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| OculusDevice (const std::string &name) |
| Constructor. More...
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| SURGSIM_CLASSNAME (SurgSim::Devices::OculusDevice) |
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virtual | ~OculusDevice () |
| Destructor.
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bool | initialize () override |
| Fully initialize the device. More...
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bool | isInitialized () const override |
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void | setNearPlane (float nearPlane) |
| Set the near plane. More...
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float | getNearPlane () const |
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void | setFarPlane (float farPlane) |
| Set the far plane. More...
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float | getFarPlane () const |
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| CommonDevice (const std::string &name) |
| Constructor. More...
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| CommonDevice (const std::string &name, const DataStructures::DataGroup &inputData) |
| Constructor. More...
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| CommonDevice (const std::string &name, DataStructures::DataGroup &&inputData) |
| Constructor. More...
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virtual | ~CommonDevice () |
| Destructor.
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std::string | getName () const override |
| Return a (hopefully unique) device name.
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std::string | getClassName () const override |
| The class name for this class. More...
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void | setNameForCallback (const std::string &name) |
| Set the name used for calling the input consumers and output producer. More...
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std::string | getNameForCallback () const |
| Get the name used for calling the input consumers and output producer. More...
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bool | addInputConsumer (std::shared_ptr< InputConsumerInterface > inputConsumer) override |
| Adds an input consumer that will be notified when the application input state is updated. More...
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bool | removeInputConsumer (std::shared_ptr< InputConsumerInterface > inputConsumer) override |
| Removes an input consumer previously added via addInputConsumer. More...
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void | clearInputConsumers () override |
| Removes all InputConsumers.
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bool | setOutputProducer (std::shared_ptr< OutputProducerInterface > outputProducer) override |
| Sets an output producer that will be asked for application output state when the device needs it. More...
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bool | removeOutputProducer (std::shared_ptr< OutputProducerInterface > outputProducer) override |
| Removes an output producer previously added via setOutputProducer. More...
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bool | hasOutputProducer () override |
| Query if this object has output producer. More...
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void | clearOutputProducer () override |
| Removes any OutputProducer.
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virtual | ~DeviceInterface () |
| Virtual destructor (empty).
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| Accessible () |
| Default Constructor.
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| ~Accessible () |
| Destructor.
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template<class T > |
T | getValue (const std::string &name) const |
| Retrieves the value with the name by executing the getter if it is found and tries to convert it to the given type. More...
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boost::any | getValue (const std::string &name) const |
| Retrieves the value with the name by executing the getter if it is found. More...
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template<class T > |
bool | getValue (const std::string &name, T *value) const |
| Retrieves the value with the name by executing the getter if it is found, and converts it to the type of the output parameter. More...
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void | setValue (const std::string &name, const boost::any &value) |
| Sets a value of a property that has setter. More...
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bool | isReadable (const std::string &name) const |
| Check whether a property is readable. More...
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bool | isWriteable (const std::string &name) const |
| Check whether a property is writable. More...
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void | setGetter (const std::string &name, GetterType func) |
| Sets a getter for a given property. More...
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void | setSetter (const std::string &name, SetterType func) |
| Sets a setter for a given property. More...
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void | setAccessors (const std::string &name, GetterType getter, SetterType setter) |
| Sets the accessors getter and setter in one function. More...
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void | removeAccessors (const std::string &name) |
| Removes all the accessors (getter and setter) for a given property. More...
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void | forwardProperty (const std::string &name, const Accessible &target, const std::string &targetProperty) |
| Adds a property with the given name that uses the targets accessors, in effect forwarding the value to the target. More...
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void | setSerializable (const std::string &name, EncoderType encoder, DecoderType decoder) |
| Sets the functions used to convert data from and to a YAML::Node. More...
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void | setDecoder (const std::string &name, DecoderType decoder) |
| Sets the functions used to convert data from a YAML::Node. More...
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YAML::Node | encode () const |
| Encode this Accessible to a YAML::Node. More...
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void | decode (const YAML::Node &node, const std::vector< std::string > &ignoredProperties=std::vector< std::string >()) |
| Decode this Accessible from a YAML::Node, will throw an exception if the data type cannot be converted. More...
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std::vector< std::string > | getProperties () |
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template<> |
boost::any | getValue (const std::string &name) const |
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A class implementing the communication with Oculus Rift DK2.
- Application input provided by the device:
type | name | |
pose | "pose" | Device pose (units are meters). |
matrix | "leftProjectionMatix" | Projection matrix for left eye |
matrix | "rghtProjectionMatix" | Projection matrix for right eye |
- Application output used by the device: none.
- Note
- The axes of the pose of the HMD are a right-handed system: X & Z are in the plane of the floor, with X pointing to the camera's left (i.e. to the HMD's right) and Z pointing towards the camera, while Y points up from the floor. By default the tracking origin is located one meter away from the positional tracking camera in the direction of the optical axis but with the same height as the camera.
- See also
- SurgSim::Input::CommonDevice, SurgSim::Input::DeviceInterface