opensurgsim
SurgSim::Graphics::OsgMaterial Member List

This is the complete list of members for SurgSim::Graphics::OsgMaterial, including all inherited members.

Accessible()SurgSim::Framework::Accessible
addUniform(std::shared_ptr< UniformBase > uniform) overrideSurgSim::Graphics::OsgMaterialvirtual
addUniform(const std::string &type, const std::string &name) overrideSurgSim::Graphics::OsgMaterialvirtual
addUniform(const std::string &type, const std::string &name, const boost::any &value)SurgSim::Graphics::OsgMaterial
clearProgram() overrideSurgSim::Graphics::OsgMaterialvirtual
Component(const std::string &name)SurgSim::Framework::Componentexplicit
decode(const YAML::Node &node, const std::vector< std::string > &ignoredProperties=std::vector< std::string >())SurgSim::Framework::Accessible
DecoderType typedef (defined in SurgSim::Framework::Accessible)SurgSim::Framework::Accessible
doInitialize() overrideSurgSim::Graphics::OsgMaterialvirtual
doRetire()SurgSim::Framework::Componentvirtual
doWakeUp() overrideSurgSim::Graphics::OsgMaterialvirtual
encode() constSurgSim::Framework::Accessible
EncoderType typedef (defined in SurgSim::Framework::Accessible)SurgSim::Framework::Accessible
FactoryType typedef (defined in SurgSim::Framework::FactoryBase1< Component, std::string >)SurgSim::Framework::FactoryBase1< Component, std::string >
forwardProperty(const std::string &name, const Accessible &target, const std::string &targetProperty)SurgSim::Framework::Accessible
getClassName() constSurgSim::Framework::Componentvirtual
getFactory()SurgSim::Framework::FactoryBase1< Component, std::string >inlinestatic
getFullName() constSurgSim::Framework::Component
getName() constSurgSim::Framework::Component
getNumUniforms() const overrideSurgSim::Graphics::OsgMaterialvirtual
getOsgStateSet() constSurgSim::Graphics::OsgMaterial
getPoseComponent()SurgSim::Framework::Componentprotectedvirtual
getPoseComponent() constSurgSim::Framework::Componentprotectedvirtual
getProgram() const overrideSurgSim::Graphics::OsgMaterialvirtual
getProperties() (defined in SurgSim::Framework::Accessible)SurgSim::Framework::Accessible
getRuntime() constSurgSim::Framework::Component
getScene()SurgSim::Framework::Component
getSceneElement()SurgSim::Framework::Component
getSceneElement() constSurgSim::Framework::Component
getSharedPtr()SurgSim::Framework::Component
GetterType typedef (defined in SurgSim::Framework::Accessible)SurgSim::Framework::Accessible
getUniform(size_t index) const overrideSurgSim::Graphics::OsgMaterialvirtual
getUniform(const std::string &name) const overrideSurgSim::Graphics::OsgMaterialvirtual
getUuid() constSurgSim::Framework::Component
getValue(const std::string &name) constSurgSim::Framework::Accessible
getValue(const std::string &name) constSurgSim::Framework::Accessible
getValue(const std::string &name, T *value) constSurgSim::Framework::Accessible
getValue(const std::string &name) const (defined in SurgSim::Framework::Accessible)SurgSim::Framework::Accessible
hasUniform(const std::string &name) const overrideSurgSim::Graphics::OsgMaterialvirtual
initialize(const std::weak_ptr< Runtime > &runtime)SurgSim::Framework::Component
isActive() constSurgSim::Framework::Component
isAwake() constSurgSim::Framework::Component
isInitialized() constSurgSim::Framework::Component
isLocalActive() constSurgSim::Framework::Component
isReadable(const std::string &name) constSurgSim::Framework::Accessible
isWriteable(const std::string &name) constSurgSim::Framework::Accessible
loadProgram(const std::string &nameTuple) override (defined in SurgSim::Graphics::OsgMaterial)SurgSim::Graphics::OsgMaterialvirtual
Material(const std::string &name)SurgSim::Graphics::Materialinlineexplicit
OsgMaterial(const std::string &name)SurgSim::Graphics::OsgMaterialexplicit
removeAccessors(const std::string &name)SurgSim::Framework::Accessible
removeUniform(std::shared_ptr< UniformBase > uniform) overrideSurgSim::Graphics::OsgMaterialvirtual
removeUniform(const std::string &name) overrideSurgSim::Graphics::OsgMaterialvirtual
retire()SurgSim::Framework::Component
setAccessors(const std::string &name, GetterType getter, SetterType setter)SurgSim::Framework::Accessible
setDecoder(const std::string &name, DecoderType decoder)SurgSim::Framework::Accessible
setGetter(const std::string &name, GetterType func)SurgSim::Framework::Accessible
setLocalActive(bool val)SurgSim::Framework::Componentvirtual
setName(const std::string &name)SurgSim::Framework::Component
setProgram(std::shared_ptr< Program > program) overrideSurgSim::Graphics::OsgMaterialvirtual
setScene(std::weak_ptr< Scene > scene)SurgSim::Framework::Component
setSceneElement(std::weak_ptr< SceneElement > sceneElement)SurgSim::Framework::Component
setSerializable(const std::string &name, EncoderType encoder, DecoderType decoder)SurgSim::Framework::Accessible
setSetter(const std::string &name, SetterType func)SurgSim::Framework::Accessible
SetterType typedef (defined in SurgSim::Framework::Accessible)SurgSim::Framework::Accessible
setValue(const std::string &name, const boost::any &value)SurgSim::Framework::Accessible
SURGSIM_CLASSNAME(SurgSim::Graphics::OsgMaterial) (defined in SurgSim::Graphics::OsgMaterial)SurgSim::Graphics::OsgMaterial
wakeUp()SurgSim::Framework::Component
~Accessible()SurgSim::Framework::Accessible
~Component()SurgSim::Framework::Componentvirtual
~Material()SurgSim::Graphics::Materialinlinevirtual