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virtual void | init (ThisClass *st, osgUtil::CullVisitor *cv) |
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virtual void | cull () |
| Method called by ViewDependentShadowTechnique to allow ViewData do the hard work computing shadows for its associated view. More...
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virtual void | aimShadowCastingCamera (const osg::BoundingSphere &bounds, const osg::Light *light, const osg::Vec4 &worldLightPos, const osg::Vec3 &worldLightDir, const osg::Vec3 &worldLightUp=osg::Vec3(0, 1, 0)) |
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virtual void | cullShadowReceivingScene () |
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virtual void | cullShadowCastingScene () |
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virtual void | addShadowReceivingTexGen () |
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virtual const osg::Light * | selectLight (osg::Vec4 &viewLightPos, osg::Vec3 &viewLightDir) |
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virtual void | aimShadowCastingCamera (const osg::Light *light, const osg::Vec4 &worldLightPos, const osg::Vec3 &worldLightDir, const osg::Vec3 &worldLightUp=osg::Vec3(0, 1, 0)) |
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virtual void | resizeGLObjectBuffers (unsigned int maxSize) |
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virtual void | releaseGLObjects (osg::State *=0) const |
| If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. More...
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bool | getDebugDraw () |
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std::string * | getDebugDump () |
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virtual void | createDebugHUD (void) |
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virtual void | cullDebugGeometry () |
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virtual void | updateDebugGeometry (const osg::Camera *screenCam, const osg::Camera *shadowCam) |
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void | setDebugPolytope (const char *name, const ConvexPolyhedron &polytope= *(ConvexPolyhedron *)(NULL), osg::Vec4 colorOutline=osg::Vec4(0, 0, 0, 0), osg::Vec4 colorInside=osg::Vec4(0, 0, 0, 0)) |
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bool | DebugBoundingBox (const osg::BoundingBox &bb, const char *name="") |
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bool | DebugPolytope (const osg::Polytope &p, const char *name="") |
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bool | DebugMatrix (const osg::Matrix &m, const char *name="") |
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void | dump (const std::string &filename) |
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virtual const char * | className () const |
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virtual void | init (ViewDependentShadowTechnique *st, osgUtil::CullVisitor *cv) |
| Method called upon ViewData instance to initialize internal variables. More...
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virtual void | dirty (bool flag) |
| Dirty is called by parent ViewDependentShadowTechnique to force update of resources after some of them were modified in parent technique. More...
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| ViewData () |
| Simple constructor zeroing all variables. More...
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| Referenced () |
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| Referenced (bool threadSafeRefUnref) |
| Deprecated, Referenced is now always uses thread safe ref/unref, use default Referenced() constructor instead. More...
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| Referenced (const Referenced &) |
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Referenced & | operator= (const Referenced &) |
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virtual void | setThreadSafeRefUnref (bool) |
| Deprecated, Referenced is always theadsafe so there method now has no effect and does not need to be called. More...
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bool | getThreadSafeRefUnref () const |
| Get whether a mutex is used to ensure ref() and unref() are thread safe. More...
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OpenThreads::Mutex * | getRefMutex () const |
| Get the mutex used to ensure thread safety of ref()/unref(). More...
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int | ref () const |
| Increment the reference count by one, indicating that this object has another pointer which is referencing it. More...
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int | unref () const |
| Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
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int | unref_nodelete () const |
| Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
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int | referenceCount () const |
| Return the number of pointers currently referencing this object. More...
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ObserverSet * | getObserverSet () const |
| Get the ObserverSet if one is attached, otherwise return NULL. More...
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ObserverSet * | getOrCreateObserverSet () const |
| Get the ObserverSet if one is attached, otherwise create an ObserverSet, attach it, then return this newly created ObserverSet. More...
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void | addObserver (Observer *observer) const |
| Add a Observer that is observing this object, notify the Observer when this object gets deleted. More...
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void | removeObserver (Observer *observer) const |
| Remove Observer that is observing this object. More...
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