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ID3D12PipelineState * | GetPipeline () |
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bool | Initialize (Resource::PipelineHandle handle, ID3D12Device *device) |
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virtual bool | VInitialize (const Resource::PipelineHandle handle) |
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virtual bool | VUpdate () override |
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virtual bool | VSetShaderVariables (ShaderVariableChunk *variables) override |
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virtual bool | VSetInt (size_t offset, int data) override |
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virtual bool | VSetDouble (size_t offset, double data) override |
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virtual bool | VSetFloat (size_t offset, float data) override |
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virtual bool | VSetFloat2 (size_t offset, Math::Vector2 data) override |
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virtual bool | VSetFloat3 (size_t offset, Math::Vector3 data) override |
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virtual bool | VSetFloat4 (size_t offset, Math::Vector4 data) override |
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virtual bool | VSetMatrix4 (size_t offset, Math::Matrix4 data) override |
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The documentation for this class was generated from the following files:
- include/unused/directx/dx12/ht_d3d12pipeline.h
- source/unused/directx/dx12/ht_d3d12pipeline.cpp