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| OsgProgram () |
| Constructor. More...
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| SURGSIM_CLASSNAME (SurgSim::Graphics::OsgProgram) |
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bool | hasVertexShader () const override |
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void | clearVertexShader () override |
| Removes the vertex shader, returning that portion of the shader program to fixed-function.
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bool | loadVertexShader (const std::string &filePath) override |
| Loads the vertex shader source code from a file. More...
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void | setVertexShaderSource (const std::string &source) override |
| Set the vertex shader source code. More...
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bool | getVertexShaderSource (std::string *source) const override |
| Gets the vertex shader source code. More...
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bool | hasGeometryShader () const override |
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void | clearGeometryShader () override |
| Removes the geometry shader, returning that portion of the shader program to fixed-function.
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bool | loadGeometryShader (const std::string &filePath) override |
| Loads the geometry shader source code from a file. More...
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void | setGeometryShaderSource (const std::string &source) override |
| Set the geometry shader source code. More...
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bool | getGeometryShaderSource (std::string *source) const override |
| Gets the geometry shader source code. More...
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bool | hasFragmentShader () const override |
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void | clearFragmentShader () override |
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bool | loadFragmentShader (const std::string &filePath) override |
| Loads the fragment shader source code from a file. More...
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void | setFragmentShaderSource (const std::string &source) override |
| Set the fragment shader source code. More...
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bool | getFragmentShaderSource (std::string *source) const override |
| Gets the fragment shader source code. More...
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void | setGlobalScope (bool val) override |
| When this is set to true, this shader should be used instead of other shaders that might apply, depending on the hierarchy that is set out. More...
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bool | isGlobalScope () const override |
| Query if this shader is of global scope. More...
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osg::ref_ptr< osg::Program > | getOsgProgram () const |
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void | addToStateSet (osg::StateSet *stateSet) |
| Adds this shader to the OSG state set. More...
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void | removeFromStateSet (osg::StateSet *stateSet) |
| Removes this uniform from the OSG state set. More...
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virtual | ~Program ()=0 |
| Destructor.
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virtual void | clear () |
| Clears the entire shader, returning to fixed-function pipeline.
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| Asset () |
| Constructor.
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| Asset (const Asset &rhs) |
| Copy Constructor.
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virtual | ~Asset () |
| Destructor.
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void | load (const std::string &fileName, const SurgSim::Framework::ApplicationData &data) |
| Load a file with given name using 'data' as look up path(s). More...
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void | load (const std::string &fileName) |
| Overloaded function using SurgSim::Framework::Runtime::getApplicationData() as look up path(s). More...
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std::string | getFileName () const |
| Return the name of file loaded by this class. More...
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virtual std::string | getClassName () const =0 |
| Support serialization with a classname. More...
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| Accessible () |
| Default Constructor.
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| ~Accessible () |
| Destructor.
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template<class T > |
T | getValue (const std::string &name) const |
| Retrieves the value with the name by executing the getter if it is found and tries to convert it to the given type. More...
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boost::any | getValue (const std::string &name) const |
| Retrieves the value with the name by executing the getter if it is found. More...
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template<class T > |
bool | getValue (const std::string &name, T *value) const |
| Retrieves the value with the name by executing the getter if it is found, and converts it to the type of the output parameter. More...
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void | setValue (const std::string &name, const boost::any &value) |
| Sets a value of a property that has setter. More...
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bool | isReadable (const std::string &name) const |
| Check whether a property is readable. More...
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bool | isWriteable (const std::string &name) const |
| Check whether a property is writable. More...
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void | setGetter (const std::string &name, GetterType func) |
| Sets a getter for a given property. More...
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void | setSetter (const std::string &name, SetterType func) |
| Sets a setter for a given property. More...
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void | setAccessors (const std::string &name, GetterType getter, SetterType setter) |
| Sets the accessors getter and setter in one function. More...
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void | removeAccessors (const std::string &name) |
| Removes all the accessors (getter and setter) for a given property. More...
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void | forwardProperty (const std::string &name, const Accessible &target, const std::string &targetProperty) |
| Adds a property with the given name that uses the targets accessors, in effect forwarding the value to the target. More...
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void | setSerializable (const std::string &name, EncoderType encoder, DecoderType decoder) |
| Sets the functions used to convert data from and to a YAML::Node. More...
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void | setDecoder (const std::string &name, DecoderType decoder) |
| Sets the functions used to convert data from a YAML::Node. More...
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YAML::Node | encode () const |
| Encode this Accessible to a YAML::Node. More...
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void | decode (const YAML::Node &node, const std::vector< std::string > &ignoredProperties=std::vector< std::string >()) |
| Decode this Accessible from a YAML::Node, will throw an exception if the data type cannot be converted. More...
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std::vector< std::string > | getProperties () |
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template<> |
boost::any | getValue (const std::string &name) const |
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OSG-based implementation of a graphics shader.
Wraps an osg::Program which manages the geometry, vertex, and fragment shaders. The osg::Program is added to the osg::StateSet of an osg::Node to use the shaders for the rendering of that node's geometry.