Accessible() | SurgSim::Framework::Accessible | |
addGroupReference(const std::string &name) | SurgSim::Graphics::Representation | virtual |
addGroupReferences(const std::vector< std::string > &groups) | SurgSim::Graphics::Representation | |
addUniform(std::shared_ptr< UniformBase > uniform)=0 | SurgSim::Graphics::Representation | pure virtual |
addUniform(const std::string &type, const std::string &name, const boost::any &value)=0 | SurgSim::Graphics::Representation | pure virtual |
clearGroupReferences() | SurgSim::Graphics::Representation | |
clearMaterial()=0 | SurgSim::Graphics::Representation | pure virtual |
Component(const std::string &name) | SurgSim::Framework::Component | explicit |
decode(const YAML::Node &node, const std::vector< std::string > &ignoredProperties=std::vector< std::string >()) | SurgSim::Framework::Accessible | |
DecoderType typedef (defined in SurgSim::Framework::Accessible) | SurgSim::Framework::Accessible | |
DefaultGroupName (defined in SurgSim::Graphics::Representation) | SurgSim::Graphics::Representation | static |
DefaultHudGroupName (defined in SurgSim::Graphics::Representation) | SurgSim::Graphics::Representation | static |
doRetire() | SurgSim::Framework::Component | virtual |
doWakeUp() override | SurgSim::Graphics::Representation | virtual |
encode() const | SurgSim::Framework::Accessible | |
EncoderType typedef (defined in SurgSim::Framework::Accessible) | SurgSim::Framework::Accessible | |
FactoryType typedef (defined in SurgSim::Framework::FactoryBase1< Component, std::string >) | SurgSim::Framework::FactoryBase1< Component, std::string > | |
forwardProperty(const std::string &name, const Accessible &target, const std::string &targetProperty) | SurgSim::Framework::Accessible | |
getClassName() const | SurgSim::Framework::Component | virtual |
getDrawAsWireFrame() const =0 | SurgSim::Graphics::Representation | pure virtual |
getFactory() | SurgSim::Framework::FactoryBase1< Component, std::string > | inlinestatic |
getFullName() const | SurgSim::Framework::Component | |
getGroupReferences() const | SurgSim::Graphics::Representation | |
getLocalPose() const | SurgSim::Framework::Representation | virtual |
getMaterial() const =0 | SurgSim::Graphics::Representation | pure virtual |
getMaterialReference() const (defined in SurgSim::Graphics::Representation) | SurgSim::Graphics::Representation | |
getMesh()=0 | SurgSim::Graphics::MeshRepresentation | pure virtual |
getName() const | SurgSim::Framework::Component | |
getPose() const | SurgSim::Framework::Representation | virtual |
getPoseComponent() | SurgSim::Framework::Component | protectedvirtual |
getPoseComponent() const | SurgSim::Framework::Component | protectedvirtual |
getProperties() (defined in SurgSim::Framework::Accessible) | SurgSim::Framework::Accessible | |
getRuntime() const | SurgSim::Framework::Component | |
getScene() | SurgSim::Framework::Component | |
getSceneElement() | SurgSim::Framework::Component | |
getSceneElement() const | SurgSim::Framework::Component | |
getSharedPtr() | SurgSim::Framework::Component | |
GetterType typedef (defined in SurgSim::Framework::Accessible) | SurgSim::Framework::Accessible | |
getUniforms() const =0 | SurgSim::Graphics::Representation | pure virtual |
getUpdateOptions() const =0 | SurgSim::Graphics::MeshRepresentation | pure virtual |
getUuid() const | SurgSim::Framework::Component | |
getValue(const std::string &name) const | SurgSim::Framework::Accessible | |
getValue(const std::string &name) const | SurgSim::Framework::Accessible | |
getValue(const std::string &name, T *value) const | SurgSim::Framework::Accessible | |
getValue(const std::string &name) const (defined in SurgSim::Framework::Accessible) | SurgSim::Framework::Accessible | |
initialize(const std::weak_ptr< Runtime > &runtime) | SurgSim::Framework::Component | |
isActive() const | SurgSim::Framework::Component | |
isAwake() const | SurgSim::Framework::Component | |
isGeneratingTangents() const =0 | SurgSim::Graphics::Representation | pure virtual |
isInitialized() const | SurgSim::Framework::Component | |
isLocalActive() const | SurgSim::Framework::Component | |
isReadable(const std::string &name) const | SurgSim::Framework::Accessible | |
isWriteable(const std::string &name) const | SurgSim::Framework::Accessible | |
loadMesh(const std::string &fileName)=0 | SurgSim::Graphics::MeshRepresentation | pure virtual |
MeshRepresentation(const std::string &name) | SurgSim::Graphics::MeshRepresentation | inlineexplicit |
removeAccessors(const std::string &name) | SurgSim::Framework::Accessible | |
removeGroupReference(const std::string &group) | SurgSim::Graphics::Representation | |
Representation(const std::string &name) | SurgSim::Graphics::Representation | explicit |
retire() | SurgSim::Framework::Component | |
setAccessors(const std::string &name, GetterType getter, SetterType setter) | SurgSim::Framework::Accessible | |
setDecoder(const std::string &name, DecoderType decoder) | SurgSim::Framework::Accessible | |
setDrawAsWireFrame(bool val)=0 | SurgSim::Graphics::Representation | pure virtual |
setGenerateTangents(bool value)=0 | SurgSim::Graphics::Representation | pure virtual |
setGetter(const std::string &name, GetterType func) | SurgSim::Framework::Accessible | |
setGroupReference(const std::string &group) | SurgSim::Graphics::Representation | |
setGroupReferences(const std::vector< std::string > &groups) | SurgSim::Graphics::Representation | |
setLocalActive(bool val) | SurgSim::Framework::Component | virtual |
setLocalPose(const SurgSim::Math::RigidTransform3d &pose) | SurgSim::Framework::Representation | virtual |
setMaterial(std::shared_ptr< SurgSim::Framework::Component > material)=0 | SurgSim::Graphics::Representation | pure virtual |
setMaterialReference(const std::string &materialName) (defined in SurgSim::Graphics::Representation) | SurgSim::Graphics::Representation | |
setMesh(std::shared_ptr< SurgSim::Framework::Asset > mesh)=0 | SurgSim::Graphics::MeshRepresentation | pure virtual |
setName(const std::string &name) | SurgSim::Framework::Component | |
setScene(std::weak_ptr< Scene > scene) | SurgSim::Framework::Component | |
setSceneElement(std::weak_ptr< SceneElement > sceneElement) | SurgSim::Framework::Component | |
setSerializable(const std::string &name, EncoderType encoder, DecoderType decoder) | SurgSim::Framework::Accessible | |
setSetter(const std::string &name, SetterType func) | SurgSim::Framework::Accessible | |
setShape(std::shared_ptr< SurgSim::Math::Shape > shape)=0 | SurgSim::Graphics::MeshRepresentation | pure virtual |
SetterType typedef (defined in SurgSim::Framework::Accessible) | SurgSim::Framework::Accessible | |
setUniforms(const std::vector< std::shared_ptr< UniformBase >> &uniforms)=0 | SurgSim::Graphics::Representation | pure virtual |
setUpdateOptions(int val)=0 | SurgSim::Graphics::MeshRepresentation | pure virtual |
setValue(const std::string &name, const boost::any &value) | SurgSim::Framework::Accessible | |
update(double dt)=0 | SurgSim::Graphics::Representation | pure virtual |
UPDATE_OPTION_ALL enum value (defined in SurgSim::Graphics::MeshRepresentation) | SurgSim::Graphics::MeshRepresentation | |
UPDATE_OPTION_COLORS enum value (defined in SurgSim::Graphics::MeshRepresentation) | SurgSim::Graphics::MeshRepresentation | |
UPDATE_OPTION_NONE enum value (defined in SurgSim::Graphics::MeshRepresentation) | SurgSim::Graphics::MeshRepresentation | |
UPDATE_OPTION_TEXTURES enum value (defined in SurgSim::Graphics::MeshRepresentation) | SurgSim::Graphics::MeshRepresentation | |
UPDATE_OPTION_TRIANGLES enum value (defined in SurgSim::Graphics::MeshRepresentation) | SurgSim::Graphics::MeshRepresentation | |
UPDATE_OPTION_VERTICES enum value (defined in SurgSim::Graphics::MeshRepresentation) | SurgSim::Graphics::MeshRepresentation | |
updateMesh(const Mesh &mesh)=0 (defined in SurgSim::Graphics::MeshRepresentation) | SurgSim::Graphics::MeshRepresentation | pure virtual |
UpdateOption enum name (defined in SurgSim::Graphics::MeshRepresentation) | SurgSim::Graphics::MeshRepresentation | |
wakeUp() | SurgSim::Framework::Component | |
~Accessible() | SurgSim::Framework::Accessible | |
~Component() | SurgSim::Framework::Component | virtual |
~MeshRepresentation() | SurgSim::Graphics::MeshRepresentation | inlinevirtual |
~Representation() | SurgSim::Graphics::Representation | virtual |