xc
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Uniform load over 3D beams. More...
#include <Beam3dUniformLoad.h>
Public Member Functions | |
Beam3dUniformLoad (int tag, double wy, double wz, double wx, double tx, const ID &theElementTags) | |
Beam3dUniformLoad (int tag, const Vector &Fxyz, double tx, const ID &theElementTags) | |
Beam3dUniformLoad (int tag) | |
const double & | Wx (void) const |
const double & | Wy (void) const |
const double & | Wz (void) const |
const double & | Tx (void) const |
double | getTransZComponent (void) |
void | setTransZComponent (const double &d) |
void | setTorsor (const double &d) |
double | getTorsor (void) |
const Vector & | getData (int &type, const double &loadFactor) const |
size_t | getForceVectorDimension (void) const |
Return the dimension of the force vector. | |
size_t | getMomentVectorDimension (void) const |
Return the dimension of the bending moment vector. | |
virtual Vector | getLocalForce (void) const |
Returns force expressed in local coordinates. | |
virtual Vector | getLocalMoment (void) const |
Returns moment expressed in local coordinates. | |
const Matrix & | getLocalForces (void) const |
Returns distributed force vectors (one for each element) expressed in local coordinates. | |
const Matrix & | getLocalMoments (void) const |
Returns distributed moment vectors (one for each element) expressed in local coordinates. | |
const Matrix & | getAppliedSectionForces (const double &L, const Matrix &xi, const double &loadFactor) const |
Applied section forces due to element uniform load. | |
void | addReactionsInBasicSystem (const double &, const double &, FVector &) const |
Adds the load al consistent load vector (see page 108 libro Eugenio Oñate). More... | |
void | addFixedEndForcesInBasicSystem (const double &L, const double &loadFactor, FVector &) const |
?? More... | |
void | addElasticDeformations (const double &L, const CrossSectionProperties3d &ctes_scc, const double &lpI, const double &lpJ, const double &loadFactor, FVector &v0) |
Adds elastic strains to the v0 vector. | |
int | sendSelf (CommParameters &) |
Send the object. More... | |
int | recvSelf (const CommParameters &) |
Receive the object. More... | |
void | Print (std::ostream &s, int flag=0) |
Print stuff. | |
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BeamUniformLoad (int tag, int classTag, double wTrans, double wAxial, const ID &theElementTags) | |
Constructor. | |
BeamUniformLoad (int tag, int classTag) | |
Constructor. | |
BeamUniformLoad (int classTag) | |
Constructor. | |
std::string | Categoria (void) const |
const Matrix & | getDistributedLocalForces (void) const |
Returns distributed force vectors (one for each element) expressed in element local coordinates. Is simply a convenience function that makes the distributedness more explicit. | |
const Matrix & | getDistributedLocalMoments (void) const |
Returns distributed moments (one for each element) expressed in element local coordinates. Is simply a convenience function that makes the distributedness more explicit. | |
const Matrix & | getDistributedGlobalForces (void) const |
Returns distributed force vectors (one for each element) expressed in global coordinates. Is simply a convenience function that makes the distributedness more explicit. | |
const Matrix & | getDistributedGlobalMoments (void) const |
Returns distributed moments (one for each element) expressed in global coordinates. Is simply a convenience function that makes the distributedness more explicit. | |
virtual SlidingVectorsSystem3d | getResultant (const Pos3d &p=Pos3d(), bool initialGeometry=true) const |
brief Returns load resultant (force and moment integration over the elements). | |
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BeamMecLoad (int tag, int classTag, const double &Trans, const double &Axial, const ID &theElementTags) | |
BeamMecLoad (int tag, int classTag) | |
double | getTransComponent (void) const |
double | getAxialComponent (void) const |
void | setTransComponent (const double &t) |
void | setAxialComponent (const double &a) |
void | addElasticDeformations (const double &L, const CrossSectionProperties3d &ctes_scc, const double &lpI, const double &lpJ, const double &loadFactor, FVector &v0) |
void | addElasticDeformations (const double &L, const CrossSectionProperties2d &ctes_scc, const double &lpI, const double &lpJ, const double &loadFactor, FVector &v0) |
virtual const Matrix & | getGlobalVectors (const Matrix &) const |
virtual const Matrix & | getGlobalForces (void) const |
Returns punctual/distributed force vectors (one for each element) expressed in global coordinates. | |
virtual const Matrix & | getGlobalMoments (void) const |
Returns punctual/distributed moment vectors (one for each element) expressed in global coordinates. | |
void | Print (std::ostream &s, int flag=0) const |
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BeamLoad (int tag, int classTag, const ID &theElementTags) | |
BeamLoad (int tag, int classTag) | |
void | Print (std::ostream &s, int flag=0) const |
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ElementBodyLoad (int tag, int classTag, const ID &theElementTags) | |
ElementBodyLoad (int tag, int classTag) | |
ElementBodyLoad (int classTag) | |
virtual void | setDomain (Domain *theDomain) |
Sets the pointer to the domain. More... | |
virtual void | applyLoad (double loadfactor) |
The load object is to add loadFactor times the load to the corresponding residual value at its associated element(s) or node(s). More... | |
virtual int | removeElement (int tag) |
Removes the element from those affected by the load. More... | |
void | Print (std::ostream &s, int flag=0) const |
Print stuff. | |
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ElementalLoad (int tag=0, int classTag=0) | |
Constructor. More... | |
ElementalLoad (int tag, int classTag, const ID &) | |
Constructor. More... | |
int | numElements (void) const |
Return the number of loaded elements. | |
int | setElementTags (const ID &theEleTags) |
Sets the identifiers of the loaded elements. | |
virtual const ID & | getElementTags (void) const |
Return the identifiers of the loaded elements. | |
virtual const Vector & | getSensitivityData (const int &gradIndex) const |
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Load (int tag, int classTag) | |
Constructor. More... | |
virtual void | setLoadPatternTag (int loadPaternTag) |
Sets the identifier of the pattern to which the load belongs. | |
virtual int | getLoadPatternTag (void) const |
Return the identifier of the pattern to which the load belongs. More... | |
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~DomainComponent (void) | |
Destructor. | |
size_t | getIdx (void) const |
Returns the index of the object (to be used in VTK arrays). | |
virtual Domain * | getDomain (void) const |
Returns a pointer to the enclosing domain. More... | |
const Preprocessor * | getPreprocessor (void) const |
Returns (if possible) a pointer to the preprocessor. | |
Preprocessor * | getPreprocessor (void) |
Return (if possible) a pointer to the preprocessor. | |
void | set_index (const size_t &i) |
Set the index for the object (see numera in Set). More... | |
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TaggedObject (int tag, CommandEntity *owr=nullptr) | |
Constructor. More... | |
virtual TaggedObject * | getCopy (void) const |
Virtual constructor. | |
void | assignTag (int newTag) |
Set tag (to be called from Python interface). | |
int | getTag (void) const |
Returns the tag associated with the object. | |
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MovableObject (int classTag, int dbTag) | |
Constructor. More... | |
MovableObject (int classTag) | |
Constructor. More... | |
MovableObject (const MovableObject &) | |
Copy constructor. Doesn't copy the dbTag. | |
MovableObject & | operator= (const MovableObject &) |
Assignment operator. Doesn't copy the dbTag. | |
int | getClassTag (void) const |
Return the class identifier. | |
int | getDbTag (void) const |
Return the object identifier in the database. | |
int | getDbTag (CommParameters &) |
Return the object identifier in the database. | |
void | setDbTag (int dbTag) |
Sets the object identifier in the database. | |
void | setDbTag (CommParameters &) |
Sets the object identifier in the database if not already set. More... | |
virtual int | setParameter (const std::vector< std::string > &argv, Parameter ¶m) |
Sets the value param to the parameter argv . | |
virtual int | updateParameter (int parameterID, Information &info) |
Updates the parameter identified by parameterID with info . | |
virtual int | activateParameter (int parameterID) |
Activates the parameter identified by parameterID . | |
virtual int | setVariable (const std::string &variable, Information &) |
Set the value of the variable idenfified by var . | |
virtual int | getVariable (const std::string &variable, Information &) |
Return the value of the variable idenfified by var . | |
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DistributedBase (void) | |
Constructor. | |
const int & | getDbTagDataPos (const int &i) const |
Returns the data at the i-th position. | |
void | setDbTagDataPos (const int &i, const int &v) |
Sets the data at the i-th position. | |
void | inicComm (const int &dataSize) const |
Initializes communication. | |
Protected Member Functions | |
DbTagData & | getDbTagData (void) const |
Returns a vector to store the dbTags of the class members. More... | |
int | sendData (CommParameters &cp) |
Send data through the channel being passed as parameter. | |
int | recvData (const CommParameters &cp) |
Receive data through the channel being passed as parameter. | |
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int | sendData (CommParameters &cp) |
Send data through the channel being passed as parameter. | |
int | recvData (const CommParameters &cp) |
Receive data through the channel being passed as parameter. | |
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int | sendData (CommParameters &cp) |
Send data through the channel being passed as parameter. | |
int | recvData (const CommParameters &cp) |
Receive data through the channel being passed as parameter. | |
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int | sendData (CommParameters &cp) |
Send data through the channel being passed as parameter. | |
int | recvData (const CommParameters &cp) |
Receive data through the channel being passed as parameter. | |
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int | sendData (CommParameters &cp) |
Send data through the channel being passed as parameter. | |
int | recvData (const CommParameters &cp) |
Receive data through the channel being passed as parameter. | |
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DomainComponent (int tag, int classTag) | |
Constructor. More... | |
int | sendData (CommParameters &) |
Send object members through the channel being passed as parameter. | |
int | recvData (const CommParameters &) |
Receive object members through the channel being passed as parameter. | |
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void | setTag (int newTag) |
Set tag. More... | |
Additional Inherited Members | |
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double | Trans |
Transverse load. | |
double | Axial |
Axial load. | |
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ID | elemTags |
Tags of loaded elements. | |
Uniform load over 3D beams.
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virtual |
??
L | Length of the element. |
loadFactor | Load factor. |
q0 | ?? |
Reimplemented from XC::BeamMecLoad.
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virtual |
Adds the load al consistent load vector (see page 108 libro Eugenio Oñate).
L | Length of the element. |
loadFactor | Load factor. |
p0 | element load vector. |
Reimplemented from XC::BeamMecLoad.
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protectedvirtual |
Returns a vector to store the dbTags of the class members.
Reimplemented from XC::DistributedBase.
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virtual |
Receive the object.
Each object has to receive the data needed to be able to recreate itself in the new process after it has been sent through cp
. If the object is an aggregation containing other objects, new objects of the correct type can be constructed using #theBroker. To return 0 if successful or a -1 if not.
Implements XC::MovableObject.
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virtual |
Send the object.
Each object has to send the data needed to be able to reproduce that object in a remote process. The object uses the methods provided by cp
object to send the data to another channel at the remote actor, the address of the channel is set before this method is called. An object of similar type at the remote actor is invoked with a receiveSelf() to receive the data. Returns 0 if successful (successful in that the data got to the channel), or a - if no data was sent.
Implements XC::MovableObject.