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ParaEngine::CGUIToolTip Class Reference

m_objResource->m_objArtwork->DrawingRects[0]: text rectangle; m_objResource->m_objArtwork->DrawingRects[1]: left-top corner rectangle; m_objResource->m_objArtwork->DrawingRects[2]: top border rectangle; m_objResource->m_objArtwork->DrawingRects[3]: right-top corner rectangle; m_objResource->m_objArtwork->DrawingRects[4]: left border rectangle; m_objResource->m_objArtwork->DrawingRects[5]: right border rectangle; m_objResource->m_objArtwork->DrawingRects[6]: left-bottom corner rectangle; m_objResource->m_objArtwork->DrawingRects[7]: bottom border rectangle; m_objResource->m_objArtwork->DrawingRects[8]: right-bottom corner rectangle; m_objResource->m_objArtwork->DrawingRects[9]: indicator rectangle; m_objResource->m_objArtwork->DrawingRects[10]: indicator-extend line rectangle; m_objResource->m_objArtwork->DrawingRects[11]: left indicator filling rectangle; m_objResource->m_objArtwork->DrawingRects[12]: right indicator filling rectangle; More...

#include <GUIToolTip.h>

Inheritance diagram for ParaEngine::CGUIToolTip:
ParaEngine::CGUIBase ParaEngine::IAttributeFields ParaEngine::IObjectDrag ParaEngine::CPaintDevice ParaEngine::IObject ParaEngine::CRefCounted

Public Types

enum  ToolTip_Behavior {
  NONE =0, FLASHING =1, POINTING =2, STATIC =4,
  HIGHTLIGHT =8
}
 NONE: default behavior FLASHING: flashing tip POINTING: pointing to an object, drawing user attention to the object, text will not display. More...
 
- Public Types inherited from ParaEngine::CGUIBase
typedef ParaEngine::weak_ptr< IObject, CGUIBaseWeakPtr_type
 
- Public Types inherited from ParaEngine::IAttributeFields
typedef ParaEngine::weak_ptr< IObject, IAttributeFieldsWeakPtr_type
 
- Public Types inherited from ParaEngine::IObject
typedef ParaEngine::weak_ptr< IObjectWeakPtr_type
 
- Public Types inherited from ParaEngine::CPaintDevice
enum  PaintDeviceMetric { PdmWidth = 1, PdmHeight, PdmDepth }
 

Public Member Functions

void Initialize ()
 
int GetBehavior ()
 
void SetBehavior (int behavior)
 
int GetAutomaticDelay ()
 
void SetAutomaticDelay (int automaticdelay)
 
int GetAutoPopDelay ()
 
void SetAutoPopDelay (int autopopdelay)
 
int GetInitialDelay ()
 
void SetInitialDelay (int initialdelay)
 
void SetToolTip (CGUIBase *obj, const char16_t *text)
 Set tool tip for an object In addition to specifying the ToolTip text to display for a control, you can also use this method to modify the ToolTip text for a control. More...
 
void SetToolTipA (CGUIBase *obj, const char *szText)
 
const char16_t * GetToolTip (CGUIBase *obj)
 
int GetToolTipA (CGUIBase *obj, std::string &out)
 
GUIToolTipItemGetActiveTip ()
 
void RemoveTip (CGUIBase *obj)
 
void RemoveAll ()
 
void ActivateTip (CGUIBase *obj)
 Activate the tip related to an object, if the tip exists. More...
 
void DeactivateTip (CGUIBase *obj)
 Deactivate the a tip related to an object, if the tip is activated. More...
 
void SetIndicator (int indicator)
 
int GetIndicator ()
 
virtual int Release ()
 
virtual void UpdateRects ()
 m_objResource->m_objArtwork->DrawingRects[0]: text rectangle; m_objResource->m_objArtwork->DrawingRects[1]: left-top corner rectangle; m_objResource->m_objArtwork->DrawingRects[2]: top border rectangle; m_objResource->m_objArtwork->DrawingRects[3]: right-top corner rectangle; m_objResource->m_objArtwork->DrawingRects[4]: left border rectangle; m_objResource->m_objArtwork->DrawingRects[5]: right border rectangle; m_objResource->m_objArtwork->DrawingRects[6]: left-bottom corner rectangle; m_objResource->m_objArtwork->DrawingRects[7]: bottom border rectangle; m_objResource->m_objArtwork->DrawingRects[8]: right-bottom corner rectangle; m_objResource->m_objArtwork->DrawingRects[9]: indicator rectangle; m_objResource->m_objArtwork->DrawingRects[10]: indicator-extend line rectangle; m_objResource->m_objArtwork->DrawingRects[11]: left indicator filling rectangle; m_objResource->m_objArtwork->DrawingRects[12]: right indicator filling rectangle;
 
virtual void InitObject (const char *strObjectName, const char *alignment, int x, int y, int width, int height)
 
virtual HRESULT Render (GUIState *pGUIState, float fElapsedTime)
 
virtual bool MsgProc (CGUIEvent *event)
 
virtual const ITypeGetType () const
 
- Public Member Functions inherited from ParaEngine::CGUIBase
virtual int GetAttributeClassID ()
 attribute class ID should be identical, unless one knows how overriding rules work. More...
 
virtual const char * GetAttributeClassName ()
 a static string, describing the attribute class object's name
 
virtual const char * GetAttributeClassDescription ()
 a static string, describing the attribute class object
 
virtual int InstallFields (CAttributeClass *pClass, bool bOverride)
 this class should be implemented if one wants to add new attribute. More...
 
virtual void * QueryObject (int nObjectType)
 convert to object of a given type. More...
 
virtual IAttributeFieldsGetChildAttributeObject (const std::string &sName)
 get attribute by child object. More...
 
virtual int GetChildAttributeObjectCount (int nColumnIndex=0)
 get the number of child objects (row count) in the given column. More...
 
virtual int GetChildAttributeColumnCount ()
 we support multi-dimensional child object. More...
 
virtual IAttributeFieldsGetChildAttributeObject (int nRowIndex, int nColumnIndex=0)
 
 ATTRIBUTE_METHOD1 (CGUIBase, GetName_s, const char **)
 
 ATTRIBUTE_METHOD1 (CGUIBase, SetName_s, const char *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, GetTextScale_s, float *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, SetTextScale_s, float)
 
 ATTRIBUTE_METHOD1 (CGUIBase, GetUseTextShadow_s, bool *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, SetUseTextShadow_s, bool)
 
 ATTRIBUTE_METHOD1 (CGUIBase, GetTextShadowQuality_s, int *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, SetTextShadowQuality_s, int)
 
 ATTRIBUTE_METHOD1 (CGUIBase, GetTextShadowColor_s, int *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, SetTextShadowColor_s, int)
 
 ATTRIBUTE_METHOD1 (CGUIBase, GetTextOffsetX_s, int *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, SetTextOffsetX_s, int)
 
 ATTRIBUTE_METHOD1 (CGUIBase, GetTextOffsetY_s, int *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, SetTextOffsetY_s, int)
 
 ATTRIBUTE_METHOD1 (CGUIBase, GetEnabled_s, bool *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, SetEnabled_s, bool)
 
 ATTRIBUTE_METHOD1 (CGUIBase, GetAlwaysMouseOver_s, bool *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, SetAlwaysMouseOver_s, bool)
 
 ATTRIBUTE_METHOD1 (CGUIBase, GetDepth_s, float *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, SetDepth_s, float)
 
 ATTRIBUTE_METHOD1 (CGUIBase, GetLifeTime_s, int *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, SetLifeTime_s, int)
 
 ATTRIBUTE_METHOD1 (CGUIBase, GetX_s, int *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, SetX_s, int)
 
 ATTRIBUTE_METHOD1 (CGUIBase, GetY_s, int *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, SetY_s, int)
 
 ATTRIBUTE_METHOD1 (CGUIBase, GetWidth_s, int *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, SetWidth_s, int)
 
 ATTRIBUTE_METHOD1 (CGUIBase, GetHeight_s, int *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, SetHeight_s, int)
 
 ATTRIBUTE_METHOD1 (CGUIBase, GetRotation_s, float *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, SetRotation_s, float)
 
 ATTRIBUTE_METHOD1 (CGUIBase, GetScaling_s, Vector2 *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, SetScaling_s, Vector2)
 
 ATTRIBUTE_METHOD1 (CGUIBase, GetTranslation_s, Vector2 *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, SetTranslation_s, Vector2)
 
 ATTRIBUTE_METHOD1 (CGUIBase, GetRotOriginOffset_s, Vector2 *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, SetRotOriginOffset_s, Vector2)
 
 ATTRIBUTE_METHOD1 (CGUIBase, GetColorMask_s, DWORD *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, SetColorMask_s, DWORD)
 
 ATTRIBUTE_METHOD1 (CGUIBase, GetText_s, const char **)
 
 ATTRIBUTE_METHOD1 (CGUIBase, SetText_s, const char *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, GetSpacing_s, int *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, SetSpacing_s, int)
 
 ATTRIBUTE_METHOD1 (CGUIBase, GetPadding_s, int *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, SetPadding_s, int)
 
 ATTRIBUTE_METHOD1 (CGUIBase, GetZOrder_s, int *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, SetZOrder_s, int)
 
 ATTRIBUTE_METHOD1 (CGUIBase, GetCursor_s, const char **)
 
 ATTRIBUTE_METHOD1 (CGUIBase, SetCursor_s, const char *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, GetIndex_s, int *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, GetID_s, int *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, SetID_s, int)
 
 ATTRIBUTE_METHOD1 (CGUIBase, GetVisible_s, bool *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, SetVisible_s, bool)
 
 ATTRIBUTE_METHOD1 (CGUIBase, GetVisibleRecursive_s, bool *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, GetHighlightStyle_s, int *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, SetHighlightStyle_s, int)
 
 ATTRIBUTE_METHOD1 (CGUIBase, GetAnimationStyle_s, int *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, SetAnimationStyle_s, int)
 
 ATTRIBUTE_METHOD1 (CGUIBase, IsPressed_s, bool *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, IsClickThrough_s, bool *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, SetClickThrough_s, bool)
 
 ATTRIBUTE_METHOD1 (CGUIBase, CanHaveFocus_s, bool *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, SetCanHaveFocus_s, bool)
 
 ATTRIBUTE_METHOD1 (CGUIBase, IsDirty_s, bool *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, SetDirty_s, bool)
 
 ATTRIBUTE_METHOD1 (CGUIBase, IsOwnerDraw_s, bool *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, SetOwnerDraw_s, bool)
 
 ATTRIBUTE_METHOD1 (CGUIBase, IsUVWrappingEnabled_s, bool *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, EnableUVWrapping_s, bool)
 
 ATTRIBUTE_METHOD1 (CGUIBase, HasKeyFocus_s, bool *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, GetUsePointTextureFiltering_s, bool *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, SetUsePointTextureFiltering_s, bool)
 
 ATTRIBUTE_METHOD (CGUIBase, ApplyColorMask_s)
 
 ATTRIBUTE_METHOD (CGUIBase, ApplyAnim_s)
 
 ATTRIBUTE_METHOD1 (CGUIBase, IsSelfPaintEnabled_s, bool *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, EnableSelfPaint_s, bool)
 
 ATTRIBUTE_METHOD1 (CGUIBase, IsAutoClearBackground_s, bool *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, SetAutoClearBackground_s, bool)
 
 ATTRIBUTE_METHOD1 (CGUIBase, IsMouseCaptured_s, bool *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, SetMouseCaptured_s, bool)
 
 ATTRIBUTE_METHOD1 (CGUIBase, IsInputMethodEnabled_s, bool *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, SetInputMethodEnabled_s, bool)
 
 ATTRIBUTE_METHOD1 (CGUIBase, GetCompositionPoint_s, Vector2 *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, SetCompositionPoint_s, Vector2)
 
 ATTRIBUTE_METHOD1 (CGUIBase, IsNonClientTestEnabled_s, bool *)
 
 ATTRIBUTE_METHOD1 (CGUIBase, EnableNonClientTest_s, bool)
 
virtual CPaintEnginepaintEngine () const
 Returns the paint engine. More...
 
void DeleteThis ()
 
CGUIContainerGetParent ()
 get the parent container
 
CGUIContainerGetPainterWindow ()
 get the parent container which has a self painted painter device. More...
 
bool IsPainterWindow ()
 if control contains its own painting device. More...
 
virtual int GetChildCount ()
 
virtual bool HasClickEvent ()
 return true, if this control can be clicked. More...
 
bool IsAncestorOf (CGUIBase *pChild)
 return true if current control is a parent of pChild. More...
 
bool HasParent (CGUIContainer *pParent)
 return true if pParent is a predecessor of this object. More...
 
void SetParent (CGUIContainer *parent)
 set the parent container
 
int GetIndex ()
 get the child index in the parent object. More...
 
bool GetEnabled ()
 whether control is enabled. More...
 
void SetEnabled (bool bEnabled)
 set whether the control is enabled or not
 
bool IsInputMethodEnabled () const
 
void SetInputMethodEnabled (bool val)
 
void SetNeedUpdate (bool bNeedUpdate=true)
 set need update
 
bool IsNeedUpdate (bool bRecursive=false)
 whether this control needs update. More...
 
void SetAlwaysMouseOver (bool bAlwaysMouseOver)
 set whether make mouse over to true as long as it contains the mouse point, no matter it has mouse focus or not. More...
 
bool GetAlwaysMouseOver ()
 get whether make mouse over to true as long as it contains the mouse point, no matter it has mouse focus or not. More...
 
virtual GUIBase_List_Type * GetChildren ()
 get pointer to children list. More...
 
virtual bool IsPressed ()
 whether it is pressed. More...
 
virtual void SetTextA (const char *szText)
 Set the text of this object. More...
 
virtual void SetText (const char16_t *wszText)
 Set the text of this object The control internally store everything in Unicode. More...
 
virtual int GetTextA (std::string &out)
 get the text of the control More...
 
virtual const char16_t * GetText ()
 get the text of the control The control internally store everything in Unicode. More...
 
virtual void Reset ()
 Resets the objects states. More...
 
bool HasEvent (int etype)
 check if the object has any events More...
 
void ClearAllEvent ()
 Clear all events in the event buffer (m_objEvents), not including interpreted events such as m_pMouseEvent and m_pKeyEvent.
 
void ClearEvent (int etype)
 Clear specific kind of events in the event buffer (m_objEvents), including interpreted events such as m_pMouseEvent and m_pKeyEvent. More...
 
void BeginDepthTest (GUIState *pState=NULL)
 draw calls between BeginDepthTest() and EndDepthTest() are rendered with depth enabled, such as for relative to 3d objects. More...
 
void EndDepthTest (GUIState *pState=NULL)
 
virtual void GetAbsolutePosition (CGUIPosition *pOut, const CGUIPosition *pIn)
 Gets the absolute position of a CGUIPosition structure. More...
 
virtual void SetDepth (float fDepth)
 set the 3D depth. More...
 
virtual float GetDepth ()
 Get the 3D depth.
 
bool HasFocus () const
 
virtual bool HasKeyFocus ()
 whether this control has key focus. More...
 
virtual bool MsgProc (MSG *event)
 the procedure that handles all the events. More...
 
virtual void SetLifeTime (int lifttime)
 Set/get how many frames the control will survive. More...
 
virtual int GetLifeTime () const
 
- Public Member Functions inherited from ParaEngine::IAttributeFields
 ATTRIBUTE_METHOD1 (IAttributeFields, GetName_s, const char **)
 
 ATTRIBUTE_METHOD1 (IAttributeFields, SetName_s, const char *)
 
 ATTRIBUTE_METHOD (IAttributeFields, PrintObject_s)
 
 ATTRIBUTE_METHOD (IAttributeFields, AddRef_s)
 
 ATTRIBUTE_METHOD1 (IAttributeFields, GetRefCount_s, int *)
 
 ATTRIBUTE_METHOD1 (IAttributeFields, SetTime_s, int)
 
 ATTRIBUTE_METHOD1 (IAttributeFields, GetTime_s, int *)
 
 ATTRIBUTE_METHOD (IAttributeFields, Release_s)
 
virtual const std::string & GetIdentifier ()
 
virtual void SetIdentifier (const std::string &sID)
 
virtual bool IsModified ()
 whether some of the fields are modified.It is up to the implementation class to provide this functionality if necessary. More...
 
virtual void SetModified (bool bModified)
 set whether any field has been modified. More...
 
virtual bool ValidateFields ()
 validate all fields and return true if validation passed. More...
 
virtual string GetValidationMessage ()
 get the recent validation message due to the most recent call to ValidateFields()
 
virtual bool ResetField (int nFieldID)
 Reset the field to its initial or default value. More...
 
virtual bool InvokeEditor (int nFieldID, const std::string &sParameters)
 Invoke an (external) editor for a given field. More...
 
virtual bool AddChildAttributeObject (IAttributeFields *pChild, int nRowIndex=-1, int nColumnIndex=0)
 add child object. More...
 
virtual void * QueryObjectByName (const std::string &sObjectType)
 convert to object of a given type. More...
 
virtual int GetTime ()
 get the current local time in case it is animated in milli seconds frames. More...
 
virtual void SetTime (int nTime)
 
virtual CDynamicAttributeFieldGetDynamicField (const std::string &sName)
 Get a dynamic field with a given name. More...
 
virtual CDynamicAttributeFieldGetDynamicField (int nIndex)
 Get a dynamic field with a given index. More...
 
virtual const char * GetDynamicFieldNameByIndex (int nIndex)
 get field name by index
 
virtual int GetDynamicFieldCount ()
 how many dynamic field this object currently have. More...
 
virtual int SetDynamicField (const std::string &sName, const CVariable &value)
 set a dynamic field with a given name. More...
 
virtual int AddDynamicField (const std::string &sName, ATTRIBUTE_FIELDTYPE dwType)
 add dynamic field and return field index
 
virtual void RemoveAllDynamicFields ()
 remove all dynamic fields
 
virtual int SaveDynamicFieldsToString (std::string &output)
 save only text dynamic fields to fieldname = value text strings. More...
 
virtual int LoadDynamicFieldsFromString (const std::string &input)
 load only text dynamic fields from string More...
 
CAttributeClassGetAttributeClass ()
 get the main attribute class object. More...
 
void PrintObject ()
 print the content of this object to a text file at temp/doc/[ClassName].txt. More...
 
- Public Member Functions inherited from ParaEngine::IObject
virtual void Clone (IObject *obj) const
 Clone the object's contains to a pointer. More...
 
virtual IObjectClone () const
 Clone the object's contains and return a pointer to the newly created object. More...
 
virtual bool Equals (const IObject *obj) const
 Compare the object with another object. More...
 
virtual std::string ToString () const
 
WeakPtr_typeGetWeakReference ()
 get weak reference object. More...
 
virtual int ProcessObjectEvent (const ObjectEvent &event)
 this function is only used to backward compatibility of ParaObject:AddEvent() function. More...
 
- Public Member Functions inherited from ParaEngine::CRefCounted
void addref () const
 add reference count of the object. More...
 
bool delref () const
 decrease reference count of the object. More...
 
int GetRefCount () const
 get the reference count
 
CRefCountedAddToAutoReleasePool ()
 addref and releases the ownership sometime soon automatically (usually at the end of the current frame). More...
 
- Public Member Functions inherited from ParaEngine::IObjectDrag
virtual void SetCandrag (bool bCandrag)=0
 
virtual bool GetCandrag () const =0
 
virtual void BeginDrag (int nEvent, int x, int y, int z)=0
 Default BeginDrag handle function. More...
 
virtual void EndDrag (int nEvent, int x, int y, int z)=0
 Default EndDrag handle function. More...
 
virtual BOOL IsOnObject (int x, int y, int z)=0
 Decide whether the input position is on this object This function is to help other function to decide if the currently pointing position is logically "on" the object. More...
 
virtual void SetPositionI (const CGUIPosition &position)
 restore to a given position. More...
 
- Public Member Functions inherited from ParaEngine::CPaintDevice
virtual int devType () const
 
bool paintingActive () const
 
int width () const
 
int height () const
 
int depth () const
 
virtual float GetUIScalingX () const
 
virtual float GetUIScalingY () const
 
virtual float GetViewportLeft () const
 
virtual float GetViewportTop () const
 

Protected Member Functions

void CheckTipState (float fTimeElapsed)
 time of second elapsed. More...
 
- Protected Member Functions inherited from ParaEngine::IAttributeFields
virtual CAttributeClassCreateAttributeClass ()
 initialize fields
 
virtual CDynamicAttributesSetGetDynamicAttributes (bool bCreateIfNotExist=false)
 
- Protected Member Functions inherited from ParaEngine::CPaintDevice
virtual int metric (PaintDeviceMetric metric) const
 
virtual void initPainter (CPainter *painter) const
 
virtual CPaintersharedPainter () const
 

Protected Attributes

map< CGUIBase *, GUIToolTipItemm_items
 
int m_nBehavior
 
int m_nAutomaticDelay
 
int m_nAutoPopDelay
 
int m_nInitialDelay
 
int m_nIndicator
 
GUIToolTipItemm_ActiveTip
 
- Protected Attributes inherited from ParaEngine::IObject
WeakPtr_type m_weak_reference
 
- Protected Attributes inherited from ParaEngine::CRefCounted
int m_refcount
 
- Protected Attributes inherited from ParaEngine::IObjectDrag
bool m_bCandrag
 
- Protected Attributes inherited from ParaEngine::CPaintDevice
int32 painters
 refcount
 

Static Protected Attributes

static const ITypem_type =NULL
 

Additional Inherited Members

- Static Public Member Functions inherited from ParaEngine::CGUIBase
static void StaticInit ()
 Initialize the event mapping for the default CGUIBase class All its inheritances should have a StaticInit() for each kind of class.
 
- Static Public Member Functions inherited from ParaEngine::IAttributeFields
static HRESULT GetAttributeClassID_s (IAttributeFields *cls, int *p1)
 
static HRESULT GetAttributeClassName_s (IAttributeFields *cls, const char **p1)
 
static bool OpenWithDefaultEditor (const char *sFilename, bool bWaitOnReturn=false)
 Open a given file with the default registered editor in the game engine. More...
 
- Static Public Member Functions inherited from ParaEngine::IObjectDrag
static bool CancelDrag (STRUCT_DRAG_AND_DROP *pdrag)
 try cancel the drag operation. More...
 
- Static Public Attributes inherited from ParaEngine::IObjectDrag
static STRUCT_DRAG_AND_DROP DraggingObject
 This structure contains the information about the dragging object.
 

Detailed Description

m_objResource->m_objArtwork->DrawingRects[0]: text rectangle; m_objResource->m_objArtwork->DrawingRects[1]: left-top corner rectangle; m_objResource->m_objArtwork->DrawingRects[2]: top border rectangle; m_objResource->m_objArtwork->DrawingRects[3]: right-top corner rectangle; m_objResource->m_objArtwork->DrawingRects[4]: left border rectangle; m_objResource->m_objArtwork->DrawingRects[5]: right border rectangle; m_objResource->m_objArtwork->DrawingRects[6]: left-bottom corner rectangle; m_objResource->m_objArtwork->DrawingRects[7]: bottom border rectangle; m_objResource->m_objArtwork->DrawingRects[8]: right-bottom corner rectangle; m_objResource->m_objArtwork->DrawingRects[9]: indicator rectangle; m_objResource->m_objArtwork->DrawingRects[10]: indicator-extend line rectangle; m_objResource->m_objArtwork->DrawingRects[11]: left indicator filling rectangle; m_objResource->m_objArtwork->DrawingRects[12]: right indicator filling rectangle;

Member Enumeration Documentation

§ ToolTip_Behavior

NONE: default behavior FLASHING: flashing tip POINTING: pointing to an object, drawing user attention to the object, text will not display.

STATIC: the tip will not automatically disappear. HIGHTLIGHT: the tip will only disappear after the mouse has moved onto the object.

Member Function Documentation

§ ActivateTip()

void CGUIToolTip::ActivateTip ( CGUIBase obj)

Activate the tip related to an object, if the tip exists.

If the there is already and activate tip, this function will deactivate it and activate a new tip.

§ CheckTipState()

void CGUIToolTip::CheckTipState ( float  fTimeElapsed)
protected

time of second elapsed.

§ DeactivateTip()

void CGUIToolTip::DeactivateTip ( CGUIBase obj)

Deactivate the a tip related to an object, if the tip is activated.

Parameters
objthe object whose tip is being deactivated. If obj is NULL, the current activated tip will be deactivated.
Remarks
: if you want to deactivate a tip whose behavior is HIGHLIGHT, you cannot use NULL to deactivated it. Provide the exact object where the HIGHLIGHT tip is related to.

§ SetToolTip()

void CGUIToolTip::SetToolTip ( CGUIBase obj,
const char16_t *  text 
)

Set tool tip for an object In addition to specifying the ToolTip text to display for a control, you can also use this method to modify the ToolTip text for a control.

Calling the SetToolTip method more than once for a given control does not specify multiple ToolTip text to display for a control but instead changes the current ToolTip text for the control. To determine the ToolTip text that is associated with a control at run time, you can use the GetToolTip method.


The documentation for this class was generated from the following files: