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SurgSim::Framework::PoseComponent Class Reference

The PoseComponent holds a pose. More...

#include <PoseComponent.h>

Inheritance diagram for SurgSim::Framework::PoseComponent:
SurgSim::Framework::Component SurgSim::Framework::Accessible SurgSim::Framework::FactoryBase1< Component, std::string >

Public Member Functions

 PoseComponent (const std::string &name)
 Constructor. More...
 
 SURGSIM_CLASSNAME (SurgSim::Framework::PoseComponent)
 
void setPose (const SurgSim::Math::RigidTransform3d &pose)
 Set the Pose of the PoseComponent. More...
 
const SurgSim::Math::RigidTransform3dgetPose () const
 Get the pose of the PoseComponent. More...
 
- Public Member Functions inherited from SurgSim::Framework::Component
 Component (const std::string &name)
 Constructor. More...
 
virtual ~Component ()
 Destructor.
 
std::string getName () const
 Gets component name. More...
 
std::string getFullName () const
 Gets a string containing the name of the Component and (if it has one) its SceneElement. More...
 
void setName (const std::string &name)
 Sets the name of component. More...
 
boost::uuids::uuid getUuid () const
 Gets the id of the component.
 
bool isInitialized () const
 
bool initialize (const std::weak_ptr< Runtime > &runtime)
 Initialize this component, this needs to be called before wakeUp() can be called. More...
 
bool isAwake () const
 
bool wakeUp ()
 Wakeup this component, this will be called when the component is inserted into the ComponentManager that is responsible for handling this component. More...
 
void retire ()
 Retire this component, this will be called when the component is removed from the ComponentManager that is responsible for handling this component. More...
 
void setScene (std::weak_ptr< Scene > scene)
 Sets the scene. More...
 
std::shared_ptr< ScenegetScene ()
 Gets the scene. More...
 
void setSceneElement (std::weak_ptr< SceneElement > sceneElement)
 Sets the scene element. More...
 
std::shared_ptr< SceneElementgetSceneElement ()
 Gets the scene element. More...
 
std::shared_ptr< const SceneElementgetSceneElement () const
 Gets the scene element, constant version. More...
 
std::shared_ptr< RuntimegetRuntime () const
 Get the runtime which contains this component. More...
 
virtual std::string getClassName () const
 The class name for this class, this being the base class it should return SurgSim::Framework::Component but this would make missing implemenentations of this hard to catch, therefore this calls SURGSIM_FAILURE. More...
 
std::shared_ptr< ComponentgetSharedPtr ()
 Gets a shared pointer to this component. More...
 
virtual void doRetire ()
 Interface to be implemented by derived classes Has a default implementation, does nothing.
 
bool isActive () const
 
virtual void setLocalActive (bool val)
 Set the component's active state. More...
 
bool isLocalActive () const
 
- Public Member Functions inherited from SurgSim::Framework::Accessible
 Accessible ()
 Default Constructor.
 
 ~Accessible ()
 Destructor.
 
template<class T >
getValue (const std::string &name) const
 Retrieves the value with the name by executing the getter if it is found and tries to convert it to the given type. More...
 
boost::any getValue (const std::string &name) const
 Retrieves the value with the name by executing the getter if it is found. More...
 
template<class T >
bool getValue (const std::string &name, T *value) const
 Retrieves the value with the name by executing the getter if it is found, and converts it to the type of the output parameter. More...
 
void setValue (const std::string &name, const boost::any &value)
 Sets a value of a property that has setter. More...
 
bool isReadable (const std::string &name) const
 Check whether a property is readable. More...
 
bool isWriteable (const std::string &name) const
 Check whether a property is writable. More...
 
void setGetter (const std::string &name, GetterType func)
 Sets a getter for a given property. More...
 
void setSetter (const std::string &name, SetterType func)
 Sets a setter for a given property. More...
 
void setAccessors (const std::string &name, GetterType getter, SetterType setter)
 Sets the accessors getter and setter in one function. More...
 
void removeAccessors (const std::string &name)
 Removes all the accessors (getter and setter) for a given property. More...
 
void forwardProperty (const std::string &name, const Accessible &target, const std::string &targetProperty)
 Adds a property with the given name that uses the targets accessors, in effect forwarding the value to the target. More...
 
void setSerializable (const std::string &name, EncoderType encoder, DecoderType decoder)
 Sets the functions used to convert data from and to a YAML::Node. More...
 
void setDecoder (const std::string &name, DecoderType decoder)
 Sets the functions used to convert data from a YAML::Node. More...
 
YAML::Node encode () const
 Encode this Accessible to a YAML::Node. More...
 
void decode (const YAML::Node &node, const std::vector< std::string > &ignoredProperties=std::vector< std::string >())
 Decode this Accessible from a YAML::Node, will throw an exception if the data type cannot be converted. More...
 
std::vector< std::string > getProperties ()
 
template<>
boost::any getValue (const std::string &name) const
 

Protected Member Functions

std::shared_ptr< PoseComponentgetPoseComponent () override
 Get the PoseComponent for this component A PoseComponent cannot have a PoseComponent, so this will return nullptr. More...
 
std::shared_ptr< const PoseComponentgetPoseComponent () const override
 Get the PoseComponent for this component, constant access A PoseComponent cannot have a PoseComponent, so this will return nullptr. More...
 

Additional Inherited Members

- Public Types inherited from SurgSim::Framework::Accessible
typedef std::function< boost::any(void)> GetterType
 
typedef std::function< void(boost::any)> SetterType
 
typedef std::function< YAML::Node(void)> EncoderType
 
typedef std::function< void(const YAML::Node *)> DecoderType
 
- Public Types inherited from SurgSim::Framework::FactoryBase1< Component, std::string >
typedef ObjectFactory1< Component, std::string > FactoryType
 
- Static Public Member Functions inherited from SurgSim::Framework::FactoryBase1< Component, std::string >
static FactoryTypegetFactory ()
 

Detailed Description

The PoseComponent holds a pose.

It is used to group Representations that share a common pose, in a SceneElement for example.

Constructor & Destructor Documentation

§ PoseComponent()

SurgSim::Framework::PoseComponent::PoseComponent ( const std::string &  name)
explicit

Constructor.

Parameters
nameName of the representation

Member Function Documentation

§ getPose()

const SurgSim::Math::RigidTransform3d & SurgSim::Framework::PoseComponent::getPose ( ) const

Get the pose of the PoseComponent.

Returns
The pose in world coordinates

§ getPoseComponent() [1/2]

std::shared_ptr< PoseComponent > SurgSim::Framework::PoseComponent::getPoseComponent ( )
overrideprotectedvirtual

Get the PoseComponent for this component A PoseComponent cannot have a PoseComponent, so this will return nullptr.

Returns
The PoseComponent

Reimplemented from SurgSim::Framework::Component.

§ getPoseComponent() [2/2]

std::shared_ptr< const PoseComponent > SurgSim::Framework::PoseComponent::getPoseComponent ( ) const
overrideprotectedvirtual

Get the PoseComponent for this component, constant access A PoseComponent cannot have a PoseComponent, so this will return nullptr.

Returns
The PoseComponent

Reimplemented from SurgSim::Framework::Component.

§ setPose()

void SurgSim::Framework::PoseComponent::setPose ( const SurgSim::Math::RigidTransform3d pose)

Set the Pose of the PoseComponent.

Parameters
poseThe pose in world coordinates

The documentation for this class was generated from the following files: