|
| | View () |
| |
| | View (const osgViewer::View &view, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) |
| |
| | META_Object (osgViewer, View) |
| |
| virtual osg::View * | asView () |
| | Provide a mechanism for getting the osg::View associated from the GUIActionAdapter. More...
|
| |
| ViewerBase * | getViewerBase () |
| | Provide a mechanism for getting the viewer object from this osgViewer::View. More...
|
| |
| virtual void | take (osg::View &rhs) |
| | Take all the settings, Camera and Slaves from the passed in view, leaving it empty. More...
|
| |
| virtual void | setStartTick (osg::Timer_t tick) |
| |
| osg::Timer_t | getStartTick () const |
| |
| Scene * | getScene () |
| |
| const Scene * | getScene () const |
| |
| virtual void | setSceneData (osg::Node *node) |
| | Set the scene graph that the View will use. More...
|
| |
| template<class T > |
| void | setSceneData (const osg::ref_ptr< T > &node) |
| |
| osg::Node * | getSceneData () |
| | Get the View's scene graph. More...
|
| |
| const osg::Node * | getSceneData () const |
| | Get the const View's scene graph. More...
|
| |
| void | setDatabasePager (osgDB::DatabasePager *dp) |
| | Set the View's database pager. More...
|
| |
| template<class T > |
| void | setDatabasePager (const osg::ref_ptr< T > &dp) |
| |
| osgDB::DatabasePager * | getDatabasePager () |
| | Get the View's database pager. More...
|
| |
| const osgDB::DatabasePager * | getDatabasePager () const |
| | Get the const View's database pager. More...
|
| |
| void | setImagePager (osgDB::ImagePager *ip) |
| | Set the View's image pager. More...
|
| |
| template<class T > |
| void | setImagePager (const osg::ref_ptr< T > &ip) |
| |
| osgDB::ImagePager * | getImagePager () |
| | Get the View's image pager. More...
|
| |
| const osgDB::ImagePager * | getImagePager () const |
| | Get the const View's image pager. More...
|
| |
| void | addDevice (osgGA::Device *eventSource) |
| | Add a Device. More...
|
| |
| template<class T > |
| void | addDevice (const osg::ref_ptr< T > &eventSource) |
| |
| void | removeDevice (osgGA::Device *eventSource) |
| | Remove a Device. More...
|
| |
| template<class T > |
| void | removeDevice (const osg::ref_ptr< T > &eventSource) |
| |
| Devices & | getDevices () |
| |
| const Devices & | getDevices () const |
| |
| void | setEventQueue (osgGA::EventQueue *eventQueue) |
| |
| template<class T > |
| void | setEventQueue (const osg::ref_ptr< T > &eventQueue) |
| |
| osgGA::EventQueue * | getEventQueue () |
| |
| const osgGA::EventQueue * | getEventQueue () const |
| |
| void | setCameraManipulator (osgGA::CameraManipulator *manipulator, bool resetPosition=true) |
| | Set the CameraManipulator that moves the View's master Camera position in response to events. More...
|
| |
| template<class T > |
| void | setCameraManipulator (const osg::ref_ptr< T > &manipulator, bool resetPosition=true) |
| |
| osgGA::CameraManipulator * | getCameraManipulator () |
| | Get the View's CameraManipulator. More...
|
| |
| const osgGA::CameraManipulator * | getCameraManipulator () const |
| | Get the const View's CameraManipulator. More...
|
| |
| void | home () |
| | Set the view to the CameraManipulator's home position, if none is attached home() it does nothing. More...
|
| |
| void | addEventHandler (osgGA::EventHandler *eventHandler) |
| | Add an EventHandler that adds handling of events to the View. More...
|
| |
| template<class T > |
| void | addEventHandler (const osg::ref_ptr< T > &eventHandler) |
| |
| void | removeEventHandler (osgGA::EventHandler *eventHandler) |
| | Remove an EventHandler from View. More...
|
| |
| template<class T > |
| void | removeEventHandler (const osg::ref_ptr< T > &eventHandler) |
| |
| EventHandlers & | getEventHandlers () |
| | Get the View's list of EventHandlers. More...
|
| |
| const EventHandlers & | getEventHandlers () const |
| | Get the const View's list of EventHandlers. More...
|
| |
| void | setCoordinateSystemNodePath (const osg::NodePath &nodePath) |
| | Set the NodePath to any active CoordinateSystemNode present in the Scene. More...
|
| |
| osg::NodePath | getCoordinateSystemNodePath () const |
| | Get the NodePath to any active CoordinateSystemNode present in the Scene. More...
|
| |
| void | computeActiveCoordinateSystemNodePath () |
| | Compute the NodePath to any active CoordinateSystemNode present in the Scene. More...
|
| |
| void | setDisplaySettings (osg::DisplaySettings *ds) |
| | Set the DisplaySettings object associated with this view. More...
|
| |
| template<class T > |
| void | setDisplaySettings (const osg::ref_ptr< T > &ds) |
| |
| osg::DisplaySettings * | getDisplaySettings () |
| | Set the DisplaySettings object associated with this view. More...
|
| |
| const osg::DisplaySettings * | getDisplaySettings () const |
| | Set the DisplaySettings object associated with this view. More...
|
| |
| void | setFusionDistance (osgUtil::SceneView::FusionDistanceMode mode, float value=1.0f) |
| | Set the FusionDistanceMode and Value. More...
|
| |
| osgUtil::SceneView::FusionDistanceMode | getFusionDistanceMode () const |
| | Get the FusionDistanceMode. More...
|
| |
| float | getFusionDistanceValue () const |
| | Get the FusionDistanceValue. More...
|
| |
| void | apply (ViewConfig *config) |
| | Apply a viewer configuration to set up Cameras and Windowing. More...
|
| |
| template<class T > |
| void | apply (const osg::ref_ptr< T > &config) |
| |
| ViewConfig * | getLastAppliedViewConfig () |
| |
| const ViewConfig * | getLastAppliedViewConfig () const |
| |
| void | setUpViewAcrossAllScreens () |
| | deprecated, use view.apply(new osgViewer::AcrossAllScreens()). More...
|
| |
| void | setUpViewInWindow (int x, int y, int width, int height, unsigned int screenNum=0) |
| | deprecated, use view.apply(new osgViewer::SingleWindow(x,y,width,screenNum)). More...
|
| |
| void | setUpViewOnSingleScreen (unsigned int screenNum=0) |
| | deprecated, use view.apply(new osgViewer::SingleScreen(screenNum)). More...
|
| |
| void | setUpViewFor3DSphericalDisplay (double radius=1.0, double collar=0.45, unsigned int screenNum=0, osg::Image *intensityMap=0, const osg::Matrixd &projectorMatrix=osg::Matrixd()) |
| | deprecated, use view.apply(new osgViewer::SphericalDisplay(radius, collar, screenNum, intensityMap, projectorMatrix)). More...
|
| |
| void | setUpViewForPanoramicSphericalDisplay (double radius=1.0, double collar=0.45, unsigned int screenNum=0, osg::Image *intensityMap=0, const osg::Matrixd &projectorMatrix=osg::Matrixd()) |
| | deprecated, use view.apply(new osgViewer::PanoramicSphericalDisplay(radius, collar, screenNum, intensityMap, projectorMatrix)). More...
|
| |
| void | setUpViewForWoWVxDisplay (unsigned int screenNum, unsigned char wow_content, unsigned char wow_factor, unsigned char wow_offset, float wow_disparity_Zd, float wow_disparity_vz, float wow_disparity_M, float wow_disparity_C) |
| | deprecated. More...
|
| |
| bool | setUpDepthPartitionForCamera (osg::Camera *cameraToPartition, DepthPartitionSettings *dps=0) |
| | Convenience method for setting up depth partitioning on the specified camera. More...
|
| |
| bool | setUpDepthPartition (DepthPartitionSettings *dsp=0) |
| | Convenience method for setting up multiple slave cameras with depth partitioning on each of the view's active cameras. More...
|
| |
| bool | containsCamera (const osg::Camera *camera) const |
| | Return true if this view contains a specified camera. More...
|
| |
| template<class T > |
| bool | containsCamera (const osg::ref_ptr< T > &camera) const |
| |
| const osg::Camera * | getCameraContainingPosition (float x, float y, float &local_x, float &local_y) const |
| | deprecated. More...
|
| |
| bool | computeIntersections (float x, float y, osgUtil::LineSegmentIntersector::Intersections &intersections, osg::Node::NodeMask traversalMask=0xffffffff) |
| | deprecated. More...
|
| |
| bool | computeIntersections (float x, float y, const osg::NodePath &nodePath, osgUtil::LineSegmentIntersector::Intersections &intersections, osg::Node::NodeMask traversalMask=0xffffffff) |
| | deprecated. More...
|
| |
| bool | computeIntersections (const osgGA::GUIEventAdapter &ea, osgUtil::LineSegmentIntersector::Intersections &intersections, osg::Node::NodeMask traversalMask=0xffffffff) |
| | Compute intersections of a ray, starting the current mouse position, through the specified camera. More...
|
| |
| bool | computeIntersections (const osgGA::GUIEventAdapter &ea, const osg::NodePath &nodePath, osgUtil::LineSegmentIntersector::Intersections &intersections, osg::Node::NodeMask traversalMask=0xffffffff) |
| | Compute intersections of a ray, starting the current mouse position, through the specified master camera's window/eye coordinates and a specified nodePath's subgraph. More...
|
| |
| bool | computeIntersections (const osg::Camera *camera, osgUtil::Intersector::CoordinateFrame cf, float x, float y, osgUtil::LineSegmentIntersector::Intersections &intersections, osg::Node::NodeMask traversalMask=0xffffffff) |
| | Compute intersections of a ray through the specified camera. More...
|
| |
| bool | computeIntersections (const osg::Camera *camera, osgUtil::Intersector::CoordinateFrame cf, float x, float y, const osg::NodePath &nodePath, osgUtil::LineSegmentIntersector::Intersections &intersections, osg::Node::NodeMask traversalMask=0xffffffff) |
| | Compute intersections of a ray through the specified camera and a specified nodePath's subgraph. More...
|
| |
| virtual void | requestRedraw () |
| | requestRedraw() requests a single redraw. More...
|
| |
| virtual void | requestContinuousUpdate (bool needed=true) |
| | requestContinuousUpdate(bool) is for en/disabling a throw or idle callback to be requested by a GUIEventHandler (typically a CameraManipulator, though other GUIEventHandler's may also provide functionality). More...
|
| |
| virtual void | requestWarpPointer (float x, float y) |
| | requestWarpPointer(int,int) is requesting a repositioning of the mouse pointer to a specified x,y location on the window. More...
|
| |
| virtual bool | requiresUpdateSceneGraph () const |
| | Return true if there are pending updates to the scene graph that require an update. More...
|
| |
| virtual bool | requiresRedraw () const |
| | Return true if there are graphics operations that require a draw of the grpahics context. More...
|
| |
| osg::Texture * | createDistortionTexture (int width, int height) |
| |
| osg::Camera * | assignRenderToTextureCamera (osg::GraphicsContext *gc, int width, int height, osg::Texture *texture) |
| |
| osg::Camera * | assignKeystoneDistortionCamera (osg::DisplaySettings *ds, osg::GraphicsContext *gc, int x, int y, int width, int height, GLenum buffer, osg::Texture *texture, Keystone *keystone) |
| |
| osg::Camera * | assignStereoCamera (osg::DisplaySettings *ds, osg::GraphicsContext *gc, int x, int y, int width, int height, GLenum buffer, double eyeScale) |
| |
| void | assignStereoOrKeystoneToCamera (osg::Camera *camera, osg::DisplaySettings *ds) |
| |
| void | assignSceneDataToCameras () |
| |
| void | init () |
| |
| | View () |
| |
| | View (const osg::View &view, const osg::CopyOp ©op=CopyOp::SHALLOW_COPY) |
| |
| | META_Object (osg, View) |
| |
| void | setStats (osg::Stats *stats) |
| | Set the Stats object used to collect various frame related timing and scene graph stats. More...
|
| |
| osg::Stats * | getStats () |
| | Get the Viewers Stats object. More...
|
| |
| const osg::Stats * | getStats () const |
| | Get the Viewers Stats object. More...
|
| |
| void | setLightingMode (LightingMode lightingMode) |
| | Set the global lighting to use for this view. More...
|
| |
| LightingMode | getLightingMode () const |
| | Get the global lighting used for this view. More...
|
| |
| void | setLight (osg::Light *light) |
| | Get the global light. More...
|
| |
| osg::Light * | getLight () |
| | Get the global lighting if assigned. More...
|
| |
| const osg::Light * | getLight () const |
| | Get the const global lighting if assigned. More...
|
| |
| void | setCamera (osg::Camera *camera) |
| | Set the master camera of the view. More...
|
| |
| osg::Camera * | getCamera () |
| | Get the master camera of the view. More...
|
| |
| const osg::Camera * | getCamera () const |
| | Get the const master camera of the view. More...
|
| |
| void | setFrameStamp (osg::FrameStamp *fs) |
| | Set the frame stamp of the view. More...
|
| |
| osg::FrameStamp * | getFrameStamp () |
| | Get the frame stamp of the view. More...
|
| |
| const osg::FrameStamp * | getFrameStamp () const |
| | Get the frame stamp of the view. More...
|
| |
| bool | addSlave (osg::Camera *camera, bool useMastersSceneData=true) |
| |
| bool | addSlave (osg::Camera *camera, const osg::Matrix &projectionOffset, const osg::Matrix &viewOffset, bool useMastersSceneData=true) |
| |
| bool | removeSlave (unsigned int pos) |
| |
| unsigned int | getNumSlaves () const |
| |
| Slave & | getSlave (unsigned int pos) |
| |
| const Slave & | getSlave (unsigned int pos) const |
| |
| unsigned int | findSlaveIndexForCamera (osg::Camera *camera) const |
| |
| Slave * | findSlaveForCamera (osg::Camera *camera) |
| |
| void | updateSlaves () |
| |
| virtual void | resizeGLObjectBuffers (unsigned int maxSize) |
| | Resize any per context GLObject buffers to specified size. More...
|
| |
| virtual void | releaseGLObjects (osg::State *=0) const |
| | If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. More...
|
| |
| | Object () |
| | Construct an object. More...
|
| |
| | Object (bool threadSafeRefUnref) |
| |
| | Object (const Object &, const CopyOp ©op=CopyOp::SHALLOW_COPY) |
| | Copy constructor, optional CopyOp object can be used to control shallow vs deep copying of dynamic data. More...
|
| |
| virtual Object * | cloneType () const =0 |
| | Clone the type of an object, with Object* return type. More...
|
| |
| virtual Object * | clone (const CopyOp &) const =0 |
| | Clone an object, with Object* return type. More...
|
| |
| virtual bool | isSameKindAs (const Object *) const |
| |
| virtual const char * | libraryName () const =0 |
| | return the name of the object's library. More...
|
| |
| virtual const char * | className () const =0 |
| | return the name of the object's class type. More...
|
| |
| std::string | getCompoundClassName () const |
| | return the compound class name that combines the library name and class name. More...
|
| |
| virtual Node * | asNode () |
| | Convert 'this' into a Node pointer if Object is a Node, otherwise return 0. More...
|
| |
| virtual const Node * | asNode () const |
| | convert 'const this' into a const Node pointer if Object is a Node, otherwise return 0. More...
|
| |
| virtual NodeVisitor * | asNodeVisitor () |
| | Convert 'this' into a NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0. More...
|
| |
| virtual const NodeVisitor * | asNodeVisitor () const |
| | convert 'const this' into a const NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0. More...
|
| |
| virtual StateSet * | asStateSet () |
| | Convert 'this' into a StateSet pointer if Object is a StateSet, otherwise return 0. More...
|
| |
| virtual const StateSet * | asStateSet () const |
| | convert 'const this' into a const StateSet pointer if Object is a StateSet, otherwise return 0. More...
|
| |
| virtual StateAttribute * | asStateAttribute () |
| | Convert 'this' into a StateAttribute pointer if Object is a StateAttribute, otherwise return 0. More...
|
| |
| virtual const StateAttribute * | asStateAttribute () const |
| | convert 'const this' into a const StateAttribute pointer if Object is a StateAttribute, otherwise return 0. More...
|
| |
| virtual Uniform * | asUniform () |
| | Convert 'this' into a Uniform pointer if Object is a Uniform, otherwise return 0. More...
|
| |
| virtual const UniformBase * | asUniformBase () const |
| | convert 'const this' into a const Uniform pointer if Object is a Uniform, otherwise return 0. More...
|
| |
| virtual UniformBase * | asUniformBase () |
| | Convert 'this' into a Uniform pointer if Object is a Uniform, otherwise return 0. More...
|
| |
| virtual const Uniform * | asUniform () const |
| | convert 'const this' into a const Uniform pointer if Object is a Uniform, otherwise return 0. More...
|
| |
| virtual Camera * | asCamera () |
| | Convert 'this' into a Camera pointer if Node is a Camera, otherwise return 0. More...
|
| |
| virtual const Camera * | asCamera () const |
| | convert 'const this' into a const Camera pointer if Node is a Camera, otherwise return 0. More...
|
| |
| virtual Drawable * | asDrawable () |
| | Convert 'this' into a Drawable pointer if Object is a Drawable, otherwise return 0. More...
|
| |
| virtual const Drawable * | asDrawable () const |
| | convert 'const this' into a const Drawable pointer if Object is a Drawable, otherwise return 0. More...
|
| |
| virtual Callback * | asCallback () |
| | Convert 'this' into a Callback pointer if Object is a Callback, otherwise return 0. More...
|
| |
| virtual const Callback * | asCallback () const |
| | convert 'const this' into a const Callback pointer if Object is a Callback, otherwise return 0. More...
|
| |
| virtual CallbackObject * | asCallbackObject () |
| | Convert 'this' into a CallbackObject pointer if Object is a CallbackObject, otherwise return 0. More...
|
| |
| virtual const CallbackObject * | asCallbackObject () const |
| | convert 'const this' into a const CallbackObject pointer if Object is a CallbackObject, otherwise return 0. More...
|
| |
| virtual UserDataContainer * | asUserDataContainer () |
| | Convert 'this' into a UserDataContainer pointer if Object is a UserDataContainer, otherwise return 0. More...
|
| |
| virtual const UserDataContainer * | asUserDataContainer () const |
| | convert 'const this' into a const UserDataContainer pointer if Object is a UserDataContainer, otherwise return 0. More...
|
| |
| virtual ValueObject * | asValueObject () |
| | Convert 'this' into a ValueObject pointer if Object is a ValueObject, otherwise return 0. More...
|
| |
| virtual const ValueObject * | asValueObject () const |
| | Convert 'this' into a ValueObject pointer if Object is a ValueObject, otherwise return 0. More...
|
| |
| virtual Image * | asImage () |
| | Convert 'this' into a Image pointer if Object is a Image, otherwise return 0. More...
|
| |
| virtual const Image * | asImage () const |
| | Convert 'this' into a Image pointer if Object is a Image, otherwise return 0. More...
|
| |
| virtual void | setThreadSafeRefUnref (bool threadSafe) |
| | Set whether to use a mutex to ensure ref() and unref() are thread safe. More...
|
| |
| virtual void | setName (const std::string &name) |
| | Set the name of object using C++ style string. More...
|
| |
| void | setName (const char *name) |
| | Set the name of object using a C style string. More...
|
| |
| const std::string & | getName () const |
| | Get the name of object. More...
|
| |
| void | setDataVariance (DataVariance dv) |
| | Set the data variance of this object. More...
|
| |
| DataVariance | getDataVariance () const |
| | Get the data variance of this object. More...
|
| |
| virtual void | computeDataVariance () |
| | Compute the DataVariance based on an assessment of callback etc. More...
|
| |
| void | setUserDataContainer (osg::UserDataContainer *udc) |
| | set the UserDataContainer object. More...
|
| |
| template<class T > |
| void | setUserDataContainer (const ref_ptr< T > &udc) |
| |
| osg::UserDataContainer * | getUserDataContainer () |
| | get the UserDataContainer attached to this object. More...
|
| |
| const osg::UserDataContainer * | getUserDataContainer () const |
| | get the const UserDataContainer attached to this object. More...
|
| |
| osg::UserDataContainer * | getOrCreateUserDataContainer () |
| | Convenience method that returns the UserDataContainer, and if one doesn't already exist creates and assigns a DefaultUserDataContainer to the Object and then return this new UserDataContainer. More...
|
| |
| virtual void | setUserData (Referenced *obj) |
| | Set user data, data must be subclassed from Referenced to allow automatic memory handling. More...
|
| |
| template<class T > |
| void | setUserData (const ref_ptr< T > &ud) |
| |
| virtual Referenced * | getUserData () |
| | Get user data. More...
|
| |
| virtual const Referenced * | getUserData () const |
| | Get const user data. More...
|
| |
| template<typename T > |
| bool | getUserValue (const std::string &name, T &value) const |
| | Convenience method that casts the named UserObject to osg::TemplateValueObject<T> and gets the value. More...
|
| |
| template<typename T > |
| void | setUserValue (const std::string &name, const T &value) |
| | Convenience method that creates the osg::TemplateValueObject<T> to store the specified value and adds it as a named UserObject. More...
|
| |
| template<typename T > |
| BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool | getUserValue (const std::string &name, T &value) const |
| | provide implementation of osg::Object::getUserValue(..) template More...
|
| |
| | Referenced () |
| |
| | Referenced (bool threadSafeRefUnref) |
| | Deprecated, Referenced is now always uses thread safe ref/unref, use default Referenced() constructor instead. More...
|
| |
| | Referenced (const Referenced &) |
| |
| Referenced & | operator= (const Referenced &) |
| |
| bool | getThreadSafeRefUnref () const |
| | Get whether a mutex is used to ensure ref() and unref() are thread safe. More...
|
| |
| OpenThreads::Mutex * | getRefMutex () const |
| | Get the mutex used to ensure thread safety of ref()/unref(). More...
|
| |
| int | ref () const |
| | Increment the reference count by one, indicating that this object has another pointer which is referencing it. More...
|
| |
| int | unref () const |
| | Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
|
| |
| int | unref_nodelete () const |
| | Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
|
| |
| int | referenceCount () const |
| | Return the number of pointers currently referencing this object. More...
|
| |
| ObserverSet * | getObserverSet () const |
| | Get the ObserverSet if one is attached, otherwise return NULL. More...
|
| |
| ObserverSet * | getOrCreateObserverSet () const |
| | Get the ObserverSet if one is attached, otherwise create an ObserverSet, attach it, then return this newly created ObserverSet. More...
|
| |
| void | addObserver (Observer *observer) const |
| | Add a Observer that is observing this object, notify the Observer when this object gets deleted. More...
|
| |
| void | removeObserver (Observer *observer) const |
| | Remove Observer that is observing this object. More...
|
| |
| virtual | ~GUIActionAdapter () |
| |