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SurgSim::Graphics::Light Class Referenceabstract

Abstract interface for a light, a light needs to be assigned to a group to be active, only the members of this group will be considered to be lit by this light. More...

#include <Light.h>

Inheritance diagram for SurgSim::Graphics::Light:
SurgSim::Graphics::Representation SurgSim::Framework::Representation SurgSim::Framework::Component SurgSim::Framework::Accessible SurgSim::Framework::FactoryBase1< Component, std::string > SurgSim::Graphics::OsgLight

Public Member Functions

 Light (const std::string &name)
 Constructor.
 
virtual bool setGroup (std::shared_ptr< SurgSim::Graphics::Group > group)=0
 Sets the group for this light, setting nullptr here will remove the light from its current group. More...
 
virtual std::shared_ptr< SurgSim::Graphics::GroupgetGroup ()=0
 Gets the group that this light has been assigned to. More...
 
virtual void setDiffuseColor (const SurgSim::Math::Vector4d &color)=0
 Sets diffuse color of this light. More...
 
virtual SurgSim::Math::Vector4d getDiffuseColor ()=0
 Gets diffuse color. More...
 
virtual void setSpecularColor (const SurgSim::Math::Vector4d &color)=0
 Sets specular color of this light. More...
 
virtual SurgSim::Math::Vector4d getSpecularColor ()=0
 Gets specular color. More...
 
virtual void setConstantAttenuation (double val)=0
 Sets constant attenuation. More...
 
virtual double getConstantAttenuation ()=0
 Gets constant attenuation. More...
 
virtual void setLinearAttenuation (double val)=0
 Sets linear attenuation. More...
 
virtual double getLinearAttenuation ()=0
 Gets linear attenuation. More...
 
virtual void setQuadraticAttenuation (double val)=0
 Sets quadratic attenuation. More...
 
virtual double getQuadraticAttenuation ()=0
 Gets quadratic attenuation. More...
 
virtual void setLightGroupReference (const std::string &name)=0
 Sets the name of the group that this light should work on. More...
 
virtual std::string getLightGroupReference ()=0
 Gets the name of the group this light should operate on. More...
 
- Public Member Functions inherited from SurgSim::Graphics::Representation
 Representation (const std::string &name)
 Constructor. More...
 
virtual ~Representation ()
 Destructor.
 
virtual bool setMaterial (std::shared_ptr< SurgSim::Framework::Component > material)=0
 Sets the material that defines the visual appearance of the representation. More...
 
virtual std::shared_ptr< MaterialgetMaterial () const =0
 Gets the material that defines the visual appearance of the representation. More...
 
void setMaterialReference (const std::string &materialName)
 
std::string getMaterialReference () const
 
virtual void clearMaterial ()=0
 Removes the material from the representation.
 
virtual void setDrawAsWireFrame (bool val)=0
 Sets the representation to render as a wire frame. More...
 
virtual bool getDrawAsWireFrame () const =0
 Return if the representation is rendered as a wire frame. More...
 
virtual void setGenerateTangents (bool value)=0
 Enable or disable the generation of tangents. More...
 
virtual bool isGeneratingTangents () const =0
 
virtual void update (double dt)=0
 Updates the representation. More...
 
virtual bool addGroupReference (const std::string &name)
 Add a reference to a group, this will eventual add this representation to the group with the the same name. More...
 
void addGroupReferences (const std::vector< std::string > &groups)
 Adds a list of group references. More...
 
void setGroupReferences (const std::vector< std::string > &groups)
 Sets the list of group references. More...
 
void setGroupReference (const std::string &group)
 Helper functions, this clears all the references and sets, only the reference given in the parameter. More...
 
std::vector< std::string > getGroupReferences () const
 Gets group references. More...
 
bool removeGroupReference (const std::string &group)
 Function to remove an unwanted reference. More...
 
void clearGroupReferences ()
 Clear all the Group references.
 
virtual void addUniform (std::shared_ptr< UniformBase > uniform)=0
 Adds a uniform to this representation. More...
 
virtual void addUniform (const std::string &type, const std::string &name, const boost::any &value)=0
 Adds and a uniform to this representation and set its value. More...
 
virtual void setUniforms (const std::vector< std::shared_ptr< UniformBase >> &uniforms)=0
 Sets a set of uniforms for this representation. More...
 
virtual std::vector< std::shared_ptr< UniformBase > > getUniforms () const =0
 
bool doWakeUp () override
 Interface to be implemented by derived classes. More...
 
- Public Member Functions inherited from SurgSim::Framework::Representation
 Representation (const std::string &name)
 Constructor. More...
 
virtual void setLocalPose (const SurgSim::Math::RigidTransform3d &pose)
 Set the pose of the representation with respect to the Scene Element. More...
 
virtual SurgSim::Math::RigidTransform3d getLocalPose () const
 Get the pose of the representation with respect to the Scene Element. More...
 
virtual SurgSim::Math::RigidTransform3d getPose () const
 Get the pose of the representation in world coordinates. More...
 
- Public Member Functions inherited from SurgSim::Framework::Component
 Component (const std::string &name)
 Constructor. More...
 
virtual ~Component ()
 Destructor.
 
std::string getName () const
 Gets component name. More...
 
std::string getFullName () const
 Gets a string containing the name of the Component and (if it has one) its SceneElement. More...
 
void setName (const std::string &name)
 Sets the name of component. More...
 
boost::uuids::uuid getUuid () const
 Gets the id of the component.
 
bool isInitialized () const
 
bool initialize (const std::weak_ptr< Runtime > &runtime)
 Initialize this component, this needs to be called before wakeUp() can be called. More...
 
bool isAwake () const
 
bool wakeUp ()
 Wakeup this component, this will be called when the component is inserted into the ComponentManager that is responsible for handling this component. More...
 
void retire ()
 Retire this component, this will be called when the component is removed from the ComponentManager that is responsible for handling this component. More...
 
void setScene (std::weak_ptr< Scene > scene)
 Sets the scene. More...
 
std::shared_ptr< ScenegetScene ()
 Gets the scene. More...
 
void setSceneElement (std::weak_ptr< SceneElement > sceneElement)
 Sets the scene element. More...
 
std::shared_ptr< SceneElementgetSceneElement ()
 Gets the scene element. More...
 
std::shared_ptr< const SceneElementgetSceneElement () const
 Gets the scene element, constant version. More...
 
std::shared_ptr< RuntimegetRuntime () const
 Get the runtime which contains this component. More...
 
virtual std::string getClassName () const
 The class name for this class, this being the base class it should return SurgSim::Framework::Component but this would make missing implemenentations of this hard to catch, therefore this calls SURGSIM_FAILURE. More...
 
std::shared_ptr< ComponentgetSharedPtr ()
 Gets a shared pointer to this component. More...
 
virtual void doRetire ()
 Interface to be implemented by derived classes Has a default implementation, does nothing.
 
bool isActive () const
 
virtual void setLocalActive (bool val)
 Set the component's active state. More...
 
bool isLocalActive () const
 
- Public Member Functions inherited from SurgSim::Framework::Accessible
 Accessible ()
 Default Constructor.
 
 ~Accessible ()
 Destructor.
 
template<class T >
getValue (const std::string &name) const
 Retrieves the value with the name by executing the getter if it is found and tries to convert it to the given type. More...
 
boost::any getValue (const std::string &name) const
 Retrieves the value with the name by executing the getter if it is found. More...
 
template<class T >
bool getValue (const std::string &name, T *value) const
 Retrieves the value with the name by executing the getter if it is found, and converts it to the type of the output parameter. More...
 
void setValue (const std::string &name, const boost::any &value)
 Sets a value of a property that has setter. More...
 
bool isReadable (const std::string &name) const
 Check whether a property is readable. More...
 
bool isWriteable (const std::string &name) const
 Check whether a property is writable. More...
 
void setGetter (const std::string &name, GetterType func)
 Sets a getter for a given property. More...
 
void setSetter (const std::string &name, SetterType func)
 Sets a setter for a given property. More...
 
void setAccessors (const std::string &name, GetterType getter, SetterType setter)
 Sets the accessors getter and setter in one function. More...
 
void removeAccessors (const std::string &name)
 Removes all the accessors (getter and setter) for a given property. More...
 
void forwardProperty (const std::string &name, const Accessible &target, const std::string &targetProperty)
 Adds a property with the given name that uses the targets accessors, in effect forwarding the value to the target. More...
 
void setSerializable (const std::string &name, EncoderType encoder, DecoderType decoder)
 Sets the functions used to convert data from and to a YAML::Node. More...
 
void setDecoder (const std::string &name, DecoderType decoder)
 Sets the functions used to convert data from a YAML::Node. More...
 
YAML::Node encode () const
 Encode this Accessible to a YAML::Node. More...
 
void decode (const YAML::Node &node, const std::vector< std::string > &ignoredProperties=std::vector< std::string >())
 Decode this Accessible from a YAML::Node, will throw an exception if the data type cannot be converted. More...
 
std::vector< std::string > getProperties ()
 
template<>
boost::any getValue (const std::string &name) const
 

Additional Inherited Members

- Public Types inherited from SurgSim::Framework::Accessible
typedef std::function< boost::any(void)> GetterType
 
typedef std::function< void(boost::any)> SetterType
 
typedef std::function< YAML::Node(void)> EncoderType
 
typedef std::function< void(const YAML::Node *)> DecoderType
 
- Public Types inherited from SurgSim::Framework::FactoryBase1< Component, std::string >
typedef ObjectFactory1< Component, std::string > FactoryType
 
- Static Public Member Functions inherited from SurgSim::Framework::FactoryBase1< Component, std::string >
static FactoryTypegetFactory ()
 
- Static Public Attributes inherited from SurgSim::Graphics::Representation
static const std::string DefaultGroupName = "__OssDefault__"
 
static const std::string DefaultHudGroupName = "__OssDefaultHud__"
 
- Protected Member Functions inherited from SurgSim::Framework::Component
virtual std::shared_ptr< PoseComponentgetPoseComponent ()
 Get the PoseComponent for this component. More...
 
virtual std::shared_ptr< const PoseComponentgetPoseComponent () const
 Get the PoseComponent for this component, constant access. More...
 

Detailed Description

Abstract interface for a light, a light needs to be assigned to a group to be active, only the members of this group will be considered to be lit by this light.

Currently this light implements a pointlight. It will have to be extended for a directional and spot lights. The class should provide the following uniform values. The position is set by using the representations setPose() call.

struct LightSource {
vec4 ambient;
vec4 diffuse;
vec4 specular;
vec4 position;
float constantAttenuation;
float linearAttenuation;
float quadraticAttenuation;
};
uniform LightSource lightSource;

Member Function Documentation

§ getConstantAttenuation()

virtual double SurgSim::Graphics::Light::getConstantAttenuation ( )
pure virtual

Gets constant attenuation.

Returns
The constant attenuation.

Implemented in SurgSim::Graphics::OsgLight.

§ getDiffuseColor()

virtual SurgSim::Math::Vector4d SurgSim::Graphics::Light::getDiffuseColor ( )
pure virtual

Gets diffuse color.

Returns
The diffuse color.

Implemented in SurgSim::Graphics::OsgLight.

§ getGroup()

virtual std::shared_ptr<SurgSim::Graphics::Group> SurgSim::Graphics::Light::getGroup ( )
pure virtual

Gets the group that this light has been assigned to.

Returns
The group or nullptr if no group has been set.

Implemented in SurgSim::Graphics::OsgLight.

§ getLightGroupReference()

virtual std::string SurgSim::Graphics::Light::getLightGroupReference ( )
pure virtual

Gets the name of the group this light should operate on.

Returns
the name of the group for this light

Implemented in SurgSim::Graphics::OsgLight.

§ getLinearAttenuation()

virtual double SurgSim::Graphics::Light::getLinearAttenuation ( )
pure virtual

Gets linear attenuation.

Returns
The linear attenuation.

Implemented in SurgSim::Graphics::OsgLight.

§ getQuadraticAttenuation()

virtual double SurgSim::Graphics::Light::getQuadraticAttenuation ( )
pure virtual

Gets quadratic attenuation.

Returns
The quadratic attenuation.

Implemented in SurgSim::Graphics::OsgLight.

§ getSpecularColor()

virtual SurgSim::Math::Vector4d SurgSim::Graphics::Light::getSpecularColor ( )
pure virtual

Gets specular color.

Returns
The specular color.

Implemented in SurgSim::Graphics::OsgLight.

§ setConstantAttenuation()

virtual void SurgSim::Graphics::Light::setConstantAttenuation ( double  val)
pure virtual

Sets constant attenuation.

Parameters
valThe value.

Implemented in SurgSim::Graphics::OsgLight.

§ setDiffuseColor()

virtual void SurgSim::Graphics::Light::setDiffuseColor ( const SurgSim::Math::Vector4d color)
pure virtual

Sets diffuse color of this light.

Parameters
colorThe color.

Implemented in SurgSim::Graphics::OsgLight.

§ setGroup()

virtual bool SurgSim::Graphics::Light::setGroup ( std::shared_ptr< SurgSim::Graphics::Group group)
pure virtual

Sets the group for this light, setting nullptr here will remove the light from its current group.

Parameters
groupThe group.
Returns
true if it succeeds, false if the group is not an OsgGroup.

Implemented in SurgSim::Graphics::OsgLight.

§ setLightGroupReference()

virtual void SurgSim::Graphics::Light::setLightGroupReference ( const std::string &  name)
pure virtual

Sets the name of the group that this light should work on.

Parameters
nameThe name of the group to light

Implemented in SurgSim::Graphics::OsgLight.

§ setLinearAttenuation()

virtual void SurgSim::Graphics::Light::setLinearAttenuation ( double  val)
pure virtual

Sets linear attenuation.

Parameters
valThe value.

Implemented in SurgSim::Graphics::OsgLight.

§ setQuadraticAttenuation()

virtual void SurgSim::Graphics::Light::setQuadraticAttenuation ( double  val)
pure virtual

Sets quadratic attenuation.

Parameters
valThe value.

Implemented in SurgSim::Graphics::OsgLight.

§ setSpecularColor()

virtual void SurgSim::Graphics::Light::setSpecularColor ( const SurgSim::Math::Vector4d color)
pure virtual

Sets specular color of this light.

Parameters
colorThe color.

Implemented in SurgSim::Graphics::OsgLight.


The documentation for this class was generated from the following file: