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OpenSceneGraph
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GUIEventHandler provides a basic interface for any class which wants to handle a GUI Events. More...
Public Member Functions | |
GUIEventHandler () | |
GUIEventHandler (const GUIEventHandler &eh, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) | |
META_Object (osgGA, GUIEventHandler) | |
virtual bool | handle (osgGA::Event *event, osg::Object *object, osg::NodeVisitor *nv) |
Handle event. More... | |
virtual bool | handle (const GUIEventAdapter &ea, GUIActionAdapter &aa, osg::Object *, osg::NodeVisitor *) |
Handle events, return true if handled, false otherwise. More... | |
virtual bool | handle (const GUIEventAdapter &, GUIActionAdapter &) |
Deprecated, Handle events, return true if handled, false otherwise. More... | |
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EventHandler () | |
EventHandler (const EventHandler &eh, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) | |
META_Object (osgGA, EventHandler) | |
virtual NodeCallback * | asNodeCallback () |
virtual const NodeCallback * | asNodeCallback () const |
virtual DrawableEventCallback * | asDrawableEventCallback () |
virtual const DrawableEventCallback * | asDrawableEventCallback () const |
virtual EventHandler * | asEventHandler () |
virtual const EventHandler * | asEventHandler () const |
virtual bool | run (osg::Object *object, osg::Object *data) |
NodeCallback overrides the Callback::run() method to adapt it the old style NodeCallback::operator()(Node* node, NodeVisitor* nv) method. More... | |
virtual void | operator() (osg::Node *node, osg::NodeVisitor *nv) |
Event traversal node callback method. More... | |
virtual void | event (osg::NodeVisitor *nv, osg::Drawable *drawable) |
Event traversal drawable callback method. More... | |
virtual void | getUsage (osg::ApplicationUsage &) const |
Get the user interface usage of this event handler, i.e. More... | |
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NodeCallback () | |
NodeCallback (const NodeCallback &nc, const CopyOp ©op) | |
META_Object (osg, NodeCallback) | |
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Callback () | |
Callback (const Callback &cb, const CopyOp ©op) | |
META_Object (osg, Callback) | |
virtual Callback * | asCallback () |
Convert 'this' into a Callback pointer if Object is a Callback, otherwise return 0. More... | |
virtual const Callback * | asCallback () const |
convert 'const this' into a const Callback pointer if Object is a Callback, otherwise return 0. More... | |
virtual CallbackObject * | asCallbackObject () |
Convert 'this' into a CallbackObject pointer if Object is a CallbackObject, otherwise return 0. More... | |
virtual const CallbackObject * | asCallbackObject () const |
convert 'const this' into a const CallbackObject pointer if Object is a CallbackObject, otherwise return 0. More... | |
virtual StateAttributeCallback * | asStateAttributeCallback () |
virtual const StateAttributeCallback * | asStateAttributeCallback () const |
virtual UniformCallback * | asUniformCallback () |
virtual const UniformCallback * | asUniformCallback () const |
virtual DrawableUpdateCallback * | asDrawableUpdateCallback () |
virtual const DrawableUpdateCallback * | asDrawableUpdateCallback () const |
virtual DrawableCullCallback * | asDrawableCullCallback () |
virtual const DrawableCullCallback * | asDrawableCullCallback () const |
bool | traverse (osg::Object *object, osg::Object *data) |
traverse the nested callbacks or call NodeVisitor::traverse() if the object is Node, and data is NodeVisitor. More... | |
void | setNestedCallback (osg::Callback *cb) |
osg::Callback * | getNestedCallback () |
const osg::Callback * | getNestedCallback () const |
void | addNestedCallback (osg::Callback *nc) |
void | removeNestedCallback (osg::Callback *nc) |
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Object () | |
Construct an object. More... | |
Object (bool threadSafeRefUnref) | |
Object (const Object &, const CopyOp ©op=CopyOp::SHALLOW_COPY) | |
Copy constructor, optional CopyOp object can be used to control shallow vs deep copying of dynamic data. More... | |
virtual Object * | cloneType () const =0 |
Clone the type of an object, with Object* return type. More... | |
virtual Object * | clone (const CopyOp &) const =0 |
Clone an object, with Object* return type. More... | |
virtual bool | isSameKindAs (const Object *) const |
virtual const char * | libraryName () const =0 |
return the name of the object's library. More... | |
virtual const char * | className () const =0 |
return the name of the object's class type. More... | |
std::string | getCompoundClassName () const |
return the compound class name that combines the library name and class name. More... | |
virtual Node * | asNode () |
Convert 'this' into a Node pointer if Object is a Node, otherwise return 0. More... | |
virtual const Node * | asNode () const |
convert 'const this' into a const Node pointer if Object is a Node, otherwise return 0. More... | |
virtual NodeVisitor * | asNodeVisitor () |
Convert 'this' into a NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0. More... | |
virtual const NodeVisitor * | asNodeVisitor () const |
convert 'const this' into a const NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0. More... | |
virtual StateSet * | asStateSet () |
Convert 'this' into a StateSet pointer if Object is a StateSet, otherwise return 0. More... | |
virtual const StateSet * | asStateSet () const |
convert 'const this' into a const StateSet pointer if Object is a StateSet, otherwise return 0. More... | |
virtual StateAttribute * | asStateAttribute () |
Convert 'this' into a StateAttribute pointer if Object is a StateAttribute, otherwise return 0. More... | |
virtual const StateAttribute * | asStateAttribute () const |
convert 'const this' into a const StateAttribute pointer if Object is a StateAttribute, otherwise return 0. More... | |
virtual Uniform * | asUniform () |
Convert 'this' into a Uniform pointer if Object is a Uniform, otherwise return 0. More... | |
virtual const UniformBase * | asUniformBase () const |
convert 'const this' into a const Uniform pointer if Object is a Uniform, otherwise return 0. More... | |
virtual UniformBase * | asUniformBase () |
Convert 'this' into a Uniform pointer if Object is a Uniform, otherwise return 0. More... | |
virtual const Uniform * | asUniform () const |
convert 'const this' into a const Uniform pointer if Object is a Uniform, otherwise return 0. More... | |
virtual Camera * | asCamera () |
Convert 'this' into a Camera pointer if Node is a Camera, otherwise return 0. More... | |
virtual const Camera * | asCamera () const |
convert 'const this' into a const Camera pointer if Node is a Camera, otherwise return 0. More... | |
virtual Drawable * | asDrawable () |
Convert 'this' into a Drawable pointer if Object is a Drawable, otherwise return 0. More... | |
virtual const Drawable * | asDrawable () const |
convert 'const this' into a const Drawable pointer if Object is a Drawable, otherwise return 0. More... | |
virtual UserDataContainer * | asUserDataContainer () |
Convert 'this' into a UserDataContainer pointer if Object is a UserDataContainer, otherwise return 0. More... | |
virtual const UserDataContainer * | asUserDataContainer () const |
convert 'const this' into a const UserDataContainer pointer if Object is a UserDataContainer, otherwise return 0. More... | |
virtual ValueObject * | asValueObject () |
Convert 'this' into a ValueObject pointer if Object is a ValueObject, otherwise return 0. More... | |
virtual const ValueObject * | asValueObject () const |
Convert 'this' into a ValueObject pointer if Object is a ValueObject, otherwise return 0. More... | |
virtual Image * | asImage () |
Convert 'this' into a Image pointer if Object is a Image, otherwise return 0. More... | |
virtual const Image * | asImage () const |
Convert 'this' into a Image pointer if Object is a Image, otherwise return 0. More... | |
virtual void | setThreadSafeRefUnref (bool threadSafe) |
Set whether to use a mutex to ensure ref() and unref() are thread safe. More... | |
virtual void | setName (const std::string &name) |
Set the name of object using C++ style string. More... | |
void | setName (const char *name) |
Set the name of object using a C style string. More... | |
const std::string & | getName () const |
Get the name of object. More... | |
void | setDataVariance (DataVariance dv) |
Set the data variance of this object. More... | |
DataVariance | getDataVariance () const |
Get the data variance of this object. More... | |
virtual void | computeDataVariance () |
Compute the DataVariance based on an assessment of callback etc. More... | |
void | setUserDataContainer (osg::UserDataContainer *udc) |
set the UserDataContainer object. More... | |
template<class T > | |
void | setUserDataContainer (const ref_ptr< T > &udc) |
osg::UserDataContainer * | getUserDataContainer () |
get the UserDataContainer attached to this object. More... | |
const osg::UserDataContainer * | getUserDataContainer () const |
get the const UserDataContainer attached to this object. More... | |
osg::UserDataContainer * | getOrCreateUserDataContainer () |
Convenience method that returns the UserDataContainer, and if one doesn't already exist creates and assigns a DefaultUserDataContainer to the Object and then return this new UserDataContainer. More... | |
virtual void | setUserData (Referenced *obj) |
Set user data, data must be subclassed from Referenced to allow automatic memory handling. More... | |
template<class T > | |
void | setUserData (const ref_ptr< T > &ud) |
virtual Referenced * | getUserData () |
Get user data. More... | |
virtual const Referenced * | getUserData () const |
Get const user data. More... | |
template<typename T > | |
bool | getUserValue (const std::string &name, T &value) const |
Convenience method that casts the named UserObject to osg::TemplateValueObject<T> and gets the value. More... | |
template<typename T > | |
void | setUserValue (const std::string &name, const T &value) |
Convenience method that creates the osg::TemplateValueObject<T> to store the specified value and adds it as a named UserObject. More... | |
virtual void | resizeGLObjectBuffers (unsigned int) |
Resize any per context GLObject buffers to specified size. More... | |
virtual void | releaseGLObjects (osg::State *=0) const |
If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. More... | |
template<typename T > | |
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool | getUserValue (const std::string &name, T &value) const |
provide implementation of osg::Object::getUserValue(..) template More... | |
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Referenced () | |
Referenced (bool threadSafeRefUnref) | |
Deprecated, Referenced is now always uses thread safe ref/unref, use default Referenced() constructor instead. More... | |
Referenced (const Referenced &) | |
Referenced & | operator= (const Referenced &) |
bool | getThreadSafeRefUnref () const |
Get whether a mutex is used to ensure ref() and unref() are thread safe. More... | |
OpenThreads::Mutex * | getRefMutex () const |
Get the mutex used to ensure thread safety of ref()/unref(). More... | |
int | ref () const |
Increment the reference count by one, indicating that this object has another pointer which is referencing it. More... | |
int | unref () const |
Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More... | |
int | unref_nodelete () const |
Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More... | |
int | referenceCount () const |
Return the number of pointers currently referencing this object. More... | |
ObserverSet * | getObserverSet () const |
Get the ObserverSet if one is attached, otherwise return NULL. More... | |
ObserverSet * | getOrCreateObserverSet () const |
Get the ObserverSet if one is attached, otherwise create an ObserverSet, attach it, then return this newly created ObserverSet. More... | |
void | addObserver (Observer *observer) const |
Add a Observer that is observing this object, notify the Observer when this object gets deleted. More... | |
void | removeObserver (Observer *observer) const |
Remove Observer that is observing this object. More... | |
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DrawableEventCallback () | |
DrawableEventCallback (const DrawableEventCallback &org, const CopyOp ©op) | |
META_Object (osg, DrawableEventCallback) | |
Protected Member Functions | |
virtual | ~GUIEventHandler () |
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virtual | ~NodeCallback () |
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virtual | ~Callback () |
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virtual | ~Object () |
Object destructor. More... | |
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virtual | ~Referenced () |
void | signalObserversAndDelete (bool signalDelete, bool doDelete) const |
void | deleteUsingDeleteHandler () const |
Additional Inherited Members | |
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enum | DataVariance { DYNAMIC, STATIC, UNSPECIFIED } |
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template<typename T > | |
static T * | findNestedCallback (osg::Callback *callback) |
Convenience method to find a nested callback by type. More... | |
template<typename T > | |
static const T * | findNestedCallback (const osg::Callback *callback) |
Convenience method to find a nested callback by type. More... | |
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static OpenThreads::Mutex * | getGlobalReferencedMutex () |
Get the optional global Referenced mutex, this can be shared between all osg::Referenced. More... | |
static void | setDeleteHandler (DeleteHandler *handler) |
Set a DeleteHandler to which deletion of all referenced counted objects will be delegated. More... | |
static DeleteHandler * | getDeleteHandler () |
Get a DeleteHandler. More... | |
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ref_ptr< Callback > | _nestedCallback |
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std::string | _name |
DataVariance | _dataVariance |
osg::UserDataContainer * | _userDataContainer |
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OpenThreads::AtomicPtr | _observerSet |
OpenThreads::Atomic | _refCount |
GUIEventHandler provides a basic interface for any class which wants to handle a GUI Events.
The GUIEvent is supplied by a GUIEventAdapter. Feedback resulting from the handle method is supplied by a GUIActionAdapter, which allows the GUIEventHandler to ask the GUI to take some action in response to an incoming event.
For example, consider a Trackball Viewer class which takes mouse events and manipulates a scene camera in response. The Trackball Viewer is a GUIEventHandler, and receives the events via the handle method. If the user 'throws' the model, the Trackball Viewer class can detect this via the incoming events, and request that the GUI set up a timer callback to continually redraw the view. This request is made via the GUIActionAdapter class.
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inline |
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inline |
References META_Object.
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protectedvirtual |
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virtual |
Handle event.
Override the handle(..) method in your event handlers to respond to events.
Reimplemented from osgGA::EventHandler.
Reimplemented in osgGA::CameraManipulator.
Referenced by osgGA::CameraManipulator::handle().
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inlinevirtual |
Handle events, return true if handled, false otherwise.
Reimplemented in osgViewer::InteractiveImageHandler, osgVolume::PropertyAdjustmentCallback, osgWidget::CameraSwitchHandler, osgViewer::KeystoneHandler, osgWidget::ResizeHandler, osgWidget::KeyboardHandler, osgPresentation::KeyEventHandler, osgPresentation::PickEventHandler, and osgWidget::MouseHandler.
References handle().
Referenced by handle().
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inlinevirtual |
Deprecated, Handle events, return true if handled, false otherwise.
Reimplemented in osgViewer::ScreenCaptureHandler, osgViewer::ToggleSyncToVBlankHandler, osgViewer::LODScaleHandler, osgPresentation::SlideEventHandler, osgViewer::RecordCameraPathHandler, osgViewer::ThreadingHandler, osgViewer::WindowSizeHandler, osgPresentation::PropertyEventCallback, osgGA::CameraManipulator, osgGA::KeySwitchMatrixManipulator, osgGA::UFOManipulator, osgViewer::StatsHandler, osgGA::AnimationPathManipulator, osgGA::StandardManipulator, osgGA::SphericalManipulator, osgAnimation::StatsHandler, osgGA::DriveManipulator, osgGA::CameraViewSwitchManipulator, osgGA::StateSetManipulator, osgViewer::HelpHandler, and osgGA::MultiTouchTrackballManipulator.
osgGA::GUIEventHandler::META_Object | ( | osgGA | , |
GUIEventHandler | |||
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