opensurgsim
SurgSim::Graphics::Mesh Member List

This is the complete list of members for SurgSim::Graphics::Mesh, including all inherited members.

Accessible()SurgSim::Framework::Accessible
addEdge(const EdgeType &edge)SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData >
addTriangle(const TriangleType &triangle)SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData >
addVertex(const VertexType &vertex)SurgSim::DataStructures::Vertices< VertexData >
Asset()SurgSim::Framework::Asset
Asset(const Asset &rhs)SurgSim::Framework::Asset
BaseType typedef (defined in SurgSim::Graphics::Mesh)SurgSim::Graphics::Mesh
clear()SurgSim::DataStructures::Vertices< VertexData >
decode(const YAML::Node &node, const std::vector< std::string > &ignoredProperties=std::vector< std::string >())SurgSim::Framework::Accessible
DecoderType typedef (defined in SurgSim::Framework::Accessible)SurgSim::Framework::Accessible
dirty()SurgSim::Graphics::Mesh
doClearEdges()SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData >protectedvirtual
doClearTriangles()SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData >protectedvirtual
doClearVertices()SurgSim::DataStructures::Vertices< VertexData >protectedvirtual
doLoad(const std::string &fileName) overrideSurgSim::Graphics::Meshprotectedvirtual
EdgeType typedefSurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData >
encode() constSurgSim::Framework::Accessible
EncoderType typedef (defined in SurgSim::Framework::Accessible)SurgSim::Framework::Accessible
FactoryType typedef (defined in SurgSim::Framework::FactoryBase< Asset >)SurgSim::Framework::FactoryBase< Asset >
forwardProperty(const std::string &name, const Accessible &target, const std::string &targetProperty)SurgSim::Framework::Accessible
getClassName() const overrideSurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData >virtual
getEdge(size_t id) constSurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData >
getEdge(size_t id)SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData >
getEdgePositions(size_t id) constSurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData >
getEdges() constSurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData >
getEdges()SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData >
getFactory()SurgSim::Framework::FactoryBase< Asset >inlinestatic
getFileName() constSurgSim::Framework::Asset
getNumEdges() constSurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData >
getNumTriangles() constSurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData >
getNumVertices() constSurgSim::DataStructures::Vertices< VertexData >
getProperties() (defined in SurgSim::Framework::Accessible)SurgSim::Framework::Accessible
GetterType typedef (defined in SurgSim::Framework::Accessible)SurgSim::Framework::Accessible
getTriangle(size_t id) constSurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData >
getTriangle(size_t id)SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData >
getTrianglePositions(size_t id) constSurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData >
getTriangles() constSurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData >
getTriangles()SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData >
getUpdateCount() constSurgSim::Graphics::Mesh
getValue(const std::string &name) constSurgSim::Framework::Accessible
getValue(const std::string &name) constSurgSim::Framework::Accessible
getValue(const std::string &name, T *value) constSurgSim::Framework::Accessible
getValue(const std::string &name) const (defined in SurgSim::Framework::Accessible)SurgSim::Framework::Accessible
getVertex(size_t id) constSurgSim::DataStructures::Vertices< VertexData >
getVertex(size_t id)SurgSim::DataStructures::Vertices< VertexData >
getVertexPosition(size_t id) constSurgSim::DataStructures::Vertices< VertexData >
getVertices() constSurgSim::DataStructures::Vertices< VertexData >
getVertices()SurgSim::DataStructures::Vertices< VertexData >
initialize(const std::vector< SurgSim::Math::Vector3d > &vertices, const std::vector< SurgSim::Math::Vector4d > &colors, const std::vector< SurgSim::Math::Vector2d > &textures, const std::vector< size_t > &triangles)SurgSim::Graphics::Mesh
isEqual(const Vertices< VertexData > &mesh) constSurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData >protectedvirtual
isReadable(const std::string &name) constSurgSim::Framework::Accessible
isValid() constSurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData >
isWriteable(const std::string &name) constSurgSim::Framework::Accessible
load(const std::string &fileName, const SurgSim::Framework::ApplicationData &data)SurgSim::Framework::Asset
load(const std::string &fileName)SurgSim::Framework::Asset
m_className (defined in SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData >)SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData >protectedstatic
m_className (defined in SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData >)SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData >protected
m_className (defined in SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData >)SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData >protected
m_className (defined in SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData >)SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData >protected
m_updateCountSurgSim::Graphics::Meshprotected
Mesh()SurgSim::Graphics::Mesh
Mesh(const TriangleMesh< V, E, T > &other)SurgSim::Graphics::Meshexplicit
Mesh(const Mesh &other)SurgSim::Graphics::Mesh
Mesh(Mesh &&other)SurgSim::Graphics::Mesh
operator!=(const Vertices &mesh) constSurgSim::DataStructures::Vertices< VertexData >
operator=(const Mesh &other)SurgSim::Graphics::Mesh
operator=(Mesh &&other)SurgSim::Graphics::Mesh
TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData >::operator=(const TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > &other)SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData >
TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData >::operator=(TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > &&other)SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData >
SurgSim::DataStructures::Vertices::operator=(const Vertices< V > &other)SurgSim::DataStructures::Vertices< VertexData >
operator==(const Vertices &mesh) constSurgSim::DataStructures::Vertices< VertexData >
removeAccessors(const std::string &name)SurgSim::Framework::Accessible
removeTriangle(size_t id)SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData >
save(const std::string &fileName)SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData >
setAccessors(const std::string &name, GetterType getter, SetterType setter)SurgSim::Framework::Accessible
setDecoder(const std::string &name, DecoderType decoder)SurgSim::Framework::Accessible
setGetter(const std::string &name, GetterType func)SurgSim::Framework::Accessible
setSerializable(const std::string &name, EncoderType encoder, DecoderType decoder)SurgSim::Framework::Accessible
setSetter(const std::string &name, SetterType func)SurgSim::Framework::Accessible
SetterType typedef (defined in SurgSim::Framework::Accessible)SurgSim::Framework::Accessible
setValue(const std::string &name, const boost::any &value)SurgSim::Framework::Accessible
setVertexPosition(size_t id, const SurgSim::Math::Vector3d &position)SurgSim::DataStructures::Vertices< VertexData >
setVertexPositions(const std::vector< SurgSim::Math::Vector3d > &positions, bool doUpdate=true)SurgSim::DataStructures::Vertices< VertexData >
transform(const Math::RigidTransform3d &pose)SurgSim::DataStructures::Vertices< VertexData >
TriangleMesh()SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData >
TriangleMesh(const TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > &other)SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData >
TriangleMesh(const TriangleMesh< V, E, T > &other)SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData >explicit
TriangleMesh(TriangleMesh &&other)SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData >
TriangleType typedefSurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData >
update()SurgSim::DataStructures::Vertices< VertexData >
VertexType typedefSurgSim::DataStructures::Vertices< VertexData >
Vertices()SurgSim::DataStructures::Vertices< VertexData >
Vertices(const Vertices< V > &other)SurgSim::DataStructures::Vertices< VertexData >explicit
~Accessible()SurgSim::Framework::Accessible
~Asset()SurgSim::Framework::Assetvirtual
~TriangleMesh()SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData >virtual
~Vertices()SurgSim::DataStructures::Vertices< VertexData >virtual