Accessible() | SurgSim::Framework::Accessible | |
addGroupReference(const std::string &name) | SurgSim::Graphics::Representation | virtual |
addGroupReferences(const std::vector< std::string > &groups) | SurgSim::Graphics::Representation | |
addUniform(std::shared_ptr< UniformBase > uniform)=0 | SurgSim::Graphics::Representation | pure virtual |
addUniform(const std::string &type, const std::string &name, const boost::any &value)=0 | SurgSim::Graphics::Representation | pure virtual |
clearGroupReferences() | SurgSim::Graphics::Representation | |
clearMaterial()=0 | SurgSim::Graphics::Representation | pure virtual |
Component(const std::string &name) | SurgSim::Framework::Component | explicit |
decode(const YAML::Node &node, const std::vector< std::string > &ignoredProperties=std::vector< std::string >()) | SurgSim::Framework::Accessible | |
DecoderType typedef (defined in SurgSim::Framework::Accessible) | SurgSim::Framework::Accessible | |
DefaultGroupName (defined in SurgSim::Graphics::Representation) | SurgSim::Graphics::Representation | static |
DefaultHudGroupName (defined in SurgSim::Graphics::Representation) | SurgSim::Graphics::Representation | static |
doRetire() | SurgSim::Framework::Component | virtual |
doWakeUp() override | SurgSim::Graphics::Representation | virtual |
encode() const | SurgSim::Framework::Accessible | |
EncoderType typedef (defined in SurgSim::Framework::Accessible) | SurgSim::Framework::Accessible | |
FactoryType typedef (defined in SurgSim::Framework::FactoryBase1< Component, std::string >) | SurgSim::Framework::FactoryBase1< Component, std::string > | |
forwardProperty(const std::string &name, const Accessible &target, const std::string &targetProperty) | SurgSim::Framework::Accessible | |
getClassName() const | SurgSim::Framework::Component | virtual |
getConstantAttenuation()=0 | SurgSim::Graphics::Light | pure virtual |
getDiffuseColor()=0 | SurgSim::Graphics::Light | pure virtual |
getDrawAsWireFrame() const =0 | SurgSim::Graphics::Representation | pure virtual |
getFactory() | SurgSim::Framework::FactoryBase1< Component, std::string > | inlinestatic |
getFullName() const | SurgSim::Framework::Component | |
getGroup()=0 | SurgSim::Graphics::Light | pure virtual |
getGroupReferences() const | SurgSim::Graphics::Representation | |
getLightGroupReference()=0 | SurgSim::Graphics::Light | pure virtual |
getLinearAttenuation()=0 | SurgSim::Graphics::Light | pure virtual |
getLocalPose() const | SurgSim::Framework::Representation | virtual |
getMaterial() const =0 | SurgSim::Graphics::Representation | pure virtual |
getMaterialReference() const (defined in SurgSim::Graphics::Representation) | SurgSim::Graphics::Representation | |
getName() const | SurgSim::Framework::Component | |
getPose() const | SurgSim::Framework::Representation | virtual |
getPoseComponent() | SurgSim::Framework::Component | protectedvirtual |
getPoseComponent() const | SurgSim::Framework::Component | protectedvirtual |
getProperties() (defined in SurgSim::Framework::Accessible) | SurgSim::Framework::Accessible | |
getQuadraticAttenuation()=0 | SurgSim::Graphics::Light | pure virtual |
getRuntime() const | SurgSim::Framework::Component | |
getScene() | SurgSim::Framework::Component | |
getSceneElement() | SurgSim::Framework::Component | |
getSceneElement() const | SurgSim::Framework::Component | |
getSharedPtr() | SurgSim::Framework::Component | |
getSpecularColor()=0 | SurgSim::Graphics::Light | pure virtual |
GetterType typedef (defined in SurgSim::Framework::Accessible) | SurgSim::Framework::Accessible | |
getUniforms() const =0 | SurgSim::Graphics::Representation | pure virtual |
getUuid() const | SurgSim::Framework::Component | |
getValue(const std::string &name) const | SurgSim::Framework::Accessible | |
getValue(const std::string &name) const | SurgSim::Framework::Accessible | |
getValue(const std::string &name, T *value) const | SurgSim::Framework::Accessible | |
getValue(const std::string &name) const (defined in SurgSim::Framework::Accessible) | SurgSim::Framework::Accessible | |
initialize(const std::weak_ptr< Runtime > &runtime) | SurgSim::Framework::Component | |
isActive() const | SurgSim::Framework::Component | |
isAwake() const | SurgSim::Framework::Component | |
isGeneratingTangents() const =0 | SurgSim::Graphics::Representation | pure virtual |
isInitialized() const | SurgSim::Framework::Component | |
isLocalActive() const | SurgSim::Framework::Component | |
isReadable(const std::string &name) const | SurgSim::Framework::Accessible | |
isWriteable(const std::string &name) const | SurgSim::Framework::Accessible | |
Light(const std::string &name) | SurgSim::Graphics::Light | inlineexplicit |
removeAccessors(const std::string &name) | SurgSim::Framework::Accessible | |
removeGroupReference(const std::string &group) | SurgSim::Graphics::Representation | |
Representation(const std::string &name) | SurgSim::Graphics::Representation | explicit |
retire() | SurgSim::Framework::Component | |
setAccessors(const std::string &name, GetterType getter, SetterType setter) | SurgSim::Framework::Accessible | |
setConstantAttenuation(double val)=0 | SurgSim::Graphics::Light | pure virtual |
setDecoder(const std::string &name, DecoderType decoder) | SurgSim::Framework::Accessible | |
setDiffuseColor(const SurgSim::Math::Vector4d &color)=0 | SurgSim::Graphics::Light | pure virtual |
setDrawAsWireFrame(bool val)=0 | SurgSim::Graphics::Representation | pure virtual |
setGenerateTangents(bool value)=0 | SurgSim::Graphics::Representation | pure virtual |
setGetter(const std::string &name, GetterType func) | SurgSim::Framework::Accessible | |
setGroup(std::shared_ptr< SurgSim::Graphics::Group > group)=0 | SurgSim::Graphics::Light | pure virtual |
setGroupReference(const std::string &group) | SurgSim::Graphics::Representation | |
setGroupReferences(const std::vector< std::string > &groups) | SurgSim::Graphics::Representation | |
setLightGroupReference(const std::string &name)=0 | SurgSim::Graphics::Light | pure virtual |
setLinearAttenuation(double val)=0 | SurgSim::Graphics::Light | pure virtual |
setLocalActive(bool val) | SurgSim::Framework::Component | virtual |
setLocalPose(const SurgSim::Math::RigidTransform3d &pose) | SurgSim::Framework::Representation | virtual |
setMaterial(std::shared_ptr< SurgSim::Framework::Component > material)=0 | SurgSim::Graphics::Representation | pure virtual |
setMaterialReference(const std::string &materialName) (defined in SurgSim::Graphics::Representation) | SurgSim::Graphics::Representation | |
setName(const std::string &name) | SurgSim::Framework::Component | |
setQuadraticAttenuation(double val)=0 | SurgSim::Graphics::Light | pure virtual |
setScene(std::weak_ptr< Scene > scene) | SurgSim::Framework::Component | |
setSceneElement(std::weak_ptr< SceneElement > sceneElement) | SurgSim::Framework::Component | |
setSerializable(const std::string &name, EncoderType encoder, DecoderType decoder) | SurgSim::Framework::Accessible | |
setSetter(const std::string &name, SetterType func) | SurgSim::Framework::Accessible | |
setSpecularColor(const SurgSim::Math::Vector4d &color)=0 | SurgSim::Graphics::Light | pure virtual |
SetterType typedef (defined in SurgSim::Framework::Accessible) | SurgSim::Framework::Accessible | |
setUniforms(const std::vector< std::shared_ptr< UniformBase >> &uniforms)=0 | SurgSim::Graphics::Representation | pure virtual |
setValue(const std::string &name, const boost::any &value) | SurgSim::Framework::Accessible | |
update(double dt)=0 | SurgSim::Graphics::Representation | pure virtual |
wakeUp() | SurgSim::Framework::Component | |
~Accessible() | SurgSim::Framework::Accessible | |
~Component() | SurgSim::Framework::Component | virtual |
~Light() (defined in SurgSim::Graphics::Light) | SurgSim::Graphics::Light | inlinevirtual |
~Representation() | SurgSim::Graphics::Representation | virtual |