Mesh shape: shape made of a triangle mesh The triangle mesh needs to be watertight to produce valid volume, center and second moment of volume.
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| MeshShape () |
| Constructor.
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| MeshShape (const MeshShape &other) |
| Copy constructor. More...
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template<class V , class E , class T > |
| MeshShape (const SurgSim::DataStructures::TriangleMesh< V, E, T > &other) |
| Copy constructor when the template data is a different type. More...
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| SURGSIM_CLASSNAME (SurgSim::Math::MeshShape) |
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int | getType () const override |
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const SurgSim::Math::Vector3d & | getNormal (size_t triangleId) const |
| Get normal for triangle. More...
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double | getVolume () const override |
| Get the volume of the shape. More...
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Vector3d | getCenter () const override |
| Get the volumetric center of the shape. More...
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Matrix33d | getSecondMomentOfVolume () const override |
| Get the second central moment of the volume, commonly used to calculate the moment of inertia matrix. More...
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std::shared_ptr< Shape > | getTransformed (const RigidTransform3d &pose) const override |
| Get a copy of this shape with an applied rigid transform. More...
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const std::shared_ptr< const SurgSim::DataStructures::AabbTree > | getAabbTree () const |
| Get the AabbTree. More...
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bool | isValid () const override |
| Check if the shape is valid. More...
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void | setPose (const RigidTransform3d &pose) override |
| Set the pose on a transformable shape. More...
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void | buildAabbTree () |
| Build the AabbTree, which is an axis-aligned bounding box r-tree used to accelerate spatial searches.
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void | updateAabbTree () |
| Update the AabbTree, this will only update the bounding boxes for the triangles, without rebalancing the tree do this for smaller changes as it is much faster than building the tree.
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bool | calculateNormals () |
| Calculate normals for all triangles. More...
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void | updateShape () override |
| Update the internals of a transformable shape.
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void | updateShapePartial () override |
| Update some of the internals of a transformable shape. More...
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bool | isTransformable () const override |
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void | setInitialVertices (const DataStructures::Vertices< DataStructures::EmptyData > &vertices) |
| Set the initial Vertices. More...
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void | setInitialVertices (DataStructures::Vertices< DataStructures::EmptyData > &&vertices) |
| Set the initial Vertices via r-value. More...
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const DataStructures::Vertices< DataStructures::EmptyData > & | getInitialVertices () const |
| Get the initial Vertices. More...
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| Shape () |
| Constructor.
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virtual | ~Shape () |
| Destructor.
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virtual std::string | getClassName () const |
| Get class name.
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virtual const Math::Aabbd & | getBoundingBox () const |
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| Accessible () |
| Default Constructor.
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| ~Accessible () |
| Destructor.
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template<class T > |
T | getValue (const std::string &name) const |
| Retrieves the value with the name by executing the getter if it is found and tries to convert it to the given type. More...
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boost::any | getValue (const std::string &name) const |
| Retrieves the value with the name by executing the getter if it is found. More...
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template<class T > |
bool | getValue (const std::string &name, T *value) const |
| Retrieves the value with the name by executing the getter if it is found, and converts it to the type of the output parameter. More...
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void | setValue (const std::string &name, const boost::any &value) |
| Sets a value of a property that has setter. More...
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bool | isReadable (const std::string &name) const |
| Check whether a property is readable. More...
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bool | isWriteable (const std::string &name) const |
| Check whether a property is writable. More...
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void | setGetter (const std::string &name, GetterType func) |
| Sets a getter for a given property. More...
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void | setSetter (const std::string &name, SetterType func) |
| Sets a setter for a given property. More...
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void | setAccessors (const std::string &name, GetterType getter, SetterType setter) |
| Sets the accessors getter and setter in one function. More...
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void | removeAccessors (const std::string &name) |
| Removes all the accessors (getter and setter) for a given property. More...
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void | forwardProperty (const std::string &name, const Accessible &target, const std::string &targetProperty) |
| Adds a property with the given name that uses the targets accessors, in effect forwarding the value to the target. More...
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void | setSerializable (const std::string &name, EncoderType encoder, DecoderType decoder) |
| Sets the functions used to convert data from and to a YAML::Node. More...
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void | setDecoder (const std::string &name, DecoderType decoder) |
| Sets the functions used to convert data from a YAML::Node. More...
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YAML::Node | encode () const |
| Encode this Accessible to a YAML::Node. More...
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void | decode (const YAML::Node &node, const std::vector< std::string > &ignoredProperties=std::vector< std::string >()) |
| Decode this Accessible from a YAML::Node, will throw an exception if the data type cannot be converted. More...
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std::vector< std::string > | getProperties () |
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template<> |
boost::any | getValue (const std::string &name) const |
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| TriangleMesh () |
| Constructor. The mesh is initially empty (no vertices, no edges, no triangles).
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| TriangleMesh (const TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData > &other) |
| Copy constructor when the template data is the same type. More...
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| TriangleMesh (const TriangleMesh< V, E, T > &other) |
| Copy constructor when the template data is a different type. More...
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| TriangleMesh (TriangleMesh &&other) |
| Move Constructor. More...
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virtual | ~TriangleMesh () |
| Destructor.
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TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData > & | operator= (const TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData > &other) |
| Copy Assignment. More...
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TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData > & | operator= (TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData > &&other) |
| Move Assignment. More...
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std::string | getClassName () const override |
| Support serialization with a classname. More...
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size_t | addEdge (const EdgeType &edge) |
| Adds an edge to the mesh. More...
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size_t | addTriangle (const TriangleType &triangle) |
| Adds a triangle to the mesh. More...
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size_t | getNumEdges () const |
| Get the number of edges. More...
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size_t | getNumTriangles () const |
| Get the number of triangles. More...
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const std::vector< EdgeType > & | getEdges () const |
| Retrieve all edges. More...
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std::vector< EdgeType > & | getEdges () |
| Retrieve all edges (non const version) More...
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const std::vector< TriangleType > & | getTriangles () const |
| Retrieve all triangles. More...
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std::vector< TriangleType > & | getTriangles () |
| Retrieve all triangles (non const version) More...
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const EdgeType & | getEdge (size_t id) const |
| Retrieve a specific edge. More...
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EdgeType & | getEdge (size_t id) |
| Retrieve a specific edge (non const version) More...
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std::array< SurgSim::Math::Vector3d, 2 > | getEdgePositions (size_t id) const |
| Returns an array of the edge's vertices' positions. More...
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const TriangleType & | getTriangle (size_t id) const |
| Retrieve a specific triangle. More...
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TriangleType & | getTriangle (size_t id) |
| Retrieve a specific triangle (non const version) More...
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void | removeTriangle (size_t id) |
| Marks a triangle as invalid, the triangle cannot be accessed via getTriangle anymore. More...
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std::array< SurgSim::Math::Vector3d, 3 > | getTrianglePositions (size_t id) const |
| Returns an array of the triangle's vertices' positions. More...
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bool | isValid () const |
| Test if the TriangleMesh is valid (valid vertex Ids used in all MeshElements) More...
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void | save (const std::string &fileName) |
| Save the triangle mesh in the ply format. More...
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| Vertices () |
| Constructor.
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| Vertices (const Vertices< V > &other) |
| Copy constructor when the template data is a different type In this case, no data will be copied. More...
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Vertices< SurgSim::DataStructures::EmptyData > & | operator= (const Vertices< V > &other) |
| Assignment when the template data is a different type In this case, no data will be copied. More...
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virtual | ~Vertices () |
| Destructor.
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void | clear () |
| Clear mesh to return to an empty state (no vertices).
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bool | update () |
| Performs any updates that are required when the vertices are modified. More...
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size_t | addVertex (const VertexType &vertex) |
| Adds a vertex to the mesh. More...
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size_t | getNumVertices () const |
| Returns the number of vertices in this mesh.
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const VertexType & | getVertex (size_t id) const |
| Returns the specified vertex.
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VertexType & | getVertex (size_t id) |
| Returns the specified vertex (non const version).
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const std::vector< VertexType > & | getVertices () const |
| Returns a vector containing the position of each vertex.
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std::vector< VertexType > & | getVertices () |
| Returns a vector containing the position of each vertex (non const version).
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void | setVertexPosition (size_t id, const SurgSim::Math::Vector3d &position) |
| Sets the position of a vertex. More...
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const SurgSim::Math::Vector3d & | getVertexPosition (size_t id) const |
| Returns the position of a vertex. More...
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void | setVertexPositions (const std::vector< SurgSim::Math::Vector3d > &positions, bool doUpdate=true) |
| Sets the position of each vertex. More...
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void | transform (const Math::RigidTransform3d &pose) |
| Apply a rigid transform to each vertex. More...
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bool | operator== (const Vertices &mesh) const |
| Compares the mesh with another one (equality) More...
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bool | operator!= (const Vertices &mesh) const |
| Compares the mesh with another one (inequality) More...
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| Asset () |
| Constructor.
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| Asset (const Asset &rhs) |
| Copy Constructor.
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virtual | ~Asset () |
| Destructor.
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void | load (const std::string &fileName, const SurgSim::Framework::ApplicationData &data) |
| Load a file with given name using 'data' as look up path(s). More...
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void | load (const std::string &fileName) |
| Overloaded function using SurgSim::Framework::Runtime::getApplicationData() as look up path(s). More...
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std::string | getFileName () const |
| Return the name of file loaded by this class. More...
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Mesh shape: shape made of a triangle mesh The triangle mesh needs to be watertight to produce valid volume, center and second moment of volume.
If it is not the case and you need valid geometric properties, use SurfaceMeshShape instead. Various geometrical properties (volume based) are computed from the triangle mesh using David Eberly's work (http://www.geometrictools.com/Documentation/PolyhedralMassProperties.pdf) which is improving Brian Mirtich previous work (http://www.cs.berkeley.edu/~jfc/mirtich/massProps.html) by making the assumption that the polyhedral mesh is composed of triangles.
- Note
- The internal mesh should not be modified, otherwise the geometric properties will be invalid.
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Practical use cases:
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* Fixed/Rigid object, the mesh will not change anyway.
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* Deformable object, the mesh will be updated, but the geometric properties will not be used.
- See also
- SurfaceMeshShape