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ubit
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UFrame: toplevel and main window. More...
#include <udialogs.hpp>
Public Member Functions | |
| UFrame (UArgs nodelist=UArgs::none) | |
| creates a new Frame Window; More... | |
| bool | isMainFrame () const |
| is this frame the "main frame"? ( More... | |
| virtual UFrame & | setTitle (const UStr &title) |
| changes the title of the dialog box. | |
| virtual void | show (bool state, UDisp *) |
| shows/hides the window on this display; More... | |
| virtual void | show (bool state=true) |
| < shows/hides the dialog box on this display; More... | |
| virtual bool | realize () |
| [impl] initializes the window and its children. More... | |
Public Member Functions inherited from ubit::UDialog | |
| UDialog (UArgs nodelist=UArgs::none) | |
| creates a new Dialog Window; More... | |
| virtual void | addingTo (UChild &, UElem &parent) |
| called when this object is added to a parent. | |
| virtual void | removingFrom (UChild &, UElem &parent) |
| called when this object is removed from a parent (SEE DETAILS IF YOU REDEFINE THIS METHOD). More... | |
Public Member Functions inherited from ubit::UWin | |
| UWin (UArgs nodelist=UArgs::none) | |
| creates a new Window; More... | |
| virtual UWin * | toWin () |
| dynamic cast: returns this object if it derives from UWin and null otherwise. | |
| virtual const UWin * | toWin () const |
| dynamic cast: returns this object if it derives from UWin and null otherwise. | |
| virtual int | getDisplayType () const |
| virtual UStr | getTitle () const |
| returns the title of the window. | |
| virtual void | setPos (UMouseEvent &, float x=0, float y=0) |
| moves the upper left corner of the window to the event location. More... | |
| virtual void | setPos (const UWin &win, const UPoint &, UDisp *=null) |
| moves the upper left corner of the window relatively to this position in 'win'. | |
| virtual void | setPos (const UView &view, const UPoint &) |
| moves the upper left corner of the window relatively to this position in 'view'. | |
| virtual void | setPos (const UView &view, const UWinPlacement &) |
| moves the window according to this UWinPlacement and relatively to 'view' . | |
| virtual void | setScreenPos (const UPoint &, UDisp *=null) |
| moves the upper left corner of the window to this position on the screen. | |
| virtual void | centerOnScreen (UDisp *=null) |
| virtual UPoint | getPos (const UWin &win, UDisp *=null) const |
| returns the position of the upper left corner of the window relatively to 'win'. | |
| virtual UPoint | getPos (const UView &view) const |
| returns the position of the upper left corner of the window relatively to 'view'. | |
| virtual UPoint | getScreenPos (UDisp *=null) const |
| returns the position of the upper left corner of the window on the screen. | |
| virtual float | getWidth (UDisp *=null) const |
| returns the window width. | |
| virtual float | getHeight (UDisp *=null) const |
| returns the window height. | |
| virtual UDimension | getSize (UDisp *=null) const |
| returns the window size on this display. | |
| virtual void | setSize (const UDimension &, UDisp *=null) |
| changes the window size on this display. | |
| virtual void | adjustSize () |
| adjusts the size of the window according to its content. More... | |
| void | pack () |
| synonym for adjustSize(). | |
| virtual void | setFullScreen (bool state, UDisp *=null) |
| set full screen mode on or off. | |
| virtual void | toBack (UDisp *=null) |
| sends this window to the back on this display. | |
| virtual void | toFront (UDisp *=null) |
| brings this window to the front on this display. | |
| virtual bool | isShown () const |
| is the window currently shown? | |
| virtual bool | isShown (UDisp *) const |
| is the window currently shown on this display? | |
| virtual bool | isModal () const |
| is this dialog modal?. | |
| virtual void | setModal (bool=true) |
| sets this dialog in modal or non modal mode. | |
| virtual int | showModal (UDisp *=null) |
| opens a window and locks the interaction with other widgets until this window is closed. More... | |
| virtual void | close (int status=0) |
| closes the window. More... | |
| void | repaint () |
| void | update () |
| updates object graphics. | |
| virtual void | update (const UUpdate &update_options, UDisp *=null) |
| indicates that the layout and/or the paint of this window will be updated. More... | |
