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bool | Initialize (const Resource::PipelineHandle &handle, const VkDevice &device, const VkDescriptorPool &descriptorPool) |
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bool | VUpdate () override |
| Have Vulkan update the descriptor sets in this pipeline.
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bool | VSetShaderVariables (ShaderVariableChunk *variables) override |
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bool | VSetInt (size_t offset, int data) override |
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bool | VSetDouble (size_t offset, double data) override |
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bool | VSetFloat (size_t offset, float data) override |
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bool | VSetFloat2 (size_t offset, Math::Vector2 data) override |
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bool | VSetFloat3 (size_t offset, Math::Vector3 data) override |
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bool | VSetFloat4 (size_t offset, Math::Vector4 data) override |
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bool | VSetMatrix4 (size_t offset, Math::Matrix4 data) override |
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VkPipeline | GetVKPipeline () |
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void | BindPipeline (const VkCommandBuffer &commandBuffer) |
| Binds this pipeline to a command buffer. More...
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VkDevice | m_device |
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VkDescriptorPool | m_descriptorPool |
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VKRenderPass * | m_renderPass |
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std::vector< VkVertexInputAttributeDescription > | m_vertexLayout |
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uint32_t | m_vertexLayoutStride |
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uint32_t | m_instanceLayoutStride |
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VkPipelineDepthStencilStateCreateInfo | m_depthStencilState |
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VkPipelineRasterizationStateCreateInfo | m_rasterizationState |
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VkPipelineMultisampleStateCreateInfo | m_multisampleState |
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std::vector< VkPipelineShaderStageCreateInfo > | m_shaderStages |
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std::map< Resource::Pipeline::ShaderSlot, Graphics::ShaderHandle > | m_shaderHandles |
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VkPipelineCache | m_pipelineCache |
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VkPipelineLayout | m_pipelineLayout |
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VkPipeline | m_pipeline |
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std::vector< BYTE > | m_pushData |
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std::vector< BYTE > | m_descriptorData |
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UniformBlock_vk | m_uniformVSBuffer |
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uint8_t * | m_uniformBindPoint |
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VkDescriptorSet | m_descriptorSet |
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ShaderVariableChunk * | m_shaderVariables |
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void VKPipeline::BindPipeline |
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const VkCommandBuffer & |
commandBuffer | ) |
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Binds this pipeline to a command buffer.
- Parameters
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commandBuffer | A reference to the command buffer you want to bind to |
pipelineLayout | The pipeline layout to reference when binding data |
This function binds the pipeline as a graphics pipeline and sends all of the pipeline's data to the given command buffer. This includes up to 128 bytes of push constant data and all other data sent via a descriptor set.
The documentation for this class was generated from the following files:
- include/unused/vulkan/ht_vkpipeline.h
- source/unused/vulkan/ht_vkpipeline.cpp