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| Material (const std::string &name) |
| Constructor.
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virtual | ~Material () |
| Destructor.
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virtual void | addUniform (std::shared_ptr< UniformBase > uniform)=0 |
| Adds a uniform to this material. More...
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virtual void | addUniform (const std::string &type, const std::string &name)=0 |
| Adds a GLSL typed uniform to this material. More...
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virtual bool | removeUniform (std::shared_ptr< UniformBase > uniform)=0 |
| Removes a uniform from this material. More...
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virtual bool | removeUniform (const std::string &name)=0 |
| Removes a uniform from this material. More...
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virtual std::shared_ptr< UniformBase > | getUniform (const std::string &name) const =0 |
| Gets a uniform in this material. More...
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virtual std::shared_ptr< UniformBase > | getUniform (size_t index) const =0 |
| Gets a uniform in this material. More...
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virtual bool | hasUniform (const std::string &name) const =0 |
| Checks if this material has a uniform with the given name. More...
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virtual size_t | getNumUniforms () const =0 |
| Returns the number of uniforms in this material.
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virtual void | loadProgram (const std::string &nameTuple)=0 |
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virtual bool | setProgram (std::shared_ptr< Program > program)=0 |
| Sets the program used by this material. More...
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virtual std::shared_ptr< Program > | getProgram () const =0 |
| Gets the program used by this material. More...
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virtual void | clearProgram ()=0 |
| Removes the shader from the material, falling back to fixed-function pipeline.
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| Component (const std::string &name) |
| Constructor. More...
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virtual | ~Component () |
| Destructor.
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std::string | getName () const |
| Gets component name. More...
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std::string | getFullName () const |
| Gets a string containing the name of the Component and (if it has one) its SceneElement. More...
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void | setName (const std::string &name) |
| Sets the name of component. More...
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boost::uuids::uuid | getUuid () const |
| Gets the id of the component.
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bool | isInitialized () const |
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bool | initialize (const std::weak_ptr< Runtime > &runtime) |
| Initialize this component, this needs to be called before wakeUp() can be called. More...
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bool | isAwake () const |
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bool | wakeUp () |
| Wakeup this component, this will be called when the component is inserted into the ComponentManager that is responsible for handling this component. More...
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void | retire () |
| Retire this component, this will be called when the component is removed from the ComponentManager that is responsible for handling this component. More...
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void | setScene (std::weak_ptr< Scene > scene) |
| Sets the scene. More...
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std::shared_ptr< Scene > | getScene () |
| Gets the scene. More...
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void | setSceneElement (std::weak_ptr< SceneElement > sceneElement) |
| Sets the scene element. More...
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std::shared_ptr< SceneElement > | getSceneElement () |
| Gets the scene element. More...
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std::shared_ptr< const SceneElement > | getSceneElement () const |
| Gets the scene element, constant version. More...
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std::shared_ptr< Runtime > | getRuntime () const |
| Get the runtime which contains this component. More...
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virtual std::string | getClassName () const |
| The class name for this class, this being the base class it should return SurgSim::Framework::Component but this would make missing implemenentations of this hard to catch, therefore this calls SURGSIM_FAILURE. More...
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std::shared_ptr< Component > | getSharedPtr () |
| Gets a shared pointer to this component. More...
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virtual bool | doInitialize ()=0 |
| Interface to be implemented by derived classes. More...
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virtual bool | doWakeUp ()=0 |
| Interface to be implemented by derived classes. More...
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virtual void | doRetire () |
| Interface to be implemented by derived classes Has a default implementation, does nothing.
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bool | isActive () const |
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virtual void | setLocalActive (bool val) |
| Set the component's active state. More...
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bool | isLocalActive () const |
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| Accessible () |
| Default Constructor.
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| ~Accessible () |
| Destructor.
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template<class T > |
T | getValue (const std::string &name) const |
| Retrieves the value with the name by executing the getter if it is found and tries to convert it to the given type. More...
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boost::any | getValue (const std::string &name) const |
| Retrieves the value with the name by executing the getter if it is found. More...
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template<class T > |
bool | getValue (const std::string &name, T *value) const |
| Retrieves the value with the name by executing the getter if it is found, and converts it to the type of the output parameter. More...
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void | setValue (const std::string &name, const boost::any &value) |
| Sets a value of a property that has setter. More...
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bool | isReadable (const std::string &name) const |
| Check whether a property is readable. More...
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bool | isWriteable (const std::string &name) const |
| Check whether a property is writable. More...
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void | setGetter (const std::string &name, GetterType func) |
| Sets a getter for a given property. More...
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void | setSetter (const std::string &name, SetterType func) |
| Sets a setter for a given property. More...
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void | setAccessors (const std::string &name, GetterType getter, SetterType setter) |
| Sets the accessors getter and setter in one function. More...
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void | removeAccessors (const std::string &name) |
| Removes all the accessors (getter and setter) for a given property. More...
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void | forwardProperty (const std::string &name, const Accessible &target, const std::string &targetProperty) |
| Adds a property with the given name that uses the targets accessors, in effect forwarding the value to the target. More...
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void | setSerializable (const std::string &name, EncoderType encoder, DecoderType decoder) |
| Sets the functions used to convert data from and to a YAML::Node. More...
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void | setDecoder (const std::string &name, DecoderType decoder) |
| Sets the functions used to convert data from a YAML::Node. More...
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YAML::Node | encode () const |
| Encode this Accessible to a YAML::Node. More...
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void | decode (const YAML::Node &node, const std::vector< std::string > &ignoredProperties=std::vector< std::string >()) |
| Decode this Accessible from a YAML::Node, will throw an exception if the data type cannot be converted. More...
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std::vector< std::string > | getProperties () |
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template<> |
boost::any | getValue (const std::string &name) const |
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Base class that defines the interface for graphics materials.
Graphics materials define the visual appearance of graphics representations and are composed of the uniforms and shaders applied used when rendering the geometry.
- See also
- UniformBase
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Shader