| virtual void | doUpdate (const UUpdate &, UDisp *=null) |
| updates the layout and/or the paint of this object right now. More... | |
| bool | isHardwin () const |
| returns true if this is a "hard" window. More... | |
| bool | isSoftwin () const |
| returns true if this is a "soft" window. More... | |
| virtual UWin & | setSoftwin (bool state=true) |
| sets the "soft window" mode if arg is true. More... | |
| UWin & | setSoftWin (bool state=true) |
| setSoftwin() synonym. | |
| UWin & | softwin (bool state=true) |
| setSoftwin() synonym. | |
| bool | isMapped () const |
| void | setMapped (bool s) |
| UView * | getWinView (UDisp *=null) const |
| [impl] returns the corresponding view. | |
| UHardwinImpl * | getHardwin (UDisp *=null) const |
| [impl] returns the related hard window. More... | |
| UHardwinImpl * | hardImpl () const |
| USoftwinImpl * | softImpl () const |
| virtual void | highlight (bool state) |
| void | addWinView (UView *) |
| virtual void | initView (UView *parent_view) |
| virtual UView * | initViewImpl (UView *parent_view, UDisp *) |
| virtual void | deleteViewsInside (const std::vector< UView *> &parent_views) |
Public Member Functions inherited from ubit::UBox | |
| UBox (UArgs args=UArgs::none) | |
| creates a new UBox; The argument can either be a single object pointer or reference, or a list of object pointers or references separated by + operators, example: More... | |
| virtual | ~UBox () |
| recursive destructor. More... | |
| virtual UBox * | toBox () |
| dynamic cast: returns this object if it derives from UBox and null otherwise. | |
| virtual const UBox * | toBox () const |
| dynamic cast: returns this object if it derives from UBox and null otherwise. | |
| void | repaint () |
| virtual int | getViewCount () const |
| returns the number of views of this box. | |
| virtual int | getViews (std::vector< UView *> &) const |
| returns the views of this box (see DETAILS). More... | |
| virtual UView * | getView (int n=0) const |
| returns the Nth view of this box (see DETAILS). More... | |
| virtual UView * | getView (const UInputEvent &) const |
| returns the view of this box that contains the event location. | |
| virtual UView * | getView (UWin &, const UPoint &pos_in_win, UDisp *=null) const |
| returns the view of this box that contains this point in this window. | |
| virtual UView * | getViewContaining (const UView &child_view) const |
| returns the view of this box that contains 'child_view'. More... | |
| virtual UView * | getFirstViewInside (const UView &parent_view) const |
| returns the first box view that is contained in 'parent_view'. More... | |
| virtual int | retrieveRelatedViews (std::vector< UView *> &collating_vector) const |
| virtual UView * | getViewInImpl (UView *parent_view) |
| virtual UView * | getViewInImpl (UView *parent_view, UDimension &) |
| void | setViewModes (int view_modes, bool) |
Public Member Functions inherited from ubit::UElem | |
| UElem (UArgs node_arglist=UArgs::none) | |
| creates a new UElem; The argument can either be a single object pointer or reference, or a list of object pointers or references separated by + operators, example: More... | |
| virtual | ~UElem () |
| destructor, note that children are recursively destroyed except if pointed elsewhere ( More... | |
| virtual void | destructs () |
| unlinks the object from its parents and destroys its children. | |
| virtual UElem * | toElem () |
| dynamic cast: returns this object if it derives from UElem and null otherwise. | |
| virtual const UElem * | toElem () const |
| dynamic cast: returns this object if it derives from UElem and null otherwise. | |
| const UStyle & | getStyle (UUpdateContext *) const |
| virtual function that returns the style of this object. More... | |
| virtual int | getNodeType () const |
| returns the XML node type. | |
| virtual const UStr & | getNodeName () const |
| return the XML node name (which is the class name). | |
| virtual void | initNode (UDoc *context) |
| initialises the XML context of this node. | |
| UElem & | setAttr (UNode &attribute) |
| adds or replaces this attribute in the ATTRIBUTE list. More... | |
| UElem & | addAttr (const UArgs &attributes) |
| adds one or several attributes (deriving from UAttr) to the ATTRIBUTE list. More... | |
| UElem & | removeAttr (UNode &attribute, bool auto_delete=true) |
| removes/deletes an attribute (and its descendants) from the ATTRIBUTE list. More... | |
| UElem & | removeAllAttrs (bool auto_delete=true) |
| removes/deletes all attributes (and their descendants) in the ATTRIBUTE list. More... | |
| bool | getAttrValue (UStr &value, const UStr &attr_name) const |
| retrieves the value of the attribute which class name is 'attr_name'. More... | |
| UAttr * | getAttr (const UStr &attr_name) const |
| returns the attribute node which class name is 'attr_name'. More... | |
| template<class ATTR > | |
| ATTR * | getAttr () const |
| retrieves the attribute node that derives from the "ATTR" C++ class. More... | |
| template<class ATTR > | |
| ATTR & | obtainAttr () |
| retrieves or creates the element's attribute that derives from the "ATTR" C++ class. More... | |
| virtual bool | isParentOf (const UNode &possible_child) const |
| returns true if this object a direct or indirect parent of 'child'. | |
| UElem & | add (const UArgs &children) |
| adds one or several objects to the end of the CHILD list of this element. More... | |
| UElem & | add (const UArgs &children, int position) |
| adds one or several objects in the CHILD list before this position. More... | |
| UElem & | add (const UArgs &children, UChildIter iterator) |
| adds one or several objects in the CHILD list before this iterator. More... | |
| virtual UElem & | addImpl (const UArgs &nodes, UChildIter pos, UChildren &in_list) |
| virtual bool | addImpl1 (const UChild &node, UChildIter pos, UChildren &in_list) |
| UElem & | remove (UNode &child, bool auto_delete=true) |
| removes/deletes a child (and its descendants) from the CHILD list. More... | |
| UElem & | remove (int pos, bool auto_delete=true) |
| removes/deletes a child (and its descendants) at this position in the CHILD list. More... | |
| UElem & | remove (UChildIter pos, bool auto_delete=true) |
| removes/deletes a child (and its descendants) at this position in the CHILD list. More... | |
| UElem & | removeAll (bool auto_delete=true) |
| removes/deletes all children (and their descendants) in the CHILD list. More... | |
| virtual UElem & | removeImpl (UChildIter begin, int N, bool autodel, UChildren &in_list) |
| virtual bool | removeImpl1 (UChildIter pos, int auto_delete, UChildren &in_list) |
| UChildren & | getChildren () const |
| int | getChildCount () const |
| UChildIter | child (int pos) const |
| UNode * | getChild (int pos) const |
| returns an iterator pointing to the child at this position. More... | |
| UChildIter | cbegin () const |
| returns the child at this position. More... | |
| UChildIter | cend () const |
| returns a forward iterator pointing to the end of the child list ( More... | |
| UChildReverseIter | crbegin () const |
| returns a reverse iterator pointing to the beginning of the child list ( More... | |
| UChildReverseIter | crend () const |
| returns a reverse iterator pionting to the end of the child list ( More... | |
| virtual UStr | retrieveText (bool recursive=true) const |
| collates and returns the text that is enclosed in this object. More... | |
| virtual void | retrieveText (UStr &string, bool recursive=true) const |
| collates and returns the text that is enclosed in this object. More... | |
| bool | isShowable () const |
| returns true if this object can be shown. More... | |
| void | setShowable (bool s) const |
| synonym for show(bool). | |
| void | repaint () |
| indicates that this object will be repainted (when the main loop becomes idle). | |
| void | doUpdate () |
| UElem & | ignoreEvents (bool state=true) |
| if arg is true, this element and (its children) ignore events. More... | |
| UElem & | catchEvents (const UChild &condition_callback_expr) |
| catches certain events before they reach the object's children. More... | |
| UElem & | observeChildrenEvents (const UChild &condition_callback_expr) |
| observe events that occur in children. More... | |
| bool | isIgnoringEvents () const |
| returns true if events are ignored by this object; | |
| bool | hasCallback (long callback_id) const |
| true if thie object has such a callback. | |
| virtual bool | fire (UEvent &) const |
| fires callback functions that match this event. | |
| UElem & | enable (bool state=true) |
| shortcut for setEnabled(bool state = true). | |
| virtual UElem & | setEnabled (bool state=true, bool call_callbacks=true) |
| specifies whether this object is enabled. More... | |
| bool | isEnabled () const |
| returns true if this object is currently enabled; More... | |
| virtual UElem & | setSelected (bool state=true, bool call_callbacks=true) |
| specifies whether this object is selected. More... | |
| bool | isSelected () const |
| bool | isSelectable () const |
| UElem & | setSelectable (bool state=true) |
| bool | isArmed () const |
| bool | isArmable () const |
| specifies whether this object can be armed. More... | |
| UElem & | setArmable (bool state=true) |
| UElem & | setAutoRepeat (bool state=true) |
| bool | isAutoRepeat () const |
| bool | isCrossable () const |
| UElem & | setCrossable (bool state=true) |
| UElem & | setBrowsable (bool=true) |
| bool | isBrowsable () const |
| bool | isDragged () const |
| bool | isDraggable () const |
| UElem & | setDraggable (bool=true) |
| bool | isDroppable () const |
| UElem & | setDroppable (bool=true) |
| bool | isTextEditable () const |
| bool | isFloating () const |
| bool | isVertical () const |
| bool | isWidthResizable () const |
| bool | isHeightResizable () const |
| virtual bool | isSubWin () const |
| void | disableMenuClosing (bool s=true) |
| this object and its children wont close menus when clicked if argument is true. | |
| bool | isMenuClosingDisabled () const |
| true if this object and its children do not close menus when clicked. | |
| bool | isBrowsingGroup () |
| virtual UChildren & | children () const |
| virtual UChildren & | attributes () const |
| UChildIter | abegin () const |
| UChildIter | aend () const |
| UObject::State | getInterState () const |
| void | setInterState (UObject::State) |
| virtual const UStr * | getTextSeparator () const |
| returns the text separator used by retrieveText() for separating enclosed children | |
| UElem & | _setArmableAndSelectable (bool state) |
| virtual void | keyPressBehavior (UKeyEvent &) |
| virtual void | keyReleaseBehavior (UKeyEvent &) |
| virtual void | enterBehavior (UInputEvent &, bool is_browing) |
| virtual void | leaveBehavior (UInputEvent &, bool is_browing) |
| virtual void | armBehavior (UInputEvent &, bool is_browing) |
| virtual void | disarmBehavior (UInputEvent &, bool is_browing) |
| virtual void | actionBehavior (UInputEvent &) |
Public Member Functions inherited from ubit::UNode | |
| virtual UStr | getNodeValue () const |
| return the XML node value. | |
| virtual int | isDisplayable () const |
| virtual UNode * | toNode () |
| dynamic cast: returns this object if it derives from UNode and null otherwise. | |
| virtual const UNode * | toNode () const |
| dynamic cast: returns this object if it derives from UNode and null otherwise. | |
| virtual bool | isChildOf (const UElem &parent, bool indirect=true) const |
| returns true if this object a child of 'parent'. More... | |
| UParentIter | pbegin () const |
| returns an iterator to the beginning of the list of direct parents. More... | |
| UParentIter | pend () const |
| returns an iterator to the end of the parent list ( More... | |
| virtual UParents & | parents () const |
| returns the list of direct parents ( More... | |
| virtual UElem * | getParent (int pos=0) const |
| returns the Nth direct parent. More... | |
| virtual bool | hasSceneGraphParent () const |
| template<class CC > | |
| CC * | findParent () const |
| < this object has at least one parent in the scene graph. More... | |
| virtual int | getBoxParents (std::vector< UBox *> &parvect) const |
| retrieves direct and indirect parents that are boxes. | |
| virtual UBox * | getParent (const UView *) const |
| returns the direct or indirect parent that contains this view. More... | |
| virtual UView * | getParentView (const UView *) const |
| returns the direct or indirect parent's view that contains this view. More... | |
| virtual UBox * | getParent (const UInputEvent &) const |
| virtual UView * | getParentView (const UInputEvent &) const |
| virtual void | removeFromParents (bool update_parents=true) |
| [impl] removes this object from all direct parents. More... | |
| bool | isAutoUpdate () const |
| return current update policy: see setAutoUpdate(). | |
| UNode & | setAutoUpdate (bool state=true) |
| changes the update policy of this object when its is modified. More... | |
| void | fireParents (const UCond &c, UNode *n) const |
| void | updateAutoParents (const UUpdate &m) |
| virtual void | addChangeCall (UCall &) |
| virtual UElem * | getSubGroup () const |
| void | _addAttr (const UChild &attribute) |
| [impl] to be removed @. | |
| UChildIter | _abegin () const |
| [impl] to be removed @. | |
| UChildIter | _aend () const |
| [impl] to be removed @. | |
Public Member Functions inherited from ubit::UObject | |
| UObject (const UObject &) | |
| UObject & | operator= (const UObject &) |
| virtual const UClass & | getClass () const |
| instance method that returns the metaclass of this object. More... | |
| const UStr & | getClassName () const |
| returns getClass().getName(). | |
| virtual void | error (const char *function_name, const char *format,...) const |
| prints out an error message. More... | |
| virtual void | warning (const char *function_name, const char *format,...) const |
| prints out a warning message: More... | |
| bool | isDeletable () const |
| checks if this object can be destroyed by 'delete'. More... | |
| bool | isConst () const |
| checks whether the content of this object can be modified ( More... | |
| UObject & | setConst () |
| specifies that the content of this object cannot be modified. More... | |
| bool | isAutoUpdate () const |
| return current update policy: More... | |
| UObject & | setAutoUpdate (bool state=true) |
| changes the update policy of this object when its is modified. More... | |
| bool | isIgnoringChangeCallbacks () const |
| return true if change callbacks are fired. | |
| UObject & | ignoreChangeCallbacks (bool state) |
| change callbacks are not fired if argument is true. | |
| virtual UAttr * | toAttr () |
| dynamic cast: returns this object if it derives from UAttr and null otherwise. | |
| virtual const UAttr * | toAttr () const |
| dynamic cast: returns this object if it derives from UAttr and null otherwise. | |
| virtual UData * | toData () |
| dynamic cast: returns this object if it derives from UData and null otherwise. | |
| virtual const UData * | toData () const |
| dynamic cast: returns this object if it derives from UData and null otherwise. | |
| virtual UStr * | toStr () |
| dynamic cast: returns this object if it derives from UStr and null otherwise. | |
| virtual const UStr * | toStr () const |
| dynamic cast: returns this object if it derives from UStr and null otherwise. | |
| virtual UCall * | toCall () |
| dynamic cast: returns this object if it derives from UCall and null otherwise. | |
| virtual const UCall * | toCall () const |
| dynamic cast: returns this object if it derives from UCall and null otherwise. | |
| virtual UMenu * | toMenu () |
| dynamic cast: returns this object if it derives from UMenu and null otherwise. | |
| virtual const UMenu * | toMenu () const |
| dynamic cast: returns this object if it derives from UMenu and null otherwise. | |
| State | getState () const |
| returns the current object state. | |
| void | setState (State s) |
| changes the object state. | |
| PtrCount | getPtrCount () const |
| [impl] returns the number of uptr<> smart pointers that are pointing to this object. | |
| bool | checkConst () const |
| [impl] produces an error if this object is logically constant ( More... | |
| bool | isDestructed () const |
| [impl] this object has been destructed (but memory has not been freed yet). | |
| bool | isDestructing () const |
| [impl] this object is being destructed (one of its destructors has been called). | |
| void * | operator new (size_t) |
| < [impl] returns true if there is at least one scene graph parent (redefined by UNode). More... | |
| void | operator delete (void *) |
| delete operator is forbidden on instances that derive from UObject. | |
| void | addPtr () const |
| [Impl] a uptr is added to this object. | |
| void | removePtr () const |
| [Impl] a uptr is removed from this object. | |
Static Public Member Functions | |
| static UStyle * | createStyle () |
Static Public Member Functions inherited from ubit::UDialog | |
| static void | showAlertDialog (const UStr &message_string) |
| < shows/hides this dialog box. More... | |
| static void | showAlertDialog (UArgs message_nodes) |
| pops up an Alert dialog on the screen (see showMessageDialog()). | |
| static void | showErrorDialog (const UStr &message_string) |
| pops up an Error dialog on the screen (see showMessageDialog()). | |
| static void | showErrorDialog (UArgs message_nodes) |
| pops up an Error dialog on the screen (see showMessageDialog()). | |
| static void | showWarningDialog (const UStr &message_string) |
| pops up a Warning dialog on the screen (see showMessageDialog()). | |
| static void | showWarningDialog (UArgs message_nodes) |
| pops up a Warning dialog on the screen (see showMessageDialog()). | |
| static void | showMessageDialog (const UStr &title, const UStr &message_string, UArgs icon=UArgs::none) |
| pops up a Message dialog on the screen. More... | |
| static void | showMessageDialog (const UStr &title, UArgs message_nodes, UArgs icon=UArgs::none) |
| pops up a Message dialog on the screen. More... | |
| static UStyle * | createStyle () |
Static Public Member Functions inherited from ubit::UWin | |
| static UStyle * | createStyle () |
Static Public Member Functions inherited from ubit::UBox | |
| static UStyle * | createStyle () |
| static function that returns the style of this class (see details!). More... | |
Static Public Member Functions inherited from ubit::UElem | |
| static UStyle * | createStyle () |
| static function that returns the style of this class. More... | |
| static void | closeWin (UInputEvent &, int status) |
| closes the first window (UDialog, UMenu...) that contains this element. More... | |
Static Public Member Functions inherited from ubit::UObject | |
| static const char * | getVersion () |
| returns the version of the Ubit package. | |
| static const UClass & | Class () |
| class method that returns the metaclass of this class. More... | |
| static UStyle * | createStyle () |
Friends | |
| class | UAppli |
Additional Inherited Members | |
Public Types inherited from ubit::UElem | |
| enum | { REMOVE_FROM_PARENTS = -1 } |
Public Types inherited from ubit::UNode | |
| enum | NodeType { ELEMENT_NODE = 1, ATTRIBUTE_NODE = 2, TEXT_NODE = 3, CDATA_SECTION_NODE = 4, ENTITY_REFERENCE_NODE = 5, ENTITY_NODE = 6, PROCESSING_INSTRUCTION_NODE = 7, COMMENT_NODE = 8, DOCUMENT_NODE = 9, DOCUMENT_TYPE_NODE = 10, DOCUMENT_FRAGMENT_NODE = 11, NOTATION_NODE = 12 } |
| redefines Class() and getClass() methods ( More... | |
| enum | DisplayType { WINLIST =-1, UNDISPLAYBLE =0, ATTRIBUTE, DATA, INLINE, BLOCK, BORDER, HARDWIN, SOFTWIN } |
| Ubit display types. | |
Public Types inherited from ubit::UObject | |
| typedef unsigned char | State |
| typedef short | PtrCount |
Static Public Attributes inherited from ubit::UObject | |
| static UConst | UCONST |
| UCONST can be given as an argument to some constructors to make the object constant. More... | |
Protected Member Functions inherited from ubit::UWin | |
| virtual UView * | realizeSoftwin (UWin *hardwin, UView *hardwin_view, UDisp *, bool add_to_the_end) |
| virtual bool | realizeHardwin (char window_type) |
| virtual void | realizeChildren (UView *winview) |
Protected Member Functions inherited from ubit::UBox | |
| virtual void | addViewImpl (UView *) |
| virtual void | initChildViews (UElem *) |
Protected Member Functions inherited from ubit::UElem | |
| virtual int | _getTextLength (bool recursive) const |
| virtual char * | _getTextData (char *ptr, bool recursive) const |
Protected Member Functions inherited from ubit::UNode | |
| UNode () | |
| constructor, can anly be called by subclasses because UNode is abstract. | |
| virtual | ~UNode () |
| destructor, note that children are recursively destroyed except if pointed elsewhere ( More... | |
Protected Attributes inherited from ubit::UWin | |
| Modes | wmodes |
| std::vector< UWinImpl * > | wimpl |
Protected Attributes inherited from ubit::UBox | |
| UView * | views |
Protected Attributes inherited from ubit::UElem | |
| Modes | emodes |
| long | callback_mask |
| UChildren | _children |
Protected Attributes inherited from ubit::UNode | |
| UParents | _parents |
| UChildren | _attributes |
Protected Attributes inherited from ubit::UObject | |
| PtrCount | ptr_count |
| Modes | omodes |
| State | ostate |
UFrame: toplevel and main window.
The main window of the application should usually be a UFrame. This window, called the "Main Frame", has a special role for dialog boxes (
In contrast with Dialogs, Frames can be iconified separately. Most applications have only 1 frame (the "Main Frame"). However, applications that require several iconfiable windows can create as many Frames as needed (the "Main Frame" is then the first UFrame that was added to the UAppli)
| UFrame::UFrame | ( | UArgs | nodelist = UArgs::none | ) |
creates a new Frame Window;
|
inline |
is this frame the "main frame"? (
|
virtual |
[impl] initializes the window and its children.
this function called when the window is shown for the first time
Reimplemented from ubit::UDialog.
|
virtual |
shows/hides the window on this display;
Reimplemented from ubit::UDialog.
|
inlinevirtual |
< shows/hides the dialog box on this display;
Reimplemented from ubit::UDialog.
1.8.12