My Project
Classes | Public Types | Public Member Functions | Static Public Member Functions | Static Public Attributes | List of all members
ParaEngine::CEffectFileBase Class Reference

asset entity: CEffectFile More...

#include <effect_file.h>

Inheritance diagram for ParaEngine::CEffectFileBase:
ParaEngine::AssetEntity ParaEngine::IObjectScriptingInterface ParaEngine::IAttributeFields ParaEngine::IObject ParaEngine::CRefCounted ParaEngine::CEffectFile ParaEngine::CEffectFileDirectX ParaEngine::CEffectFileOpenGL ParaEngine::CEffectFile ParaEngine::CEffectFile

Classes

struct  TechniqueDesc
 a technique description More...
 

Public Types

enum  TechniqueCategory {
  TechCategory_default = 0, TechCategory_GenShadowMap, TechCategory_Character, TechCategory_DetailCharacter,
  TechCategory_Vegetation
}
 The game engine will identified some predefined technique name from the the effect file, and given them a category number e.g. More...
 
enum  eParameterHandles {
  k_worldMatrix = 0, k_worldInverseMatrix, k_worldViewMatrix, k_worldViewProjMatrix,
  k_worldMatrixArray, k_viewMatrix, k_projMatrix, k_viewProjMatrix,
  k_TexWorldViewProjMatrix, k_skyBoxMatrix, k_first_parameter, k_boneInfluenceCount,
  k_ambientMaterialColor, k_diffuseMaterialColor, k_emissiveMaterialColor, k_specularMaterialColor,
  k_specularMaterialPower, k_reflectFactor, k_LayersNum, k_LocalLightNum,
  k_LightPositions, k_LightColors, k_LightParams, k_patchCorners,
  k_posScaleOffset, k_uvScaleOffset, k_lensFlareColor, k_sunVector,
  k_sunColor, k_fresnelR0, k_ambientLight, k_atmosphericLighting,
  k_cameraPos, k_cameraDistances, k_cameraFacing, k_sunlightInscatter,
  k_sunlightExtinction, k_LightStrength, k_bSunlightEnable, k_nShadowmapSize,
  k_fShadowRadius, k_fogEnable, k_fogParameters, k_fogColor,
  k_worldPos, k_ConstVector0, k_ConstVector1, k_ConstVector2,
  k_ConstVector3, k_time, k_specularPower, k_texCoordOffset,
  k_opacity, k_shadowFactor, k_transitionFactor, k_bAlphaTesting,
  k_bAlphaBlending, k_bBoolean0, k_bBoolean1, k_bBoolean2,
  k_bBoolean3, k_bBoolean4, k_bBoolean5, k_bBoolean6,
  k_bBoolean7, k_bBoolean8, k_bBoolean9, k_bBoolean10,
  k_bBoolean11, k_bBoolean12, k_bBoolean13, k_bBoolean14,
  k_bBoolean15, k_bBooleanMAX, k_tex0, k_tex1,
  k_tex2, k_tex3, k_tex4, k_tex5,
  k_tex6, k_tex7, k_tex8, k_tex9,
  k_tex10, k_tex11, k_tex12, k_tex13,
  k_tex14, k_tex15, k_tex_max, k_tex_mat0,
  k_tex_mat1, k_tex_mat2, k_tex_mat3, k_tex_mat4,
  k_tex_mat5, k_tex_mat6, k_tex_mat7, k_tex_mat8,
  k_tex_mat9, k_tex_mat10, k_tex_mat11, k_tex_mat12,
  k_tex_mat13, k_tex_mat14, k_tex_mat15, k_tex_mat_max,
  k_max_param_handles
}
 
enum  CallBackType { Type_DrawPass }
 
- Public Types inherited from ParaEngine::AssetEntity
enum  AssetState {
  ASSET_STATE_NORMAL, ASSET_STATE_LOCAL, ASSET_STATE_REMOTE, ASSET_STATE_CACHE,
  ASSET_STATE_SYNC_START, ASSET_STATE_SYNC_SUCCEED, ASSET_STATE_SYNC_FAIL, ASSET_STATE_FAILED_TO_LOAD
}
 the asset state. More...
 
enum  AssetType {
  base =0, texture, mesh, multianimation,
  spritevertex, font, sound, mdx,
  parax, database, effectfile, dllplugin,
  datagrid, cadMesh, image
}
 each asset type has a unique asset type number
 
- Public Types inherited from ParaEngine::IAttributeFields
typedef ParaEngine::weak_ptr< IObject, IAttributeFieldsWeakPtr_type
 
- Public Types inherited from ParaEngine::IObject
typedef ParaEngine::weak_ptr< IObjectWeakPtr_type
 
- Public Types inherited from ParaEngine::IObjectScriptingInterface
typedef std::vector< ScriptCallbackObjectCallbackPool_Type
 

Public Member Functions

 CEffectFileBase (const AssetKey &key)
 
virtual AssetType GetType ()
 
virtual HRESULT InitDeviceObjects ()
 
virtual HRESULT RestoreDeviceObjects ()
 
virtual HRESULT InvalidateDeviceObjects ()
 
virtual HRESULT DeleteDeviceObjects ()
 
void SetFileName (const std::string &filename)
 set inner file name, usually at the load time. More...
 
int totalPasses () const
 
void EnableSunLight (bool bEnableSunLight)
 whether to enable sun light calculation
 
void applySurfaceMaterial (const ParaMaterial *pSurfaceMaterial, bool bUseGlobalAmbient=true)
 
void applyCameraMatrices ()
 
void applyWorldMatrices ()
 
void applyFogParameters (bool bEnableFog, const Vector4 *fogParam, const LinearColor *fogColor)
 
void applyGlobalLightingData (CSunLight &sunlight)
 
bool setParameter (eParameterHandles index, const void *data, int32 size=D3DX_DEFAULT)
 
bool setParameter (eParameterHandles index, const Vector2 *data)
 
bool setParameter (eParameterHandles index, const Vector3 *data)
 
bool setParameter (eParameterHandles index, const Vector4 *data)
 
bool setBool (eParameterHandles index, BOOL bBoolean)
 
bool setInt (eParameterHandles index, int nValue)
 
bool setFloat (eParameterHandles index, float fValue)
 
HRESULT SetRawValue (const char *hParameter, const void *pData, uint32 ByteOffset, uint32 Bytes)
 
bool SetBool (const char *hParameter, BOOL bBoolean)
 
bool SetInt (const char *hParameter, int nValue)
 
bool SetFloat (const char *hParameter, float fValue)
 
bool SetVector2 (const char *hParameter, const Vector2 &vValue)
 
bool SetVector3 (const char *hParameter, const Vector3 &vValue)
 
bool SetVector4 (const char *hParameter, const Vector4 &vValue)
 
bool SetMatrix (const char *hParameter, const Matrix4 &data)
 
bool isParameterUsed (eParameterHandles index)
 
bool setMatrix (eParameterHandles index, const Matrix4 *data)
 
bool isMatrixUsed (eParameterHandles index)
 
bool setTexture (int index, TextureEntity *data)
 
bool setTexture (int index, DeviceTexturePtr_type pTex)
 
bool SetBoolean (int nIndex, bool value)
 
bool begin (bool bApplyParam=true, DWORD flag=0)
 
bool BeginPass (int pass, bool bForceBegin=false)
 
void CommitChanges ()
 
void EndPass (bool bForceEnd=false)
 
void end (bool bForceEnd=false)
 
bool LoadBuildinShader ()
 
void releaseEffect (int nPass=-1)
 
bool EnableEnvironmentMapping (bool bEnable)
 enable environment mapping More...
 
bool EnableReflectionMapping (bool bEnable, float fSurfaceHeight=0.f)
 enable reflection mapping More...
 
void SetReflectFactor (float fFactor)
 set shader parameter "reflectFactor" More...
 
void EnableNormalMap (bool bEnable)
 whether to enable the use of normal map More...
 
void EnableLightMap (bool bEnable)
 whether to enable the use of light map More...
 
void EnableAlphaBlending (bool bAlphaBlending)
 whether to enable alpha blending in shader. More...
 
void EnableAlphaTesting (bool bAlphaTesting)
 whether to enable alpha testing
 
bool SetFirstValidTechniqueByCategory (TechniqueCategory nCat)
 Set technique if it is different from the current one. More...
 
bool SetTechniqueByIndex (int nIndex)
 Set technique if it is different from the current one. More...
 
const TechniqueDescGetCurrentTechniqueDesc ()
 get the current technique description. More...
 
void onDrawPass (CParameterBlock *pMaterialParams, int passIndex)
 
- Public Member Functions inherited from ParaEngine::AssetEntity
 AssetEntity (const AssetKey &key)
 
 ATTRIBUTE_DEFINE_CLASS (AssetEntity)
 
virtual int InstallFields (CAttributeClass *pClass, bool bOverride)
 this class should be implemented if one wants to add new attribute. More...
 
 ATTRIBUTE_METHOD1 (AssetEntity, GetLocalFileName_s, const char **)
 
 ATTRIBUTE_METHOD1 (AssetEntity, SetLocalFileName_s, const char *)
 
 ATTRIBUTE_METHOD1 (AssetEntity, GetRemoteAssetURL_s, const char **)
 
 ATTRIBUTE_METHOD1 (AssetEntity, IsValid_s, bool *)
 
 ATTRIBUTE_METHOD1 (AssetEntity, IsLoaded_s, bool *)
 
 ATTRIBUTE_METHOD1 (AssetEntity, IsLocked_s, bool *)
 
 ATTRIBUTE_METHOD1 (AssetEntity, IsInitialized_s, bool *)
 
 ATTRIBUTE_METHOD1 (AssetEntity, GetState_s, int *)
 
 ATTRIBUTE_METHOD1 (AssetEntity, SetState_s, int)
 
virtual const std::string & GetIdentifier ()
 
virtual bool AutoSync (bool bForceSync=false, bool bLazyLoading=true)
 call this function to automatically sync with the remote server according to current asset state More...
 
virtual void Refresh (const char *sFilename=NULL, bool bLazyLoad=false)
 refresh the asset from local disk. More...
 
virtual const string & GetLocalFileName ()
 the actual local file name. More...
 
virtual void SetLocalFileName (const char *sFileName)
 
virtual string GetRemoteAssetURL ()
 get the remote server url of this asset. More...
 
virtual CParameterBlockGetParamBlock (bool bCreateIfNotExist=false)
 get effect parameter block with this object. More...
 
bool IsValid ()
 whether this is a valid resource object. More...
 
bool IsInitialized ()
 whether initialized. More...
 
virtual bool IsLoaded ()
 most assets are loaded asynchronously. More...
 
virtual int Release ()
 call this function to safely release this asset. More...
 
AssetKeyGetKey ()
 return the key object. More...
 
AssetState GetState ()
 return the asset state. More...
 
void SetState (AssetState state)
 set the asset state. More...
 
virtual IAttributeFieldsGetAttributeObject ()
 get the attribute object of this asset. More...
 
virtual HRESULT RendererRecreated ()
 callback of listening the event that renderer was recreated on Android/WP8 all opengl related id has already become invalid at this time, no need to release them, just recreate them all in this function.
 
virtual void Cleanup ()
 Clean up additional resources. More...
 
void LoadAsset ()
 load asset. More...
 
void UnloadAsset ()
 unload asset. More...
 
void GarbageCollectMe ()
 if its reference count is zero, unload this asset object. More...
 
bool IsLocked ()
 whether this is a locked resource resource. More...
 
virtual bool Lock (int nMethod=0)
 Lock the object. More...
 
virtual void UnLock ()
 UnLock the object.
 
virtual bool GetBoundingBox (Vector3 *pMin, Vector3 *pMax)
 Get AABB bounding box of the asset object. More...
 
- Public Member Functions inherited from ParaEngine::IAttributeFields
virtual int GetAttributeClassID ()
 attribute class ID should be identical, unless one knows how overriding rules work. More...
 
virtual const char * GetAttributeClassName ()
 a static string, describing the attribute class object's name
 
virtual const char * GetAttributeClassDescription ()
 a static string, describing the attribute class object
 
virtual int GetChildAttributeColumnCount ()
 we support multi-dimensional child object. More...
 
virtual int GetChildAttributeObjectCount (int nColumnIndex=0)
 get the number of child objects (row count) in the given column. More...
 
virtual IAttributeFieldsGetChildAttributeObject (int nRowIndex, int nColumnIndex=0)
 
virtual IAttributeFieldsGetChildAttributeObject (const std::string &sName)
 get attribute by child object. More...
 
 ATTRIBUTE_METHOD1 (IAttributeFields, GetName_s, const char **)
 
 ATTRIBUTE_METHOD1 (IAttributeFields, SetName_s, const char *)
 
 ATTRIBUTE_METHOD (IAttributeFields, PrintObject_s)
 
 ATTRIBUTE_METHOD (IAttributeFields, AddRef_s)
 
 ATTRIBUTE_METHOD1 (IAttributeFields, GetRefCount_s, int *)
 
 ATTRIBUTE_METHOD1 (IAttributeFields, SetTime_s, int)
 
 ATTRIBUTE_METHOD1 (IAttributeFields, GetTime_s, int *)
 
 ATTRIBUTE_METHOD (IAttributeFields, Release_s)
 
virtual void SetIdentifier (const std::string &sID)
 
virtual bool IsModified ()
 whether some of the fields are modified.It is up to the implementation class to provide this functionality if necessary. More...
 
virtual void SetModified (bool bModified)
 set whether any field has been modified. More...
 
virtual bool ValidateFields ()
 validate all fields and return true if validation passed. More...
 
virtual string GetValidationMessage ()
 get the recent validation message due to the most recent call to ValidateFields()
 
virtual bool ResetField (int nFieldID)
 Reset the field to its initial or default value. More...
 
virtual bool InvokeEditor (int nFieldID, const std::string &sParameters)
 Invoke an (external) editor for a given field. More...
 
virtual bool AddChildAttributeObject (IAttributeFields *pChild, int nRowIndex=-1, int nColumnIndex=0)
 add child object. More...
 
virtual void * QueryObjectByName (const std::string &sObjectType)
 convert to object of a given type. More...
 
virtual void * QueryObject (int nObjectType)
 convert to object of a given type. More...
 
virtual int GetTime ()
 get the current local time in case it is animated in milli seconds frames. More...
 
virtual void SetTime (int nTime)
 
virtual CDynamicAttributeFieldGetDynamicField (const std::string &sName)
 Get a dynamic field with a given name. More...
 
virtual CDynamicAttributeFieldGetDynamicField (int nIndex)
 Get a dynamic field with a given index. More...
 
virtual const char * GetDynamicFieldNameByIndex (int nIndex)
 get field name by index
 
virtual int GetDynamicFieldCount ()
 how many dynamic field this object currently have. More...
 
virtual int SetDynamicField (const std::string &sName, const CVariable &value)
 set a dynamic field with a given name. More...
 
virtual int AddDynamicField (const std::string &sName, ATTRIBUTE_FIELDTYPE dwType)
 add dynamic field and return field index
 
virtual void RemoveAllDynamicFields ()
 remove all dynamic fields
 
virtual int SaveDynamicFieldsToString (std::string &output)
 save only text dynamic fields to fieldname = value text strings. More...
 
virtual int LoadDynamicFieldsFromString (const std::string &input)
 load only text dynamic fields from string More...
 
CAttributeClassGetAttributeClass ()
 get the main attribute class object. More...
 
void PrintObject ()
 print the content of this object to a text file at temp/doc/[ClassName].txt. More...
 
- Public Member Functions inherited from ParaEngine::IObject
virtual void Clone (IObject *obj) const
 Clone the object's contains to a pointer. More...
 
virtual IObjectClone () const
 Clone the object's contains and return a pointer to the newly created object. More...
 
virtual bool Equals (const IObject *obj) const
 Compare the object with another object. More...
 
virtual const ITypeGetType () const
 
virtual std::string ToString () const
 
WeakPtr_typeGetWeakReference ()
 get weak reference object. More...
 
virtual int ProcessObjectEvent (const ObjectEvent &event)
 this function is only used to backward compatibility of ParaObject:AddEvent() function. More...
 
- Public Member Functions inherited from ParaEngine::CRefCounted
void addref () const
 add reference count of the object. More...
 
bool delref () const
 decrease reference count of the object. More...
 
int GetRefCount () const
 get the reference count
 
CRefCountedAddToAutoReleasePool ()
 addref and releases the ownership sometime soon automatically (usually at the end of the current frame). More...
 
- Public Member Functions inherited from ParaEngine::IObjectScriptingInterface
virtual bool AddScriptCallback (int func_type, const string &script_func)
 add a new call back handler. More...
 
virtual ScriptCallbackGetScriptCallback (int func_type)
 return NULL if there is no associated script. More...
 
virtual bool RemoveScriptCallback (int func_type)
 remove a call back handler
 

Static Public Member Functions

static void EnableTextures (bool bEnable)
 
static bool AreTextureEnabled ()
 
- Static Public Member Functions inherited from ParaEngine::AssetEntity
static const string & GetAssetServerUrl ()
 get the asset server url. More...
 
static void SetAssetServerUrl (const char *pStr)
 set the asset server url. More...
 
- Static Public Member Functions inherited from ParaEngine::IAttributeFields
static HRESULT GetAttributeClassID_s (IAttributeFields *cls, int *p1)
 
static HRESULT GetAttributeClassName_s (IAttributeFields *cls, const char **p1)
 
static bool OpenWithDefaultEditor (const char *sFilename, bool bWaitOnReturn=false)
 Open a given file with the default registered editor in the game engine. More...
 

Static Public Attributes

static const int MAX_EFFECT_LIGHT_NUM = 4
 

Additional Inherited Members

- Public Attributes inherited from ParaEngine::AssetEntity
AssetKey m_key
 this is the unique key object. More...
 
bool m_bIsInitialized
 whether this entity is initialized;Entity is by default lazily initialized
 
bool m_bIsValid
 whether this is a valid resource object. More...
 
- Protected Member Functions inherited from ParaEngine::IAttributeFields
virtual CAttributeClassCreateAttributeClass ()
 initialize fields
 
virtual CDynamicAttributesSetGetDynamicAttributes (bool bCreateIfNotExist=false)
 
- Protected Attributes inherited from ParaEngine::IObject
WeakPtr_type m_weak_reference
 
- Protected Attributes inherited from ParaEngine::CRefCounted
int m_refcount
 
- Protected Attributes inherited from ParaEngine::IObjectScriptingInterface
ObjectCallbackPool_Type m_callback_scripts
 the NPL script handlers
 

Detailed Description

asset entity: CEffectFile

Member Enumeration Documentation

§ eParameterHandles

Enumerator
k_fogColor 

float4(fog_start, fog_range, fogDensity, reserved)

k_bAlphaTesting 

boolean constants are for static branching,

  • Boolean0-3 is reserved for lights.
  • Boolean4 is reserved for environment mapping.
  • Boolean5 is reserved for reflection mapping
  • Boolean6 is reserved for normal mapping
  • Boolean 8,9 is reserved for shadow mapping.
  • Other booleans can be used where necessary

§ TechniqueCategory

The game engine will identified some predefined technique name from the the effect file, and given them a category number e.g.

a technique called, GenShadowMap, will be assigned to the shadow map category. if the technique name is not identified it will be assigned to the default technique.

Enumerator
TechCategory_default 

technique name is not identified

TechCategory_GenShadowMap 

technique name is "GenShadowMap"

TechCategory_Character 

technique name is "Character"

TechCategory_DetailCharacter 

technique name is "DetailCharacter"

TechCategory_Vegetation 

technique name is "Vegetation"

Member Function Documentation

§ applySurfaceMaterial()

void ParaEngine::CEffectFileBase::applySurfaceMaterial ( const ParaMaterial pSurfaceMaterial,
bool  bUseGlobalAmbient = true 
)
inline
Parameters
bUseGlobalAmbientif true and that the ambient in pSurfaceMaterial is 0, the ambient in the material is ignored. and the scene's ambient color will be used.

§ EnableAlphaBlending()

void ParaEngine::CEffectFileBase::EnableAlphaBlending ( bool  bAlphaBlending)
inline

whether to enable alpha blending in shader.

§ EnableEnvironmentMapping()

bool ParaEngine::CEffectFileBase::EnableEnvironmentMapping ( bool  bEnable)
inline

enable environment mapping

Parameters
bEnable
Returns
true if successfully set.

§ EnableLightMap()

void ParaEngine::CEffectFileBase::EnableLightMap ( bool  bEnable)
inline

whether to enable the use of light map

Parameters
bEnable

§ EnableNormalMap()

void ParaEngine::CEffectFileBase::EnableNormalMap ( bool  bEnable)
inline

whether to enable the use of normal map

Parameters
bEnable

§ EnableReflectionMapping()

bool ParaEngine::CEffectFileBase::EnableReflectionMapping ( bool  bEnable,
float  fSurfaceHeight = 0.f 
)
inline

enable reflection mapping

Parameters
bEnable
fSurfaceHeightsurface height in current model space. only used when bEnable is true.
Returns
true if successfully set.

§ GetCurrentTechniqueDesc()

const TechniqueDesc* ParaEngine::CEffectFileBase::GetCurrentTechniqueDesc ( )
inline

get the current technique description.

This function may return NULL

§ releaseEffect()

void ParaEngine::CEffectFileBase::releaseEffect ( int  nPass = -1)
inline
Parameters
nPass-1 to release all

§ SetFileName()

void ParaEngine::CEffectFileBase::SetFileName ( const std::string &  filename)
inline

set inner file name, usually at the load time.

§ SetFirstValidTechniqueByCategory()

bool ParaEngine::CEffectFileBase::SetFirstValidTechniqueByCategory ( TechniqueCategory  nCat)
inline

Set technique if it is different from the current one.

Parameters
nCat
See also
TechniqueCategory
Returns
: return true if the technique is found and successfully set.

§ SetReflectFactor()

void ParaEngine::CEffectFileBase::SetReflectFactor ( float  fFactor)
inline

set shader parameter "reflectFactor"

Parameters
fFactor(0,1). 1 is fully reflective. 0 is not reflective.

§ SetTechniqueByIndex()

bool ParaEngine::CEffectFileBase::SetTechniqueByIndex ( int  nIndex)
inline

Set technique if it is different from the current one.

multiple calls to this function with the same index takes no effect.

Parameters
nIndex0 based index.
Returns
: return true if the technique is found and successfully set.

The documentation for this class was generated from the following files: