opensurgsim
SurgSim::Math::MeshShape Member List

This is the complete list of members for SurgSim::Math::MeshShape, including all inherited members.

Accessible()SurgSim::Framework::Accessible
addEdge(const EdgeType &edge)SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData >
addTriangle(const TriangleType &triangle)SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData >
addVertex(const VertexType &vertex)SurgSim::DataStructures::Vertices< SurgSim::DataStructures::EmptyData >
Asset()SurgSim::Framework::Asset
Asset(const Asset &rhs)SurgSim::Framework::Asset
buildAabbTree()SurgSim::Math::MeshShape
calculateNormals()SurgSim::Math::MeshShape
clear()SurgSim::DataStructures::Vertices< SurgSim::DataStructures::EmptyData >
computeVolumeIntegrals()SurgSim::Math::MeshShapeprotectedvirtual
decode(const YAML::Node &node, const std::vector< std::string > &ignoredProperties=std::vector< std::string >())SurgSim::Framework::Accessible
DecoderType typedef (defined in SurgSim::Framework::Accessible)SurgSim::Framework::Accessible
doClearEdges()SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData >protectedvirtual
doClearTriangles()SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData >protectedvirtual
doClearVertices()SurgSim::DataStructures::Vertices< SurgSim::DataStructures::EmptyData >protectedvirtual
doLoad(const std::string &fileName) overrideSurgSim::Math::MeshShapeprotectedvirtual
doUpdate() overrideSurgSim::Math::MeshShapeprotectedvirtual
EdgeType typedefSurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData >
encode() constSurgSim::Framework::Accessible
EncoderType typedef (defined in SurgSim::Framework::Accessible)SurgSim::Framework::Accessible
FactoryType typedef (defined in SurgSim::Framework::FactoryBase< Shape >)SurgSim::Framework::FactoryBase< Shape >
FactoryType typedef (defined in SurgSim::Framework::FactoryBase< Asset >)SurgSim::Framework::FactoryBase< Asset >
forwardProperty(const std::string &name, const Accessible &target, const std::string &targetProperty)SurgSim::Framework::Accessible
getAabbTree() constSurgSim::Math::MeshShape
getBoundingBox() constSurgSim::Math::Shapevirtual
getCenter() const overrideSurgSim::Math::MeshShapevirtual
SurgSim::getClassName() constSurgSim::Math::Shapevirtual
TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData >::getClassName() const overrideSurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData >virtual
getEdge(size_t id) constSurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData >
getEdge(size_t id)SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData >
getEdgePositions(size_t id) constSurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData >
getEdges() constSurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData >
getEdges()SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData >
SurgSim::getFactory()SurgSim::Framework::FactoryBase< Shape >inlinestatic
TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData >::getFactory()SurgSim::Framework::FactoryBase< Asset >inlinestatic
getFileName() constSurgSim::Framework::Asset
getInitialVertices() constSurgSim::Math::VerticesShape
getNormal(size_t triangleId) constSurgSim::Math::MeshShape
getNumEdges() constSurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData >
getNumTriangles() constSurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData >
getNumVertices() constSurgSim::DataStructures::Vertices< SurgSim::DataStructures::EmptyData >
getProperties() (defined in SurgSim::Framework::Accessible)SurgSim::Framework::Accessible
getSecondMomentOfVolume() const overrideSurgSim::Math::MeshShapevirtual
GetterType typedef (defined in SurgSim::Framework::Accessible)SurgSim::Framework::Accessible
getTransformed(const RigidTransform3d &pose) const overrideSurgSim::Math::MeshShapevirtual
getTriangle(size_t id) constSurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData >
getTriangle(size_t id)SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData >
getTrianglePositions(size_t id) constSurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData >
getTriangles() constSurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData >
getTriangles()SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData >
getType() const overrideSurgSim::Math::MeshShapevirtual
getValue(const std::string &name) constSurgSim::Framework::Accessible
getValue(const std::string &name) constSurgSim::Framework::Accessible
getValue(const std::string &name, T *value) constSurgSim::Framework::Accessible
getValue(const std::string &name) const (defined in SurgSim::Framework::Accessible)SurgSim::Framework::Accessible
getVertex(size_t id) constSurgSim::DataStructures::Vertices< SurgSim::DataStructures::EmptyData >
getVertex(size_t id)SurgSim::DataStructures::Vertices< SurgSim::DataStructures::EmptyData >
getVertexPosition(size_t id) constSurgSim::DataStructures::Vertices< SurgSim::DataStructures::EmptyData >
getVertices() constSurgSim::DataStructures::Vertices< SurgSim::DataStructures::EmptyData >
getVertices()SurgSim::DataStructures::Vertices< SurgSim::DataStructures::EmptyData >
getVolume() const overrideSurgSim::Math::MeshShapevirtual
isEqual(const Vertices< SurgSim::DataStructures::EmptyData > &mesh) constSurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData >protectedvirtual
Vertices< SurgSim::DataStructures::EmptyData >::isEqual(const Vertices &mesh) constSurgSim::DataStructures::Vertices< SurgSim::DataStructures::EmptyData >protectedvirtual
isReadable(const std::string &name) constSurgSim::Framework::Accessible
isTransformable() const overrideSurgSim::Math::VerticesShapevirtual
isValid() const overrideSurgSim::Math::MeshShapevirtual
isWriteable(const std::string &name) constSurgSim::Framework::Accessible
load(const std::string &fileName, const SurgSim::Framework::ApplicationData &data)SurgSim::Framework::Asset
load(const std::string &fileName)SurgSim::Framework::Asset
m_aabb (defined in SurgSim::Math::Shape)SurgSim::Math::Shapeprotected
m_centerSurgSim::Math::MeshShapeprotected
m_className (defined in SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData >)SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData >protectedstatic
m_className (defined in SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData >)SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData >protected
m_className (defined in SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData >)SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData >protected
m_className (defined in SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData >)SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData >protected
m_initialVerticesSurgSim::Math::VerticesShapeprotected
m_secondMomentOfVolumeSurgSim::Math::MeshShapeprotected
m_volumeSurgSim::Math::MeshShapeprotected
Matrix33d typedef (defined in SurgSim::Math::Shape)SurgSim::Math::Shape
MeshShape()SurgSim::Math::MeshShape
MeshShape(const MeshShape &other)SurgSim::Math::MeshShapeexplicit
MeshShape(const SurgSim::DataStructures::TriangleMesh< V, E, T > &other)SurgSim::Math::MeshShapeexplicit
operator!=(const Vertices &mesh) constSurgSim::DataStructures::Vertices< SurgSim::DataStructures::EmptyData >
operator=(const TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData > &other)SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData >
TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData >::operator=(TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData > &&other)SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData >
Vertices< SurgSim::DataStructures::EmptyData >::operator=(const Vertices< V > &other)SurgSim::DataStructures::Vertices< SurgSim::DataStructures::EmptyData >
operator==(const Vertices &mesh) constSurgSim::DataStructures::Vertices< SurgSim::DataStructures::EmptyData >
removeAccessors(const std::string &name)SurgSim::Framework::Accessible
removeTriangle(size_t id)SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData >
save(const std::string &fileName)SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData >
setAccessors(const std::string &name, GetterType getter, SetterType setter)SurgSim::Framework::Accessible
setDecoder(const std::string &name, DecoderType decoder)SurgSim::Framework::Accessible
setGetter(const std::string &name, GetterType func)SurgSim::Framework::Accessible
setInitialVertices(const DataStructures::Vertices< DataStructures::EmptyData > &vertices)SurgSim::Math::VerticesShape
setInitialVertices(DataStructures::Vertices< DataStructures::EmptyData > &&vertices)SurgSim::Math::VerticesShape
setPose(const RigidTransform3d &pose) overrideSurgSim::Math::MeshShapevirtual
setSerializable(const std::string &name, EncoderType encoder, DecoderType decoder)SurgSim::Framework::Accessible
setSetter(const std::string &name, SetterType func)SurgSim::Framework::Accessible
SetterType typedef (defined in SurgSim::Framework::Accessible)SurgSim::Framework::Accessible
setValue(const std::string &name, const boost::any &value)SurgSim::Framework::Accessible
setVertexPosition(size_t id, const SurgSim::Math::Vector3d &position)SurgSim::DataStructures::Vertices< SurgSim::DataStructures::EmptyData >
setVertexPositions(const std::vector< SurgSim::Math::Vector3d > &positions, bool doUpdate=true)SurgSim::DataStructures::Vertices< SurgSim::DataStructures::EmptyData >
Shape()SurgSim::Math::Shape
SURGSIM_CLASSNAME(SurgSim::Math::MeshShape) (defined in SurgSim::Math::MeshShape)SurgSim::Math::MeshShape
transform(const Math::RigidTransform3d &pose)SurgSim::DataStructures::Vertices< SurgSim::DataStructures::EmptyData >
TriangleMesh()SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData >
TriangleMesh(const TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData > &other)SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData >
TriangleMesh(const TriangleMesh< V, E, T > &other)SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData >explicit
TriangleMesh(TriangleMesh &&other)SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData >
TriangleType typedefSurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData >
update()SurgSim::DataStructures::Vertices< SurgSim::DataStructures::EmptyData >
updateAabbTree()SurgSim::Math::MeshShape
updateShape() overrideSurgSim::Math::MeshShapevirtual
updateShapePartial() overrideSurgSim::Math::MeshShapevirtual
Vector3d typedef (defined in SurgSim::Math::Shape)SurgSim::Math::Shape
VertexType typedefSurgSim::DataStructures::Vertices< SurgSim::DataStructures::EmptyData >
Vertices()SurgSim::DataStructures::Vertices< SurgSim::DataStructures::EmptyData >
Vertices(const Vertices< V > &other)SurgSim::DataStructures::Vertices< SurgSim::DataStructures::EmptyData >explicit
~Accessible()SurgSim::Framework::Accessible
~Asset()SurgSim::Framework::Assetvirtual
~Shape()SurgSim::Math::Shapevirtual
~TriangleMesh()SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData >virtual
~Vertices()SurgSim::DataStructures::Vertices< SurgSim::DataStructures::EmptyData >virtual