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ParaEngine::CGUIIMEEditBox Class Reference

IME-enabled EditBox control. More...

#include <GUIIMEEditBox.h>

Inheritance diagram for ParaEngine::CGUIIMEEditBox:
ParaEngine::CGUIEditBox ParaEngine::CGUIBase ParaEngine::GUIIMEDelegate ParaEngine::IAttributeFields ParaEngine::IObjectDrag ParaEngine::CPaintDevice ParaEngine::IObject ParaEngine::CRefCounted

Public Member Functions

virtual int GetAttributeClassID ()
 attribute class ID should be identical, unless one knows how overriding rules work. More...
 
virtual const char * GetAttributeClassName ()
 a static string, describing the attribute class object's name
 
virtual const char * GetAttributeClassDescription ()
 a static string, describing the attribute class object
 
- Public Member Functions inherited from ParaEngine::CGUIEditBox
virtual int InstallFields (CAttributeClass *pClass, bool bOverride)
 this class should be implemented if one wants to add new attribute. More...
 
 ATTRIBUTE_METHOD1 (CGUIEditBox, GetCaretColor_s, DWORD *)
 
 ATTRIBUTE_METHOD1 (CGUIEditBox, SetCaretColor_s, DWORD)
 
 ATTRIBUTE_METHOD1 (CGUIEditBox, GetSelectedBackColor_s, DWORD *)
 
 ATTRIBUTE_METHOD1 (CGUIEditBox, SetSelectedBackColor_s, DWORD)
 
 ATTRIBUTE_METHOD1 (CGUIEditBox, GetEmptyText_s, const char **)
 
 ATTRIBUTE_METHOD1 (CGUIEditBox, SetEmptytext_s, const char *)
 
virtual bool MsgProc (MSG *event)
 the procedure that handles all the events. More...
 
void OnSelectStart ()
 
virtual void UpdateRects ()
 
virtual bool CanHaveFocus ()
 
virtual HRESULT Render (GUIState *pGUIState, float fElapsedTime)
 
virtual bool OnFocusIn ()
 
virtual bool OnFocusOut ()
 
virtual bool OnMouseEnter ()
 
virtual bool OnMouseLeave ()
 
virtual bool OnChange (const char *code=NULL)
 
virtual void InitObject (const char *strObjectName, const char *alignment, int x, int y, int width, int height)
 
virtual string ToScript (int option=0)
 
virtual void Reset ()
 Resets the objects states. More...
 
virtual bool HasClickEvent ()
 return true, if this control can be clicked. More...
 
void SetTextA (LPCSTR szText, bool bSelected)
 set the text. More...
 
virtual void SetTextA (const char *szText)
 Set the text of this object. More...
 
virtual void SetText (const char16_t *wszText)
 Set the text of this object The control internally store everything in Unicode. More...
 
virtual int GetTextA (std::string &out)
 get the text of the control More...
 
virtual const char16_t * GetText ()
 get the text of the control The control internally store everything in Unicode. More...
 
int GetFirstVisibleCharIndex ()
 if the text is longer than the edit box, the returned value is the index of the first visible character in the edit box Normally, this is 0 if the text can be fully contained in the edit box.
 
void GetPriorWordPos (int nCP, int *pPrior)
 get the prior word position
 
void GetNextWordPos (int nCP, int *pNext)
 get the next word position
 
HRESULT CPtoXY (int nCP, BOOL bTrail, int *pX, int *pY, bool absolute=false)
 Character position to X,Y in pixel.
 
HRESULT XYtoCP (int nX, int nY, int *pCP, int *pnTrail, bool absolute=false)
 X,Y in pixel to character position.
 
void GetTextLineSize (int *width, int *height)
 get the text line size in pixels, supposing the current font and text will be rendered in a single line. More...
 
int GetCaretPosition ()
 return Caret position in characters
 
void SetCaretPosition (int nCharacterPos)
 Set Caret position in characters. More...
 
virtual bool IsHideCaret ()
 whether caret is hidden. More...
 
int GetTextSize ()
 return the text size in Unicode character count.
 
HRESULT GetTextCopy (std::u16string &out)
 
void ClearText ()
 
virtual void SetTextColor (Color Color)
 
void SetSelectedTextColor (Color Color)
 
void SetSelectedBackColor (Color Color)
 
Color GetSelectedBackColor ()
 
void SetCaretColor (Color Color)
 
Color GetCaretColor ()
 
void SetBorderWidth (int nBorder)
 
const std::string & GetEmptyText ()
 
void SetEmptytext (const char *utf8Text)
 
void SetTextFloatArray (const float *pNumbers, int nCount)
 
bool GetReadOnly () const
 
void SetReadOnly (bool readonly)
 
virtual IObjectClone () const
 Clone the object's contains and return a pointer to the newly created object. More...
 
virtual void Clone (IObject *pobj) const
 Clone the object's contains to a pointer. More...
 
virtual const ITypeGetType () const
 
bool IsModified () const
 
virtual int OnHandleWinMsgChars (const std::wstring &sChars)
 this function is called to handle window's latest WM_CHAR message, when the control got key focus. More...
 
void SetPasswordChar (char PasswordChar)
 The PasswordChar property specifies the character displayed in the text box. More...
 
char GetPasswordChar ()
 
void SetCaretVisible (bool bVisible)
 Flag to indicate whether caret is currently visible.
 
bool IsCaretVisible ()
 Flag to indicate whether caret is currently visible.
 
- Public Member Functions inherited from ParaEngine::CGUIBase
virtual void * QueryObject (int nObjectType)
 convert to object of a given type. More...
 
virtual IAttributeFieldsGetChildAttributeObject (const std::string &sName)
 get attribute by child object. More...
 
virtual int GetChildAttributeObjectCount (int nColumnIndex=0)
 get the number of child objects (row count) in the given column. More...
 
virtual int GetChildAttributeColumnCount ()
 we support multi-dimensional child object. More...
 
virtual IAttributeFieldsGetChildAttributeObject (int nRowIndex, int nColumnIndex=0)
 
 ATTRIBUTE_METHOD1 (CGUIBase, GetName_s, const char **)
 
 ATTRIBUTE_METHOD1 (CGUIBase, SetName_s, const char *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, GetTextScale_s, float *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, SetTextScale_s, float)
 
 ATTRIBUTE_METHOD1 (CGUIBase, GetUseTextShadow_s, bool *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, SetUseTextShadow_s, bool)
 
 ATTRIBUTE_METHOD1 (CGUIBase, GetTextShadowQuality_s, int *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, SetTextShadowQuality_s, int)
 
 ATTRIBUTE_METHOD1 (CGUIBase, GetTextShadowColor_s, int *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, SetTextShadowColor_s, int)
 
 ATTRIBUTE_METHOD1 (CGUIBase, GetTextOffsetX_s, int *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, SetTextOffsetX_s, int)
 
 ATTRIBUTE_METHOD1 (CGUIBase, GetTextOffsetY_s, int *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, SetTextOffsetY_s, int)
 
 ATTRIBUTE_METHOD1 (CGUIBase, GetEnabled_s, bool *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, SetEnabled_s, bool)
 
 ATTRIBUTE_METHOD1 (CGUIBase, GetAlwaysMouseOver_s, bool *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, SetAlwaysMouseOver_s, bool)
 
 ATTRIBUTE_METHOD1 (CGUIBase, GetDepth_s, float *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, SetDepth_s, float)
 
 ATTRIBUTE_METHOD1 (CGUIBase, GetLifeTime_s, int *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, SetLifeTime_s, int)
 
 ATTRIBUTE_METHOD1 (CGUIBase, GetX_s, int *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, SetX_s, int)
 
 ATTRIBUTE_METHOD1 (CGUIBase, GetY_s, int *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, SetY_s, int)
 
 ATTRIBUTE_METHOD1 (CGUIBase, GetWidth_s, int *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, SetWidth_s, int)
 
 ATTRIBUTE_METHOD1 (CGUIBase, GetHeight_s, int *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, SetHeight_s, int)
 
 ATTRIBUTE_METHOD1 (CGUIBase, GetRotation_s, float *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, SetRotation_s, float)
 
 ATTRIBUTE_METHOD1 (CGUIBase, GetScaling_s, Vector2 *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, SetScaling_s, Vector2)
 
 ATTRIBUTE_METHOD1 (CGUIBase, GetTranslation_s, Vector2 *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, SetTranslation_s, Vector2)
 
 ATTRIBUTE_METHOD1 (CGUIBase, GetRotOriginOffset_s, Vector2 *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, SetRotOriginOffset_s, Vector2)
 
 ATTRIBUTE_METHOD1 (CGUIBase, GetColorMask_s, DWORD *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, SetColorMask_s, DWORD)
 
 ATTRIBUTE_METHOD1 (CGUIBase, GetText_s, const char **)
 
 ATTRIBUTE_METHOD1 (CGUIBase, SetText_s, const char *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, GetSpacing_s, int *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, SetSpacing_s, int)
 
 ATTRIBUTE_METHOD1 (CGUIBase, GetPadding_s, int *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, SetPadding_s, int)
 
 ATTRIBUTE_METHOD1 (CGUIBase, GetZOrder_s, int *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, SetZOrder_s, int)
 
 ATTRIBUTE_METHOD1 (CGUIBase, GetCursor_s, const char **)
 
 ATTRIBUTE_METHOD1 (CGUIBase, SetCursor_s, const char *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, GetIndex_s, int *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, GetID_s, int *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, SetID_s, int)
 
 ATTRIBUTE_METHOD1 (CGUIBase, GetVisible_s, bool *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, SetVisible_s, bool)
 
 ATTRIBUTE_METHOD1 (CGUIBase, GetVisibleRecursive_s, bool *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, GetHighlightStyle_s, int *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, SetHighlightStyle_s, int)
 
 ATTRIBUTE_METHOD1 (CGUIBase, GetAnimationStyle_s, int *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, SetAnimationStyle_s, int)
 
 ATTRIBUTE_METHOD1 (CGUIBase, IsPressed_s, bool *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, IsClickThrough_s, bool *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, SetClickThrough_s, bool)
 
 ATTRIBUTE_METHOD1 (CGUIBase, CanHaveFocus_s, bool *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, SetCanHaveFocus_s, bool)
 
 ATTRIBUTE_METHOD1 (CGUIBase, IsDirty_s, bool *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, SetDirty_s, bool)
 
 ATTRIBUTE_METHOD1 (CGUIBase, IsOwnerDraw_s, bool *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, SetOwnerDraw_s, bool)
 
 ATTRIBUTE_METHOD1 (CGUIBase, IsUVWrappingEnabled_s, bool *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, EnableUVWrapping_s, bool)
 
 ATTRIBUTE_METHOD1 (CGUIBase, HasKeyFocus_s, bool *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, GetUsePointTextureFiltering_s, bool *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, SetUsePointTextureFiltering_s, bool)
 
 ATTRIBUTE_METHOD (CGUIBase, ApplyColorMask_s)
 
 ATTRIBUTE_METHOD (CGUIBase, ApplyAnim_s)
 
 ATTRIBUTE_METHOD1 (CGUIBase, IsSelfPaintEnabled_s, bool *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, EnableSelfPaint_s, bool)
 
 ATTRIBUTE_METHOD1 (CGUIBase, IsAutoClearBackground_s, bool *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, SetAutoClearBackground_s, bool)
 
 ATTRIBUTE_METHOD1 (CGUIBase, IsMouseCaptured_s, bool *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, SetMouseCaptured_s, bool)
 
 ATTRIBUTE_METHOD1 (CGUIBase, IsInputMethodEnabled_s, bool *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, SetInputMethodEnabled_s, bool)
 
 ATTRIBUTE_METHOD1 (CGUIBase, GetCompositionPoint_s, Vector2 *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, SetCompositionPoint_s, Vector2)
 
 ATTRIBUTE_METHOD1 (CGUIBase, IsNonClientTestEnabled_s, bool *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, EnableNonClientTest_s, bool)
 
virtual CPaintEnginepaintEngine () const
 Returns the paint engine. More...
 
void DeleteThis ()
 
CGUIContainerGetParent ()
 get the parent container
 
CGUIContainerGetPainterWindow ()
 get the parent container which has a self painted painter device. More...
 
bool IsPainterWindow ()
 if control contains its own painting device. More...
 
virtual int GetChildCount ()
 
bool IsAncestorOf (CGUIBase *pChild)
 return true if current control is a parent of pChild. More...
 
bool HasParent (CGUIContainer *pParent)
 return true if pParent is a predecessor of this object. More...
 
void SetParent (CGUIContainer *parent)
 set the parent container
 
int GetIndex ()
 get the child index in the parent object. More...
 
bool GetEnabled ()
 whether control is enabled. More...
 
void SetEnabled (bool bEnabled)
 set whether the control is enabled or not
 
bool IsInputMethodEnabled () const
 
void SetInputMethodEnabled (bool val)
 
void SetNeedUpdate (bool bNeedUpdate=true)
 set need update
 
bool IsNeedUpdate (bool bRecursive=false)
 whether this control needs update. More...
 
void SetAlwaysMouseOver (bool bAlwaysMouseOver)
 set whether make mouse over to true as long as it contains the mouse point, no matter it has mouse focus or not. More...
 
bool GetAlwaysMouseOver ()
 get whether make mouse over to true as long as it contains the mouse point, no matter it has mouse focus or not. More...
 
virtual GUIBase_List_Type * GetChildren ()
 get pointer to children list. More...
 
virtual bool IsPressed ()
 whether it is pressed. More...
 
bool HasEvent (int etype)
 check if the object has any events More...
 
void ClearAllEvent ()
 Clear all events in the event buffer (m_objEvents), not including interpreted events such as m_pMouseEvent and m_pKeyEvent.
 
void ClearEvent (int etype)
 Clear specific kind of events in the event buffer (m_objEvents), including interpreted events such as m_pMouseEvent and m_pKeyEvent. More...
 
void BeginDepthTest (GUIState *pState=NULL)
 draw calls between BeginDepthTest() and EndDepthTest() are rendered with depth enabled, such as for relative to 3d objects. More...
 
void EndDepthTest (GUIState *pState=NULL)
 
virtual void GetAbsolutePosition (CGUIPosition *pOut, const CGUIPosition *pIn)
 Gets the absolute position of a CGUIPosition structure. More...
 
virtual void SetDepth (float fDepth)
 set the 3D depth. More...
 
virtual float GetDepth ()
 Get the 3D depth.
 
bool HasFocus () const
 
virtual bool HasKeyFocus ()
 whether this control has key focus. More...
 
virtual void SetLifeTime (int lifttime)
 Set/get how many frames the control will survive. More...
 
virtual int GetLifeTime () const
 
- Public Member Functions inherited from ParaEngine::IAttributeFields
 ATTRIBUTE_METHOD1 (IAttributeFields, GetName_s, const char **)
 
 ATTRIBUTE_METHOD1 (IAttributeFields, SetName_s, const char *)
 
 ATTRIBUTE_METHOD (IAttributeFields, PrintObject_s)
 
 ATTRIBUTE_METHOD (IAttributeFields, AddRef_s)
 
 ATTRIBUTE_METHOD1 (IAttributeFields, GetRefCount_s, int *)
 
 ATTRIBUTE_METHOD1 (IAttributeFields, SetTime_s, int)
 
 ATTRIBUTE_METHOD1 (IAttributeFields, GetTime_s, int *)
 
 ATTRIBUTE_METHOD (IAttributeFields, Release_s)
 
virtual const std::string & GetIdentifier ()
 
virtual void SetIdentifier (const std::string &sID)
 
virtual bool IsModified ()
 whether some of the fields are modified.It is up to the implementation class to provide this functionality if necessary. More...
 
virtual void SetModified (bool bModified)
 set whether any field has been modified. More...
 
virtual bool ValidateFields ()
 validate all fields and return true if validation passed. More...
 
virtual string GetValidationMessage ()
 get the recent validation message due to the most recent call to ValidateFields()
 
virtual bool ResetField (int nFieldID)
 Reset the field to its initial or default value. More...
 
virtual bool InvokeEditor (int nFieldID, const std::string &sParameters)
 Invoke an (external) editor for a given field. More...
 
virtual bool AddChildAttributeObject (IAttributeFields *pChild, int nRowIndex=-1, int nColumnIndex=0)
 add child object. More...
 
virtual void * QueryObjectByName (const std::string &sObjectType)
 convert to object of a given type. More...
 
virtual int GetTime ()
 get the current local time in case it is animated in milli seconds frames. More...
 
virtual void SetTime (int nTime)
 
virtual CDynamicAttributeFieldGetDynamicField (const std::string &sName)
 Get a dynamic field with a given name. More...
 
virtual CDynamicAttributeFieldGetDynamicField (int nIndex)
 Get a dynamic field with a given index. More...
 
virtual const char * GetDynamicFieldNameByIndex (int nIndex)
 get field name by index
 
virtual int GetDynamicFieldCount ()
 how many dynamic field this object currently have. More...
 
virtual int SetDynamicField (const std::string &sName, const CVariable &value)
 set a dynamic field with a given name. More...
 
virtual int AddDynamicField (const std::string &sName, ATTRIBUTE_FIELDTYPE dwType)
 add dynamic field and return field index
 
virtual void RemoveAllDynamicFields ()
 remove all dynamic fields
 
virtual int SaveDynamicFieldsToString (std::string &output)
 save only text dynamic fields to fieldname = value text strings. More...
 
virtual int LoadDynamicFieldsFromString (const std::string &input)
 load only text dynamic fields from string More...
 
CAttributeClassGetAttributeClass ()
 get the main attribute class object. More...
 
void PrintObject ()
 print the content of this object to a text file at temp/doc/[ClassName].txt. More...
 
- Public Member Functions inherited from ParaEngine::IObject
virtual bool Equals (const IObject *obj) const
 Compare the object with another object. More...
 
virtual std::string ToString () const
 
WeakPtr_typeGetWeakReference ()
 get weak reference object. More...
 
virtual int ProcessObjectEvent (const ObjectEvent &event)
 this function is only used to backward compatibility of ParaObject:AddEvent() function. More...
 
- Public Member Functions inherited from ParaEngine::CRefCounted
void addref () const
 add reference count of the object. More...
 
bool delref () const
 decrease reference count of the object. More...
 
int GetRefCount () const
 get the reference count
 
virtual int Release ()
 
CRefCountedAddToAutoReleasePool ()
 addref and releases the ownership sometime soon automatically (usually at the end of the current frame). More...
 
- Public Member Functions inherited from ParaEngine::IObjectDrag
virtual void SetCandrag (bool bCandrag)=0
 
virtual bool GetCandrag () const =0
 
virtual void BeginDrag (int nEvent, int x, int y, int z)=0
 Default BeginDrag handle function. More...
 
virtual void EndDrag (int nEvent, int x, int y, int z)=0
 Default EndDrag handle function. More...
 
virtual BOOL IsOnObject (int x, int y, int z)=0
 Decide whether the input position is on this object This function is to help other function to decide if the currently pointing position is logically "on" the object. More...
 
virtual void SetPositionI (const CGUIPosition &position)
 restore to a given position. More...
 
- Public Member Functions inherited from ParaEngine::CPaintDevice
virtual int devType () const
 
bool paintingActive () const
 
int width () const
 
int height () const
 
int depth () const
 
virtual float GetUIScalingX () const
 
virtual float GetUIScalingY () const
 
virtual float GetViewportLeft () const
 
virtual float GetViewportTop () const
 
- Public Member Functions inherited from ParaEngine::GUIIMEDelegate
virtual bool attachWithIME ()
 
virtual bool detachWithIME ()
 

Static Public Member Functions

static void Initialize ()
 
static void Uninitialize ()
 
- Static Public Member Functions inherited from ParaEngine::CGUIEditBox
static void StaticInit ()
 Initialize the event mapping for the default CGUIEdit class All its inheritances should have a StaticInit() for each kind of class.
 
- Static Public Member Functions inherited from ParaEngine::CGUIBase
static void StaticInit ()
 Initialize the event mapping for the default CGUIBase class All its inheritances should have a StaticInit() for each kind of class.
 
- Static Public Member Functions inherited from ParaEngine::IAttributeFields
static HRESULT GetAttributeClassID_s (IAttributeFields *cls, int *p1)
 
static HRESULT GetAttributeClassName_s (IAttributeFields *cls, const char **p1)
 
static bool OpenWithDefaultEditor (const char *sFilename, bool bWaitOnReturn=false)
 Open a given file with the default registered editor in the game engine. More...
 
- Static Public Member Functions inherited from ParaEngine::IObjectDrag
static bool CancelDrag (STRUCT_DRAG_AND_DROP *pdrag)
 try cancel the drag operation. More...
 

Additional Inherited Members

- Public Types inherited from ParaEngine::CGUIBase
typedef ParaEngine::weak_ptr< IObject, CGUIBaseWeakPtr_type
 
- Public Types inherited from ParaEngine::IAttributeFields
typedef ParaEngine::weak_ptr< IObject, IAttributeFieldsWeakPtr_type
 
- Public Types inherited from ParaEngine::IObject
typedef ParaEngine::weak_ptr< IObjectWeakPtr_type
 
- Public Types inherited from ParaEngine::CPaintDevice
enum  PaintDeviceMetric { PdmWidth = 1, PdmHeight, PdmDepth }
 
- Static Public Attributes inherited from ParaEngine::IObjectDrag
static STRUCT_DRAG_AND_DROP DraggingObject
 This structure contains the information about the dragging object.
 
- Protected Member Functions inherited from ParaEngine::CGUIEditBox
void PlaceCaret (int nCP)
 
void DeleteSelectionText ()
 
void ResetCaretBlink ()
 
void CopyToClipboard ()
 
void PasteFromClipboard ()
 
void InsertChar (WCHAR wChar, int index=-1)
 
void InsertCharA (CHAR Char, int index=-1)
 
- Protected Member Functions inherited from ParaEngine::IAttributeFields
virtual CAttributeClassCreateAttributeClass ()
 initialize fields
 
virtual CDynamicAttributesSetGetDynamicAttributes (bool bCreateIfNotExist=false)
 
- Protected Member Functions inherited from ParaEngine::CPaintDevice
virtual int metric (PaintDeviceMetric metric) const
 
virtual void initPainter (CPainter *painter) const
 
virtual CPaintersharedPainter () const
 
- Protected Member Functions inherited from ParaEngine::GUIIMEDelegate
virtual bool canAttachWithIME ()
 Decide if the delegate instance is ready to receive an IME message. More...
 
virtual void didAttachWithIME ()
 When the delegate detaches from the IME, this method is called by IMEDispatcher.
 
virtual bool canDetachWithIME ()
 Decide if the delegate instance can stop receiving IME messages.
 
virtual void didDetachWithIME ()
 When the delegate detaches from the IME, this method is called by IMEDispatcher.
 
virtual void insertText (const char *text, size_t len)
 Called by IMEDispatcher when text input received from the IME.
 
virtual void deleteBackward ()
 Called by IMEDispatcher after the user clicks the backward key.
 
virtual const std::string & getContentText ()
 Called by IMEDispatcher for text stored in delegate.
 
CIMEDelegateProxy * GetIMEDelegateProxy ()
 
- Protected Attributes inherited from ParaEngine::CGUIEditBox
CUniBuffer m_Buffer
 
int m_nBorder
 
double m_dfBlink
 
double m_dfLastBlink
 
bool m_bCaretOn
 
int m_nCaret
 
bool m_bInsertMode
 
int m_nSelStart
 
int m_nFirstVisible
 
Color m_SelBkColor
 
Color m_CaretColor
 
bool m_bMultipleLine
 
bool m_bIsModified
 
bool m_bMouseDrag
 
bool m_bReadOnly
 
double m_last_keytime
 
DWORD m_last_key
 
DWORD m_key_state
 
char m_PasswordChar
 The PasswordChar, by default it is '\0'. More...
 
std::u16string m_empty_text
 text to show when text is empty: this is usually something like "click to enter text"
 
std::string m_empty_text_utf8
 
- Protected Attributes inherited from ParaEngine::IObject
WeakPtr_type m_weak_reference
 
- Protected Attributes inherited from ParaEngine::CRefCounted
int m_refcount
 
- Protected Attributes inherited from ParaEngine::IObjectDrag
bool m_bCandrag
 
- Protected Attributes inherited from ParaEngine::CPaintDevice
int32 painters
 refcount
 
- Static Protected Attributes inherited from ParaEngine::CGUIEditBox
static const ITypem_type = NULL
 

Detailed Description

IME-enabled EditBox control.

Member Function Documentation

§ GetAttributeClassID()

virtual int ParaEngine::CGUIIMEEditBox::GetAttributeClassID ( )
inlinevirtual

attribute class ID should be identical, unless one knows how overriding rules work.

Reimplemented from ParaEngine::CGUIEditBox.


The documentation for this class was generated from the following file: