opensurgsim
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PrintoutBehavior Class Reference

Simple behavior to show that the spheres are moving while we don't have graphics. More...

Inheritance diagram for PrintoutBehavior:
SurgSim::Framework::Behavior SurgSim::Framework::Component SurgSim::Framework::Accessible SurgSim::Framework::FactoryBase1< Component, std::string >

Public Member Functions

 PrintoutBehavior (const std::string &name="PrintOutBehavior")
 Constructor. More...
 
void setRepresentation (std::shared_ptr< RigidRepresentation > representation)
 Set representation for printout behavior. More...
 
virtual void update (double dt)
 Perform per-period actions, i.e., what to do each "frame". More...
 
- Public Member Functions inherited from SurgSim::Framework::Behavior
 Behavior (const std::string &name)
 
virtual int getTargetManagerType () const
 Specifies which manger will handle this behavior.
 
- Public Member Functions inherited from SurgSim::Framework::Component
 Component (const std::string &name)
 Constructor. More...
 
virtual ~Component ()
 Destructor.
 
std::string getName () const
 Gets component name. More...
 
std::string getFullName () const
 Gets a string containing the name of the Component and (if it has one) its SceneElement. More...
 
void setName (const std::string &name)
 Sets the name of component. More...
 
boost::uuids::uuid getUuid () const
 Gets the id of the component.
 
bool isInitialized () const
 
bool initialize (const std::weak_ptr< Runtime > &runtime)
 Initialize this component, this needs to be called before wakeUp() can be called. More...
 
bool isAwake () const
 
bool wakeUp ()
 Wakeup this component, this will be called when the component is inserted into the ComponentManager that is responsible for handling this component. More...
 
void retire ()
 Retire this component, this will be called when the component is removed from the ComponentManager that is responsible for handling this component. More...
 
void setScene (std::weak_ptr< Scene > scene)
 Sets the scene. More...
 
std::shared_ptr< ScenegetScene ()
 Gets the scene. More...
 
void setSceneElement (std::weak_ptr< SceneElement > sceneElement)
 Sets the scene element. More...
 
std::shared_ptr< SceneElementgetSceneElement ()
 Gets the scene element. More...
 
std::shared_ptr< const SceneElementgetSceneElement () const
 Gets the scene element, constant version. More...
 
std::shared_ptr< RuntimegetRuntime () const
 Get the runtime which contains this component. More...
 
virtual std::string getClassName () const
 The class name for this class, this being the base class it should return SurgSim::Framework::Component but this would make missing implemenentations of this hard to catch, therefore this calls SURGSIM_FAILURE. More...
 
std::shared_ptr< ComponentgetSharedPtr ()
 Gets a shared pointer to this component. More...
 
virtual void doRetire ()
 Interface to be implemented by derived classes Has a default implementation, does nothing.
 
bool isActive () const
 
virtual void setLocalActive (bool val)
 Set the component's active state. More...
 
bool isLocalActive () const
 
- Public Member Functions inherited from SurgSim::Framework::Accessible
 Accessible ()
 Default Constructor.
 
 ~Accessible ()
 Destructor.
 
template<class T >
getValue (const std::string &name) const
 Retrieves the value with the name by executing the getter if it is found and tries to convert it to the given type. More...
 
boost::any getValue (const std::string &name) const
 Retrieves the value with the name by executing the getter if it is found. More...
 
template<class T >
bool getValue (const std::string &name, T *value) const
 Retrieves the value with the name by executing the getter if it is found, and converts it to the type of the output parameter. More...
 
void setValue (const std::string &name, const boost::any &value)
 Sets a value of a property that has setter. More...
 
bool isReadable (const std::string &name) const
 Check whether a property is readable. More...
 
bool isWriteable (const std::string &name) const
 Check whether a property is writable. More...
 
void setGetter (const std::string &name, GetterType func)
 Sets a getter for a given property. More...
 
void setSetter (const std::string &name, SetterType func)
 Sets a setter for a given property. More...
 
void setAccessors (const std::string &name, GetterType getter, SetterType setter)
 Sets the accessors getter and setter in one function. More...
 
void removeAccessors (const std::string &name)
 Removes all the accessors (getter and setter) for a given property. More...
 
void forwardProperty (const std::string &name, const Accessible &target, const std::string &targetProperty)
 Adds a property with the given name that uses the targets accessors, in effect forwarding the value to the target. More...
 
void setSerializable (const std::string &name, EncoderType encoder, DecoderType decoder)
 Sets the functions used to convert data from and to a YAML::Node. More...
 
void setDecoder (const std::string &name, DecoderType decoder)
 Sets the functions used to convert data from a YAML::Node. More...
 
YAML::Node encode () const
 Encode this Accessible to a YAML::Node. More...
 
void decode (const YAML::Node &node, const std::vector< std::string > &ignoredProperties=std::vector< std::string >())
 Decode this Accessible from a YAML::Node, will throw an exception if the data type cannot be converted. More...
 
std::vector< std::string > getProperties ()
 
template<>
boost::any getValue (const std::string &name) const
 

Protected Member Functions

virtual bool doInitialize ()
 Allocate the internal structures. More...
 
virtual bool doWakeUp ()
 Setup foreign references. More...
 
- Protected Member Functions inherited from SurgSim::Framework::Component
virtual std::shared_ptr< PoseComponentgetPoseComponent ()
 Get the PoseComponent for this component. More...
 
virtual std::shared_ptr< const PoseComponentgetPoseComponent () const
 Get the PoseComponent for this component, constant access. More...
 

Additional Inherited Members

- Public Types inherited from SurgSim::Framework::Accessible
typedef std::function< boost::any(void)> GetterType
 
typedef std::function< void(boost::any)> SetterType
 
typedef std::function< YAML::Node(void)> EncoderType
 
typedef std::function< void(const YAML::Node *)> DecoderType
 
- Public Types inherited from SurgSim::Framework::FactoryBase1< Component, std::string >
typedef ObjectFactory1< Component, std::string > FactoryType
 
- Static Public Member Functions inherited from SurgSim::Framework::FactoryBase1< Component, std::string >
static FactoryTypegetFactory ()
 

Detailed Description

Simple behavior to show that the spheres are moving while we don't have graphics.

Note
A Behavior is a type of Component that causes changes or actions.

Constructor & Destructor Documentation

§ PrintoutBehavior()

PrintoutBehavior::PrintoutBehavior ( const std::string &  name = "PrintOutBehavior")
inlineexplicit

Constructor.

Parameters
nameThe printout behavior name

Member Function Documentation

§ doInitialize()

virtual bool PrintoutBehavior::doInitialize ( )
inlineprotectedvirtual

Allocate the internal structures.

Returns
Success?
Note
Initialization is a two-step process. First the ComponentManager calls initialize() on each Component, which calls doInitialize() to setup the internal structures.

Implements SurgSim::Framework::Component.

§ doWakeUp()

virtual bool PrintoutBehavior::doWakeUp ( )
inlineprotectedvirtual

Setup foreign references.

After this the Component is ready to update().

Returns
Success?
Note
The second step of initialization. This function acquires any foreign references, all of which were allocated by the respective foreign objects' doInitialize().

Implements SurgSim::Framework::Component.

§ setRepresentation()

void PrintoutBehavior::setRepresentation ( std::shared_ptr< RigidRepresentation representation)
inline

Set representation for printout behavior.

Parameters
representationThe representation information

§ update()

virtual void PrintoutBehavior::update ( double  dt)
inlinevirtual

Perform per-period actions, i.e., what to do each "frame".

Note
Behavior::update() is called by ComponentManager::processBehaviors(), which is called by BehaviorManager::doUpdate() or Graphics::Manager::doUpdate() or PhysicsManager::doUpdate() depending on the output of Behavior::getTargetManagerType(). Those manager's doUpdate() functions are called by BasicThread() inside a while(running) loop. Managers (e.g., ComponentManager) are threads and run their own update loops.

Implements SurgSim::Framework::Behavior.


The documentation for this class was generated from the following file: