| Accessible() | SurgSim::Framework::Accessible | |
| addGroupReference(const std::string &name) | SurgSim::Graphics::Representation | virtual |
| addGroupReferences(const std::vector< std::string > &groups) | SurgSim::Graphics::Representation | |
| addUniform(std::shared_ptr< UniformBase > uniform)=0 | SurgSim::Graphics::Representation | pure virtual |
| addUniform(const std::string &type, const std::string &name, const boost::any &value)=0 | SurgSim::Graphics::Representation | pure virtual |
| clearGroupReferences() | SurgSim::Graphics::Representation | |
| clearMaterial()=0 | SurgSim::Graphics::Representation | pure virtual |
| Component(const std::string &name) | SurgSim::Framework::Component | explicit |
| decode(const YAML::Node &node, const std::vector< std::string > &ignoredProperties=std::vector< std::string >()) | SurgSim::Framework::Accessible | |
| DecoderType typedef (defined in SurgSim::Framework::Accessible) | SurgSim::Framework::Accessible | |
| DefaultGroupName (defined in SurgSim::Graphics::Representation) | SurgSim::Graphics::Representation | static |
| DefaultHudGroupName (defined in SurgSim::Graphics::Representation) | SurgSim::Graphics::Representation | static |
| doRetire() | SurgSim::Framework::Component | virtual |
| doWakeUp() override | SurgSim::Graphics::Representation | virtual |
| encode() const | SurgSim::Framework::Accessible | |
| EncoderType typedef (defined in SurgSim::Framework::Accessible) | SurgSim::Framework::Accessible | |
| FactoryType typedef (defined in SurgSim::Framework::FactoryBase1< Component, std::string >) | SurgSim::Framework::FactoryBase1< Component, std::string > | |
| forwardProperty(const std::string &name, const Accessible &target, const std::string &targetProperty) | SurgSim::Framework::Accessible | |
| getClassName() const | SurgSim::Framework::Component | virtual |
| getDrawAsWireFrame() const =0 | SurgSim::Graphics::Representation | pure virtual |
| getFactory() | SurgSim::Framework::FactoryBase1< Component, std::string > | inlinestatic |
| getFullName() const | SurgSim::Framework::Component | |
| getGroupReferences() const | SurgSim::Graphics::Representation | |
| getLocalPose() const | SurgSim::Framework::Representation | virtual |
| getMaterial() const =0 | SurgSim::Graphics::Representation | pure virtual |
| getMaterialReference() const (defined in SurgSim::Graphics::Representation) | SurgSim::Graphics::Representation | |
| getMesh()=0 | SurgSim::Graphics::MeshRepresentation | pure virtual |
| getName() const | SurgSim::Framework::Component | |
| getPose() const | SurgSim::Framework::Representation | virtual |
| getPoseComponent() | SurgSim::Framework::Component | protectedvirtual |
| getPoseComponent() const | SurgSim::Framework::Component | protectedvirtual |
| getProperties() (defined in SurgSim::Framework::Accessible) | SurgSim::Framework::Accessible | |
| getRuntime() const | SurgSim::Framework::Component | |
| getScene() | SurgSim::Framework::Component | |
| getSceneElement() | SurgSim::Framework::Component | |
| getSceneElement() const | SurgSim::Framework::Component | |
| getSharedPtr() | SurgSim::Framework::Component | |
| GetterType typedef (defined in SurgSim::Framework::Accessible) | SurgSim::Framework::Accessible | |
| getUniforms() const =0 | SurgSim::Graphics::Representation | pure virtual |
| getUpdateOptions() const =0 | SurgSim::Graphics::MeshRepresentation | pure virtual |
| getUuid() const | SurgSim::Framework::Component | |
| getValue(const std::string &name) const | SurgSim::Framework::Accessible | |
| getValue(const std::string &name) const | SurgSim::Framework::Accessible | |
| getValue(const std::string &name, T *value) const | SurgSim::Framework::Accessible | |
| getValue(const std::string &name) const (defined in SurgSim::Framework::Accessible) | SurgSim::Framework::Accessible | |
| initialize(const std::weak_ptr< Runtime > &runtime) | SurgSim::Framework::Component | |
| isActive() const | SurgSim::Framework::Component | |
| isAwake() const | SurgSim::Framework::Component | |
| isGeneratingTangents() const =0 | SurgSim::Graphics::Representation | pure virtual |
| isInitialized() const | SurgSim::Framework::Component | |
| isLocalActive() const | SurgSim::Framework::Component | |
| isReadable(const std::string &name) const | SurgSim::Framework::Accessible | |
| isWriteable(const std::string &name) const | SurgSim::Framework::Accessible | |
| loadMesh(const std::string &fileName)=0 | SurgSim::Graphics::MeshRepresentation | pure virtual |
| MeshRepresentation(const std::string &name) | SurgSim::Graphics::MeshRepresentation | inlineexplicit |
| removeAccessors(const std::string &name) | SurgSim::Framework::Accessible | |
| removeGroupReference(const std::string &group) | SurgSim::Graphics::Representation | |
| Representation(const std::string &name) | SurgSim::Graphics::Representation | explicit |
| retire() | SurgSim::Framework::Component | |
| setAccessors(const std::string &name, GetterType getter, SetterType setter) | SurgSim::Framework::Accessible | |
| setDecoder(const std::string &name, DecoderType decoder) | SurgSim::Framework::Accessible | |
| setDrawAsWireFrame(bool val)=0 | SurgSim::Graphics::Representation | pure virtual |
| setGenerateTangents(bool value)=0 | SurgSim::Graphics::Representation | pure virtual |
| setGetter(const std::string &name, GetterType func) | SurgSim::Framework::Accessible | |
| setGroupReference(const std::string &group) | SurgSim::Graphics::Representation | |
| setGroupReferences(const std::vector< std::string > &groups) | SurgSim::Graphics::Representation | |
| setLocalActive(bool val) | SurgSim::Framework::Component | virtual |
| setLocalPose(const SurgSim::Math::RigidTransform3d &pose) | SurgSim::Framework::Representation | virtual |
| setMaterial(std::shared_ptr< SurgSim::Framework::Component > material)=0 | SurgSim::Graphics::Representation | pure virtual |
| setMaterialReference(const std::string &materialName) (defined in SurgSim::Graphics::Representation) | SurgSim::Graphics::Representation | |
| setMesh(std::shared_ptr< SurgSim::Framework::Asset > mesh)=0 | SurgSim::Graphics::MeshRepresentation | pure virtual |
| setName(const std::string &name) | SurgSim::Framework::Component | |
| setScene(std::weak_ptr< Scene > scene) | SurgSim::Framework::Component | |
| setSceneElement(std::weak_ptr< SceneElement > sceneElement) | SurgSim::Framework::Component | |
| setSerializable(const std::string &name, EncoderType encoder, DecoderType decoder) | SurgSim::Framework::Accessible | |
| setSetter(const std::string &name, SetterType func) | SurgSim::Framework::Accessible | |
| setShape(std::shared_ptr< SurgSim::Math::Shape > shape)=0 | SurgSim::Graphics::MeshRepresentation | pure virtual |
| SetterType typedef (defined in SurgSim::Framework::Accessible) | SurgSim::Framework::Accessible | |
| setUniforms(const std::vector< std::shared_ptr< UniformBase >> &uniforms)=0 | SurgSim::Graphics::Representation | pure virtual |
| setUpdateOptions(int val)=0 | SurgSim::Graphics::MeshRepresentation | pure virtual |
| setValue(const std::string &name, const boost::any &value) | SurgSim::Framework::Accessible | |
| update(double dt)=0 | SurgSim::Graphics::Representation | pure virtual |
| UPDATE_OPTION_ALL enum value (defined in SurgSim::Graphics::MeshRepresentation) | SurgSim::Graphics::MeshRepresentation | |
| UPDATE_OPTION_COLORS enum value (defined in SurgSim::Graphics::MeshRepresentation) | SurgSim::Graphics::MeshRepresentation | |
| UPDATE_OPTION_NONE enum value (defined in SurgSim::Graphics::MeshRepresentation) | SurgSim::Graphics::MeshRepresentation | |
| UPDATE_OPTION_TEXTURES enum value (defined in SurgSim::Graphics::MeshRepresentation) | SurgSim::Graphics::MeshRepresentation | |
| UPDATE_OPTION_TRIANGLES enum value (defined in SurgSim::Graphics::MeshRepresentation) | SurgSim::Graphics::MeshRepresentation | |
| UPDATE_OPTION_VERTICES enum value (defined in SurgSim::Graphics::MeshRepresentation) | SurgSim::Graphics::MeshRepresentation | |
| updateMesh(const Mesh &mesh)=0 (defined in SurgSim::Graphics::MeshRepresentation) | SurgSim::Graphics::MeshRepresentation | pure virtual |
| UpdateOption enum name (defined in SurgSim::Graphics::MeshRepresentation) | SurgSim::Graphics::MeshRepresentation | |
| wakeUp() | SurgSim::Framework::Component | |
| ~Accessible() | SurgSim::Framework::Accessible | |
| ~Component() | SurgSim::Framework::Component | virtual |
| ~MeshRepresentation() | SurgSim::Graphics::MeshRepresentation | inlinevirtual |
| ~Representation() | SurgSim::Graphics::Representation | virtual |