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bool | VBindTexture (std::string name, TextureHandle texture) override |
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bool | VUnbindTexture (std::string name, TextureHandle texture) override |
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bool | VUpdate () override |
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const PipelineHandle | VGetPipeline () const override |
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bool | SetInt (size_t chunk, size_t offset, int data) |
| Sets an integer that should be sent to the Material's pipeline when the material is bound. More...
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bool | SetFloat (size_t chunk, size_t offset, float data) |
| Sets a float that should be sent to the Material's pipeline when the material is bound. More...
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bool | SetFloat3 (size_t chunk, size_t offset, Math::Vector3 data) |
| Sets a Float3/Math::Vector3 that should be sent to the Material's pipeline when the material is bound. More...
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bool | SetFloat4 (size_t chunk, size_t offset, Math::Vector4 data) |
| Sets a Float4/Math::Vector4 that should be sent to the Material's pipeline when the material is bound. More...
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bool | SetMatrix4 (size_t chunk, size_t offset, Math::Matrix4 data) |
| Sets a Float16/Math::Vector4 that should be sent to the Material's pipeline when the material is bound. More...
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class | D3D12GPUResourceThread |
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The documentation for this class was generated from the following files:
- include/unused/directx/dx12/ht_d3d12material.h
- source/unused/directx/dx12/ht_d3d12material.cpp