| Accessible() | SurgSim::Framework::Accessible | |
| addEdge(const EdgeType &edge) | SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > | |
| addTriangle(const TriangleType &triangle) | SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > | |
| addVertex(const VertexType &vertex) | SurgSim::DataStructures::Vertices< VertexData > | |
| Asset() | SurgSim::Framework::Asset | |
| Asset(const Asset &rhs) | SurgSim::Framework::Asset | |
| BaseType typedef (defined in SurgSim::Graphics::Mesh) | SurgSim::Graphics::Mesh | |
| clear() | SurgSim::DataStructures::Vertices< VertexData > | |
| decode(const YAML::Node &node, const std::vector< std::string > &ignoredProperties=std::vector< std::string >()) | SurgSim::Framework::Accessible | |
| DecoderType typedef (defined in SurgSim::Framework::Accessible) | SurgSim::Framework::Accessible | |
| dirty() | SurgSim::Graphics::Mesh | |
| doClearEdges() | SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > | protectedvirtual |
| doClearTriangles() | SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > | protectedvirtual |
| doClearVertices() | SurgSim::DataStructures::Vertices< VertexData > | protectedvirtual |
| doLoad(const std::string &fileName) override | SurgSim::Graphics::Mesh | protectedvirtual |
| EdgeType typedef | SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > | |
| encode() const | SurgSim::Framework::Accessible | |
| EncoderType typedef (defined in SurgSim::Framework::Accessible) | SurgSim::Framework::Accessible | |
| FactoryType typedef (defined in SurgSim::Framework::FactoryBase< Asset >) | SurgSim::Framework::FactoryBase< Asset > | |
| forwardProperty(const std::string &name, const Accessible &target, const std::string &targetProperty) | SurgSim::Framework::Accessible | |
| getClassName() const override | SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > | virtual |
| getEdge(size_t id) const | SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > | |
| getEdge(size_t id) | SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > | |
| getEdgePositions(size_t id) const | SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > | |
| getEdges() const | SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > | |
| getEdges() | SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > | |
| getFactory() | SurgSim::Framework::FactoryBase< Asset > | inlinestatic |
| getFileName() const | SurgSim::Framework::Asset | |
| getNumEdges() const | SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > | |
| getNumTriangles() const | SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > | |
| getNumVertices() const | SurgSim::DataStructures::Vertices< VertexData > | |
| getProperties() (defined in SurgSim::Framework::Accessible) | SurgSim::Framework::Accessible | |
| GetterType typedef (defined in SurgSim::Framework::Accessible) | SurgSim::Framework::Accessible | |
| getTriangle(size_t id) const | SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > | |
| getTriangle(size_t id) | SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > | |
| getTrianglePositions(size_t id) const | SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > | |
| getTriangles() const | SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > | |
| getTriangles() | SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > | |
| getUpdateCount() const | SurgSim::Graphics::Mesh | |
| getValue(const std::string &name) const | SurgSim::Framework::Accessible | |
| getValue(const std::string &name) const | SurgSim::Framework::Accessible | |
| getValue(const std::string &name, T *value) const | SurgSim::Framework::Accessible | |
| getValue(const std::string &name) const (defined in SurgSim::Framework::Accessible) | SurgSim::Framework::Accessible | |
| getVertex(size_t id) const | SurgSim::DataStructures::Vertices< VertexData > | |
| getVertex(size_t id) | SurgSim::DataStructures::Vertices< VertexData > | |
| getVertexPosition(size_t id) const | SurgSim::DataStructures::Vertices< VertexData > | |
| getVertices() const | SurgSim::DataStructures::Vertices< VertexData > | |
| getVertices() | SurgSim::DataStructures::Vertices< VertexData > | |
| initialize(const std::vector< SurgSim::Math::Vector3d > &vertices, const std::vector< SurgSim::Math::Vector4d > &colors, const std::vector< SurgSim::Math::Vector2d > &textures, const std::vector< size_t > &triangles) | SurgSim::Graphics::Mesh | |
| isEqual(const Vertices< VertexData > &mesh) const | SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > | protectedvirtual |
| isReadable(const std::string &name) const | SurgSim::Framework::Accessible | |
| isValid() const | SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > | |
| isWriteable(const std::string &name) const | SurgSim::Framework::Accessible | |
| load(const std::string &fileName, const SurgSim::Framework::ApplicationData &data) | SurgSim::Framework::Asset | |
| load(const std::string &fileName) | SurgSim::Framework::Asset | |
| m_className (defined in SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData >) | SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > | protectedstatic |
| m_className (defined in SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData >) | SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > | protected |
| m_className (defined in SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData >) | SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > | protected |
| m_className (defined in SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData >) | SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > | protected |
| m_updateCount | SurgSim::Graphics::Mesh | protected |
| Mesh() | SurgSim::Graphics::Mesh | |
| Mesh(const TriangleMesh< V, E, T > &other) | SurgSim::Graphics::Mesh | explicit |
| Mesh(const Mesh &other) | SurgSim::Graphics::Mesh | |
| Mesh(Mesh &&other) | SurgSim::Graphics::Mesh | |
| operator!=(const Vertices &mesh) const | SurgSim::DataStructures::Vertices< VertexData > | |
| operator=(const Mesh &other) | SurgSim::Graphics::Mesh | |
| operator=(Mesh &&other) | SurgSim::Graphics::Mesh | |
| TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData >::operator=(const TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > &other) | SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > | |
| TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData >::operator=(TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > &&other) | SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > | |
| SurgSim::DataStructures::Vertices::operator=(const Vertices< V > &other) | SurgSim::DataStructures::Vertices< VertexData > | |
| operator==(const Vertices &mesh) const | SurgSim::DataStructures::Vertices< VertexData > | |
| removeAccessors(const std::string &name) | SurgSim::Framework::Accessible | |
| removeTriangle(size_t id) | SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > | |
| save(const std::string &fileName) | SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > | |
| setAccessors(const std::string &name, GetterType getter, SetterType setter) | SurgSim::Framework::Accessible | |
| setDecoder(const std::string &name, DecoderType decoder) | SurgSim::Framework::Accessible | |
| setGetter(const std::string &name, GetterType func) | SurgSim::Framework::Accessible | |
| setSerializable(const std::string &name, EncoderType encoder, DecoderType decoder) | SurgSim::Framework::Accessible | |
| setSetter(const std::string &name, SetterType func) | SurgSim::Framework::Accessible | |
| SetterType typedef (defined in SurgSim::Framework::Accessible) | SurgSim::Framework::Accessible | |
| setValue(const std::string &name, const boost::any &value) | SurgSim::Framework::Accessible | |
| setVertexPosition(size_t id, const SurgSim::Math::Vector3d &position) | SurgSim::DataStructures::Vertices< VertexData > | |
| setVertexPositions(const std::vector< SurgSim::Math::Vector3d > &positions, bool doUpdate=true) | SurgSim::DataStructures::Vertices< VertexData > | |
| transform(const Math::RigidTransform3d &pose) | SurgSim::DataStructures::Vertices< VertexData > | |
| TriangleMesh() | SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > | |
| TriangleMesh(const TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > &other) | SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > | |
| TriangleMesh(const TriangleMesh< V, E, T > &other) | SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > | explicit |
| TriangleMesh(TriangleMesh &&other) | SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > | |
| TriangleType typedef | SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > | |
| update() | SurgSim::DataStructures::Vertices< VertexData > | |
| VertexType typedef | SurgSim::DataStructures::Vertices< VertexData > | |
| Vertices() | SurgSim::DataStructures::Vertices< VertexData > | |
| Vertices(const Vertices< V > &other) | SurgSim::DataStructures::Vertices< VertexData > | explicit |
| ~Accessible() | SurgSim::Framework::Accessible | |
| ~Asset() | SurgSim::Framework::Asset | virtual |
| ~TriangleMesh() | SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > | virtual |
| ~Vertices() | SurgSim::DataStructures::Vertices< VertexData > | virtual |