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| | OsgTextureUniform (const std::string &name) |
| | Constructor. More...
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| void | setMinimumTextureUnit (size_t unit) |
| | This is the texture unit from where the search for a free texture unit will start. More...
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| size_t | getMinimumTextureUnit () const |
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| virtual void | set (const std::shared_ptr< T > &value) |
| | Sets the value of the uniform. More...
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| virtual void | set (const YAML::Node &node) |
| | Sets the value of the uniform from a YAML Node, the uniform is responsible for converting the node to its own value. More...
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virtual const std::shared_ptr< T > & | get () const |
| | Returns the value of the uniform.
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| virtual void | addToStateSet (osg::StateSet *stateSet) |
| | Adds this uniform to the OSG state set. More...
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| virtual void | removeFromStateSet (osg::StateSet *stateSet) |
| | Removes this uniform from the OSG state set. More...
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virtual const std::string | getGlslType () const |
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virtual | ~UniformBase ()=0 |
| | Destructor.
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| Accessible () |
| | Default Constructor.
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| ~Accessible () |
| | Destructor.
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| template<class T > |
| T | getValue (const std::string &name) const |
| | Retrieves the value with the name by executing the getter if it is found and tries to convert it to the given type. More...
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| boost::any | getValue (const std::string &name) const |
| | Retrieves the value with the name by executing the getter if it is found. More...
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| template<class T > |
| bool | getValue (const std::string &name, T *value) const |
| | Retrieves the value with the name by executing the getter if it is found, and converts it to the type of the output parameter. More...
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| void | setValue (const std::string &name, const boost::any &value) |
| | Sets a value of a property that has setter. More...
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| bool | isReadable (const std::string &name) const |
| | Check whether a property is readable. More...
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| bool | isWriteable (const std::string &name) const |
| | Check whether a property is writable. More...
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| void | setGetter (const std::string &name, GetterType func) |
| | Sets a getter for a given property. More...
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| void | setSetter (const std::string &name, SetterType func) |
| | Sets a setter for a given property. More...
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| void | setAccessors (const std::string &name, GetterType getter, SetterType setter) |
| | Sets the accessors getter and setter in one function. More...
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| void | removeAccessors (const std::string &name) |
| | Removes all the accessors (getter and setter) for a given property. More...
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| void | forwardProperty (const std::string &name, const Accessible &target, const std::string &targetProperty) |
| | Adds a property with the given name that uses the targets accessors, in effect forwarding the value to the target. More...
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| void | setSerializable (const std::string &name, EncoderType encoder, DecoderType decoder) |
| | Sets the functions used to convert data from and to a YAML::Node. More...
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| void | setDecoder (const std::string &name, DecoderType decoder) |
| | Sets the functions used to convert data from a YAML::Node. More...
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| YAML::Node | encode () const |
| | Encode this Accessible to a YAML::Node. More...
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| void | decode (const YAML::Node &node, const std::vector< std::string > &ignoredProperties=std::vector< std::string >()) |
| | Decode this Accessible from a YAML::Node, will throw an exception if the data type cannot be converted. More...
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std::vector< std::string > | getProperties () |
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template<> |
| boost::any | getValue (const std::string &name) const |
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const std::string & | getName () const |
| | Returns the name used in shader code to access this uniform.
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osg::ref_ptr< osg::Uniform > | getOsgUniform () const |
| | Returns the OSG uniform node.
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template<class T>
class SurgSim::Graphics::OsgTextureUniform< T >
OSG implementation of graphics uniform with a texture value.
- Template Parameters
-