opensurgsim
SurgSim::Graphics::Light Member List

This is the complete list of members for SurgSim::Graphics::Light, including all inherited members.

Accessible()SurgSim::Framework::Accessible
addGroupReference(const std::string &name)SurgSim::Graphics::Representationvirtual
addGroupReferences(const std::vector< std::string > &groups)SurgSim::Graphics::Representation
addUniform(std::shared_ptr< UniformBase > uniform)=0SurgSim::Graphics::Representationpure virtual
addUniform(const std::string &type, const std::string &name, const boost::any &value)=0SurgSim::Graphics::Representationpure virtual
clearGroupReferences()SurgSim::Graphics::Representation
clearMaterial()=0SurgSim::Graphics::Representationpure virtual
Component(const std::string &name)SurgSim::Framework::Componentexplicit
decode(const YAML::Node &node, const std::vector< std::string > &ignoredProperties=std::vector< std::string >())SurgSim::Framework::Accessible
DecoderType typedef (defined in SurgSim::Framework::Accessible)SurgSim::Framework::Accessible
DefaultGroupName (defined in SurgSim::Graphics::Representation)SurgSim::Graphics::Representationstatic
DefaultHudGroupName (defined in SurgSim::Graphics::Representation)SurgSim::Graphics::Representationstatic
doRetire()SurgSim::Framework::Componentvirtual
doWakeUp() overrideSurgSim::Graphics::Representationvirtual
encode() constSurgSim::Framework::Accessible
EncoderType typedef (defined in SurgSim::Framework::Accessible)SurgSim::Framework::Accessible
FactoryType typedef (defined in SurgSim::Framework::FactoryBase1< Component, std::string >)SurgSim::Framework::FactoryBase1< Component, std::string >
forwardProperty(const std::string &name, const Accessible &target, const std::string &targetProperty)SurgSim::Framework::Accessible
getClassName() constSurgSim::Framework::Componentvirtual
getConstantAttenuation()=0SurgSim::Graphics::Lightpure virtual
getDiffuseColor()=0SurgSim::Graphics::Lightpure virtual
getDrawAsWireFrame() const =0SurgSim::Graphics::Representationpure virtual
getFactory()SurgSim::Framework::FactoryBase1< Component, std::string >inlinestatic
getFullName() constSurgSim::Framework::Component
getGroup()=0SurgSim::Graphics::Lightpure virtual
getGroupReferences() constSurgSim::Graphics::Representation
getLightGroupReference()=0SurgSim::Graphics::Lightpure virtual
getLinearAttenuation()=0SurgSim::Graphics::Lightpure virtual
getLocalPose() constSurgSim::Framework::Representationvirtual
getMaterial() const =0SurgSim::Graphics::Representationpure virtual
getMaterialReference() const (defined in SurgSim::Graphics::Representation)SurgSim::Graphics::Representation
getName() constSurgSim::Framework::Component
getPose() constSurgSim::Framework::Representationvirtual
getPoseComponent()SurgSim::Framework::Componentprotectedvirtual
getPoseComponent() constSurgSim::Framework::Componentprotectedvirtual
getProperties() (defined in SurgSim::Framework::Accessible)SurgSim::Framework::Accessible
getQuadraticAttenuation()=0SurgSim::Graphics::Lightpure virtual
getRuntime() constSurgSim::Framework::Component
getScene()SurgSim::Framework::Component
getSceneElement()SurgSim::Framework::Component
getSceneElement() constSurgSim::Framework::Component
getSharedPtr()SurgSim::Framework::Component
getSpecularColor()=0SurgSim::Graphics::Lightpure virtual
GetterType typedef (defined in SurgSim::Framework::Accessible)SurgSim::Framework::Accessible
getUniforms() const =0SurgSim::Graphics::Representationpure virtual
getUuid() constSurgSim::Framework::Component
getValue(const std::string &name) constSurgSim::Framework::Accessible
getValue(const std::string &name) constSurgSim::Framework::Accessible
getValue(const std::string &name, T *value) constSurgSim::Framework::Accessible
getValue(const std::string &name) const (defined in SurgSim::Framework::Accessible)SurgSim::Framework::Accessible
initialize(const std::weak_ptr< Runtime > &runtime)SurgSim::Framework::Component
isActive() constSurgSim::Framework::Component
isAwake() constSurgSim::Framework::Component
isGeneratingTangents() const =0SurgSim::Graphics::Representationpure virtual
isInitialized() constSurgSim::Framework::Component
isLocalActive() constSurgSim::Framework::Component
isReadable(const std::string &name) constSurgSim::Framework::Accessible
isWriteable(const std::string &name) constSurgSim::Framework::Accessible
Light(const std::string &name)SurgSim::Graphics::Lightinlineexplicit
removeAccessors(const std::string &name)SurgSim::Framework::Accessible
removeGroupReference(const std::string &group)SurgSim::Graphics::Representation
Representation(const std::string &name)SurgSim::Graphics::Representationexplicit
retire()SurgSim::Framework::Component
setAccessors(const std::string &name, GetterType getter, SetterType setter)SurgSim::Framework::Accessible
setConstantAttenuation(double val)=0SurgSim::Graphics::Lightpure virtual
setDecoder(const std::string &name, DecoderType decoder)SurgSim::Framework::Accessible
setDiffuseColor(const SurgSim::Math::Vector4d &color)=0SurgSim::Graphics::Lightpure virtual
setDrawAsWireFrame(bool val)=0SurgSim::Graphics::Representationpure virtual
setGenerateTangents(bool value)=0SurgSim::Graphics::Representationpure virtual
setGetter(const std::string &name, GetterType func)SurgSim::Framework::Accessible
setGroup(std::shared_ptr< SurgSim::Graphics::Group > group)=0SurgSim::Graphics::Lightpure virtual
setGroupReference(const std::string &group)SurgSim::Graphics::Representation
setGroupReferences(const std::vector< std::string > &groups)SurgSim::Graphics::Representation
setLightGroupReference(const std::string &name)=0SurgSim::Graphics::Lightpure virtual
setLinearAttenuation(double val)=0SurgSim::Graphics::Lightpure virtual
setLocalActive(bool val)SurgSim::Framework::Componentvirtual
setLocalPose(const SurgSim::Math::RigidTransform3d &pose)SurgSim::Framework::Representationvirtual
setMaterial(std::shared_ptr< SurgSim::Framework::Component > material)=0SurgSim::Graphics::Representationpure virtual
setMaterialReference(const std::string &materialName) (defined in SurgSim::Graphics::Representation)SurgSim::Graphics::Representation
setName(const std::string &name)SurgSim::Framework::Component
setQuadraticAttenuation(double val)=0SurgSim::Graphics::Lightpure virtual
setScene(std::weak_ptr< Scene > scene)SurgSim::Framework::Component
setSceneElement(std::weak_ptr< SceneElement > sceneElement)SurgSim::Framework::Component
setSerializable(const std::string &name, EncoderType encoder, DecoderType decoder)SurgSim::Framework::Accessible
setSetter(const std::string &name, SetterType func)SurgSim::Framework::Accessible
setSpecularColor(const SurgSim::Math::Vector4d &color)=0SurgSim::Graphics::Lightpure virtual
SetterType typedef (defined in SurgSim::Framework::Accessible)SurgSim::Framework::Accessible
setUniforms(const std::vector< std::shared_ptr< UniformBase >> &uniforms)=0SurgSim::Graphics::Representationpure virtual
setValue(const std::string &name, const boost::any &value)SurgSim::Framework::Accessible
update(double dt)=0SurgSim::Graphics::Representationpure virtual
wakeUp()SurgSim::Framework::Component
~Accessible()SurgSim::Framework::Accessible
~Component()SurgSim::Framework::Componentvirtual
~Light() (defined in SurgSim::Graphics::Light)SurgSim::Graphics::Lightinlinevirtual
~Representation()SurgSim::Graphics::Representationvirtual