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| OsgUniform (const std::string &name) |
| Constructor. More...
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virtual void | set (const T &value) |
| Sets the value of the uniform. More...
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virtual void | set (const YAML::Node &node) |
| Sets the value of the uniform from a YAML Node doing the correct conversion. More...
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virtual const T & | get () const |
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const std::string | getGlslType () const override |
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virtual | ~UniformBase ()=0 |
| Destructor.
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| Accessible () |
| Default Constructor.
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| ~Accessible () |
| Destructor.
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template<class T > |
T | getValue (const std::string &name) const |
| Retrieves the value with the name by executing the getter if it is found and tries to convert it to the given type. More...
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boost::any | getValue (const std::string &name) const |
| Retrieves the value with the name by executing the getter if it is found. More...
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template<class T > |
bool | getValue (const std::string &name, T *value) const |
| Retrieves the value with the name by executing the getter if it is found, and converts it to the type of the output parameter. More...
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void | setValue (const std::string &name, const boost::any &value) |
| Sets a value of a property that has setter. More...
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bool | isReadable (const std::string &name) const |
| Check whether a property is readable. More...
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bool | isWriteable (const std::string &name) const |
| Check whether a property is writable. More...
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void | setGetter (const std::string &name, GetterType func) |
| Sets a getter for a given property. More...
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void | setSetter (const std::string &name, SetterType func) |
| Sets a setter for a given property. More...
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void | setAccessors (const std::string &name, GetterType getter, SetterType setter) |
| Sets the accessors getter and setter in one function. More...
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void | removeAccessors (const std::string &name) |
| Removes all the accessors (getter and setter) for a given property. More...
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void | forwardProperty (const std::string &name, const Accessible &target, const std::string &targetProperty) |
| Adds a property with the given name that uses the targets accessors, in effect forwarding the value to the target. More...
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void | setSerializable (const std::string &name, EncoderType encoder, DecoderType decoder) |
| Sets the functions used to convert data from and to a YAML::Node. More...
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void | setDecoder (const std::string &name, DecoderType decoder) |
| Sets the functions used to convert data from a YAML::Node. More...
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YAML::Node | encode () const |
| Encode this Accessible to a YAML::Node. More...
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void | decode (const YAML::Node &node, const std::vector< std::string > &ignoredProperties=std::vector< std::string >()) |
| Decode this Accessible from a YAML::Node, will throw an exception if the data type cannot be converted. More...
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std::vector< std::string > | getProperties () |
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template<> |
boost::any | getValue (const std::string &name) const |
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const std::string & | getName () const |
| Returns the name used in shader code to access this uniform.
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virtual void | addToStateSet (osg::StateSet *stateSet) |
| Adds this uniform to the OSG state set. More...
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virtual void | removeFromStateSet (osg::StateSet *stateSet) |
| Removes this uniform from the OSG state set. More...
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osg::ref_ptr< osg::Uniform > | getOsgUniform () const |
| Returns the OSG uniform node.
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template<class T>
class SurgSim::Graphics::OsgUniform< T >
OSG implementation of graphics uniform with a value of type T.
- Template Parameters
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Value | the value type of the uniform |