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| OsgMaterial (const std::string &name) |
| Constructor. More...
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| SURGSIM_CLASSNAME (SurgSim::Graphics::OsgMaterial) |
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void | addUniform (std::shared_ptr< UniformBase > uniform) override |
| Adds a uniform to this material. More...
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void | addUniform (const std::string &type, const std::string &name) override |
| Adds a GLSL typed uniform to this material. More...
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void | addUniform (const std::string &type, const std::string &name, const boost::any &value) |
| Adds and a uniform to this material and set its value. More...
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bool | removeUniform (std::shared_ptr< UniformBase > uniform) override |
| Removes a uniform from this material. More...
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bool | removeUniform (const std::string &name) override |
| Removes a uniform from this material. More...
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size_t | getNumUniforms () const override |
| Returns the number of uniforms in this material.
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std::shared_ptr< UniformBase > | getUniform (size_t index) const override |
| Gets a uniform in this material. More...
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std::shared_ptr< UniformBase > | getUniform (const std::string &name) const override |
| Gets a uniform in this material. More...
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bool | hasUniform (const std::string &name) const override |
| Checks if this material has a uniform with the given name. More...
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void | loadProgram (const std::string &nameTuple) override |
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bool | setProgram (std::shared_ptr< Program > program) override |
| Sets the shader used by this material. More...
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std::shared_ptr< Program > | getProgram () const override |
| Gets the program used by this material. More...
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void | clearProgram () override |
| Removes the shader from the material, falling back to fixed-function pipeline.
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osg::ref_ptr< osg::StateSet > | getOsgStateSet () const |
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bool | doInitialize () override |
| Interface to be implemented by derived classes. More...
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bool | doWakeUp () override |
| Interface to be implemented by derived classes. More...
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| Material (const std::string &name) |
| Constructor.
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virtual | ~Material () |
| Destructor.
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| Component (const std::string &name) |
| Constructor. More...
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virtual | ~Component () |
| Destructor.
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std::string | getName () const |
| Gets component name. More...
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std::string | getFullName () const |
| Gets a string containing the name of the Component and (if it has one) its SceneElement. More...
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void | setName (const std::string &name) |
| Sets the name of component. More...
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boost::uuids::uuid | getUuid () const |
| Gets the id of the component.
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bool | isInitialized () const |
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bool | initialize (const std::weak_ptr< Runtime > &runtime) |
| Initialize this component, this needs to be called before wakeUp() can be called. More...
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bool | isAwake () const |
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bool | wakeUp () |
| Wakeup this component, this will be called when the component is inserted into the ComponentManager that is responsible for handling this component. More...
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void | retire () |
| Retire this component, this will be called when the component is removed from the ComponentManager that is responsible for handling this component. More...
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void | setScene (std::weak_ptr< Scene > scene) |
| Sets the scene. More...
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std::shared_ptr< Scene > | getScene () |
| Gets the scene. More...
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void | setSceneElement (std::weak_ptr< SceneElement > sceneElement) |
| Sets the scene element. More...
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std::shared_ptr< SceneElement > | getSceneElement () |
| Gets the scene element. More...
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std::shared_ptr< const SceneElement > | getSceneElement () const |
| Gets the scene element, constant version. More...
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std::shared_ptr< Runtime > | getRuntime () const |
| Get the runtime which contains this component. More...
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virtual std::string | getClassName () const |
| The class name for this class, this being the base class it should return SurgSim::Framework::Component but this would make missing implemenentations of this hard to catch, therefore this calls SURGSIM_FAILURE. More...
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std::shared_ptr< Component > | getSharedPtr () |
| Gets a shared pointer to this component. More...
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virtual void | doRetire () |
| Interface to be implemented by derived classes Has a default implementation, does nothing.
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bool | isActive () const |
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virtual void | setLocalActive (bool val) |
| Set the component's active state. More...
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bool | isLocalActive () const |
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| Accessible () |
| Default Constructor.
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| ~Accessible () |
| Destructor.
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template<class T > |
T | getValue (const std::string &name) const |
| Retrieves the value with the name by executing the getter if it is found and tries to convert it to the given type. More...
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boost::any | getValue (const std::string &name) const |
| Retrieves the value with the name by executing the getter if it is found. More...
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template<class T > |
bool | getValue (const std::string &name, T *value) const |
| Retrieves the value with the name by executing the getter if it is found, and converts it to the type of the output parameter. More...
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void | setValue (const std::string &name, const boost::any &value) |
| Sets a value of a property that has setter. More...
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bool | isReadable (const std::string &name) const |
| Check whether a property is readable. More...
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bool | isWriteable (const std::string &name) const |
| Check whether a property is writable. More...
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void | setGetter (const std::string &name, GetterType func) |
| Sets a getter for a given property. More...
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void | setSetter (const std::string &name, SetterType func) |
| Sets a setter for a given property. More...
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void | setAccessors (const std::string &name, GetterType getter, SetterType setter) |
| Sets the accessors getter and setter in one function. More...
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void | removeAccessors (const std::string &name) |
| Removes all the accessors (getter and setter) for a given property. More...
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void | forwardProperty (const std::string &name, const Accessible &target, const std::string &targetProperty) |
| Adds a property with the given name that uses the targets accessors, in effect forwarding the value to the target. More...
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void | setSerializable (const std::string &name, EncoderType encoder, DecoderType decoder) |
| Sets the functions used to convert data from and to a YAML::Node. More...
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void | setDecoder (const std::string &name, DecoderType decoder) |
| Sets the functions used to convert data from a YAML::Node. More...
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YAML::Node | encode () const |
| Encode this Accessible to a YAML::Node. More...
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void | decode (const YAML::Node &node, const std::vector< std::string > &ignoredProperties=std::vector< std::string >()) |
| Decode this Accessible from a YAML::Node, will throw an exception if the data type cannot be converted. More...
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std::vector< std::string > | getProperties () |
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template<> |
boost::any | getValue (const std::string &name) const |
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OSG-based implementation of a graphics material.
Wraps an osg::StateSet which is applied to the osg::Node of the Representation that is assigned this material.
- Note
- Only uniforms that subclass OsgUniformBase and shaders that subclass OsgShader can be assigned to this material.
- See also
- OsgUniformBase
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OsgShader