opensurgsim
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SurgSim::Graphics::OsgMaterial Class Reference

OSG-based implementation of a graphics material. More...

#include <OsgMaterial.h>

Inheritance diagram for SurgSim::Graphics::OsgMaterial:
SurgSim::Graphics::Material SurgSim::Framework::Component SurgSim::Framework::Accessible SurgSim::Framework::FactoryBase1< Component, std::string >

Public Member Functions

 OsgMaterial (const std::string &name)
 Constructor. More...
 
 SURGSIM_CLASSNAME (SurgSim::Graphics::OsgMaterial)
 
void addUniform (std::shared_ptr< UniformBase > uniform) override
 Adds a uniform to this material. More...
 
void addUniform (const std::string &type, const std::string &name) override
 Adds a GLSL typed uniform to this material. More...
 
void addUniform (const std::string &type, const std::string &name, const boost::any &value)
 Adds and a uniform to this material and set its value. More...
 
bool removeUniform (std::shared_ptr< UniformBase > uniform) override
 Removes a uniform from this material. More...
 
bool removeUniform (const std::string &name) override
 Removes a uniform from this material. More...
 
size_t getNumUniforms () const override
 Returns the number of uniforms in this material.
 
std::shared_ptr< UniformBasegetUniform (size_t index) const override
 Gets a uniform in this material. More...
 
std::shared_ptr< UniformBasegetUniform (const std::string &name) const override
 Gets a uniform in this material. More...
 
bool hasUniform (const std::string &name) const override
 Checks if this material has a uniform with the given name. More...
 
void loadProgram (const std::string &nameTuple) override
 
bool setProgram (std::shared_ptr< Program > program) override
 Sets the shader used by this material. More...
 
std::shared_ptr< ProgramgetProgram () const override
 Gets the program used by this material. More...
 
void clearProgram () override
 Removes the shader from the material, falling back to fixed-function pipeline.
 
osg::ref_ptr< osg::StateSet > getOsgStateSet () const
 
bool doInitialize () override
 Interface to be implemented by derived classes. More...
 
bool doWakeUp () override
 Interface to be implemented by derived classes. More...
 
- Public Member Functions inherited from SurgSim::Graphics::Material
 Material (const std::string &name)
 Constructor.
 
virtual ~Material ()
 Destructor.
 
- Public Member Functions inherited from SurgSim::Framework::Component
 Component (const std::string &name)
 Constructor. More...
 
virtual ~Component ()
 Destructor.
 
std::string getName () const
 Gets component name. More...
 
std::string getFullName () const
 Gets a string containing the name of the Component and (if it has one) its SceneElement. More...
 
void setName (const std::string &name)
 Sets the name of component. More...
 
boost::uuids::uuid getUuid () const
 Gets the id of the component.
 
bool isInitialized () const
 
bool initialize (const std::weak_ptr< Runtime > &runtime)
 Initialize this component, this needs to be called before wakeUp() can be called. More...
 
bool isAwake () const
 
bool wakeUp ()
 Wakeup this component, this will be called when the component is inserted into the ComponentManager that is responsible for handling this component. More...
 
void retire ()
 Retire this component, this will be called when the component is removed from the ComponentManager that is responsible for handling this component. More...
 
void setScene (std::weak_ptr< Scene > scene)
 Sets the scene. More...
 
std::shared_ptr< ScenegetScene ()
 Gets the scene. More...
 
void setSceneElement (std::weak_ptr< SceneElement > sceneElement)
 Sets the scene element. More...
 
std::shared_ptr< SceneElementgetSceneElement ()
 Gets the scene element. More...
 
std::shared_ptr< const SceneElementgetSceneElement () const
 Gets the scene element, constant version. More...
 
std::shared_ptr< RuntimegetRuntime () const
 Get the runtime which contains this component. More...
 
virtual std::string getClassName () const
 The class name for this class, this being the base class it should return SurgSim::Framework::Component but this would make missing implemenentations of this hard to catch, therefore this calls SURGSIM_FAILURE. More...
 
std::shared_ptr< ComponentgetSharedPtr ()
 Gets a shared pointer to this component. More...
 
virtual void doRetire ()
 Interface to be implemented by derived classes Has a default implementation, does nothing.
 
bool isActive () const
 
virtual void setLocalActive (bool val)
 Set the component's active state. More...
 
bool isLocalActive () const
 
- Public Member Functions inherited from SurgSim::Framework::Accessible
 Accessible ()
 Default Constructor.
 
 ~Accessible ()
 Destructor.
 
template<class T >
getValue (const std::string &name) const
 Retrieves the value with the name by executing the getter if it is found and tries to convert it to the given type. More...
 
boost::any getValue (const std::string &name) const
 Retrieves the value with the name by executing the getter if it is found. More...
 
template<class T >
bool getValue (const std::string &name, T *value) const
 Retrieves the value with the name by executing the getter if it is found, and converts it to the type of the output parameter. More...
 
void setValue (const std::string &name, const boost::any &value)
 Sets a value of a property that has setter. More...
 
bool isReadable (const std::string &name) const
 Check whether a property is readable. More...
 
bool isWriteable (const std::string &name) const
 Check whether a property is writable. More...
 
void setGetter (const std::string &name, GetterType func)
 Sets a getter for a given property. More...
 
void setSetter (const std::string &name, SetterType func)
 Sets a setter for a given property. More...
 
void setAccessors (const std::string &name, GetterType getter, SetterType setter)
 Sets the accessors getter and setter in one function. More...
 
void removeAccessors (const std::string &name)
 Removes all the accessors (getter and setter) for a given property. More...
 
void forwardProperty (const std::string &name, const Accessible &target, const std::string &targetProperty)
 Adds a property with the given name that uses the targets accessors, in effect forwarding the value to the target. More...
 
void setSerializable (const std::string &name, EncoderType encoder, DecoderType decoder)
 Sets the functions used to convert data from and to a YAML::Node. More...
 
void setDecoder (const std::string &name, DecoderType decoder)
 Sets the functions used to convert data from a YAML::Node. More...
 
YAML::Node encode () const
 Encode this Accessible to a YAML::Node. More...
 
void decode (const YAML::Node &node, const std::vector< std::string > &ignoredProperties=std::vector< std::string >())
 Decode this Accessible from a YAML::Node, will throw an exception if the data type cannot be converted. More...
 
std::vector< std::string > getProperties ()
 
template<>
boost::any getValue (const std::string &name) const
 

Additional Inherited Members

- Public Types inherited from SurgSim::Framework::Accessible
typedef std::function< boost::any(void)> GetterType
 
typedef std::function< void(boost::any)> SetterType
 
typedef std::function< YAML::Node(void)> EncoderType
 
typedef std::function< void(const YAML::Node *)> DecoderType
 
- Public Types inherited from SurgSim::Framework::FactoryBase1< Component, std::string >
typedef ObjectFactory1< Component, std::string > FactoryType
 
- Static Public Member Functions inherited from SurgSim::Framework::FactoryBase1< Component, std::string >
static FactoryTypegetFactory ()
 
- Protected Member Functions inherited from SurgSim::Framework::Component
virtual std::shared_ptr< PoseComponentgetPoseComponent ()
 Get the PoseComponent for this component. More...
 
virtual std::shared_ptr< const PoseComponentgetPoseComponent () const
 Get the PoseComponent for this component, constant access. More...
 

Detailed Description

OSG-based implementation of a graphics material.

Wraps an osg::StateSet which is applied to the osg::Node of the Representation that is assigned this material.

Note
Only uniforms that subclass OsgUniformBase and shaders that subclass OsgShader can be assigned to this material.
See also
OsgUniformBase
OsgShader

Constructor & Destructor Documentation

§ OsgMaterial()

SurgSim::Graphics::OsgMaterial::OsgMaterial ( const std::string &  name)
explicit

Constructor.

Postcondition
The material has no uniforms and no shader.

Member Function Documentation

§ addUniform() [1/3]

void SurgSim::Graphics::OsgMaterial::addUniform ( std::shared_ptr< UniformBase uniform)
overridevirtual

Adds a uniform to this material.

Parameters
uniformUniform to add
Note
OsgMaterial only accepts subclasses of OsgUniformBase

Implements SurgSim::Graphics::Material.

§ addUniform() [2/3]

void SurgSim::Graphics::OsgMaterial::addUniform ( const std::string &  type,
const std::string &  name 
)
overridevirtual

Adds a GLSL typed uniform to this material.

Parameters
typethe type of the uniform
namethe name that this uniform should have

Implements SurgSim::Graphics::Material.

§ addUniform() [3/3]

void SurgSim::Graphics::OsgMaterial::addUniform ( const std::string &  type,
const std::string &  name,
const boost::any &  value 
)

Adds and a uniform to this material and set its value.

Parameters
typethe type of the uniform
nameName used in shader code to access this uniform
valueThe value for this uniform

§ doInitialize()

bool SurgSim::Graphics::OsgMaterial::doInitialize ( )
overridevirtual

Interface to be implemented by derived classes.

Returns
True if component is initialized successfully; otherwise, false.

Implements SurgSim::Framework::Component.

§ doWakeUp()

bool SurgSim::Graphics::OsgMaterial::doWakeUp ( )
overridevirtual

Interface to be implemented by derived classes.

Returns
True if component is woken up successfully; otherwise, false.

Implements SurgSim::Framework::Component.

§ getOsgStateSet()

osg::ref_ptr< osg::StateSet > SurgSim::Graphics::OsgMaterial::getOsgStateSet ( ) const
Returns
the OSG state set with the material properties

§ getProgram()

std::shared_ptr< Program > SurgSim::Graphics::OsgMaterial::getProgram ( ) const
overridevirtual

Gets the program used by this material.

Returns
Shader program.

Implements SurgSim::Graphics::Material.

§ getUniform() [1/2]

std::shared_ptr< UniformBase > SurgSim::Graphics::OsgMaterial::getUniform ( size_t  index) const
overridevirtual

Gets a uniform in this material.

Parameters
indexIndex of the uniform in the material's list of uniforms
Returns
Uniform at the index

Implements SurgSim::Graphics::Material.

§ getUniform() [2/2]

std::shared_ptr< UniformBase > SurgSim::Graphics::OsgMaterial::getUniform ( const std::string &  name) const
overridevirtual

Gets a uniform in this material.

Parameters
nameThe name of the Uniform to fetch.
Returns
The uniform, nullptr if the uniform does not exist.

Implements SurgSim::Graphics::Material.

§ hasUniform()

bool SurgSim::Graphics::OsgMaterial::hasUniform ( const std::string &  name) const
overridevirtual

Checks if this material has a uniform with the given name.

Parameters
nameThe name of the Uniform to check.
Returns
true if the uniform is in the material, false otherwise.

Implements SurgSim::Graphics::Material.

§ removeUniform() [1/2]

bool SurgSim::Graphics::OsgMaterial::removeUniform ( std::shared_ptr< UniformBase uniform)
overridevirtual

Removes a uniform from this material.

Parameters
uniformUniform to remove
Returns
True if uniform was removed successfully, otherwise false
Note
OsgMaterial only accepts subclasses of OsgUniformBase

Implements SurgSim::Graphics::Material.

§ removeUniform() [2/2]

bool SurgSim::Graphics::OsgMaterial::removeUniform ( const std::string &  name)
overridevirtual

Removes a uniform from this material.

Parameters
nameUniform to remove.
Returns
True if uniform was removed successfully, otherwise false.

Implements SurgSim::Graphics::Material.

§ setProgram()

bool SurgSim::Graphics::OsgMaterial::setProgram ( std::shared_ptr< Program program)
overridevirtual

Sets the shader used by this material.

Parameters
programShader program
Returns
True if program was set successfully, otherwise false
Note
OsgMaterial only accepts subclasses of OsgProgram

Implements SurgSim::Graphics::Material.


The documentation for this class was generated from the following files: