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Public Member Functions | |
| CEffectFile (const AssetKey &key) | |
| CEffectFile (const char *filename) | |
| CEffectFile (const AssetKey &key) | |
| CEffectFile (const char *filename) | |
| CEffectFile (const AssetKey &key) | |
Public Member Functions inherited from ParaEngine::CEffectFileOpenGL | |
| CEffectFileOpenGL (const char *filename) | |
| CEffectFileOpenGL (const AssetKey &key) | |
| void | Init () |
| virtual HRESULT | RendererRecreated () |
| callback of listening the event that renderer was recreated on Android/WP8 all opengl related id has already become invalid at this time, no need to release them, just recreate them all in this function. | |
| int | totalPasses () const |
| void | EnableSunLight (bool bEnableSunLight) |
| whether to enable sun light calculation | |
| void | applySurfaceMaterial (const ParaMaterial *pSurfaceMaterial, bool bUseGlobalAmbient=true) |
| void | applyCameraMatrices () |
| void | applyWorldMatrices () |
| void | applyFogParameters (bool bEnableFog, const Vector4 *fogParam, const LinearColor *fogColor) |
| void | applyGlobalLightingData (CSunLight &sunlight) |
| bool | setParameter (eParameterHandles index, const void *data, int32 size=D3DX_DEFAULT) |
| bool | setParameter (eParameterHandles index, const Vector2 *data) |
| bool | setParameter (eParameterHandles index, const Vector3 *data) |
| bool | setParameter (eParameterHandles index, const Vector4 *data) |
| bool | setBool (eParameterHandles index, BOOL bBoolean) |
| bool | setInt (eParameterHandles index, int nValue) |
| bool | setFloat (eParameterHandles index, float fValue) |
| HRESULT | SetRawValue (const char *hParameter, const void *pData, uint32 ByteOffset, uint32 Bytes) |
| bool | SetBool (const char *hParameter, BOOL bBoolean) |
| bool | SetInt (const char *hParameter, int nValue) |
| bool | SetFloat (const char *hParameter, float fValue) |
| bool | SetVector2 (const char *hParameter, const Vector2 &vValue) |
| bool | SetVector3 (const char *hParameter, const Vector3 &vValue) |
| bool | SetVector4 (const char *hParameter, const Vector4 &vValue) |
| bool | SetMatrix (const char *hParameter, const Matrix4 &data) |
| bool | isParameterUsed (eParameterHandles index) |
| bool | setMatrix (eParameterHandles index, const Matrix4 *data) |
| bool | isMatrixUsed (eParameterHandles index) |
| bool | setTexture (int index, TextureEntity *data) |
| bool | setTexture (int index, DeviceTexturePtr_type pTex) |
| bool | SetBoolean (int nIndex, bool value) |
| bool | begin (bool bApplyParam=true, DWORD flag=0) |
| bool | BeginPass (int pass, bool bForceBegin=false) |
| void | CommitChanges () |
| void | EndPass (bool bForceEnd=false) |
| void | end (bool bForceEnd=false) |
| virtual HRESULT | InitDeviceObjects () |
| bool | LoadBuildinShader () |
| virtual HRESULT | DeleteDeviceObjects () |
| void | releaseEffect (int nTech=-1, int nPass=-1) |
| void | SetFileName (const std::string &filename) |
| set inner file name, usually at the load time. More... | |
| const std::string & | GetFileName () |
| bool | EnableEnvironmentMapping (bool bEnable) |
| enable environment mapping More... | |
| bool | EnableReflectionMapping (bool bEnable, float fSurfaceHeight=0.f) |
| enable reflection mapping More... | |
| void | SetReflectFactor (float fFactor) |
| set shader parameter "reflectFactor" More... | |
| void | EnableNormalMap (bool bEnable) |
| whether to enable the use of normal map More... | |
| void | EnableLightMap (bool bEnable) |
| whether to enable the use of light map More... | |
| void | EnableAlphaBlending (bool bAlphaBlending) |
| whether to enable alpha blending in shader. More... | |
| void | EnableAlphaTesting (bool bAlphaTesting) |
| whether to enable alpha testing | |
| bool | SetFirstValidTechniqueByCategory (TechniqueCategory nCat) |
| Set technique if it is different from the current one. More... | |
| bool | SetTechniqueByIndex (int nIndex) |
| Set technique if it is different from the current one. More... | |
| const TechniqueDesc * | GetCurrentTechniqueDesc () |
| get the current technique description. More... | |
| bool | setParameter (GLWrapper::Uniform *uniform, const void *data, int32 size=D3DX_DEFAULT) |
| GLWrapper::GLProgram * | GetGLProgram (int nTech, int nPass, bool bCreateIfNotExist=false) |
| bool | initWithByteArrays (const char *vShaderByteArray, const char *fShaderByteArray, int nTech=0, int nPass=0) |
| Initializes the GLProgram with a vertex and fragment with bytes array. | |
| bool | initWithFilenames (const std::string &vShaderFilename, const std::string &fShaderFilename, int nTech=0, int nPass=0) |
| Initializes the GLProgram with a vertex and fragment with contents of filenames. | |
| bool | link (int nTech=0, int nPass=0) |
| links the glProgram | |
| bool | use (int nTech=-1, int nPass=-1) |
| it will call glUseProgram() | |
| void | updateUniforms (int nTech=-1, int nPass=-1) |
| It will create 4 uniforms: More... | |
| GLWrapper::Uniform * | GetUniformByID (eParameterHandles id) |
| GLWrapper::Uniform * | GetUniform (const std::string &sName) |
| template<typename ValueType > | |
| void | AddParamChange (const std::string &sName, const ValueType &value) |
| add changes to shader parameters, those changes are commited to device when CommitChange() is called. More... | |
| void | SetShadowMapSize (int nsize) |
Public Member Functions inherited from ParaEngine::CEffectFileBase | |
| CEffectFileBase (const AssetKey &key) | |
| virtual AssetType | GetType () |
| void | SetFileName (const std::string &filename) |
| set inner file name, usually at the load time. More... | |
| int | totalPasses () const |
| void | EnableSunLight (bool bEnableSunLight) |
| whether to enable sun light calculation | |
| void | applySurfaceMaterial (const ParaMaterial *pSurfaceMaterial, bool bUseGlobalAmbient=true) |
| void | applyCameraMatrices () |
| void | applyWorldMatrices () |
| void | applyFogParameters (bool bEnableFog, const Vector4 *fogParam, const LinearColor *fogColor) |
| void | applyGlobalLightingData (CSunLight &sunlight) |
| bool | setParameter (eParameterHandles index, const void *data, int32 size=D3DX_DEFAULT) |
| bool | setParameter (eParameterHandles index, const Vector2 *data) |
| bool | setParameter (eParameterHandles index, const Vector3 *data) |
| bool | setParameter (eParameterHandles index, const Vector4 *data) |
| bool | setBool (eParameterHandles index, BOOL bBoolean) |
| bool | setInt (eParameterHandles index, int nValue) |
| bool | setFloat (eParameterHandles index, float fValue) |
| HRESULT | SetRawValue (const char *hParameter, const void *pData, uint32 ByteOffset, uint32 Bytes) |
| bool | SetBool (const char *hParameter, BOOL bBoolean) |
| bool | SetInt (const char *hParameter, int nValue) |
| bool | SetFloat (const char *hParameter, float fValue) |
| bool | SetVector2 (const char *hParameter, const Vector2 &vValue) |
| bool | SetVector3 (const char *hParameter, const Vector3 &vValue) |
| bool | SetVector4 (const char *hParameter, const Vector4 &vValue) |
| bool | SetMatrix (const char *hParameter, const Matrix4 &data) |
| bool | isParameterUsed (eParameterHandles index) |
| bool | setMatrix (eParameterHandles index, const Matrix4 *data) |
| bool | isMatrixUsed (eParameterHandles index) |
| bool | setTexture (int index, TextureEntity *data) |
| bool | setTexture (int index, DeviceTexturePtr_type pTex) |
| bool | SetBoolean (int nIndex, bool value) |
| bool | begin (bool bApplyParam=true, DWORD flag=0) |
| bool | BeginPass (int pass, bool bForceBegin=false) |
| void | CommitChanges () |
| void | EndPass (bool bForceEnd=false) |
| void | end (bool bForceEnd=false) |
| bool | LoadBuildinShader () |
| void | releaseEffect (int nPass=-1) |
| bool | EnableEnvironmentMapping (bool bEnable) |
| enable environment mapping More... | |
| bool | EnableReflectionMapping (bool bEnable, float fSurfaceHeight=0.f) |
| enable reflection mapping More... | |
| void | SetReflectFactor (float fFactor) |
| set shader parameter "reflectFactor" More... | |
| void | EnableNormalMap (bool bEnable) |
| whether to enable the use of normal map More... | |
| void | EnableLightMap (bool bEnable) |
| whether to enable the use of light map More... | |
| void | EnableAlphaBlending (bool bAlphaBlending) |
| whether to enable alpha blending in shader. More... | |
| void | EnableAlphaTesting (bool bAlphaTesting) |
| whether to enable alpha testing | |
| bool | SetFirstValidTechniqueByCategory (TechniqueCategory nCat) |
| Set technique if it is different from the current one. More... | |
| bool | SetTechniqueByIndex (int nIndex) |
| Set technique if it is different from the current one. More... | |
| const TechniqueDesc * | GetCurrentTechniqueDesc () |
| get the current technique description. More... | |
| void | onDrawPass (CParameterBlock *pMaterialParams, int passIndex) |
Public Member Functions inherited from ParaEngine::AssetEntity | |
| AssetEntity (const AssetKey &key) | |
| ATTRIBUTE_DEFINE_CLASS (AssetEntity) | |
| virtual int | InstallFields (CAttributeClass *pClass, bool bOverride) |
| this class should be implemented if one wants to add new attribute. More... | |
| ATTRIBUTE_METHOD1 (AssetEntity, GetLocalFileName_s, const char **) | |
| ATTRIBUTE_METHOD1 (AssetEntity, SetLocalFileName_s, const char *) | |
| ATTRIBUTE_METHOD1 (AssetEntity, GetRemoteAssetURL_s, const char **) | |
| ATTRIBUTE_METHOD1 (AssetEntity, IsValid_s, bool *) | |
| ATTRIBUTE_METHOD1 (AssetEntity, IsLoaded_s, bool *) | |
| ATTRIBUTE_METHOD1 (AssetEntity, IsLocked_s, bool *) | |
| ATTRIBUTE_METHOD1 (AssetEntity, IsInitialized_s, bool *) | |
| ATTRIBUTE_METHOD1 (AssetEntity, GetState_s, int *) | |
| ATTRIBUTE_METHOD1 (AssetEntity, SetState_s, int) | |
| virtual const std::string & | GetIdentifier () |
| virtual bool | AutoSync (bool bForceSync=false, bool bLazyLoading=true) |
| call this function to automatically sync with the remote server according to current asset state More... | |
| virtual void | Refresh (const char *sFilename=NULL, bool bLazyLoad=false) |
| refresh the asset from local disk. More... | |
| virtual const string & | GetLocalFileName () |
| the actual local file name. More... | |
| virtual void | SetLocalFileName (const char *sFileName) |
| virtual string | GetRemoteAssetURL () |
| get the remote server url of this asset. More... | |
| bool | IsValid () |
| whether this is a valid resource object. More... | |
| bool | IsInitialized () |
| whether initialized. More... | |
| virtual bool | IsLoaded () |
| most assets are loaded asynchronously. More... | |
| virtual int | Release () |
| call this function to safely release this asset. More... | |
| AssetKey & | GetKey () |
| return the key object. More... | |
| AssetState | GetState () |
| return the asset state. More... | |
| void | SetState (AssetState state) |
| set the asset state. More... | |
| virtual IAttributeFields * | GetAttributeObject () |
| get the attribute object of this asset. More... | |
| virtual void | Cleanup () |
| Clean up additional resources. More... | |
| void | LoadAsset () |
| load asset. More... | |
| void | UnloadAsset () |
| unload asset. More... | |
| void | GarbageCollectMe () |
| if its reference count is zero, unload this asset object. More... | |
| bool | IsLocked () |
| whether this is a locked resource resource. More... | |
| virtual bool | Lock (int nMethod=0) |
| Lock the object. More... | |
| virtual void | UnLock () |
| UnLock the object. | |
| virtual bool | GetBoundingBox (Vector3 *pMin, Vector3 *pMax) |
| Get AABB bounding box of the asset object. More... | |
Public Member Functions inherited from ParaEngine::IAttributeFields | |
| virtual int | GetAttributeClassID () |
| attribute class ID should be identical, unless one knows how overriding rules work. More... | |
| virtual const char * | GetAttributeClassName () |
| a static string, describing the attribute class object's name | |
| virtual const char * | GetAttributeClassDescription () |
| a static string, describing the attribute class object | |
| virtual int | GetChildAttributeColumnCount () |
| we support multi-dimensional child object. More... | |
| virtual int | GetChildAttributeObjectCount (int nColumnIndex=0) |
| get the number of child objects (row count) in the given column. More... | |
| virtual IAttributeFields * | GetChildAttributeObject (int nRowIndex, int nColumnIndex=0) |
| virtual IAttributeFields * | GetChildAttributeObject (const std::string &sName) |
| get attribute by child object. More... | |
| ATTRIBUTE_METHOD1 (IAttributeFields, GetName_s, const char **) | |
| ATTRIBUTE_METHOD1 (IAttributeFields, SetName_s, const char *) | |
| ATTRIBUTE_METHOD (IAttributeFields, PrintObject_s) | |
| ATTRIBUTE_METHOD (IAttributeFields, AddRef_s) | |
| ATTRIBUTE_METHOD1 (IAttributeFields, GetRefCount_s, int *) | |
| ATTRIBUTE_METHOD1 (IAttributeFields, SetTime_s, int) | |
| ATTRIBUTE_METHOD1 (IAttributeFields, GetTime_s, int *) | |
| ATTRIBUTE_METHOD (IAttributeFields, Release_s) | |
| virtual void | SetIdentifier (const std::string &sID) |
| virtual bool | IsModified () |
| whether some of the fields are modified.It is up to the implementation class to provide this functionality if necessary. More... | |
| virtual void | SetModified (bool bModified) |
| set whether any field has been modified. More... | |
| virtual bool | ValidateFields () |
| validate all fields and return true if validation passed. More... | |
| virtual string | GetValidationMessage () |
| get the recent validation message due to the most recent call to ValidateFields() | |
| virtual bool | ResetField (int nFieldID) |
| Reset the field to its initial or default value. More... | |
| virtual bool | InvokeEditor (int nFieldID, const std::string &sParameters) |
| Invoke an (external) editor for a given field. More... | |
| virtual bool | AddChildAttributeObject (IAttributeFields *pChild, int nRowIndex=-1, int nColumnIndex=0) |
| add child object. More... | |
| virtual void * | QueryObjectByName (const std::string &sObjectType) |
| convert to object of a given type. More... | |
| virtual void * | QueryObject (int nObjectType) |
| convert to object of a given type. More... | |
| virtual int | GetTime () |
| get the current local time in case it is animated in milli seconds frames. More... | |
| virtual void | SetTime (int nTime) |
| virtual CDynamicAttributeField * | GetDynamicField (const std::string &sName) |
| Get a dynamic field with a given name. More... | |
| virtual CDynamicAttributeField * | GetDynamicField (int nIndex) |
| Get a dynamic field with a given index. More... | |
| virtual const char * | GetDynamicFieldNameByIndex (int nIndex) |
| get field name by index | |
| virtual int | GetDynamicFieldCount () |
| how many dynamic field this object currently have. More... | |
| virtual int | SetDynamicField (const std::string &sName, const CVariable &value) |
| set a dynamic field with a given name. More... | |
| virtual int | AddDynamicField (const std::string &sName, ATTRIBUTE_FIELDTYPE dwType) |
| add dynamic field and return field index | |
| virtual void | RemoveAllDynamicFields () |
| remove all dynamic fields | |
| virtual int | SaveDynamicFieldsToString (std::string &output) |
| save only text dynamic fields to fieldname = value text strings. More... | |
| virtual int | LoadDynamicFieldsFromString (const std::string &input) |
| load only text dynamic fields from string More... | |
| CAttributeClass * | GetAttributeClass () |
| get the main attribute class object. More... | |
| void | PrintObject () |
| print the content of this object to a text file at temp/doc/[ClassName].txt. More... | |
Public Member Functions inherited from ParaEngine::IObject | |
| virtual void | Clone (IObject *obj) const |
| Clone the object's contains to a pointer. More... | |
| virtual IObject * | Clone () const |
| Clone the object's contains and return a pointer to the newly created object. More... | |
| virtual bool | Equals (const IObject *obj) const |
| Compare the object with another object. More... | |
| virtual const IType * | GetType () const |
| virtual std::string | ToString () const |
| WeakPtr_type & | GetWeakReference () |
| get weak reference object. More... | |
| virtual int | ProcessObjectEvent (const ObjectEvent &event) |
| this function is only used to backward compatibility of ParaObject:AddEvent() function. More... | |
Public Member Functions inherited from ParaEngine::CRefCounted | |
| void | addref () const |
| add reference count of the object. More... | |
| bool | delref () const |
| decrease reference count of the object. More... | |
| int | GetRefCount () const |
| get the reference count | |
| CRefCounted * | AddToAutoReleasePool () |
| addref and releases the ownership sometime soon automatically (usually at the end of the current frame). More... | |
Public Member Functions inherited from ParaEngine::IObjectScriptingInterface | |
| virtual bool | AddScriptCallback (int func_type, const string &script_func) |
| add a new call back handler. More... | |
| virtual ScriptCallback * | GetScriptCallback (int func_type) |
| return NULL if there is no associated script. More... | |
| virtual bool | RemoveScriptCallback (int func_type) |
| remove a call back handler | |
Public Member Functions inherited from ParaEngine::CEffectFileDirectX | |
| CEffectFileDirectX (const char *filename) | |
| CEffectFileDirectX (const AssetKey &key) | |
| virtual HRESULT | InitDeviceObjects () |
| virtual HRESULT | RestoreDeviceObjects () |
| virtual HRESULT | InvalidateDeviceObjects () |
| virtual HRESULT | DeleteDeviceObjects () |
| bool | loadResource () |
| bool | saveResource (const char *filename=0) |
| void | SetFileName (const std::string &filename) |
| set inner file name, usually at the load time. More... | |
| bool | begin (bool bApplyParam=true, DWORD flag=D3DXFX_DONOTSAVESTATE|D3DXFX_DONOTSAVESAMPLERSTATE|D3DXFX_DONOTSAVESHADERSTATE, bool bForceBegin=false) |
| bool | BeginPass (int pass, bool bForceBegin=false) |
| void | CommitChanges () |
| void | EndPass (bool bForceEnd=false) |
| void | end (bool bForceEnd=false) |
| void | EnableShareMode (bool bEnable) |
| bool | IsInShareMode () |
| bool | BeginSharePassMode (bool bApplyParam=true, DWORD flag=D3DXFX_DONOTSAVESTATE|D3DXFX_DONOTSAVESAMPLERSTATE|D3DXFX_DONOTSAVESHADERSTATE, bool bForceBegin=true) |
| This is a handy function that calls EnableShareMode(true), begin() and then BeginPass(). | |
| void | EndSharePassMode () |
| This is a handy function that calls EnableShareMode(false), EndPass(true), end(true). | |
| void | OnSwitchInShader () |
| this is called when the shader is selected by the pipeline. More... | |
| void | OnSwitchOutShader () |
| this is called when the shader is deselected by the pipeline. More... | |
| bool | SetFirstValidTechniqueByCategory (TechniqueCategory nCat) |
| Set technique if it is different from the current one. More... | |
| bool | SetTechniqueByIndex (int nIndex) |
| Set technique if it is different from the current one. More... | |
| const TechniqueDesc * | GetCurrentTechniqueDesc () |
| get the current technique description. More... | |
| int | GetCurrentTechniqueIndex () |
| current technique index. More... | |
| LPD3DXEFFECT | effect () const |
| int | totalPasses () const |
| bool | isParameterUsed (eParameterHandles index) const |
| bool | isMatrixUsed (eParameterHandles index) const |
| bool | isTextureUsed (int index) const |
| bool | isTextureMatrixUsed (int index) const |
| bool | isShadowTextureUsed () const |
| bool | setParameter (eParameterHandles index, const void *data, INT32 size=D3DX_DEFAULT) const |
| bool | setBool (eParameterHandles index, BOOL bBoolean) const |
| bool | setInt (eParameterHandles index, int nValue) const |
| bool | setFloat (eParameterHandles index, float fValue) const |
| bool | setMatrix (eParameterHandles index, const Matrix4 *data) const |
| bool | setMatrixArray (eParameterHandles index, const Matrix4 *data, UINT32 count) const |
| bool | setMatrixInArray (eParameterHandles index, UINT32 element, const Matrix4 *data) const |
| bool | setFloatArray (eParameterHandles index, const float *data, UINT32 count) const |
| bool | setVectorArray (eParameterHandles index, const Vector4 *pVector, UINT count) const |
| bool | setFloatInArray (eParameterHandles index, UINT32 element, float data) const |
| bool | setTexture (int index, TextureEntity *data) |
| bool | setTexture (int index, LPDIRECT3DTEXTURE9 pTex) |
| bool | setTextureInternal (int index, LPDIRECT3DTEXTURE9 pTex) |
| bool | setTextureMatrix (int index, const Matrix4 *data) const |
| void | SetShadowMapSize (int nsize) |
| void | SetShadowRadius (float fRadius) |
| set the shadow radius | |
| void | applySurfaceMaterial (const ParaMaterial *pSurfaceMaterial, bool bUseGlobalAmbient=true) |
| void | applyCameraMatrices () |
| void | applyWorldMatrices () |
| void | applyGlobalLightingData (CSunLight &sunlight) |
| void | applyLocalLightingData (const LightList *lights, int nLightNum) |
| void | applyFogParameters (bool bEnableFog, const Vector4 *fogParam, const LinearColor *fogColor) |
| void | applyLayersNum (int nLayers) |
| void | applyTexWorldViewProj (const Matrix4 *mat) |
| void | EnableAlphaBlending (bool bAlphaBlending) |
| whether to enable alpha blending in shader. More... | |
| void | EnableAlphaTesting (bool bAlphaTesting) |
| whether to enable alpha testing | |
| void | EnableSunLight (bool bEnableSunLight) |
| whether to enable sun light calculation | |
| void | EnableShadowmap (int nShadowMethod) |
| whether to enable rendering with shadow map More... | |
| bool | SetBoolean (int nIndex, bool value) |
| set a boolean parameter. More... | |
| bool | EnableEnvironmentMapping (bool bEnable) |
| enable environment mapping More... | |
| bool | EnableReflectionMapping (bool bEnable, float fSurfaceHeight=0.f) |
| enable reflection mapping More... | |
| void | SetReflectFactor (float fFactor) |
| set shader parameter "reflectFactor" More... | |
| void | EnableNormalMap (bool bEnable) |
| whether to enable the use of normal map More... | |
| void | EnableLightMap (bool bEnable) |
| whether to enable the use of light map More... | |
| LPD3DXEFFECT | GetDXEffect () |
| get directX effect object associated with this object. More... | |
| virtual CParameterBlock * | GetParamBlock (bool bCreateIfNotExist=false) |
| get effect parameter block with this object. More... | |
| void | LockTexture (int nIndex) |
| Lock a texture at a given index. More... | |
| void | UnLockTexture (int nIndex) |
| UnLock a texture at a given index. More... | |
| bool | IsTextureLocked (int nIndex) const |
| check whether a given texture is locked at the given index. More... | |
| D3DXHANDLE & | GetTextureHandle (int nIndex) |
| get texture handle at the given index. More... | |
| HRESULT | SetRawValue (D3DXHANDLE hParameter, LPCVOID pData, UINT ByteOffset, UINT Bytes) |
| bool | SetBool (D3DXHANDLE hParameter, BOOL bBoolean) |
| bool | SetInt (D3DXHANDLE hParameter, int nValue) |
| bool | SetFloat (D3DXHANDLE hParameter, float fValue) |
| bool | SetVector2 (D3DXHANDLE hParameter, const Vector2 &vValue) |
| bool | SetVector3 (D3DXHANDLE hParameter, const Vector3 &vValue) |
| bool | SetVector4 (D3DXHANDLE hParameter, const Vector4 &vValue) |
| bool | SetMatrix (D3DXHANDLE hParameter, const Matrix4 &data) |
Additional Inherited Members | |
Public Types inherited from ParaEngine::CEffectFileBase | |
| enum | TechniqueCategory { TechCategory_default = 0, TechCategory_GenShadowMap, TechCategory_Character, TechCategory_DetailCharacter, TechCategory_Vegetation } |
| The game engine will identified some predefined technique name from the the effect file, and given them a category number e.g. More... | |
| enum | eParameterHandles { k_worldMatrix = 0, k_worldInverseMatrix, k_worldViewMatrix, k_worldViewProjMatrix, k_worldMatrixArray, k_viewMatrix, k_projMatrix, k_viewProjMatrix, k_TexWorldViewProjMatrix, k_skyBoxMatrix, k_first_parameter, k_boneInfluenceCount, k_ambientMaterialColor, k_diffuseMaterialColor, k_emissiveMaterialColor, k_specularMaterialColor, k_specularMaterialPower, k_reflectFactor, k_LayersNum, k_LocalLightNum, k_LightPositions, k_LightColors, k_LightParams, k_patchCorners, k_posScaleOffset, k_uvScaleOffset, k_lensFlareColor, k_sunVector, k_sunColor, k_fresnelR0, k_ambientLight, k_atmosphericLighting, k_cameraPos, k_cameraDistances, k_cameraFacing, k_sunlightInscatter, k_sunlightExtinction, k_LightStrength, k_bSunlightEnable, k_nShadowmapSize, k_fShadowRadius, k_fogEnable, k_fogParameters, k_fogColor, k_worldPos, k_ConstVector0, k_ConstVector1, k_ConstVector2, k_ConstVector3, k_time, k_specularPower, k_texCoordOffset, k_opacity, k_shadowFactor, k_transitionFactor, k_bAlphaTesting, k_bAlphaBlending, k_bBoolean0, k_bBoolean1, k_bBoolean2, k_bBoolean3, k_bBoolean4, k_bBoolean5, k_bBoolean6, k_bBoolean7, k_bBoolean8, k_bBoolean9, k_bBoolean10, k_bBoolean11, k_bBoolean12, k_bBoolean13, k_bBoolean14, k_bBoolean15, k_bBooleanMAX, k_tex0, k_tex1, k_tex2, k_tex3, k_tex4, k_tex5, k_tex6, k_tex7, k_tex8, k_tex9, k_tex10, k_tex11, k_tex12, k_tex13, k_tex14, k_tex15, k_tex_max, k_tex_mat0, k_tex_mat1, k_tex_mat2, k_tex_mat3, k_tex_mat4, k_tex_mat5, k_tex_mat6, k_tex_mat7, k_tex_mat8, k_tex_mat9, k_tex_mat10, k_tex_mat11, k_tex_mat12, k_tex_mat13, k_tex_mat14, k_tex_mat15, k_tex_mat_max, k_max_param_handles } |
| enum | CallBackType { Type_DrawPass } |
Public Types inherited from ParaEngine::AssetEntity | |
| enum | AssetState { ASSET_STATE_NORMAL, ASSET_STATE_LOCAL, ASSET_STATE_REMOTE, ASSET_STATE_CACHE, ASSET_STATE_SYNC_START, ASSET_STATE_SYNC_SUCCEED, ASSET_STATE_SYNC_FAIL, ASSET_STATE_FAILED_TO_LOAD } |
| the asset state. More... | |
| enum | AssetType { base =0, texture, mesh, multianimation, spritevertex, font, sound, mdx, parax, database, effectfile, dllplugin, datagrid, cadMesh, image } |
| each asset type has a unique asset type number | |
Public Types inherited from ParaEngine::IAttributeFields | |
| typedef ParaEngine::weak_ptr< IObject, IAttributeFields > | WeakPtr_type |
Public Types inherited from ParaEngine::IObject | |
| typedef ParaEngine::weak_ptr< IObject > | WeakPtr_type |
Public Types inherited from ParaEngine::IObjectScriptingInterface | |
| typedef std::vector< ScriptCallback > | ObjectCallbackPool_Type |
Static Public Member Functions inherited from ParaEngine::CEffectFileOpenGL | |
| static void | EnableTextures (bool bEnable) |
| one occasion to disable texture s is during the shadow pass. More... | |
| static bool | AreTextureEnabled () |
Static Public Member Functions inherited from ParaEngine::CEffectFileBase | |
| static void | EnableTextures (bool bEnable) |
| static bool | AreTextureEnabled () |
Static Public Member Functions inherited from ParaEngine::AssetEntity | |
| static const string & | GetAssetServerUrl () |
| get the asset server url. More... | |
| static void | SetAssetServerUrl (const char *pStr) |
| set the asset server url. More... | |
Static Public Member Functions inherited from ParaEngine::IAttributeFields | |
| static HRESULT | GetAttributeClassID_s (IAttributeFields *cls, int *p1) |
| static HRESULT | GetAttributeClassName_s (IAttributeFields *cls, const char **p1) |
| static bool | OpenWithDefaultEditor (const char *sFilename, bool bWaitOnReturn=false) |
| Open a given file with the default registered editor in the game engine. More... | |
Static Public Member Functions inherited from ParaEngine::CEffectFileDirectX | |
| static void | EnableTextures (bool bEnable) |
| one occasion to disable textures is during the shadow pass. More... | |
| static bool | AreTextureEnabled () |
Public Attributes inherited from ParaEngine::AssetEntity | |
| AssetKey | m_key |
| this is the unique key object. More... | |
| bool | m_bIsInitialized |
| whether this entity is initialized;Entity is by default lazily initialized | |
| bool | m_bIsValid |
| whether this is a valid resource object. More... | |
Static Public Attributes inherited from ParaEngine::CEffectFileBase | |
| static const int | MAX_EFFECT_LIGHT_NUM = 4 |
Protected Member Functions inherited from ParaEngine::CEffectFileOpenGL | |
| bool | MappingEffectUniforms () |
| bool | GeneratePasses () |
Protected Member Functions inherited from ParaEngine::IAttributeFields | |
| virtual CAttributeClass * | CreateAttributeClass () |
| initialize fields | |
| virtual CDynamicAttributesSet * | GetDynamicAttributes (bool bCreateIfNotExist=false) |
Protected Attributes inherited from ParaEngine::CEffectFileOpenGL | |
| std::unordered_map< uint32, std::string > | m_ID2Names |
| GLEffectsTree * | m_Effect |
| std::vector< TechniqueDescGL > | mTechniques |
| int | mTechniqueIndex |
| int | m_nActivePassIndex |
| current active pass | |
| bool | m_bIsBegin |
| std::string | m_filename |
| std::vector< CParameter > | m_pendingChanges |
| uint32 | m_pendingChangesCount |
Protected Attributes inherited from ParaEngine::IObject | |
| WeakPtr_type | m_weak_reference |
Protected Attributes inherited from ParaEngine::CRefCounted | |
| int | m_refcount |
Protected Attributes inherited from ParaEngine::IObjectScriptingInterface | |
| ObjectCallbackPool_Type | m_callback_scripts |
| the NPL script handlers | |
1.8.12