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| virtual void | init (ThisClass *st, osgUtil::CullVisitor *cv) |
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| virtual void | cull () |
| | Method called by ViewDependentShadowTechnique to allow ViewData do the hard work computing shadows for its associated view. More...
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| virtual void | aimShadowCastingCamera (const osg::BoundingSphere &bounds, const osg::Light *light, const osg::Vec4 &worldLightPos, const osg::Vec3 &worldLightDir, const osg::Vec3 &worldLightUp=osg::Vec3(0, 1, 0)) |
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| virtual void | cullShadowReceivingScene () |
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| virtual void | cullShadowCastingScene () |
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| virtual void | addShadowReceivingTexGen () |
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| virtual const osg::Light * | selectLight (osg::Vec4 &viewLightPos, osg::Vec3 &viewLightDir) |
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| virtual void | aimShadowCastingCamera (const osg::Light *light, const osg::Vec4 &worldLightPos, const osg::Vec3 &worldLightDir, const osg::Vec3 &worldLightUp=osg::Vec3(0, 1, 0)) |
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| virtual void | resizeGLObjectBuffers (unsigned int maxSize) |
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| virtual void | releaseGLObjects (osg::State *=0) const |
| | If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. More...
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| bool | getDebugDraw () |
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| std::string * | getDebugDump () |
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| virtual void | createDebugHUD (void) |
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| virtual void | cullDebugGeometry () |
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| virtual void | updateDebugGeometry (const osg::Camera *screenCam, const osg::Camera *shadowCam) |
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| void | setDebugPolytope (const char *name, const ConvexPolyhedron &polytope= *(ConvexPolyhedron *)(NULL), osg::Vec4 colorOutline=osg::Vec4(0, 0, 0, 0), osg::Vec4 colorInside=osg::Vec4(0, 0, 0, 0)) |
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| bool | DebugBoundingBox (const osg::BoundingBox &bb, const char *name="") |
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| bool | DebugPolytope (const osg::Polytope &p, const char *name="") |
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| bool | DebugMatrix (const osg::Matrix &m, const char *name="") |
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| void | dump (const std::string &filename) |
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| virtual const char * | className () const |
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| virtual void | init (ViewDependentShadowTechnique *st, osgUtil::CullVisitor *cv) |
| | Method called upon ViewData instance to initialize internal variables. More...
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| virtual void | dirty (bool flag) |
| | Dirty is called by parent ViewDependentShadowTechnique to force update of resources after some of them were modified in parent technique. More...
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| | ViewData () |
| | Simple constructor zeroing all variables. More...
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| | Referenced () |
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| | Referenced (bool threadSafeRefUnref) |
| | Deprecated, Referenced is now always uses thread safe ref/unref, use default Referenced() constructor instead. More...
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| | Referenced (const Referenced &) |
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| Referenced & | operator= (const Referenced &) |
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| virtual void | setThreadSafeRefUnref (bool) |
| | Deprecated, Referenced is always theadsafe so there method now has no effect and does not need to be called. More...
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| bool | getThreadSafeRefUnref () const |
| | Get whether a mutex is used to ensure ref() and unref() are thread safe. More...
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| OpenThreads::Mutex * | getRefMutex () const |
| | Get the mutex used to ensure thread safety of ref()/unref(). More...
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| int | ref () const |
| | Increment the reference count by one, indicating that this object has another pointer which is referencing it. More...
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| int | unref () const |
| | Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
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| int | unref_nodelete () const |
| | Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
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| int | referenceCount () const |
| | Return the number of pointers currently referencing this object. More...
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| ObserverSet * | getObserverSet () const |
| | Get the ObserverSet if one is attached, otherwise return NULL. More...
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| ObserverSet * | getOrCreateObserverSet () const |
| | Get the ObserverSet if one is attached, otherwise create an ObserverSet, attach it, then return this newly created ObserverSet. More...
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| void | addObserver (Observer *observer) const |
| | Add a Observer that is observing this object, notify the Observer when this object gets deleted. More...
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| void | removeObserver (Observer *observer) const |
| | Remove Observer that is observing this object. More...
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