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StaplerBehavior Class Reference

This behavior is used to add staples. More...

#include <StaplerBehavior.h>

Inheritance diagram for StaplerBehavior:
SurgSim::Framework::Behavior SurgSim::Framework::Component SurgSim::Framework::Accessible SurgSim::Framework::FactoryBase1< Component, std::string >

Public Member Functions

 StaplerBehavior (const std::string &name)
 Constructor. More...
 
 SURGSIM_CLASSNAME (StaplerBehavior)
 
void setInputComponent (std::shared_ptr< SurgSim::Framework::Component > inputComponent)
 Set the input component from which to get the pose. More...
 
std::shared_ptr< SurgSim::Input::InputComponentgetInputComponent ()
 
void setRepresentation (std::shared_ptr< SurgSim::Framework::Component > staplerRepresentation)
 Set the representation of the stapler. More...
 
std::shared_ptr< SurgSim::Framework::RepresentationgetRepresentation ()
 
void update (double dt) override
 Update the behavior. More...
 
int getTargetManagerType () const override
 Return the type of manager that should be responsible for this behavior. More...
 
void setVirtualTeeth (const std::array< std::shared_ptr< SurgSim::Collision::Representation >, 2 > &virtualTeeth)
 Sets the virtual teeth for the virtual staple. More...
 
const std::array< std::shared_ptr< SurgSim::Collision::Representation >, 2 > & getVirtualTeeth ()
 
void enableStaplingForSceneElement (const std::string &sceneElementName)
 Add a scene element (name) for which stapling is enabled within this behaviour. More...
 
void setStapleEnabledSceneElements (const std::list< std::string > &stapleEnabledSceneElements)
 Sets the list of scene element names that this behaviour can staple. More...
 
const std::list< std::string > & getStapleEnabledSceneElements ()
 
- Public Member Functions inherited from SurgSim::Framework::Behavior
 Behavior (const std::string &name)
 
- Public Member Functions inherited from SurgSim::Framework::Component
 Component (const std::string &name)
 Constructor. More...
 
virtual ~Component ()
 Destructor.
 
std::string getName () const
 Gets component name. More...
 
std::string getFullName () const
 Gets a string containing the name of the Component and (if it has one) its SceneElement. More...
 
void setName (const std::string &name)
 Sets the name of component. More...
 
boost::uuids::uuid getUuid () const
 Gets the id of the component.
 
bool isInitialized () const
 
bool initialize (const std::weak_ptr< Runtime > &runtime)
 Initialize this component, this needs to be called before wakeUp() can be called. More...
 
bool isAwake () const
 
bool wakeUp ()
 Wakeup this component, this will be called when the component is inserted into the ComponentManager that is responsible for handling this component. More...
 
void retire ()
 Retire this component, this will be called when the component is removed from the ComponentManager that is responsible for handling this component. More...
 
void setScene (std::weak_ptr< Scene > scene)
 Sets the scene. More...
 
std::shared_ptr< ScenegetScene ()
 Gets the scene. More...
 
void setSceneElement (std::weak_ptr< SceneElement > sceneElement)
 Sets the scene element. More...
 
std::shared_ptr< SceneElementgetSceneElement ()
 Gets the scene element. More...
 
std::shared_ptr< const SceneElementgetSceneElement () const
 Gets the scene element, constant version. More...
 
std::shared_ptr< RuntimegetRuntime () const
 Get the runtime which contains this component. More...
 
virtual std::string getClassName () const
 The class name for this class, this being the base class it should return SurgSim::Framework::Component but this would make missing implemenentations of this hard to catch, therefore this calls SURGSIM_FAILURE. More...
 
std::shared_ptr< ComponentgetSharedPtr ()
 Gets a shared pointer to this component. More...
 
virtual void doRetire ()
 Interface to be implemented by derived classes Has a default implementation, does nothing.
 
bool isActive () const
 
virtual void setLocalActive (bool val)
 Set the component's active state. More...
 
bool isLocalActive () const
 
- Public Member Functions inherited from SurgSim::Framework::Accessible
 Accessible ()
 Default Constructor.
 
 ~Accessible ()
 Destructor.
 
template<class T >
getValue (const std::string &name) const
 Retrieves the value with the name by executing the getter if it is found and tries to convert it to the given type. More...
 
boost::any getValue (const std::string &name) const
 Retrieves the value with the name by executing the getter if it is found. More...
 
template<class T >
bool getValue (const std::string &name, T *value) const
 Retrieves the value with the name by executing the getter if it is found, and converts it to the type of the output parameter. More...
 
void setValue (const std::string &name, const boost::any &value)
 Sets a value of a property that has setter. More...
 
bool isReadable (const std::string &name) const
 Check whether a property is readable. More...
 
bool isWriteable (const std::string &name) const
 Check whether a property is writable. More...
 
void setGetter (const std::string &name, GetterType func)
 Sets a getter for a given property. More...
 
void setSetter (const std::string &name, SetterType func)
 Sets a setter for a given property. More...
 
void setAccessors (const std::string &name, GetterType getter, SetterType setter)
 Sets the accessors getter and setter in one function. More...
 
void removeAccessors (const std::string &name)
 Removes all the accessors (getter and setter) for a given property. More...
 
void forwardProperty (const std::string &name, const Accessible &target, const std::string &targetProperty)
 Adds a property with the given name that uses the targets accessors, in effect forwarding the value to the target. More...
 
void setSerializable (const std::string &name, EncoderType encoder, DecoderType decoder)
 Sets the functions used to convert data from and to a YAML::Node. More...
 
void setDecoder (const std::string &name, DecoderType decoder)
 Sets the functions used to convert data from a YAML::Node. More...
 
YAML::Node encode () const
 Encode this Accessible to a YAML::Node. More...
 
void decode (const YAML::Node &node, const std::vector< std::string > &ignoredProperties=std::vector< std::string >())
 Decode this Accessible from a YAML::Node, will throw an exception if the data type cannot be converted. More...
 
std::vector< std::string > getProperties ()
 
template<>
boost::any getValue (const std::string &name) const
 

Protected Member Functions

bool doInitialize () override
 Initialize this behavior. More...
 
bool doWakeUp () override
 Wakeup this behavior. More...
 
- Protected Member Functions inherited from SurgSim::Framework::Component
virtual std::shared_ptr< PoseComponentgetPoseComponent ()
 Get the PoseComponent for this component. More...
 
virtual std::shared_ptr< const PoseComponentgetPoseComponent () const
 Get the PoseComponent for this component, constant access. More...
 

Additional Inherited Members

- Public Types inherited from SurgSim::Framework::Accessible
typedef std::function< boost::any(void)> GetterType
 
typedef std::function< void(boost::any)> SetterType
 
typedef std::function< YAML::Node(void)> EncoderType
 
typedef std::function< void(const YAML::Node *)> DecoderType
 
- Public Types inherited from SurgSim::Framework::FactoryBase1< Component, std::string >
typedef ObjectFactory1< Component, std::string > FactoryType
 
- Static Public Member Functions inherited from SurgSim::Framework::FactoryBase1< Component, std::string >
static FactoryTypegetFactory ()
 

Detailed Description

This behavior is used to add staples.

The stapler is controlled by an input device and when the user pushes a button on the device, a stapler will be deployed from the stapler.

Constructor & Destructor Documentation

§ StaplerBehavior()

StaplerBehavior::StaplerBehavior ( const std::string &  name)
explicit

Constructor.

Parameters
nameName of the behavior

Member Function Documentation

§ doInitialize()

bool StaplerBehavior::doInitialize ( )
overrideprotectedvirtual

Initialize this behavior.

Returns
True on success, otherwise false.
Note
: In current implementation, this method always returns "true".

Implements SurgSim::Framework::Component.

§ doWakeUp()

bool StaplerBehavior::doWakeUp ( )
overrideprotectedvirtual

Wakeup this behavior.

Returns
True on success, otherwise false.
Note
: In current implementation, this method always returns "true".

Implements SurgSim::Framework::Component.

§ enableStaplingForSceneElement()

void StaplerBehavior::enableStaplingForSceneElement ( const std::string &  sceneElementName)

Add a scene element (name) for which stapling is enabled within this behaviour.

Parameters
sceneElementNameThe name of the scene element that this behaviour can staple.

§ getInputComponent()

std::shared_ptr< SurgSim::Input::InputComponent > StaplerBehavior::getInputComponent ( )
Returns
The input component which sends the pose.

§ getRepresentation()

std::shared_ptr< SurgSim::Framework::Representation > StaplerBehavior::getRepresentation ( )
Returns
The representation of a stapler

§ getStapleEnabledSceneElements()

const std::list< std::string > & StaplerBehavior::getStapleEnabledSceneElements ( )
Returns
List of scene element names that this behaviour can staple.

§ getTargetManagerType()

int StaplerBehavior::getTargetManagerType ( ) const
overridevirtual

Return the type of manager that should be responsible for this behavior.

Returns
An integer indicating which manger should be responsible for this behavior.

Reimplemented from SurgSim::Framework::Behavior.

§ getVirtualTeeth()

const std::array< std::shared_ptr< SurgSim::Collision::Representation >, 2 > & StaplerBehavior::getVirtualTeeth ( )
Returns
Array of collision representations for the virtual stapler teeth.

§ setInputComponent()

void StaplerBehavior::setInputComponent ( std::shared_ptr< SurgSim::Framework::Component inputComponent)

Set the input component from which to get the pose.

Parameters
inputComponentThe input component which sends the pose.

§ setRepresentation()

void StaplerBehavior::setRepresentation ( std::shared_ptr< SurgSim::Framework::Component staplerRepresentation)

Set the representation of the stapler.

Parameters
staplerRepresentationThe representation of a stapler

§ setStapleEnabledSceneElements()

void StaplerBehavior::setStapleEnabledSceneElements ( const std::list< std::string > &  stapleEnabledSceneElements)

Sets the list of scene element names that this behaviour can staple.

Parameters
stapleEnabledSceneElementsList of scene element names that this behaviour can staple.

§ setVirtualTeeth()

void StaplerBehavior::setVirtualTeeth ( const std::array< std::shared_ptr< SurgSim::Collision::Representation >, 2 > &  virtualTeeth)

Sets the virtual teeth for the virtual staple.

Parameters
virtualTeethArray of collision representations for the virtual stapler teeth.

§ update()

void StaplerBehavior::update ( double  dt)
overridevirtual

Update the behavior.

Parameters
dtThe length of time (seconds) between update calls.

Implements SurgSim::Framework::Behavior.


The documentation for this class was generated from the following files: