OpenSceneGraph
Public Types | Public Member Functions | List of all members
osgGA::KeySwitchMatrixManipulator Class Reference

KeySwitchMatrixManipulator is a decorator which allows the type of camera manipulator being used to be switched by pressing a key. More...

Inheritance diagram for osgGA::KeySwitchMatrixManipulator:
Inheritance graph
[legend]

Public Types

typedef std::pair< std::string, osg::ref_ptr< CameraManipulator > > NamedManipulator
 
typedef std::map< int, NamedManipulatorKeyManipMap
 
- Public Types inherited from osg::Object
enum  DataVariance { DYNAMIC, STATIC, UNSPECIFIED }
 

Public Member Functions

virtual const char * className () const
 return the name of the object's class type. More...
 
void addMatrixManipulator (int key, std::string name, CameraManipulator *cm)
 Add a camera manipulator with an associated name, and a key to trigger the switch,. More...
 
void addNumberedMatrixManipulator (CameraManipulator *cm)
 Add a camera manipulator with an autogenerated keybinding which is '1' + previous number of camera's registered. More...
 
unsigned int getNumMatrixManipulators () const
 
void selectMatrixManipulator (unsigned int num)
 
KeyManipMapgetKeyManipMap ()
 Get the complete list of manipulators attached to this keyswitch manipulator. More...
 
const KeyManipMapgetKeyManipMap () const
 Get the const complete list of manipulators attached to this keyswitch manipulator. More...
 
CameraManipulatorgetCurrentMatrixManipulator ()
 Get the current active manipulators. More...
 
const CameraManipulatorgetCurrentMatrixManipulator () const
 Get the const current active manipulators. More...
 
CameraManipulatorgetMatrixManipulatorWithIndex (unsigned int key)
 Get manipulator assigned to a specified index. More...
 
const CameraManipulatorgetMatrixManipulatorWithIndex (unsigned int key) const
 Get const manipulator assigned to a specified index. More...
 
CameraManipulatorgetMatrixManipulatorWithKey (unsigned int key)
 Get manipulator assigned to a specified key. More...
 
const CameraManipulatorgetMatrixManipulatorWithKey (unsigned int key) const
 Get const manipulator assigned to a specified key. More...
 
virtual void setCoordinateFrameCallback (CoordinateFrameCallback *cb)
 set the coordinate frame which callback tells the manipulator which way is up, east and north. More...
 
virtual void setByMatrix (const osg::Matrixd &matrix)
 Set the position of the matrix manipulator using a 4x4 Matrix. More...
 
virtual void setByInverseMatrix (const osg::Matrixd &matrix)
 set the position of the matrix manipulator using a 4x4 Matrix. More...
 
virtual osg::Matrixd getMatrix () const
 get the position of the manipulator as 4x4 Matrix. More...
 
virtual osg::Matrixd getInverseMatrix () const
 get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix. More...
 
virtual osgUtil::SceneView::FusionDistanceMode getFusionDistanceMode () const
 Get the FusionDistanceMode. More...
 
virtual float getFusionDistanceValue () const
 Get the FusionDistanceValue. More...
 
virtual void setNode (osg::Node *n)
 Attach a node to the manipulator, automatically detaching any previously attached node. More...
 
virtual const osg::NodegetNode () const
 Return const node if attached. More...
 
virtual osg::NodegetNode ()
 Return node if attached. More...
 
virtual void setHomePosition (const osg::Vec3d &eye, const osg::Vec3d &center, const osg::Vec3d &up, bool autoComputeHomePosition=false)
 Manually set the home position, and set the automatic compute of home position. More...
 
virtual void setAutoComputeHomePosition (bool flag)
 Set whether the automatic compute of the home position is enabled. More...
 
virtual void computeHomePosition ()
 
virtual void finishAnimation ()
 finish any active manipulator animations. More...
 
virtual void home (const GUIEventAdapter &ee, GUIActionAdapter &aa)
 Move the camera to the default position. More...
 
virtual void init (const GUIEventAdapter &ee, GUIActionAdapter &aa)
 Start/restart the manipulator. More...
 
virtual bool handle (const GUIEventAdapter &ea, GUIActionAdapter &us)
 Handle events, return true if handled, false otherwise. More...
 
virtual void getUsage (osg::ApplicationUsage &usage) const
 Get the keyboard and mouse usage of this manipulator. More...
 
- Public Member Functions inherited from osgGA::CameraManipulator
CoordinateFrameCallbackgetCoordinateFrameCallback ()
 get the coordinate frame callback which tells the manipulator which way is up, east and north. More...
 
const CoordinateFrameCallbackgetCoordinateFrameCallback () const
 get the coordinate frame callback which tells the manipulator which way is up, east and north. More...
 
osg::CoordinateFrame getCoordinateFrame (const osg::Vec3d &position) const
 get the coordinate frame. More...
 
osg::Vec3d getSideVector (const osg::CoordinateFrame &cf) const
 
osg::Vec3d getFrontVector (const osg::CoordinateFrame &cf) const
 
osg::Vec3d getUpVector (const osg::CoordinateFrame &cf) const
 
virtual void updateCamera (osg::Camera &camera)
 update the camera for the current frame, typically called by the viewer classes. More...
 
void setIntersectTraversalMask (unsigned int mask)
 Set the mask to use when set up intersection traversal such as used in manipulators that follow terrain or have collision detection. More...
 
unsigned int getIntersectTraversalMask () const
 Get the mask to use when set up intersection traversal such as used in manipulators that follow terrain or have collision detection. More...
 
virtual void getHomePosition (osg::Vec3d &eye, osg::Vec3d &center, osg::Vec3d &up) const
 Get the manually set home position. More...
 
bool getAutoComputeHomePosition () const
 Get whether the automatic compute of the home position is enabled. More...
 
virtual void computeHomePosition (const osg::Camera *camera=NULL, bool useBoundingBox=false)
 Compute the home position. More...
 
virtual void home (double)
 Move the camera to the default position. More...
 
virtual bool handle (osgGA::Event *event, osg::Object *object, osg::NodeVisitor *nv)
 Handle event. More...
 
- Public Member Functions inherited from osgGA::GUIEventHandler
 GUIEventHandler ()
 
 GUIEventHandler (const GUIEventHandler &eh, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
 
 META_Object (osgGA, GUIEventHandler)
 
virtual bool handle (const GUIEventAdapter &ea, GUIActionAdapter &aa, osg::Object *, osg::NodeVisitor *)
 Handle events, return true if handled, false otherwise. More...
 
- Public Member Functions inherited from osgGA::EventHandler
 EventHandler ()
 
 EventHandler (const EventHandler &eh, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
 
 META_Object (osgGA, EventHandler)
 
virtual NodeCallbackasNodeCallback ()
 
virtual const NodeCallbackasNodeCallback () const
 
virtual DrawableEventCallbackasDrawableEventCallback ()
 
virtual const DrawableEventCallbackasDrawableEventCallback () const
 
virtual EventHandlerasEventHandler ()
 
virtual const EventHandlerasEventHandler () const
 
virtual bool run (osg::Object *object, osg::Object *data)
 NodeCallback overrides the Callback::run() method to adapt it the old style NodeCallback::operator()(Node* node, NodeVisitor* nv) method. More...
 
virtual void operator() (osg::Node *node, osg::NodeVisitor *nv)
 Event traversal node callback method. More...
 
virtual void event (osg::NodeVisitor *nv, osg::Drawable *drawable)
 Event traversal drawable callback method. More...
 
- Public Member Functions inherited from osg::NodeCallback
 NodeCallback ()
 
 NodeCallback (const NodeCallback &nc, const CopyOp &copyop)
 
 META_Object (osg, NodeCallback)
 
- Public Member Functions inherited from osg::Callback
 Callback ()
 
 Callback (const Callback &cb, const CopyOp &copyop)
 
 META_Object (osg, Callback)
 
virtual CallbackasCallback ()
 Convert 'this' into a Callback pointer if Object is a Callback, otherwise return 0. More...
 
virtual const CallbackasCallback () const
 convert 'const this' into a const Callback pointer if Object is a Callback, otherwise return 0. More...
 
virtual CallbackObjectasCallbackObject ()
 Convert 'this' into a CallbackObject pointer if Object is a CallbackObject, otherwise return 0. More...
 
virtual const CallbackObjectasCallbackObject () const
 convert 'const this' into a const CallbackObject pointer if Object is a CallbackObject, otherwise return 0. More...
 
virtual StateAttributeCallbackasStateAttributeCallback ()
 
virtual const StateAttributeCallbackasStateAttributeCallback () const
 
virtual UniformCallbackasUniformCallback ()
 
virtual const UniformCallbackasUniformCallback () const
 
virtual DrawableUpdateCallbackasDrawableUpdateCallback ()
 
virtual const DrawableUpdateCallbackasDrawableUpdateCallback () const
 
virtual DrawableCullCallbackasDrawableCullCallback ()
 
virtual const DrawableCullCallbackasDrawableCullCallback () const
 
bool traverse (osg::Object *object, osg::Object *data)
 traverse the nested callbacks or call NodeVisitor::traverse() if the object is Node, and data is NodeVisitor. More...
 
void setNestedCallback (osg::Callback *cb)
 
osg::CallbackgetNestedCallback ()
 
const osg::CallbackgetNestedCallback () const
 
void addNestedCallback (osg::Callback *nc)
 
void removeNestedCallback (osg::Callback *nc)
 
- Public Member Functions inherited from osg::Object
 Object ()
 Construct an object. More...
 
 Object (bool threadSafeRefUnref)
 
 Object (const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 Copy constructor, optional CopyOp object can be used to control shallow vs deep copying of dynamic data. More...
 
virtual ObjectcloneType () const =0
 Clone the type of an object, with Object* return type. More...
 
virtual Objectclone (const CopyOp &) const =0
 Clone an object, with Object* return type. More...
 
virtual bool isSameKindAs (const Object *) const
 
virtual const char * libraryName () const =0
 return the name of the object's library. More...
 
std::string getCompoundClassName () const
 return the compound class name that combines the library name and class name. More...
 
virtual NodeasNode ()
 Convert 'this' into a Node pointer if Object is a Node, otherwise return 0. More...
 
virtual const NodeasNode () const
 convert 'const this' into a const Node pointer if Object is a Node, otherwise return 0. More...
 
virtual NodeVisitorasNodeVisitor ()
 Convert 'this' into a NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0. More...
 
virtual const NodeVisitorasNodeVisitor () const
 convert 'const this' into a const NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0. More...
 
virtual StateSetasStateSet ()
 Convert 'this' into a StateSet pointer if Object is a StateSet, otherwise return 0. More...
 
virtual const StateSetasStateSet () const
 convert 'const this' into a const StateSet pointer if Object is a StateSet, otherwise return 0. More...
 
virtual StateAttributeasStateAttribute ()
 Convert 'this' into a StateAttribute pointer if Object is a StateAttribute, otherwise return 0. More...
 
virtual const StateAttributeasStateAttribute () const
 convert 'const this' into a const StateAttribute pointer if Object is a StateAttribute, otherwise return 0. More...
 
virtual Uniform * asUniform ()
 Convert 'this' into a Uniform pointer if Object is a Uniform, otherwise return 0. More...
 
virtual const UniformBaseasUniformBase () const
 convert 'const this' into a const Uniform pointer if Object is a Uniform, otherwise return 0. More...
 
virtual UniformBaseasUniformBase ()
 Convert 'this' into a Uniform pointer if Object is a Uniform, otherwise return 0. More...
 
virtual const Uniform * asUniform () const
 convert 'const this' into a const Uniform pointer if Object is a Uniform, otherwise return 0. More...
 
virtual CameraasCamera ()
 Convert 'this' into a Camera pointer if Node is a Camera, otherwise return 0. More...
 
virtual const CameraasCamera () const
 convert 'const this' into a const Camera pointer if Node is a Camera, otherwise return 0. More...
 
virtual DrawableasDrawable ()
 Convert 'this' into a Drawable pointer if Object is a Drawable, otherwise return 0. More...
 
virtual const DrawableasDrawable () const
 convert 'const this' into a const Drawable pointer if Object is a Drawable, otherwise return 0. More...
 
virtual UserDataContainerasUserDataContainer ()
 Convert 'this' into a UserDataContainer pointer if Object is a UserDataContainer, otherwise return 0. More...
 
virtual const UserDataContainerasUserDataContainer () const
 convert 'const this' into a const UserDataContainer pointer if Object is a UserDataContainer, otherwise return 0. More...
 
virtual ValueObjectasValueObject ()
 Convert 'this' into a ValueObject pointer if Object is a ValueObject, otherwise return 0. More...
 
virtual const ValueObjectasValueObject () const
 Convert 'this' into a ValueObject pointer if Object is a ValueObject, otherwise return 0. More...
 
virtual ImageasImage ()
 Convert 'this' into a Image pointer if Object is a Image, otherwise return 0. More...
 
virtual const ImageasImage () const
 Convert 'this' into a Image pointer if Object is a Image, otherwise return 0. More...
 
virtual void setThreadSafeRefUnref (bool threadSafe)
 Set whether to use a mutex to ensure ref() and unref() are thread safe. More...
 
virtual void setName (const std::string &name)
 Set the name of object using C++ style string. More...
 
void setName (const char *name)
 Set the name of object using a C style string. More...
 
const std::string & getName () const
 Get the name of object. More...
 
void setDataVariance (DataVariance dv)
 Set the data variance of this object. More...
 
DataVariance getDataVariance () const
 Get the data variance of this object. More...
 
virtual void computeDataVariance ()
 Compute the DataVariance based on an assessment of callback etc. More...
 
void setUserDataContainer (osg::UserDataContainer *udc)
 set the UserDataContainer object. More...
 
template<class T >
void setUserDataContainer (const ref_ptr< T > &udc)
 
osg::UserDataContainergetUserDataContainer ()
 get the UserDataContainer attached to this object. More...
 
const osg::UserDataContainergetUserDataContainer () const
 get the const UserDataContainer attached to this object. More...
 
osg::UserDataContainergetOrCreateUserDataContainer ()
 Convenience method that returns the UserDataContainer, and if one doesn't already exist creates and assigns a DefaultUserDataContainer to the Object and then return this new UserDataContainer. More...
 
virtual void setUserData (Referenced *obj)
 Set user data, data must be subclassed from Referenced to allow automatic memory handling. More...
 
template<class T >
void setUserData (const ref_ptr< T > &ud)
 
virtual ReferencedgetUserData ()
 Get user data. More...
 
virtual const ReferencedgetUserData () const
 Get const user data. More...
 
template<typename T >
bool getUserValue (const std::string &name, T &value) const
 Convenience method that casts the named UserObject to osg::TemplateValueObject<T> and gets the value. More...
 
template<typename T >
void setUserValue (const std::string &name, const T &value)
 Convenience method that creates the osg::TemplateValueObject<T> to store the specified value and adds it as a named UserObject. More...
 
virtual void resizeGLObjectBuffers (unsigned int)
 Resize any per context GLObject buffers to specified size. More...
 
virtual void releaseGLObjects (osg::State *=0) const
 If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. More...
 
template<typename T >
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool getUserValue (const std::string &name, T &value) const
 provide implementation of osg::Object::getUserValue(..) template More...
 
- Public Member Functions inherited from osg::Referenced
 Referenced ()
 
 Referenced (bool threadSafeRefUnref)
 Deprecated, Referenced is now always uses thread safe ref/unref, use default Referenced() constructor instead. More...
 
 Referenced (const Referenced &)
 
Referencedoperator= (const Referenced &)
 
bool getThreadSafeRefUnref () const
 Get whether a mutex is used to ensure ref() and unref() are thread safe. More...
 
OpenThreads::MutexgetRefMutex () const
 Get the mutex used to ensure thread safety of ref()/unref(). More...
 
int ref () const
 Increment the reference count by one, indicating that this object has another pointer which is referencing it. More...
 
int unref () const
 Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
 
int unref_nodelete () const
 Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
 
int referenceCount () const
 Return the number of pointers currently referencing this object. More...
 
ObserverSetgetObserverSet () const
 Get the ObserverSet if one is attached, otherwise return NULL. More...
 
ObserverSetgetOrCreateObserverSet () const
 Get the ObserverSet if one is attached, otherwise create an ObserverSet, attach it, then return this newly created ObserverSet. More...
 
void addObserver (Observer *observer) const
 Add a Observer that is observing this object, notify the Observer when this object gets deleted. More...
 
void removeObserver (Observer *observer) const
 Remove Observer that is observing this object. More...
 
- Public Member Functions inherited from osg::DrawableEventCallback
 DrawableEventCallback ()
 
 DrawableEventCallback (const DrawableEventCallback &org, const CopyOp &copyop)
 
 META_Object (osg, DrawableEventCallback)
 

Additional Inherited Members

- Static Public Member Functions inherited from osg::Callback
template<typename T >
static T * findNestedCallback (osg::Callback *callback)
 Convenience method to find a nested callback by type. More...
 
template<typename T >
static const T * findNestedCallback (const osg::Callback *callback)
 Convenience method to find a nested callback by type. More...
 
- Static Public Member Functions inherited from osg::Referenced
static OpenThreads::MutexgetGlobalReferencedMutex ()
 Get the optional global Referenced mutex, this can be shared between all osg::Referenced. More...
 
static void setDeleteHandler (DeleteHandler *handler)
 Set a DeleteHandler to which deletion of all referenced counted objects will be delegated. More...
 
static DeleteHandlergetDeleteHandler ()
 Get a DeleteHandler. More...
 
- Protected Member Functions inherited from osgGA::CameraManipulator
 CameraManipulator ()
 
 CameraManipulator (const CameraManipulator &mm, const osg::CopyOp &copyOp=osg::CopyOp::SHALLOW_COPY)
 
virtual ~CameraManipulator ()
 
std::string getManipulatorName () const
 
- Protected Member Functions inherited from osgGA::GUIEventHandler
virtual ~GUIEventHandler ()
 
- Protected Member Functions inherited from osg::NodeCallback
virtual ~NodeCallback ()
 
- Protected Member Functions inherited from osg::Callback
virtual ~Callback ()
 
- Protected Member Functions inherited from osg::Object
virtual ~Object ()
 Object destructor. More...
 
- Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
 
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
 
void deleteUsingDeleteHandler () const
 
- Protected Attributes inherited from osgGA::CameraManipulator
unsigned int _intersectTraversalMask
 
bool _autoComputeHomePosition
 
osg::Vec3d _homeEye
 
osg::Vec3d _homeCenter
 
osg::Vec3d _homeUp
 
osg::ref_ptr< CoordinateFrameCallback_coordinateFrameCallback
 
- Protected Attributes inherited from osg::Callback
ref_ptr< Callback_nestedCallback
 
- Protected Attributes inherited from osg::Object
std::string _name
 
DataVariance _dataVariance
 
osg::UserDataContainer_userDataContainer
 
- Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
 
OpenThreads::Atomic _refCount
 

Detailed Description

KeySwitchMatrixManipulator is a decorator which allows the type of camera manipulator being used to be switched by pressing a key.

E.g. '1' for a TrackballManipulator, '2' for a DriveManipulator, '3' for a FlightManipulator. The manipulators available, and the associated switch keys, can be configured.

Member Typedef Documentation

◆ KeyManipMap

◆ NamedManipulator

Member Function Documentation

◆ addMatrixManipulator()

void osgGA::KeySwitchMatrixManipulator::addMatrixManipulator ( int  key,
std::string  name,
CameraManipulator cm 
)

Add a camera manipulator with an associated name, and a key to trigger the switch,.

◆ addNumberedMatrixManipulator()

void osgGA::KeySwitchMatrixManipulator::addNumberedMatrixManipulator ( CameraManipulator cm)

Add a camera manipulator with an autogenerated keybinding which is '1' + previous number of camera's registered.

◆ className()

virtual const char* osgGA::KeySwitchMatrixManipulator::className ( ) const
inlinevirtual

return the name of the object's class type.

Must be defined by derived classes.

Reimplemented from osgGA::CameraManipulator.

◆ computeHomePosition()

virtual void osgGA::KeySwitchMatrixManipulator::computeHomePosition ( )
virtual

◆ finishAnimation()

virtual void osgGA::KeySwitchMatrixManipulator::finishAnimation ( )
virtual

finish any active manipulator animations.

Reimplemented from osgGA::CameraManipulator.

◆ getCurrentMatrixManipulator() [1/2]

CameraManipulator* osgGA::KeySwitchMatrixManipulator::getCurrentMatrixManipulator ( )
inline

Get the current active manipulators.

◆ getCurrentMatrixManipulator() [2/2]

const CameraManipulator* osgGA::KeySwitchMatrixManipulator::getCurrentMatrixManipulator ( ) const
inline

Get the const current active manipulators.

◆ getFusionDistanceMode()

virtual osgUtil::SceneView::FusionDistanceMode osgGA::KeySwitchMatrixManipulator::getFusionDistanceMode ( ) const
inlinevirtual

Get the FusionDistanceMode.

Used by SceneView for setting up stereo convergence.

Reimplemented from osgGA::CameraManipulator.

◆ getFusionDistanceValue()

virtual float osgGA::KeySwitchMatrixManipulator::getFusionDistanceValue ( ) const
inlinevirtual

Get the FusionDistanceValue.

Used by SceneView for setting up stereo convergence.

Reimplemented from osgGA::CameraManipulator.

◆ getInverseMatrix()

virtual osg::Matrixd osgGA::KeySwitchMatrixManipulator::getInverseMatrix ( ) const
inlinevirtual

get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix.

Implements osgGA::CameraManipulator.

◆ getKeyManipMap() [1/2]

KeyManipMap& osgGA::KeySwitchMatrixManipulator::getKeyManipMap ( )
inline

Get the complete list of manipulators attached to this keyswitch manipulator.

◆ getKeyManipMap() [2/2]

const KeyManipMap& osgGA::KeySwitchMatrixManipulator::getKeyManipMap ( ) const
inline

Get the const complete list of manipulators attached to this keyswitch manipulator.

◆ getMatrix()

virtual osg::Matrixd osgGA::KeySwitchMatrixManipulator::getMatrix ( ) const
inlinevirtual

get the position of the manipulator as 4x4 Matrix.

Implements osgGA::CameraManipulator.

◆ getMatrixManipulatorWithIndex() [1/2]

CameraManipulator* osgGA::KeySwitchMatrixManipulator::getMatrixManipulatorWithIndex ( unsigned int  key)

Get manipulator assigned to a specified index.

◆ getMatrixManipulatorWithIndex() [2/2]

const CameraManipulator* osgGA::KeySwitchMatrixManipulator::getMatrixManipulatorWithIndex ( unsigned int  key) const

Get const manipulator assigned to a specified index.

◆ getMatrixManipulatorWithKey() [1/2]

CameraManipulator* osgGA::KeySwitchMatrixManipulator::getMatrixManipulatorWithKey ( unsigned int  key)

Get manipulator assigned to a specified key.

◆ getMatrixManipulatorWithKey() [2/2]

const CameraManipulator* osgGA::KeySwitchMatrixManipulator::getMatrixManipulatorWithKey ( unsigned int  key) const

Get const manipulator assigned to a specified key.

◆ getNode() [1/2]

virtual const osg::Node* osgGA::KeySwitchMatrixManipulator::getNode ( ) const
inlinevirtual

Return const node if attached.

Reimplemented from osgGA::CameraManipulator.

◆ getNode() [2/2]

virtual osg::Node* osgGA::KeySwitchMatrixManipulator::getNode ( )
inlinevirtual

Return node if attached.

Reimplemented from osgGA::CameraManipulator.

◆ getNumMatrixManipulators()

unsigned int osgGA::KeySwitchMatrixManipulator::getNumMatrixManipulators ( ) const
inline

◆ getUsage()

virtual void osgGA::KeySwitchMatrixManipulator::getUsage ( osg::ApplicationUsage usage) const
virtual

Get the keyboard and mouse usage of this manipulator.

Reimplemented from osgGA::EventHandler.

◆ handle()

virtual bool osgGA::KeySwitchMatrixManipulator::handle ( const GUIEventAdapter ea,
GUIActionAdapter us 
)
virtual

Handle events, return true if handled, false otherwise.

Reimplemented from osgGA::CameraManipulator.

◆ home()

virtual void osgGA::KeySwitchMatrixManipulator::home ( const GUIEventAdapter ,
GUIActionAdapter  
)
virtual

Move the camera to the default position.

May be ignored by manipulators if home functionality is not appropriate.

Reimplemented from osgGA::CameraManipulator.

◆ init()

virtual void osgGA::KeySwitchMatrixManipulator::init ( const GUIEventAdapter ,
GUIActionAdapter  
)
inlinevirtual

Start/restart the manipulator.

Reimplemented from osgGA::CameraManipulator.

◆ selectMatrixManipulator()

void osgGA::KeySwitchMatrixManipulator::selectMatrixManipulator ( unsigned int  num)

◆ setAutoComputeHomePosition()

virtual void osgGA::KeySwitchMatrixManipulator::setAutoComputeHomePosition ( bool  flag)
virtual

Set whether the automatic compute of the home position is enabled.

Reimplemented from osgGA::CameraManipulator.

◆ setByInverseMatrix()

virtual void osgGA::KeySwitchMatrixManipulator::setByInverseMatrix ( const osg::Matrixd matrix)
inlinevirtual

set the position of the matrix manipulator using a 4x4 Matrix.

Implements osgGA::CameraManipulator.

◆ setByMatrix()

virtual void osgGA::KeySwitchMatrixManipulator::setByMatrix ( const osg::Matrixd matrix)
inlinevirtual

Set the position of the matrix manipulator using a 4x4 Matrix.

Implements osgGA::CameraManipulator.

◆ setCoordinateFrameCallback()

virtual void osgGA::KeySwitchMatrixManipulator::setCoordinateFrameCallback ( CoordinateFrameCallback cb)
virtual

set the coordinate frame which callback tells the manipulator which way is up, east and north.

Reimplemented from osgGA::CameraManipulator.

◆ setHomePosition()

virtual void osgGA::KeySwitchMatrixManipulator::setHomePosition ( const osg::Vec3d eye,
const osg::Vec3d center,
const osg::Vec3d up,
bool  autoComputeHomePosition = false 
)
virtual

Manually set the home position, and set the automatic compute of home position.

Reimplemented from osgGA::CameraManipulator.

◆ setNode()

virtual void osgGA::KeySwitchMatrixManipulator::setNode ( osg::Node )
virtual

Attach a node to the manipulator, automatically detaching any previously attached node.

setNode(NULL) detaches previous nodes. May be ignored by manipulators which do not require a reference model.

Reimplemented from osgGA::CameraManipulator.


The documentation for this class was generated from the following file: