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| SetEntities (Preprocessor *preprocessor=nullptr) |
| | Constructor.
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| SetEntities (const SetEntities &) |
| | Copy constructor.
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SetEntities & | operator= (const SetEntities &) |
| | Assignment operator.
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void | clear (void) |
| | Clears the set.
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virtual const lst_ptr_points & | getPoints (void) const |
| | Returns a const reference to the point container.
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virtual lst_ptr_points & | getPoints (void) |
| | Return a reference to the the point container.
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void | setPoints (const lst_ptr_points &pts) |
| | Assigns the points set.
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| void | sel_points_lista (const ID &) |
| | Select the points identified by the tags in the parameter. More...
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bool | In (const Pnt *) const |
| | Returns true if the point belongs to the set.
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| SetEntities | pickPointsInside (const GeomObj3d &, const double &tol=0.0) const |
| | Return a new set that contains the points that lie insiof the geometric object. More...
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virtual const lst_line_pointers & | getLines (void) const |
| | Return a const reference to the line container.
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virtual lst_line_pointers & | getLines (void) |
| | Return a reference to the line container.
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void | setLines (const lst_line_pointers &lns) |
| | Assigns the edge set.
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| void | sel_lines_list (const ID &) |
| | Select the lines identified by the tags in the parameter. More...
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bool | In (const Edge *) const |
| | Returns true if the edge belongs to the set.
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| SetEntities | pickLinesInside (const GeomObj3d &, const double &tol=0.0) const |
| | Return a new set that contains the lines that lie insiof the geometric object. More...
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virtual const lst_surface_ptrs & | getSurfaces (void) const |
| | Returns a const reference to the surface container.
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virtual lst_surface_ptrs & | getSurfaces (void) |
| | Returns a reference to the surface container.
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void | setSurfaces (const lst_surface_ptrs &sfs) |
| | Assigns the surface set.
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void | sel_surfaces_lst (const ID &) |
| | Selects the surfaces with the identifiers being passed as parameter.
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bool | In (const Face *) const |
| | Returns true if the surface belongs to the set.
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| SetEntities | pickSurfacesInside (const GeomObj3d &, const double &tol=0.0) const |
| | Return a new set that contains the surfaces that lie insiof the geometric object. More...
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virtual const lst_ptr_cuerpos & | getBodies (void) const |
| | Return a const reference to the body container.
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virtual lst_ptr_cuerpos & | getBodies (void) |
| | Return a reference to the body container.
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void | setBodies (const lst_ptr_cuerpos &bds) |
| | Assigns the bodies set.
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bool | In (const Body *) const |
| | Returns true if the body belongs to the set.
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| SetEntities | pickBodiesInside (const GeomObj3d &, const double &tol=0.0) const |
| | Return a new set that contains the bodies that lie insiof the geometric object. More...
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virtual const lst_ptr_uniform_grids & | getUniformGrids (void) const |
| | Return a const reference to the UniformGrids container.
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virtual lst_ptr_uniform_grids & | getUniformGrids (void) |
| | Return a reference to the UniformGrids container.
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bool | In (const UniformGrid *) const |
| | Returns true if the «uniform grid» belongs to the set.
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BND3d | Bnd (void) const |
| | Return the nodes current position boundary.
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| SetEntities | pickEntitiesInside (const GeomObj3d &, const double &tol=0.0) const |
| | Return a new set that contains the bodies that lie insiof the geometric object. More...
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| void | fillUpwards (const SetMeshComp &) |
| | Appends to this set the objects that make reference to one or more of the objects that already make part of the set. More...
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| void | fillDownwards (SetMeshComp &) |
| | Appends to the set being passed as parameter the elements that intervene on the definition of those entities that are already in the set. More...
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void | Transforma (const TrfGeom &trf) |
| | Applies the transformation to the elements of the set.
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void | Transforma (const size_t &indice_trf) |
| | Aplica to the set the transformation with the index being passed as parameter.
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| void | genMesh (const std::string &, meshing_dir dm) |
| | Triggers mesh generation from set components. More...
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virtual int | sendSelf (CommParameters &) |
| | Sends object through the channel being passed as parameter.
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virtual int | recvSelf (const CommParameters &) |
| | Receives object through the channel being passed as parameter.
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| SetEntities & | operator+= (const SetEntities &) |
| | Addition assignment operator. More...
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SetEntities & | operator-= (const SetEntities &) |
| | -= operator.
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SetEntities & | operator*= (const SetEntities &) |
| | *= operator (intersection).
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| SetEntities | operator+ (const SetEntities &) const |
| | Addition (union) operator. More...
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| SetEntities | operator- (const SetEntities &) const |
| | Difference operator. More...
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| SetEntities | operator* (const SetEntities &) const |
| | Intersection operator. More...
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| ~SetEntities (void) |
| | Destructor.
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| PreprocessorContainer (Preprocessor *owr) |
| | Default constructor.
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const Domain * | getDomain (void) const |
| | Returns the domain.
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Domain * | getDomain (void) |
| | Returns the domain.
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Preprocessor * | getPreprocessor (void) |
| | Returns a pointer to the object preprocessor.
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const Preprocessor * | getPreprocessor (void) const |
| | Returns a pointer to the object preprocessor.
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void | checkPreprocessor (void) |
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| | MovableObject (int classTag, int dbTag) |
| | Constructor. More...
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| | MovableObject (int classTag) |
| | Constructor. More...
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| MovableObject (const MovableObject &) |
| | Copy constructor. Doesn't copy the dbTag.
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MovableObject & | operator= (const MovableObject &) |
| | Assignment operator. Doesn't copy the dbTag.
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int | getClassTag (void) const |
| | Return the class identifier.
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int | getDbTag (void) const |
| | Return the object identifier in the database.
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int | getDbTag (CommParameters &) |
| | Return the object identifier in the database.
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void | setDbTag (int dbTag) |
| | Sets the object identifier in the database.
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| void | setDbTag (CommParameters &) |
| | Sets the object identifier in the database if not already set. More...
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virtual int | setParameter (const std::vector< std::string > &argv, Parameter ¶m) |
| | Sets the value param to the parameter argv.
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virtual int | updateParameter (int parameterID, Information &info) |
| | Updates the parameter identified by parameterID with info.
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virtual int | activateParameter (int parameterID) |
| | Activates the parameter identified by parameterID.
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virtual int | setVariable (const std::string &variable, Information &) |
| | Set the value of the variable idenfified by var.
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virtual int | getVariable (const std::string &variable, Information &) |
| | Return the value of the variable idenfified by var.
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| DistributedBase (void) |
| | Constructor.
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const int & | getDbTagDataPos (const int &i) const |
| | Returns the data at the i-th position.
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void | setDbTagDataPos (const int &i, const int &v) |
| | Sets the data at the i-th position.
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void | inicComm (const int &dataSize) const |
| | Initializes communication.
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void | clearAll (void) |
| | Clears all the objects of the set.
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| void | copy_lists (const SetEntities &) |
| | Copy the object lists of the set s. More...
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| SetEntities | create_copy (const std::string &, const Vector3d &v) |
| | Creates a copy of the entities of the set and put them in another set with the name is being passed as parameter. More...
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| void | extend_lists (const SetEntities &) |
| | Extend this set with the objects of the set being passed as parameter. More...
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| void | substract_lists (const SetEntities &) |
| | Removes from this set the objects that belongs also to the argument. More...
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| void | intersect_lists (const SetEntities &) |
| | Removes from this set the objects that belongs also to the argument. More...
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| DbTagData & | getDbTagData (void) const |
| | Returns a vector to store the dbTags of the class members. More...
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int | sendData (CommParameters &) |
| | Send members through the channel being passed as parameter.
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int | recvData (const CommParameters &) |
| | Receives members through the channel being passed as parameter.
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void | point_meshing (meshing_dir dm) |
| | Create nodes and, where appropriate, elements on set points.
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void | line_meshing (meshing_dir dm) |
| | Create nodes and, where appropriate, elements on set lines.
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void | surface_meshing (meshing_dir dm) |
| | Create nodes and, where appropriate, elements on surfaces.
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void | body_meshing (meshing_dir dm) |
| | Create nodes and, where appropriate, elements on set bodies.
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void | uniform_grid_meshing (meshing_dir dm) |
| | Creates nodes and, eventually, elements on the points of the set.
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void | mueve (const Vector3d &) |
| | Moves the objects of the set.
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Object set.
A set object contains 0 or more:
- Nodes.
- Finite elements.
- Points.
- Lines.
- Surfaces.
- Bodies.
- Uniform meshes.