to the initial state.
Definition: ForceBeamColumn3d.cpp:252
3D force based beam column element with nonlinear PrismaticBarCrossSection type material.
Definition: ForceBeamColumn3d.h:67
const Vector & getResistingForceIncInertia(void) const
Returns the resisting force vector including inertia forces.
Definition: ForceBeamColumn3d.cpp:957
Base class for 3D coordinate transformation.
Definition: CrdTransf3d.h:80
void zeroLoad(void)
Zeroes loads on element.
Definition: ForceBeamColumn3d.cpp:886