|
bool | Initialize (ID3D12Device *device, ID3D12DescriptorHeap *heap, uint64_t size) |
|
void | Map (uint32_t subresource, uint64_t size) |
|
void | Fill (void **data, size_t size, size_t cbSize, uint32_t currentFrame) |
|
void | Unmap (uint32_t subresource) |
|
const D3D12_GPU_VIRTUAL_ADDRESS & | GetGPUAddress () |
|
|
UINT8 * | m_mappedData |
|
D3D12_CONSTANT_BUFFER_VIEW_DESC | m_view |
|
D3D12_GPU_VIRTUAL_ADDRESS | m_gpuAddress |
|
ID3D12Resource * | m_buffer |
|
The documentation for this class was generated from the following files: