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typedef ParaEngine::weak_ptr< IObject, CGUIBase > | WeakPtr_type |
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typedef ParaEngine::weak_ptr< IObject, IAttributeFields > | WeakPtr_type |
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typedef ParaEngine::weak_ptr< IObject > | WeakPtr_type |
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| enum | PaintDeviceMetric { PdmWidth = 1,
PdmHeight,
PdmDepth
} |
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virtual const IType * | GetType () const |
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| virtual int | GetAttributeClassID () |
| | attribute class ID should be identical, unless one knows how overriding rules work. More...
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virtual const char * | GetAttributeClassName () |
| | a static string, describing the attribute class object's name
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virtual const char * | GetAttributeClassDescription () |
| | a static string, describing the attribute class object
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| virtual int | InstallFields (CAttributeClass *pClass, bool bOverride) |
| | this class should be implemented if one wants to add new attribute. More...
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| virtual void * | QueryObject (int nObjectType) |
| | convert to object of a given type. More...
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| virtual IAttributeFields * | GetChildAttributeObject (const std::string &sName) |
| | get attribute by child object. More...
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| virtual int | GetChildAttributeObjectCount (int nColumnIndex=0) |
| | get the number of child objects (row count) in the given column. More...
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| virtual int | GetChildAttributeColumnCount () |
| | we support multi-dimensional child object. More...
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virtual IAttributeFields * | GetChildAttributeObject (int nRowIndex, int nColumnIndex=0) |
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| ATTRIBUTE_METHOD1 (CGUIBase, GetName_s, const char **) |
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| ATTRIBUTE_METHOD1 (CGUIBase, SetName_s, const char *) |
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| ATTRIBUTE_METHOD1 (CGUIBase, GetTextScale_s, float *) |
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| ATTRIBUTE_METHOD1 (CGUIBase, SetTextScale_s, float) |
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| ATTRIBUTE_METHOD1 (CGUIBase, GetUseTextShadow_s, bool *) |
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| ATTRIBUTE_METHOD1 (CGUIBase, SetUseTextShadow_s, bool) |
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| ATTRIBUTE_METHOD1 (CGUIBase, GetTextShadowQuality_s, int *) |
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| ATTRIBUTE_METHOD1 (CGUIBase, SetTextShadowQuality_s, int) |
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| ATTRIBUTE_METHOD1 (CGUIBase, GetTextShadowColor_s, int *) |
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| ATTRIBUTE_METHOD1 (CGUIBase, SetTextShadowColor_s, int) |
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| ATTRIBUTE_METHOD1 (CGUIBase, GetTextOffsetX_s, int *) |
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| ATTRIBUTE_METHOD1 (CGUIBase, SetTextOffsetX_s, int) |
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| ATTRIBUTE_METHOD1 (CGUIBase, GetTextOffsetY_s, int *) |
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| ATTRIBUTE_METHOD1 (CGUIBase, SetTextOffsetY_s, int) |
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| ATTRIBUTE_METHOD1 (CGUIBase, GetEnabled_s, bool *) |
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| ATTRIBUTE_METHOD1 (CGUIBase, SetEnabled_s, bool) |
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| ATTRIBUTE_METHOD1 (CGUIBase, GetAlwaysMouseOver_s, bool *) |
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| ATTRIBUTE_METHOD1 (CGUIBase, SetAlwaysMouseOver_s, bool) |
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| ATTRIBUTE_METHOD1 (CGUIBase, GetDepth_s, float *) |
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| ATTRIBUTE_METHOD1 (CGUIBase, SetDepth_s, float) |
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| ATTRIBUTE_METHOD1 (CGUIBase, GetLifeTime_s, int *) |
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| ATTRIBUTE_METHOD1 (CGUIBase, SetLifeTime_s, int) |
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| ATTRIBUTE_METHOD1 (CGUIBase, GetX_s, int *) |
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| ATTRIBUTE_METHOD1 (CGUIBase, SetX_s, int) |
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| ATTRIBUTE_METHOD1 (CGUIBase, GetY_s, int *) |
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| ATTRIBUTE_METHOD1 (CGUIBase, SetY_s, int) |
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| ATTRIBUTE_METHOD1 (CGUIBase, GetWidth_s, int *) |
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| ATTRIBUTE_METHOD1 (CGUIBase, SetWidth_s, int) |
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| ATTRIBUTE_METHOD1 (CGUIBase, GetHeight_s, int *) |
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| ATTRIBUTE_METHOD1 (CGUIBase, SetHeight_s, int) |
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| ATTRIBUTE_METHOD1 (CGUIBase, GetRotation_s, float *) |
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| ATTRIBUTE_METHOD1 (CGUIBase, SetRotation_s, float) |
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| ATTRIBUTE_METHOD1 (CGUIBase, GetScaling_s, Vector2 *) |
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| ATTRIBUTE_METHOD1 (CGUIBase, SetScaling_s, Vector2) |
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| ATTRIBUTE_METHOD1 (CGUIBase, GetTranslation_s, Vector2 *) |
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| ATTRIBUTE_METHOD1 (CGUIBase, SetTranslation_s, Vector2) |
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| ATTRIBUTE_METHOD1 (CGUIBase, GetRotOriginOffset_s, Vector2 *) |
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| ATTRIBUTE_METHOD1 (CGUIBase, SetRotOriginOffset_s, Vector2) |
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| ATTRIBUTE_METHOD1 (CGUIBase, GetColorMask_s, DWORD *) |
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| ATTRIBUTE_METHOD1 (CGUIBase, SetColorMask_s, DWORD) |
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| ATTRIBUTE_METHOD1 (CGUIBase, GetText_s, const char **) |
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| ATTRIBUTE_METHOD1 (CGUIBase, SetText_s, const char *) |
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| ATTRIBUTE_METHOD1 (CGUIBase, GetSpacing_s, int *) |
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| ATTRIBUTE_METHOD1 (CGUIBase, SetSpacing_s, int) |
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| ATTRIBUTE_METHOD1 (CGUIBase, GetPadding_s, int *) |
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| ATTRIBUTE_METHOD1 (CGUIBase, SetPadding_s, int) |
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| ATTRIBUTE_METHOD1 (CGUIBase, GetZOrder_s, int *) |
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| ATTRIBUTE_METHOD1 (CGUIBase, SetZOrder_s, int) |
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| ATTRIBUTE_METHOD1 (CGUIBase, GetCursor_s, const char **) |
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| ATTRIBUTE_METHOD1 (CGUIBase, SetCursor_s, const char *) |
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| ATTRIBUTE_METHOD1 (CGUIBase, GetIndex_s, int *) |
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| ATTRIBUTE_METHOD1 (CGUIBase, GetID_s, int *) |
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| ATTRIBUTE_METHOD1 (CGUIBase, SetID_s, int) |
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| ATTRIBUTE_METHOD1 (CGUIBase, GetVisible_s, bool *) |
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| ATTRIBUTE_METHOD1 (CGUIBase, SetVisible_s, bool) |
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| ATTRIBUTE_METHOD1 (CGUIBase, GetVisibleRecursive_s, bool *) |
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| ATTRIBUTE_METHOD1 (CGUIBase, GetHighlightStyle_s, int *) |
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| ATTRIBUTE_METHOD1 (CGUIBase, SetHighlightStyle_s, int) |
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| ATTRIBUTE_METHOD1 (CGUIBase, GetAnimationStyle_s, int *) |
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| ATTRIBUTE_METHOD1 (CGUIBase, SetAnimationStyle_s, int) |
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| ATTRIBUTE_METHOD1 (CGUIBase, IsPressed_s, bool *) |
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| ATTRIBUTE_METHOD1 (CGUIBase, IsClickThrough_s, bool *) |
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| ATTRIBUTE_METHOD1 (CGUIBase, SetClickThrough_s, bool) |
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| ATTRIBUTE_METHOD1 (CGUIBase, CanHaveFocus_s, bool *) |
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| ATTRIBUTE_METHOD1 (CGUIBase, SetCanHaveFocus_s, bool) |
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| ATTRIBUTE_METHOD1 (CGUIBase, IsDirty_s, bool *) |
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| ATTRIBUTE_METHOD1 (CGUIBase, SetDirty_s, bool) |
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| ATTRIBUTE_METHOD1 (CGUIBase, IsOwnerDraw_s, bool *) |
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| ATTRIBUTE_METHOD1 (CGUIBase, SetOwnerDraw_s, bool) |
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| ATTRIBUTE_METHOD1 (CGUIBase, IsUVWrappingEnabled_s, bool *) |
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| ATTRIBUTE_METHOD1 (CGUIBase, EnableUVWrapping_s, bool) |
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| ATTRIBUTE_METHOD1 (CGUIBase, HasKeyFocus_s, bool *) |
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| ATTRIBUTE_METHOD1 (CGUIBase, GetUsePointTextureFiltering_s, bool *) |
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| ATTRIBUTE_METHOD1 (CGUIBase, SetUsePointTextureFiltering_s, bool) |
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| ATTRIBUTE_METHOD (CGUIBase, ApplyColorMask_s) |
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| ATTRIBUTE_METHOD (CGUIBase, ApplyAnim_s) |
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| ATTRIBUTE_METHOD1 (CGUIBase, IsSelfPaintEnabled_s, bool *) |
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| ATTRIBUTE_METHOD1 (CGUIBase, EnableSelfPaint_s, bool) |
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| ATTRIBUTE_METHOD1 (CGUIBase, IsAutoClearBackground_s, bool *) |
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| ATTRIBUTE_METHOD1 (CGUIBase, SetAutoClearBackground_s, bool) |
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| ATTRIBUTE_METHOD1 (CGUIBase, IsMouseCaptured_s, bool *) |
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| ATTRIBUTE_METHOD1 (CGUIBase, SetMouseCaptured_s, bool) |
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| ATTRIBUTE_METHOD1 (CGUIBase, IsInputMethodEnabled_s, bool *) |
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| ATTRIBUTE_METHOD1 (CGUIBase, SetInputMethodEnabled_s, bool) |
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| ATTRIBUTE_METHOD1 (CGUIBase, GetCompositionPoint_s, Vector2 *) |
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| ATTRIBUTE_METHOD1 (CGUIBase, SetCompositionPoint_s, Vector2) |
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| ATTRIBUTE_METHOD1 (CGUIBase, IsNonClientTestEnabled_s, bool *) |
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| ATTRIBUTE_METHOD1 (CGUIBase, EnableNonClientTest_s, bool) |
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| virtual CPaintEngine * | paintEngine () const |
| | Returns the paint engine. More...
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void | DeleteThis () |
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CGUIContainer * | GetParent () |
| | get the parent container
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| CGUIContainer * | GetPainterWindow () |
| | get the parent container which has a self painted painter device. More...
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| bool | IsPainterWindow () |
| | if control contains its own painting device. More...
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virtual int | GetChildCount () |
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| virtual bool | HasClickEvent () |
| | return true, if this control can be clicked. More...
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| bool | IsAncestorOf (CGUIBase *pChild) |
| | return true if current control is a parent of pChild. More...
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| bool | HasParent (CGUIContainer *pParent) |
| | return true if pParent is a predecessor of this object. More...
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void | SetParent (CGUIContainer *parent) |
| | set the parent container
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| int | GetIndex () |
| | get the child index in the parent object. More...
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| bool | GetEnabled () |
| | whether control is enabled. More...
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void | SetEnabled (bool bEnabled) |
| | set whether the control is enabled or not
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bool | IsInputMethodEnabled () const |
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void | SetInputMethodEnabled (bool val) |
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void | SetNeedUpdate (bool bNeedUpdate=true) |
| | set need update
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| bool | IsNeedUpdate (bool bRecursive=false) |
| | whether this control needs update. More...
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| void | SetAlwaysMouseOver (bool bAlwaysMouseOver) |
| | set whether make mouse over to true as long as it contains the mouse point, no matter it has mouse focus or not. More...
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| bool | GetAlwaysMouseOver () |
| | get whether make mouse over to true as long as it contains the mouse point, no matter it has mouse focus or not. More...
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| virtual GUIBase_List_Type * | GetChildren () |
| | get pointer to children list. More...
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| virtual bool | IsPressed () |
| | whether it is pressed. More...
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| virtual void | SetTextA (const char *szText) |
| | Set the text of this object. More...
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| virtual void | SetText (const char16_t *wszText) |
| | Set the text of this object The control internally store everything in Unicode. More...
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| virtual int | GetTextA (std::string &out) |
| | get the text of the control More...
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| virtual const char16_t * | GetText () |
| | get the text of the control The control internally store everything in Unicode. More...
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| virtual void | Reset () |
| | Resets the objects states. More...
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| bool | HasEvent (int etype) |
| | check if the object has any events More...
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void | ClearAllEvent () |
| | Clear all events in the event buffer (m_objEvents), not including interpreted events such as m_pMouseEvent and m_pKeyEvent.
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| void | ClearEvent (int etype) |
| | Clear specific kind of events in the event buffer (m_objEvents), including interpreted events such as m_pMouseEvent and m_pKeyEvent. More...
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| void | BeginDepthTest (GUIState *pState=NULL) |
| | draw calls between BeginDepthTest() and EndDepthTest() are rendered with depth enabled, such as for relative to 3d objects. More...
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void | EndDepthTest (GUIState *pState=NULL) |
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| virtual void | GetAbsolutePosition (CGUIPosition *pOut, const CGUIPosition *pIn) |
| | Gets the absolute position of a CGUIPosition structure. More...
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| virtual void | SetDepth (float fDepth) |
| | set the 3D depth. More...
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virtual float | GetDepth () |
| | Get the 3D depth.
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bool | HasFocus () const |
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| virtual bool | HasKeyFocus () |
| | whether this control has key focus. More...
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| virtual bool | MsgProc (MSG *event) |
| | the procedure that handles all the events. More...
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| virtual void | SetLifeTime (int lifttime) |
| | Set/get how many frames the control will survive. More...
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virtual int | GetLifeTime () const |
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| ATTRIBUTE_METHOD1 (IAttributeFields, GetName_s, const char **) |
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| ATTRIBUTE_METHOD1 (IAttributeFields, SetName_s, const char *) |
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| ATTRIBUTE_METHOD (IAttributeFields, PrintObject_s) |
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| ATTRIBUTE_METHOD (IAttributeFields, AddRef_s) |
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| ATTRIBUTE_METHOD1 (IAttributeFields, GetRefCount_s, int *) |
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| ATTRIBUTE_METHOD1 (IAttributeFields, SetTime_s, int) |
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| ATTRIBUTE_METHOD1 (IAttributeFields, GetTime_s, int *) |
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| ATTRIBUTE_METHOD (IAttributeFields, Release_s) |
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virtual const std::string & | GetIdentifier () |
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virtual void | SetIdentifier (const std::string &sID) |
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| virtual bool | IsModified () |
| | whether some of the fields are modified.It is up to the implementation class to provide this functionality if necessary. More...
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| virtual void | SetModified (bool bModified) |
| | set whether any field has been modified. More...
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| virtual bool | ValidateFields () |
| | validate all fields and return true if validation passed. More...
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virtual string | GetValidationMessage () |
| | get the recent validation message due to the most recent call to ValidateFields()
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| virtual bool | ResetField (int nFieldID) |
| | Reset the field to its initial or default value. More...
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| virtual bool | InvokeEditor (int nFieldID, const std::string &sParameters) |
| | Invoke an (external) editor for a given field. More...
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| virtual bool | AddChildAttributeObject (IAttributeFields *pChild, int nRowIndex=-1, int nColumnIndex=0) |
| | add child object. More...
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| virtual void * | QueryObjectByName (const std::string &sObjectType) |
| | convert to object of a given type. More...
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| virtual int | GetTime () |
| | get the current local time in case it is animated in milli seconds frames. More...
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virtual void | SetTime (int nTime) |
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| virtual CDynamicAttributeField * | GetDynamicField (const std::string &sName) |
| | Get a dynamic field with a given name. More...
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| virtual CDynamicAttributeField * | GetDynamicField (int nIndex) |
| | Get a dynamic field with a given index. More...
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virtual const char * | GetDynamicFieldNameByIndex (int nIndex) |
| | get field name by index
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| virtual int | GetDynamicFieldCount () |
| | how many dynamic field this object currently have. More...
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| virtual int | SetDynamicField (const std::string &sName, const CVariable &value) |
| | set a dynamic field with a given name. More...
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virtual int | AddDynamicField (const std::string &sName, ATTRIBUTE_FIELDTYPE dwType) |
| | add dynamic field and return field index
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virtual void | RemoveAllDynamicFields () |
| | remove all dynamic fields
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| virtual int | SaveDynamicFieldsToString (std::string &output) |
| | save only text dynamic fields to fieldname = value text strings. More...
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| virtual int | LoadDynamicFieldsFromString (const std::string &input) |
| | load only text dynamic fields from string More...
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| CAttributeClass * | GetAttributeClass () |
| | get the main attribute class object. More...
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| void | PrintObject () |
| | print the content of this object to a text file at temp/doc/[ClassName].txt. More...
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| virtual void | Clone (IObject *obj) const |
| | Clone the object's contains to a pointer. More...
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| virtual IObject * | Clone () const |
| | Clone the object's contains and return a pointer to the newly created object. More...
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| virtual bool | Equals (const IObject *obj) const |
| | Compare the object with another object. More...
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virtual std::string | ToString () const |
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| WeakPtr_type & | GetWeakReference () |
| | get weak reference object. More...
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| virtual int | ProcessObjectEvent (const ObjectEvent &event) |
| | this function is only used to backward compatibility of ParaObject:AddEvent() function. More...
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| void | addref () const |
| | add reference count of the object. More...
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| bool | delref () const |
| | decrease reference count of the object. More...
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int | GetRefCount () const |
| | get the reference count
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virtual int | Release () |
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| CRefCounted * | AddToAutoReleasePool () |
| | addref and releases the ownership sometime soon automatically (usually at the end of the current frame). More...
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virtual void | SetCandrag (bool bCandrag)=0 |
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virtual bool | GetCandrag () const =0 |
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| virtual void | BeginDrag (int nEvent, int x, int y, int z)=0 |
| | Default BeginDrag handle function. More...
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| virtual void | EndDrag (int nEvent, int x, int y, int z)=0 |
| | Default EndDrag handle function. More...
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| virtual BOOL | IsOnObject (int x, int y, int z)=0 |
| | Decide whether the input position is on this object This function is to help other function to decide if the currently pointing position is logically "on" the object. More...
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| virtual void | SetPositionI (const CGUIPosition &position) |
| | restore to a given position. More...
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virtual int | devType () const |
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bool | paintingActive () const |
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int | width () const |
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int | height () const |
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int | depth () const |
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virtual float | GetUIScalingX () const |
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virtual float | GetUIScalingY () const |
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virtual float | GetViewportLeft () const |
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virtual float | GetViewportTop () const |
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static void | StaticInit () |
| | Initialize the event mapping for the default CGUIBase class All its inheritances should have a StaticInit() for each kind of class.
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static HRESULT | GetAttributeClassID_s (IAttributeFields *cls, int *p1) |
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static HRESULT | GetAttributeClassName_s (IAttributeFields *cls, const char **p1) |
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| static bool | OpenWithDefaultEditor (const char *sFilename, bool bWaitOnReturn=false) |
| | Open a given file with the default registered editor in the game engine. More...
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| static bool | CancelDrag (STRUCT_DRAG_AND_DROP *pdrag) |
| | try cancel the drag operation. More...
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static STRUCT_DRAG_AND_DROP | DraggingObject |
| | This structure contains the information about the dragging object.
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virtual CAttributeClass * | CreateAttributeClass () |
| | initialize fields
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virtual CDynamicAttributesSet * | GetDynamicAttributes (bool bCreateIfNotExist=false) |
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virtual int | metric (PaintDeviceMetric metric) const |
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virtual void | initPainter (CPainter *painter) const |
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virtual CPainter * | sharedPainter () const |
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WeakPtr_type | m_weak_reference |
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int | m_refcount |
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bool | m_bCandrag |
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int32 | painters |
| | refcount
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