66 #ifndef NLBeamColumn3d_h 67 #define NLBeamColumn3d_h 69 #include <domain/mesh/element/truss_beam_column/NLForceBeamColumn3dBase.h> 70 #include <utility/matrix/Matrix.h> 71 #include <utility/matrix/Vector.h> 75 class GaussLobattoQuadRule1d01;
85 void getGlobalDispls(
Vector &dg)
const;
86 void getGlobalAccels(
Vector &ag)
const;
87 void getForceInterpolatMatrix(
double xi,
Matrix &b,
const ID &code);
88 void getDistrLoadInterpolatMatrix(
double xi,
Matrix &bp,
const ID &code);
89 void compSectionDisplacements(std::vector<Vector> &,std::vector<Vector> &)
const;
98 int numSections,
const std::vector<PrismaticBarCrossSection *> &,
99 CrdTransf3d &coordTransf,
double massDensPerUnitLength = 0.0,
100 int maxNumIters = 10,
double tolerance = 1e-12);
110 const Matrix &getInitialStiff(
void)
const;
115 int addInertiaLoadToUnbalance(
const Vector &accel);
122 friend std::ostream &operator<<(std::ostream &,
NLBeamColumn3d &);
123 void Print(std::ostream &s,
int flag =0);
Float vector abstraction.
Definition: Vector.h:93
void Print(std::ostream &s, int flag=0)
Print stuff.
Definition: NLBeamColumn3d.cpp:1091
int commitState(void)
Commit the current element state.
Definition: NLBeamColumn3d.cpp:160
const Vector & getResistingForceIncInertia(void) const
Returns the resisting force vector including inertia forces.
Definition: NLBeamColumn3d.cpp:921
int updateParameter(int parameterID, Information &info)
Updates the parameter identified by parameterID with info.
Definition: NLBeamColumn3d.cpp:1331
Definition: Response.h:71
Base clas for 3D force beam column elements with PrismaticBarCrossSection type material.
Definition: NLForceBeamColumn3dBase.h:44
CrdTransf provides the abstraction of a frame coordinate transformation.
Definition: CrdTransf.h:87
int sendSelf(CommParameters &)
Send the object.
Definition: NLBeamColumn3d.cpp:974
3D materially nonlinear flexibility based frame element.
Definition: NLBeamColumn3d.h:80
const Matrix & getMass(void) const
Returns the mass matrix.
Definition: NLBeamColumn3d.cpp:853
Element * getCopy(void) const
Virtual constructor.
Definition: NLBeamColumn3d.cpp:125
int revertToLastCommit(void)
Revert to the last commited state.
Definition: NLBeamColumn3d.cpp:192
int recvSelf(const CommParameters &)
Receive the object.
Definition: NLBeamColumn3d.cpp:987
Base class for materials.
Definition: Material.h:91
Vector of integers.
Definition: ID.h:93
Base class for the finite elements.
Definition: Element.h:109
void setDomain(Domain *theDomain)
Sets the domain for the element.
Definition: NLBeamColumn3d.cpp:129
int getResponse(int responseID, Information &eleInformation)
Obtain information from an analysis.
Definition: NLBeamColumn3d.cpp:1223
int setParameter(const std::vector< std::string > &argv, Parameter ¶m)
Sets the value param to the parameter argv.
Definition: NLBeamColumn3d.cpp:1281
int revertToStart(void)
Reverts the element to its initial state.
Definition: NLBeamColumn3d.cpp:232
Open source finite element program for structural analysis.
Definition: ContinuaReprComponent.h:34
Communication parameters between processes.
Definition: CommParameters.h:65
Matrix of floats.
Definition: Matrix.h:108
Response * setResponse(const std::vector< std::string > &argv, Information &eleInformation)
setResponse() is a method invoked to determine if the element will respond to a request for a certain...
Definition: NLBeamColumn3d.cpp:1189
Definition: Parameter.h:65
Base class for loads over elements.
Definition: ElementalLoad.h:77
int update(void)
Updates the element state.
Definition: NLBeamColumn3d.cpp:433
One-dimensional Gauss-Lobatto quadrature.
Definition: GaussLobattoQuadRule1d01.h:69
Domain (mesh and boundary conditions) of the finite element model.
Definition: Domain.h:116
void zeroLoad(void)
Zeroes loads on element.
Definition: NLBeamColumn3d.cpp:862
int sendData(CommParameters &cp)
Send members through the channel being passed as parameter.
Definition: NLBeamColumn3d.cpp:961
Base class for 3D coordinate transformation.
Definition: CrdTransf3d.h:80
int recvData(const CommParameters &cp)
Receives members through the channel being passed as parameter.
Definition: NLBeamColumn3d.cpp:968