opensurgsim
SurgSim::Graphics::OsgTextureUniform< T > Member List

This is the complete list of members for SurgSim::Graphics::OsgTextureUniform< T >, including all inherited members.

Accessible()SurgSim::Framework::Accessible
addToStateSet(osg::StateSet *stateSet)SurgSim::Graphics::OsgTextureUniform< T >virtual
decode(const YAML::Node &node, const std::vector< std::string > &ignoredProperties=std::vector< std::string >())SurgSim::Framework::Accessible
DecoderType typedef (defined in SurgSim::Framework::Accessible)SurgSim::Framework::Accessible
encode() constSurgSim::Framework::Accessible
EncoderType typedef (defined in SurgSim::Framework::Accessible)SurgSim::Framework::Accessible
forwardProperty(const std::string &name, const Accessible &target, const std::string &targetProperty)SurgSim::Framework::Accessible
get() constSurgSim::Graphics::OsgTextureUniform< T >virtual
getGlslType() const (defined in SurgSim::Graphics::OsgTextureUniform< T >)SurgSim::Graphics::OsgTextureUniform< T >virtual
getMinimumTextureUnit() constSurgSim::Graphics::OsgTextureUniform< T >
getName() constSurgSim::Graphics::OsgUniformBaseinline
getOsgUniform() constSurgSim::Graphics::OsgUniformBaseinline
getProperties() (defined in SurgSim::Framework::Accessible)SurgSim::Framework::Accessible
GetterType typedef (defined in SurgSim::Framework::Accessible)SurgSim::Framework::Accessible
getValue(const std::string &name) constSurgSim::Framework::Accessible
getValue(const std::string &name) constSurgSim::Framework::Accessible
getValue(const std::string &name, T *value) constSurgSim::Framework::Accessible
getValue(const std::string &name) const (defined in SurgSim::Framework::Accessible)SurgSim::Framework::Accessible
isReadable(const std::string &name) constSurgSim::Framework::Accessible
isWriteable(const std::string &name) constSurgSim::Framework::Accessible
m_uniformSurgSim::Graphics::OsgUniformBaseprotected
OsgTextureUniform(const std::string &name)SurgSim::Graphics::OsgTextureUniform< T >explicit
OsgUniformBase(const std::string &name)SurgSim::Graphics::OsgUniformBaseexplicitprotected
removeAccessors(const std::string &name)SurgSim::Framework::Accessible
removeFromStateSet(osg::StateSet *stateSet)SurgSim::Graphics::OsgTextureUniform< T >virtual
set(const std::shared_ptr< T > &value)SurgSim::Graphics::OsgTextureUniform< T >virtual
set(const YAML::Node &node)SurgSim::Graphics::OsgTextureUniform< T >virtual
setAccessors(const std::string &name, GetterType getter, SetterType setter)SurgSim::Framework::Accessible
setDecoder(const std::string &name, DecoderType decoder)SurgSim::Framework::Accessible
setGetter(const std::string &name, GetterType func)SurgSim::Framework::Accessible
setMinimumTextureUnit(size_t unit)SurgSim::Graphics::OsgTextureUniform< T >
setSerializable(const std::string &name, EncoderType encoder, DecoderType decoder)SurgSim::Framework::Accessible
setSetter(const std::string &name, SetterType func)SurgSim::Framework::Accessible
SetterType typedef (defined in SurgSim::Framework::Accessible)SurgSim::Framework::Accessible
setValue(const std::string &name, const boost::any &value)SurgSim::Framework::Accessible
Uniform() (defined in SurgSim::Graphics::Uniform< std::shared_ptr< T > >)SurgSim::Graphics::Uniform< std::shared_ptr< T > >inline
~Accessible()SurgSim::Framework::Accessible
~UniformBase()=0SurgSim::Graphics::UniformBaseinlinepure virtual